NEW Character Applications

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Re: NEW Character Applications

Postby Insidious » Tue Sep 25, 2018 8:32 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Drop Bear wrote:Nautilator

Allegiance: Decepticons
Function: Underwater Excavations
Alt. Mode: Amphibious Clawed Beast
Weapons: Triple crusher cannon
Height: 26 ft / 7.93 m
Quote: “Blame someone else before they blame you.”

Strength: 7
Intelligence: 4
Dexterity: 3 in water, 5 as robot, 3 as a crab on land
Speed: 3
Endurance: 8
Courage: 6
Firepower: 7
Accuracy: 5
Melee: 6
Tech. Skill: 5
Charisma: 3
Rank: 5

Profile: Despite his fierce appearance and formidable weaponry, Nautilator is actually a stumbling, bumbling amphibious foul-up. Originally a land-based warrior, he underwent adaptive reconstructive surgery for oceanic combat on Cybertron without ever being tested to see if he had an aptitude for the undersea environment. Once he joined the Seacons, it became apparent to everyone that he liked that environment--he just wasn't very capable within it. His fellow Seacons have had to haul his chassis out of tidal undertows more times than they care to admit. Some of them secretly whisper, "Let him drown," whenever he calls them for help nowadays. They're also fed up with having to retrieve him--almost every time he goes on one of his underwater exploratory excavation missions, he usually gets lost. And to make relations with his comrades even worse, he's always-quick to blame them for his mistakes. But there are very good reasons why the Seacons usually come to Nautilator's aid, as Snaptrap explains, "if he didn't bring back an occasional lost bomb from the ocean bottom, we'd have left him down there to rust a long time ago."

Abilities: In creature mode, Nautilator uses chemical, thermal, electrical, magnetic, seismic and sonic sensors located in his legs and tail to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. His claws have an unbreakable grip and can pierce the thickest of ship hulls with minimal effort. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains. He can mount the cannon on his mouth, convert to weapons mode and use it in a stationary position, or use it on land in robot mode. In weapons mode, he can also convert it to a torpedo cannon.

Weaknesses: Nautilator suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily, and can stay underwater for no longer than 4 hours without suffering damage.


Nautilator approved.
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Re: NEW Character Applications

Postby AFTRHR » Sun Sep 30, 2018 8:26 am

Motto: "Chase excellence, not success. Be excellent, and success will follow you with its pants down."
Weapon: Torque Rifle
Taking both of these guys for NPC drive.

Silverbolt
Allegiance: Autobot
Sup-group: Aerialbots
Function: Aerialbot Leader
Alt. mode: Rockwell B-1 Lancer
Weapons: Electrostatic Discharger Rifle
Height: 35 ft / 10.67 m
Quote: “Don't look down, look straight ahead.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Silverbolt is scared of heights. It is this one trait, above all else, that determines the rest of his behavior. He projects the image of a brave, grimly determined warrior, befitting his role as Aerialbot Commander. In truth, he is just that. But it is a constant struggle for him to maintain this persona, to never falter or show any sign of emotional weakness to those he leads. Helped by the sleek, aerodynamic jet form that makes him appear to be a natural-born flyer, Silverbolt knows that everything about him belies even a hint of the existence of his phobia. And, in fact, no one is aware he has this problem, except Optimus Prime. It is for that reason the Autobot Commander selected Silverbolt to lead the Aerialbots; Optimus figured if Silverbolt felt responsible for the welfare of others, he'd have less time to worry about himself. Given that Silverbolt is an excellent leader, Optimus was right.

Abilities: In jet mode, Subject's top speed is Mach 3 for a maximum range of 4,500 miles consuming the least amount of fuel. Underside is an electrostatic battery that can store random electrons during flight, which Subject can release as a giant bolt of 150,000 volts of electricity. In robot mode, Subject's electrostatic discharger rifle has the same capabilities. One of the few Autobots who can fly as a robot.

Holomatter Avatar: Arrayed in military pilot uniform, Silverbolt's avatar displays a young, well-kept man with a serious expression worn on his face.

Weaknesses: When not giving orders or fighting, Subject becomes vulnerable to his fear of flying, which can result in crashing.

==================

Scattershot
Allegiance: Autobot
Sub-group: Technobots
Function: Technobot Commander
Alt. mode: Cybertronian Rocket Jet / Artillery Piece.
Weapons: Acid Pellet Rifle, Artillery Shells: Thermal, Sonic, Explosive, Electron Pulse Cannon
Special Abilities: Future Combiner, Capable of stopping transformation in mid sequence to become an Artillery piece.
Height: 35'
Quote: "Decepticons are like rust spots, they're ugly and they pop up all over the place."

