>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

Motormaster

Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

Motormaster

Postby Ramrider » Wed Dec 20, 2006 7:20 am

It had to be done... now I've got hold of a second Classics Prime, I've started work on converting him into Motormaster. I've reworked some torso details and sculpted a new face so far, as well as starting on the paintjob.

Image

Image

Here he is with his old body...
Image

The cannon so far...
Image

...and in vane mode.
Image

I'm also toying with the idea of making a full Menasor. Here's a torso mode I came up with for Prime, with a Brakedown acting as a potential arm (Drag Strip, maybe?). I think the knee flaps may work as connectors for legbots too. I'm thinking I can also use the hole for the wind vane to plug in a larger head, a la PM Prime, and I want to try to work out how a sword could be hidden in truck mode too.
Image

Any comments or ideas greatly appreciated.
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Ramrider » Wed Dec 20, 2006 6:53 pm

After a jowl mod and a quick paintapp, here's how Motormaster's face looks now. The sculpt wasn't quite as smooth as I'd've hoped, but I'm pretty happy with it.

Image
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Greyryder » Wed Dec 20, 2006 7:09 pm

Nice to see Prime getting made into a Decepticon, and not being called Scourge. Motormaster always made more sense, to me.
Greyryder
Vehicon
Posts: 389
Joined: Sun Apr 01, 2007 12:01 am

Postby Ramrider » Wed Dec 20, 2006 9:29 pm

Yeah, same here. I've never quite fallen for the old "Prime's Evil Twin" gig. Motormaster is the closest thing he ever had in G1, and rightly so.

I am trying to make several mods to make Motormaster differ from the Prime fig. While structurally it's basically remaining intact, I'm planning to ditch the smokestack weapon and fit new exhausts on the forearms, as well as adding some different detail work on areas like the forearms, shoulders, and possibly legs. That, and of course whatever mods I make to help him combine...
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Nemesis Sturmvogel » Wed Dec 20, 2006 10:40 pm

Nice, i think the hardest part will be make adapters for the legs.
Nemesis Sturmvogel
Headmaster Jr
Posts: 519
Joined: Sat Sep 20, 2003 2:21 pm

Postby Ramrider » Thu Dec 21, 2006 2:19 pm

It might be, although like I said, the knee flaps may kind of give me a head start. It should be a lot easier to work out how the connections will work once I've sussed out what the legs will be made from.
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby tentagil » Fri Dec 22, 2006 2:38 pm

Why not use Mirage as Dragstrip? Mod him to move the wheel/back part and he ends up a good bit smaller, I think he'd work pretty well. Then a few modded Hotrods would give you the other limbs.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Tramp » Fri Dec 22, 2006 5:39 pm

I also wouldn’t use the knees as the connection points. I would use the feet.
Tramp

Postby Ramrider » Sun Dec 24, 2006 5:41 pm

I don't know about using Mirage and Hot Rods; us primitive Brits haven't seen them yet (at least I haven't), so I've no idea how they'd work or connect. I certainly wouldn't rule out the idea yet, but right now I'm just pottering around with stuff I actually have.

As for using MM's feet as connection points... I'd like to do that. The problem is that he'd then wind up with multi-jointed legs, unless you have any ideas for making the thighs retract into the lower legs, which I don't at the mo.
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby tentagil » Sun Dec 24, 2006 9:32 pm

Just have the side parts that fold down for the transformation not fold down, that will lock the knee effectively removing that joint. Use the transformation you have their but with the legs facing the other way so that the original knee is facing his back then use his downward pointing feet as the connector point/knee joint for the combined form.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Ramrider » Tue Dec 26, 2006 4:32 am

Hmm. I'm not entirely convinced how that'll look, but it sounds like it has potential. I can't help thinking the thighs would wind up particularly long and spindly-looking, but it may work. Although if I do it, it'd probably be better with knees forward and using the standing foot as the connection piece, considering how it folds.

When I get back home in a few days (I'm with my girlfriend's family for Christmas), I'll have a potter and see what comes up.

Thanks for the ideas.
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Tramp » Tue Dec 26, 2006 4:58 pm

That’s what I was thinking too. Keep the legs facing forward and use the feet in standing position.
Tramp

Postby tentagil » Tue Dec 26, 2006 9:43 pm

Well you've inspired me to try my hand at a Menasor of my own now. of course now I have to actualy find classics in my area. All the ones I have are BBTS purchases since the shelves are still clogged with Cybertron here.

