Tramp wrote:The problem with attaching the leg bots to the knees is it requires Prime/Motormaster’s knees to be alredy bent, and that model’s knees only bend 90 °. Therefore, once the leg bots are attached, he won’t hav bending knees at all, unless you count reverse bending.
Depends on how you're attaching the 'bots. You seem to be assuming that I'm attaching them directly to the lower legs, which
would bring the articulation down to zero; but that's not what I'm doing. I'm planning to utilise the existing kneeflaps to act as part of the connection mechanism. When the limb bots attach to them, they'll be able to flex back about 90 degrees, as you'd expect.
Tramp wrote:The other problem is that you would have the main bot’s lower legs sticking out behind the bot, which would be unsightly.
True to some extent, but from what I've got so far, they don't stick out anywhere near as far as you'd think. Besides, surely that'd just add that much more G1-accuracy - having weird protuberances at the back of his legs wouldn't be new feature to Menasor by any means...

[EDIT: he he... as Tentagil noted while I was
typing all this...]
Tramp wrote:Having the main bot’s legs fully extended, and using larger limb bots would be much more aesthetically pleasing as well as more functional.
That's
an opinion, but not one I hold with myself. As I said, the fully extended legs seems to give very spindly thighs; even with bulked-out lower legs from deluxes, I'm not sure how good it'd look. And since I'm planning to
have full articulation of the legs, your suggestion certainly wouldn't be
more fuctional, just
as functional. Or slightly less, since Prime's feet don't actually
tilt 90 degrees.
Tramp wrote:Tentagil is on the right track building a trailer to add bulk.
He may be on
a right track. Believe me, I like the idea, and I can't wait to see how it bears out, but that's gonna be quite an undertaking. I considered it, but couldn't decide where the hell I'd start - eventually realising it may not be
necessary to scratchbuild a trailer.