Strength: 8
Intelligence: 7
Dexterity: 7
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Scattershot needs no desktop generals or academy-trained slag skimmers to tell him how to fight. He just wades into a Decepticon patrol and doesn't come out until every last blade, every last round and every last Decepticon is left a broken wreck upon the ground. That is his idea of a strategy. Just keep pounding the enemy till they break, who needs complex tactics when you got fists of cybertronium?

Grimlock would certainly like his style, and even the tin-plated bucketheads that think he's a blustering buffoon must admit that Scattershot is uniquely tough, the sort that Rollbar would say "broke the mold he was poured in". He won't stop fighting until he's utterly spent, down to his last microjoule of energy and drop of energon. He expects no less from the Technobots under his command.


Abilities: A brawling, bragging berserker... he wades into a Decepticon patrol with all barrels blazing, doesn't stop until he's out of ammo. Calls those who disapprove of his methods 'tinplated bucketheads.' Rude, gruff, and direct. In vehicle and battle station Modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot Mode, has 500 rounds-per-minute automatic acid-pellet gun. He can fly at a maximum speed of over Mach 2, with a range of 10,000 miles.

Weaknesses: Quick to fight, even if he's out gunned and out classed, will bite off more than he can process and will not withdrawl unless dragged.
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AFTRHR
Combiner
Posts: 403
News Credits: 1
Joined: Mon Jul 10, 2017 8:04 am
Alt Mode: Helicopter
Strength: 4
Intelligence: ???
Speed: 6
Endurance: 6
Rank: 5
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Insidious » Sun Sep 30, 2018 11:21 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
AFTRHR wrote:Taking both of these guys for NPC drive.

Silverbolt
Allegiance: Autobot
Sup-group: Aerialbots
Function: Aerialbot Leader
Alt. mode: Rockwell B-1 Lancer
Weapons: Electrostatic Discharger Rifle
Height: 35 ft / 10.67 m
Quote: “Don't look down, look straight ahead.”


Strength: 6
Intelligence: 8
Dexterity: 7
Speed: 9
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Silverbolt is scared of heights. It is this one trait, above all else, that determines the rest of his behavior. He projects the image of a brave, grimly determined warrior, befitting his role as Aerialbot Commander. In truth, he is just that. But it is a constant struggle for him to maintain this persona, to never falter or show any sign of emotional weakness to those he leads. Helped by the sleek, aerodynamic jet form that makes him appear to be a natural-born flyer, Silverbolt knows that everything about him belies even a hint of the existence of his phobia. And, in fact, no one is aware he has this problem, except Optimus Prime. It is for that reason the Autobot Commander selected Silverbolt to lead the Aerialbots; Optimus figured if Silverbolt felt responsible for the welfare of others, he'd have less time to worry about himself. Given that Silverbolt is an excellent leader, Optimus was right.

Abilities: In jet mode, Subject's top speed is Mach 3 for a maximum range of 4,500 miles consuming the least amount of fuel. Underside is an electrostatic battery that can store random electrons during flight, which Subject can release as a giant bolt of 150,000 volts of electricity. In robot mode, Subject's electrostatic discharger rifle has the same capabilities. One of the few Autobots who can fly as a robot.

Holomatter Avatar: Arrayed in military pilot uniform, Silverbolt's avatar displays a young, well-kept man with a serious expression worn on his face.

Weaknesses: When not giving orders or fighting, Subject becomes vulnerable to his fear of flying, which can result in crashing.

==================

Scattershot
Allegiance: Autobot
Sub-group: Technobots
Function: Technobot Commander
Alt. mode: Cybertronian Rocket Jet / Artillery Piece.
Weapons: Acid Pellet Rifle, Artillery Shells: Thermal, Sonic, Explosive, Electron Pulse Cannon
Special Abilities: Future Combiner, Capable of stopping transformation in mid sequence to become an Artillery piece.
Height: 35'
Quote: "Decepticons are like rust spots, they're ugly and they pop up all over the place."

Strength: 8
Intelligence: 7
Dexterity: 7
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 8

Profile: Scattershot needs no desktop generals or academy-trained slag skimmers to tell him how to fight. He just wades into a Decepticon patrol and doesn't come out until every last blade, every last round and every last Decepticon is left a broken wreck upon the ground. That is his idea of a strategy. Just keep pounding the enemy till they break, who needs complex tactics when you got fists of cybertronium?