But once I get myself a pair of Hotrods, a Prime, and a Mirage I'll get to work, still not sure who would make a good Dead End thats in scale though.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Tramp » Tue Dec 26, 2006 10:33 pm

The transformation wouldn’t be even close to accurate, but you could use Bumblebee.
Tramp

Postby tentagil » Wed Dec 27, 2006 12:00 am

Not really worried about transformation accuracy really, though I'd like a close alt mode, Bumblebee is to short in both modes though. He'd jsut throw off the combined mode completely. Maybe E-Downshift, he's about the right size, but then I'd have to find another one of him too.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Ramrider » Wed Dec 27, 2006 4:13 am

So far Prime's the only Classic I've been able to find. Personally, though, I'm not too concerned what lines the figs come from; I'm actually quite liking Brakedown now, and I'm actually tempted to make at least Drag Strip out of him (with some mods, obviously), especially since I've already worked out how to attach him in arm mode. Depending on how different I can make him look, there's a chance I might make someone else out of him too (either Breakdown or Wildrider, I think).

I'll be interested to see how your Menasor turns out, Tentagil. Have you worked out how Mirage and Hot Rod could be transformed to work as limbs yet?
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby tentagil » Wed Dec 27, 2006 10:02 am

Arms yes, still looking at legs though. Hot Rod I think I've figured out for that, Mirage will harder to do as a leg since he's so thin. I mean he's got a good foot built in, but the front end is so thin that attaching it to the leg is gonna look wonky. But I have a few ideas to try out to make it work.

I've a set of hands in the right size for the combined mode handy in my junk box too which is nice. Thinking a I may build a trailer from scratch that can give me the Chest piece, crotch piece, and back/over shoulder part to complete the Menasor mode. Right now I'm gonna focus on making Breakdown since I already have an extra slightly butchered Hot Rod from a failed attempt at that interior mod, and try to find the other bots i need to do this. Then I've already figured out how to make Wildride significantly different fusing the same mold.

Still not sure on Dead End though. I mean I want a fairly well articulated bot mode with a good alt mode thats around the same size in both modes as the classic guys. E-Downshift is close but he's actually a little too big. Not a huge difference but enough that it throws it off a bit.

At this point I'm looking at this list to make him

Motormaster - Modified Prime with scratch Built trailer (Will house chest and crotch pieces as well as hands and Menasor's gun)
Breakdown - Modified Hot Rod (New head, some resulpting/body work, paint)
Drag Strip - Modified Mirage (resulcpted head, paint work, possible adding the extra wheels, not sure yet)
Wildride - Crosswise
Dead End - Modified Hot Rod (New head, resulpting/body work, paint)

Edit: changed my list a bit. Crosswise fits pretty much perfectly as Wildride and I think I can modify Hotrod enough to make him Dead End.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Ramrider » Tue Jan 02, 2007 4:22 pm

Not a major update - I have been working on Motormaster, but I want to get a bit more sorted before I post more updates.

However, I have pretty much made a decision on how I'll do the limbs for Menasor. I've pottered around a bit with some basics and such, and worked out that I can make arms from Brakedowns (as above), and that Clocker/Swerves will serve very nicely as legs - in fact I've already started to repaint the Brakedown I have into Drag Strip. I'll need to make some more investigations as to exactly how they'll connect, but I'm getting a pretty good idea. Meanwhile, here's a quick digibash to illustrate roughly how he'll look (using Brakedown and Blackjack).

Image
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Tramp » Tue Jan 02, 2007 5:18 pm

Honestly? I don’t like it. While Brakedown might makre a half-way decent Dragstrip, he is no good for any of the other three Stunticons. Also, attaching the leg bots to the knees of your “Motormaster” will inhibit knee flexion. Using Classics Deluxes would work better.
Tramp

