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Bee-otch wrote:That is exactly what kibble is, all the extra stuff hanging off of the figures after transformation.
tigertracks 24 wrote:Bee-otch wrote:That is exactly what kibble is, all the extra stuff hanging off of the figures after transformation.
Well, I would call it the non-essential and aesthetically displeasing extra pieces that hang off a figure in robot mode.
For example, kibble pieces that are well thought out, and turn into 'wing' looking devices in robot mode are not really kibble to me (Example: G1 Snarl's tail-- looks appropriate in robot mode, like it should be there).
However, I see kibble as the extra parts that they could just not do anything with...example: G1 Slag's tail... folds up into the back, but does not look like a natural robot part. In fact, if the piece is loose, it hangs down by his feet, very awkwardly.
I almost define kibble as anything animators would take off the figure to streamline him, without losing the alt mode influences.
Was that long winded enough for you?
As for where it came from...how about the dog food 'Kibble and Bits'...and bits and bits... (It's extra, unnecessary/extravagant...and bits)
tigertracks 24 wrote:I don't think removable fists or weapons are considered 'kibble'. While they are extra and are a pain, kibble to me is when they just don't know what to do with parts of the alt mode in robot mode to make them a functional, natural looking part of the robot mode. They kind of hang there looking out of place, or give them a very overweighted looking backpack...
Auto Bot wrote:tigertracks 24 wrote:I don't think removable fists or weapons are considered 'kibble'. While they are extra and are a pain, kibble to me is when they just don't know what to do with parts of the alt mode in robot mode to make them a functional, natural looking part of the robot mode. They kind of hang there looking out of place, or give them a very overweighted looking backpack...
Like the side panel hanging on the arm of Optimus Prime Classics?
got silced and diced into the the word kibblethe non-essential and aesthetically displeasing extra pieces that hang off a figure in robot mode.
Bee-otch wrote:That is exactly what kibble is, all the extra stuff hanging off of the figures after transformation.
Cyber Bishop wrote:Bee-otch wrote:That is exactly what kibble is, all the extra stuff hanging off of the figures after transformation.
Simple short and sweet explanation.
Brakethrough wrote:Auto Bot wrote:tigertracks 24 wrote:I don't think removable fists or weapons are considered 'kibble'. While they are extra and are a pain, kibble to me is when they just don't know what to do with parts of the alt mode in robot mode to make them a functional, natural looking part of the robot mode. They kind of hang there looking out of place, or give them a very overweighted looking backpack...
Like the side panel hanging on the arm of Optimus Prime Classics?
That is probably the clearest and most current example of kibble.
Auto Bot wrote:Classics Starscream has a gaping tunnel on the under belly of the jet. Does this count as kibble?
tigertracks 24 wrote:Auto Bot wrote:Classics Starscream has a gaping tunnel on the under belly of the jet. Does this count as kibble?
That would technically not be kibble, unless the parts that make the hole do not look like they should be part of the jet.
skywarp-2 wrote:I actually prefer kibble to be a more positive term, considering that I actually like kibble because it makes the bot look more realistic as apposed to a sleek robot, that looks more like a cartoon character. I actually have come to like the hip kibble on Masterpiece Starscream, its a more realistic way to have that wing setting then to show it on his leg, plus his being more Samurai-ish is kinda cool since he's a commander of the skies. It's almost as if he has 2 swords at his side in their sheaths waiting for the moment to strike.
It also depends on the bot and your imagination...
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