Grimlock would certainly like his style, and even the tin-plated bucketheads that think he's a blustering buffoon must admit that Scattershot is uniquely tough, the sort that Rollbar would say "broke the mold he was poured in". He won't stop fighting until he's utterly spent, down to his last microjoule of energy and drop of energon. He expects no less from the Technobots under his command.


Abilities: A brawling, bragging berserker... he wades into a Decepticon patrol with all barrels blazing, doesn't stop until he's out of ammo. Calls those who disapprove of his methods 'tinplated bucketheads.' Rude, gruff, and direct. In vehicle and battle station Modes, has electron pulse cannon in nosecone; array of sonic, thermal and artillery shell guns. In robot Mode, has 500 rounds-per-minute automatic acid-pellet gun. He can fly at a maximum speed of over Mach 2, with a range of 10,000 miles.

Weaknesses: Quick to fight, even if he's out gunned and out classed, will bite off more than he can process and will not withdrawl unless dragged.


NPCs approved.
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Re: NEW Character Applications

Postby Chibi Starscream » Thu Oct 25, 2018 12:56 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Moonracer

Allegiance: Autobots
Function: Sharpshooter
Alternate Modes: Cybertronian Speed Car
Weapons: Laser pistol, Sniper rifle
Height: 24ft/7.31m
Quote: “Sometimes the worst situations in life make the lights at the end of that tunnel more memorable.”


Strength: 5
Intelligence: 6
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 9
Melee: 5
Tech Skill: 6
Charisma: 7
Rank: 6


Profile: Amongst her colleagues, Moonracer is the joy and the laughter. The bubbly little sister, Moonracer is full of naïve optimism and, to the dismay of her partners-in-guerilla warfare, pratfalls. She worries that others, either friends or enemies, don't take her seriously and dismiss her as simply being cute. But she'll show them. She'll show them she too can be hardcore.”

If you were to ask Moonracer for directions, chances are she’d want to take you there instead of just telling you. She is one of the most kind and good-natured of the Autobots. This type of charisma can be good for some that appreciate it, but also annoy other Autobots that are not fans of the whole “little momma” personality.

Though Moonracer may be gullible sometimes, her quest for respect and ways to prove that she’s not just a cutie to look out for make up for it. She likes to try to do things on her own and make sure the job is done, even though her reputation of making mistakes keeps her from achieving that many times. Moonracer likes to be in the spotlight, except for when she’s there because of a mistake.

The war on Cybertron and its eventual end has taken a toll on Moonracer. She was one that was once taught that peace is the desire of all sentient beings, and peace is only reached through agreement. However, she wasn’t taught that some want peace through other methods such as war and terror. After the war began, she was taught that the only option was to fight. Moonracer feels a need to respect the teaching she was taught before war broke out, and to strive for peace. However, as her Autobot compatriots grew to deal with war, Moonracer more slowly settled. Now, she finds herself in attempts to prove her worth and to show how “tough” she can be, even if she ends up just looking silly.

Moonracer is one of the best sharpshooters in the universe; or at least that’s what Moonracer says. Though she is very good at it, she sometimes gets too confident in her aim and doesn’t pay enough attention. As a result, she might not hit her target quite where she intended. She knows that she needs to improve in this area however, and tries to remember that even though her aim IS amazing, it only is when she takes time to, well, aim.

Moonracer is a pretty fast racer. She even tries to fight with Blurr for the fastest in the Autobot faction position sometimes, and has raced with him to prove her speed, though she always comes out behind in the end.

Before the fall of Cyberton, Moonracer made a habit of updating her alt mode to the fastest current models in Cybertronian technology. Well, not faster than Blurr’s, but she prefers to not think about that.


Abilities: Moonracer’s sharpshooting skills are almost unmatched. She can hit targets at some of the craziest angles… if she actually aims.

Moonracer’s alt mode is one of the fastest Cybertronian land based vehicle models. She can reach speeds of 200mph at normal speeds, and approx 375mph for top speed.

Weaknesses: Moonracer can get overly cocky sometimes, and is often too quick to jump the gun.
User avatar
Chibi Starscream
Combiner
Posts: 483
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Insidious » Thu Oct 25, 2018 1:01 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Moonracer

Allegiance: Autobots
Function: Sharpshooter
Alternate Modes: Cybertronian Speed Car
Weapons: Laser pistol, Sniper rifle
Height: 24ft/7.31m
Quote: “Sometimes the worst situations in life make the lights at the end of that tunnel more memorable.”