Postby Ramrider » Tue Jan 02, 2007 6:03 pm

While I don't have any of the deluxes to mess with, I've gotta say, I'm doubtful. The basics work out about the right size for the limbs. I'm pretty sure the deluxes would be too big. And as for the position of the leg connection, what I've got in mind should hardly obstruct the knee articulation at all, if at all. I tried it with the legs at full length, and it just looked ridiculous - far too lanky to be Menasor, and I can't see how I could make Motormaster much bulkier to balance that (except for maybe scratchbuilding a trailer to add Menasor's mass, which I think is Tentagil's approach).
As for using Brakedown for a non-Drag Strip Stunticon, I'm not entirely fixed on it yet. I may find something else to use, but if I do go with Brakedown, you can bet he'll be modified enough to make him work as whoever I convert him to... ;)
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby Tramp » Tue Jan 02, 2007 6:09 pm

The problem with attaching the leg bots to the knees is it requires Prime/Motormaster’s knees to be alredy bent, and that model’s knees only bend 90 °. Therefore, once the leg bots are attached, he won’t hav bending knees at all, unless you count reverse bending. The other problem is that you would have the main bot’s lower legs sticking out behind the bot, which would be unsightly. It would not look good in the least. Having the main bot’s legs fully extended, and using larger limb bots would be much more aesthetically pleasing as well as more functional. Tentagil is on the right track building a trailer to add bulk.
Tramp

Postby tentagil » Tue Jan 02, 2007 6:45 pm

Actually the whole large bots legs are dangling behind thing would be reminiscent of the original. I'm curious about how you plan on attaching the limbs and still have a working knee joint there.

Have you thought about mounting the smaller bots to his legs? I mean actually mounting them to the front of them of the lower leg itself. Would make for some really thick lower legs though I guess.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Ramrider » Tue Jan 02, 2007 6:46 pm

Tramp wrote:The problem with attaching the leg bots to the knees is it requires Prime/Motormaster’s knees to be alredy bent, and that model’s knees only bend 90 °. Therefore, once the leg bots are attached, he won’t hav bending knees at all, unless you count reverse bending.

Depends on how you're attaching the 'bots. You seem to be assuming that I'm attaching them directly to the lower legs, which would bring the articulation down to zero; but that's not what I'm doing. I'm planning to utilise the existing kneeflaps to act as part of the connection mechanism. When the limb bots attach to them, they'll be able to flex back about 90 degrees, as you'd expect.

Tramp wrote:The other problem is that you would have the main bot’s lower legs sticking out behind the bot, which would be unsightly.

True to some extent, but from what I've got so far, they don't stick out anywhere near as far as you'd think. Besides, surely that'd just add that much more G1-accuracy - having weird protuberances at the back of his legs wouldn't be new feature to Menasor by any means... ;) [EDIT: he he... as Tentagil noted while I was typing all this...]

Tramp wrote:Having the main bot’s legs fully extended, and using larger limb bots would be much more aesthetically pleasing as well as more functional.

That's an opinion, but not one I hold with myself. As I said, the fully extended legs seems to give very spindly thighs; even with bulked-out lower legs from deluxes, I'm not sure how good it'd look. And since I'm planning to have full articulation of the legs, your suggestion certainly wouldn't be more fuctional, just as functional. Or slightly less, since Prime's feet don't actually tilt 90 degrees.

Tramp wrote:Tentagil is on the right track building a trailer to add bulk.

He may be on a right track. Believe me, I like the idea, and I can't wait to see how it bears out, but that's gonna be quite an undertaking. I considered it, but couldn't decide where the hell I'd start - eventually realising it may not be necessary to scratchbuild a trailer.
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm

Postby tentagil » Tue Jan 02, 2007 6:57 pm

I didn't even think of the knee flaps, mostly because I tend to forget to move them when I transform him. But that could definitely work, they'd give the range of motion if attached right.

And yeah I'm gonna have to work with the somewhat spindly upper legs on my version, the super folding trailer I'm designing should help some, but I'm still in early stages so we'll see. If I get it right the trailer will include the gestalt head, the shoulder attachment points, as well as a waist cover that well bulk up his lower body some and fill some gaps. It will also add some more upper chest area and the classic box behind his head.

For me its jsut a matter of its actually easier to find the Classics deluxes right now, and I jsut want a Menasor who actually towers over other bots. I mean the original is incredible short really. I want a towering monster.
tentagil
Transmetal Warrior
Posts: 823
Joined: Mon Aug 29, 2005 2:24 pm

Postby Ramrider » Sat Jan 13, 2007 8:12 am

Yay! No pics yet, since I've yet to actually do the mods (due to woeful lack of Brakedowns and Clockers). But I think I've figured out a working transformation for Menasor, using the aforementioned figs.
I've also got a pretty good idea of how to make a spare Brakedown look very different, but still function the same, and to mod the Clockers so they work well as both Stunticons and as better legs.
And for the record, the knee-flap joints should work very well... 8)

Still need to work out how I'll do the head, hands and sword, though. I definitely want to avoid having extraneous parts that don't go anywhere in the vehicle and robot modes. I have a couple of ideas, but they're very hazy at the mo...