Strength: 5
Intelligence: 6
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 7
Firepower: 7
Accuracy: 9
Melee: 5
Tech Skill: 6
Charisma: 7
Rank: 6


Profile: Amongst her colleagues, Moonracer is the joy and the laughter. The bubbly little sister, Moonracer is full of naïve optimism and, to the dismay of her partners-in-guerilla warfare, pratfalls. She worries that others, either friends or enemies, don't take her seriously and dismiss her as simply being cute. But she'll show them. She'll show them she too can be hardcore.”

If you were to ask Moonracer for directions, chances are she’d want to take you there instead of just telling you. She is one of the most kind and good-natured of the Autobots. This type of charisma can be good for some that appreciate it, but also annoy other Autobots that are not fans of the whole “little momma” personality.

Though Moonracer may be gullible sometimes, her quest for respect and ways to prove that she’s not just a cutie to look out for make up for it. She likes to try to do things on her own and make sure the job is done, even though her reputation of making mistakes keeps her from achieving that many times. Moonracer likes to be in the spotlight, except for when she’s there because of a mistake.

The war on Cybertron and its eventual end has taken a toll on Moonracer. She was one that was once taught that peace is the desire of all sentient beings, and peace is only reached through agreement. However, she wasn’t taught that some want peace through other methods such as war and terror. After the war began, she was taught that the only option was to fight. Moonracer feels a need to respect the teaching she was taught before war broke out, and to strive for peace. However, as her Autobot compatriots grew to deal with war, Moonracer more slowly settled. Now, she finds herself in attempts to prove her worth and to show how “tough” she can be, even if she ends up just looking silly.

Moonracer is one of the best sharpshooters in the universe; or at least that’s what Moonracer says. Though she is very good at it, she sometimes gets too confident in her aim and doesn’t pay enough attention. As a result, she might not hit her target quite where she intended. She knows that she needs to improve in this area however, and tries to remember that even though her aim IS amazing, it only is when she takes time to, well, aim.

Moonracer is a pretty fast racer. She even tries to fight with Blurr for the fastest in the Autobot faction position sometimes, and has raced with him to prove her speed, though she always comes out behind in the end.

Before the fall of Cyberton, Moonracer made a habit of updating her alt mode to the fastest current models in Cybertronian technology. Well, not faster than Blurr’s, but she prefers to not think about that.


Abilities: Moonracer’s sharpshooting skills are almost unmatched. She can hit targets at some of the craziest angles… if she actually aims.

Moonracer’s alt mode is one of the fastest Cybertronian land based vehicle models. She can reach speeds of 200mph at normal speeds, and approx 375mph for top speed.

Weaknesses: Moonracer can get overly cocky sometimes, and is often too quick to jump the gun.


Approved.
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Posts: 2980
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Location: Kansas

Re: NEW Character Applications

Postby Chibi Starscream » Mon Nov 05, 2018 9:29 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Drillbit

Allegiance: Decepticons
Function: Engineer
Alternate Modes: Drill Tank
Weapons: Giant Drill, missile launchers employing Concussion Missiles, twin Laser Cannons
Special Abilities: None
Height: 29ft/ 8.32m
Quote: “It dernt matter who ye are it matters what ye make yerself out ter be.”


Strength: 08
Intelligence: 05
Dexterity: 07
Speed: 03
Endurance: 09
Courage: 06
Firepower: 08
Accuracy: 05
Melee: 07
Tech Skill: 07
Charisma: 05
Rank:


Profile: Back on Cybertron, Drillbit and his younger brother Gauge both worked as miners in the energon mines. They were the same mines that Megatron worked in. When the revolution was started by Megatron, the bravest of them all, Drillbit and Gauge joined in the fight. Almost everyone died. The survivors were rounded up and sent off to prison. Megatron escaped, but Drillbit and Gauge weren't so lucky. It wasn't until much later that the two were finally liberated by the Decepticons. Unfortunately, during the time of their imprisonment, the two had been brutally abused. Gauge was so bad off, he had been subjected to experimental torture, the end result being that his original body had been replaced with a miniature one, and his alt-mode had been reduced to being a handheld power tool.

Becoming a Decepticon, life had new meaning for Drillbit. His alt-mode had been modified for war, and he gratefully and willingly joined the call of battle, protecting his younger sibling, while taking his advice, as his own ideas weren't so good. He was a powerful fighter, but he often made clumsy mistakes. One too many accidents on the battlefield landed the warrior a new job, and he and Gauge were sent to engineering school. Upon graduation, they were sent abroad to fix many a ship in the vast fleet of warships in the empire. Drillbit, depressed at not being able to fight like a normal warrior, developed a bad drinking habit and his brother became his “get out of jail free card”. Now, the two were employed by the DJD as engineers for the ship named The Peaceful Tyranny. Things were going to get a lot harder for the two who dreamed of being pirates.

Drillbit speaks like a pirate, and drinks like a pirate too. Despite becoming disoriented a bit and tired, he can actually keep doing maintenance on a ship and focus enough to get the job done. He often has to be guided by the words of his more intelligent sibling, and at times, even “manually overriden” in order to not screw up. Even with his flaws though, and his adventurous fantasies, Drillbit is as loyal a Decepticon as they come. Though he says he wants to become a pirate and haul off with his brother to sail across the universe, what he really wants is another real taste of combat, to serve as the gallant warrior he feels he is inside his spark.

Abilities: Drillbit’s alt-mode is one of the slowest, being a heavily fortified mining tank. However, he doesn't need speed, he just needs power and that he has plenty of in both physical strength and weapon power. The giant drill mounted in front of his alt mode can drill through almost anything with time and effort. His laser cannons are also able to deal heavy piercing damage, while his missiles cause concussive explosions that are able to knock down most opponents, some of which may then be crushed under his weight as he drives over them.

Like mostly all Decepticons, he can fly in his robot mode, though he usually hates doing so. Flight makes him feel queasy. He can utilize his laser cannons as large rifles in his robot mode as well, and he can utilize Gauge as a handheld power drill or a weapon.

Weaknesses: He's incredibly bad at decision making, which can lead to many problems. If there's energon nearby, he'll drink all that he can until he passes out, unless he can be talked out of it. That being said, half of the time, the large mech is intoxicated, heavily affecting his processing power.
User avatar
Chibi Starscream
Combiner
Posts: 483
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby sumowrestler » Tue Nov 06, 2018 10:59 am

Weapon: Saber Blade
First Aid

Function: Doctor
Subgroup: Protectobots
Alt. mode: Hover Van/ Ambulance
Weapons: Photon Pistol, Dual-Barreled Decrystallizer Cannon
Height: 28ft / 8.53m
Quote: "An ounce of maintenance is worth a pound of cure."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 4
Endurance: 6
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 9
Charisma: 7
Rank: 6

Profile: First Aid hates seeing a machine in pain- even if the machine itself is unaware that it's hurting. He's been known to fix broken street lamps and administer water to overheated cars on his travels. This often delays him in performing his normal duties, but his fellow Protectobots rarely take him to task over it. He's simply too compassionate! He's also overly cautious- he'll restrict an Autobot to the repair bay for a mere faulty directional signal. Although his comrades sometimes take issue with First Aid's judgment in such cases, they know the quiet, hard-working doctor is only looking out for their best interests, and that is a comforting thought.

Abilities: In vehicle form, First Aid can travel at 140 mph with a range of 500 miles. He carries a dual-barreled decrystallizer cannon which disrupts the crystalline structure of most metals, reducing their tensile strength and making them vulnerable to fracture. In robot mode, he carries a photon pistol that shoots light-bursts with the equivalent brightness of 5000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. Each of his fists can emit a high- temperature, narrow laser beam, which he uses for welding during surgical procedures.

Weaknesses: Other than his aforementioned tendency to be distracted, First Aid occasionally suffers from electrical system breakdowns, particularly when he uses his decrystallizer cannon. This sometimes leaves him unable to perform simple functions, such as turning on his lights, or worse, leaves him completely immobilized.
sumowrestler
Headmaster
Posts: 1211
Joined: Tue Nov 18, 2003 10:55 am
Alt Mode: Lion
Strength: 6
Intelligence: 7
Speed: 5
Endurance: 6
Rank: 5
Courage: 7
Firepower: 2
Skill: 4

Re: NEW Character Applications

Postby Insidious » Tue Nov 06, 2018 12:29 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Drillbit

Allegiance: Decepticons
Function: Engineer
Alternate Modes: Drill Tank
Weapons: Giant Drill, missile launchers employing Concussion Missiles, twin Laser Cannons
Special Abilities: None
Height: 29ft/ 8.32m
Quote: “It dernt matter who ye are it matters what ye make yerself out ter be.”