EDIT: I've actually just had an idea filched unintentionally from the Predacons, utilising vehicle mode weapons as feet for Menasor; I have a couple of spare double-barrelled arm cannons from E-Shockblasts which, with mods, will fit quite nicely onto a Clocker, and are about right to work as feet too. I'll need to work out wat to do with 'em in robot mode, though...
Ramrider
Gestalt
Posts: 2691
Joined: Sun Jul 13, 2003 12:04 pm


Return to Customizations


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "TMNT Saturday Morning Adv #26 Cvr A IDW Comics 2025 APR251038 26A (CA) Schoening"
TMNT Saturday Morn ...
Visit shop.seibertron.com to buy "TRANSFORMERS #18 RE Wondercon Convention Xclsv IDW Comics 2020 BOLD NEW ERA 18RE"
NEW!
TRANSFORMERS #18 R ...
Visit shop.seibertron.com to buy "MY LITTLE PONY #9 Cvr A IDW Comics 2023 NOV221589 9A (A/CA)Mebberson (W)Bronfman"
MY LITTLE PONY #9 ...
Visit shop.seibertron.com to buy "Transformers WINDBLADE #4 con cvr Vol 2 IDW Comics 2015 convention"
NEW!
Transformers WINDB ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #63 Cvr C 1:10 IDW Comics 2023 MAY231371 63C (CA) Fourdraine"
SONIC THE HEDGEHOG ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #79 Cvr B IDW Comics 2025 APR251019 79B (CA) McGrath"
SONIC THE HEDGEHOG ...
Visit shop.seibertron.com to buy "TMNT Saturday Morning Adv #26 Cvr B IDW Comics 2025 APR251039 26B (CA) Boxerbun"
TMNT Saturday Morn ...
Visit shop.seibertron.com to buy "MONSTER HIGH NEW SCAREMESTER TPB Volume 1 IDW Comics 2025 FEB251229 TP Camacho"
NEW!
MONSTER HIGH NEW S ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #79 Cvr A IDW Comics 2025 APR251018 79A (CA) Thomas"
SONIC THE HEDGEHOG ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #62 Cvr C 1:10 IDW Comics 2023 APR231570 62C (CA) Fourdraine"
SONIC THE HEDGEHOG ...
Visit shop.seibertron.com to buy "STAR TREK LOWER DECKS #3 Cvr A IDW Comics 2022 SEP221716 3A (A/CA) Fenoglio"
NEW!
STAR TREK LOWER DE ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #58 Cvr C 1:10 IDW Comics 2023 DEC221410 58C (CA) Fourdraine"
SONIC THE HEDGEHOG ...
Visit shop.seibertron.com to buy "TMNT VS STREET FIGHTER #4 Cvr C IDW Comics 2023 JUN231487 4C (CA) Reilly"
NEW!
TMNT VS STREET FIG ...
Visit shop.seibertron.com to buy "SONIC THE HEDGEHOG #79 Cvr C 1:10 RI IDW Comics 2025 APR251020 79C Fourdraine"
SONIC THE HEDGEHOG ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers Deluxe Stryker 1 Action Figure" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Class Grimlock" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Optimus Prime" on AMAZON
Buy "Transformers Studio Series 09 Voyager Class Movie 2 Thundercracker" on AMAZON
Buy "Transformers Generations Combiner Wars Computron Collection Pack" on AMAZON
Buy "Transformers Generations Power of The Primes Evolution Nemesis Prime (Amazon Exclusive)" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Nitro Series Optimus Prime" on AMAZON
Buy "Cyberverse Warrior Class Megatron" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Deluxe Bumblebee" on AMAZON
Buy "Transformers MV5 Turbo Changer Super Nova Action Figure" on AMAZON
Buy "Transformers: The Last Knight 1-Step Turbo Changer Cogman" on AMAZON
Buy "Transformers: Bumblebee -- Energon Igniters Power Series Megatron" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.