Strength: 08
Intelligence: 05
Dexterity: 07
Speed: 03
Endurance: 09
Courage: 06
Firepower: 08
Accuracy: 05
Melee: 07
Tech Skill: 07
Charisma: 05
Rank:


Profile: Back on Cybertron, Drillbit and his younger brother Gauge both worked as miners in the energon mines. They were the same mines that Megatron worked in. When the revolution was started by Megatron, the bravest of them all, Drillbit and Gauge joined in the fight. Almost everyone died. The survivors were rounded up and sent off to prison. Megatron escaped, but Drillbit and Gauge weren't so lucky. It wasn't until much later that the two were finally liberated by the Decepticons. Unfortunately, during the time of their imprisonment, the two had been brutally abused. Gauge was so bad off, he had been subjected to experimental torture, the end result being that his original body had been replaced with a miniature one, and his alt-mode had been reduced to being a handheld power tool.

Becoming a Decepticon, life had new meaning for Drillbit. His alt-mode had been modified for war, and he gratefully and willingly joined the call of battle, protecting his younger sibling, while taking his advice, as his own ideas weren't so good. He was a powerful fighter, but he often made clumsy mistakes. One too many accidents on the battlefield landed the warrior a new job, and he and Gauge were sent to engineering school. Upon graduation, they were sent abroad to fix many a ship in the vast fleet of warships in the empire. Drillbit, depressed at not being able to fight like a normal warrior, developed a bad drinking habit and his brother became his “get out of jail free card”. Now, the two were employed by the DJD as engineers for the ship named The Peaceful Tyranny. Things were going to get a lot harder for the two who dreamed of being pirates.

Drillbit speaks like a pirate, and drinks like a pirate too. Despite becoming disoriented a bit and tired, he can actually keep doing maintenance on a ship and focus enough to get the job done. He often has to be guided by the words of his more intelligent sibling, and at times, even “manually overriden” in order to not screw up. Even with his flaws though, and his adventurous fantasies, Drillbit is as loyal a Decepticon as they come. Though he says he wants to become a pirate and haul off with his brother to sail across the universe, what he really wants is another real taste of combat, to serve as the gallant warrior he feels he is inside his spark.

Abilities: Drillbit’s alt-mode is one of the slowest, being a heavily fortified mining tank. However, he doesn't need speed, he just needs power and that he has plenty of in both physical strength and weapon power. The giant drill mounted in front of his alt mode can drill through almost anything with time and effort. His laser cannons are also able to deal heavy piercing damage, while his missiles cause concussive explosions that are able to knock down most opponents, some of which may then be crushed under his weight as he drives over them.

Like mostly all Decepticons, he can fly in his robot mode, though he usually hates doing so. Flight makes him feel queasy. He can utilize his laser cannons as large rifles in his robot mode as well, and he can utilize Gauge as a handheld power drill or a weapon.

Weaknesses: He's incredibly bad at decision making, which can lead to many problems. If there's energon nearby, he'll drink all that he can until he passes out, unless he can be talked out of it. That being said, half of the time, the large mech is intoxicated, heavily affecting his processing power.


Approved. Enjoy!
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Insidious
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Posts: 2980
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Re: NEW Character Applications

Postby Insidious » Tue Nov 06, 2018 12:30 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
sumowrestler wrote:First Aid

Function: Doctor
Subgroup: Protectobots
Alt. mode: Hover Van/ Ambulance
Weapons: Photon Pistol, Dual-Barreled Decrystallizer Cannon
Height: 28ft / 8.53m
Quote: "An ounce of maintenance is worth a pound of cure."


Strength: 4
Intelligence: 9
Dexterity: 6
Speed: 4
Endurance: 6
Courage: 7
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 9
Charisma: 7
Rank: 6

Profile: First Aid hates seeing a machine in pain- even if the machine itself is unaware that it's hurting. He's been known to fix broken street lamps and administer water to overheated cars on his travels. This often delays him in performing his normal duties, but his fellow Protectobots rarely take him to task over it. He's simply too compassionate! He's also overly cautious- he'll restrict an Autobot to the repair bay for a mere faulty directional signal. Although his comrades sometimes take issue with First Aid's judgment in such cases, they know the quiet, hard-working doctor is only looking out for their best interests, and that is a comforting thought.

Abilities: In vehicle form, First Aid can travel at 140 mph with a range of 500 miles. He carries a dual-barreled decrystallizer cannon which disrupts the crystalline structure of most metals, reducing their tensile strength and making them vulnerable to fracture. In robot mode, he carries a photon pistol that shoots light-bursts with the equivalent brightness of 5000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. Each of his fists can emit a high- temperature, narrow laser beam, which he uses for welding during surgical procedures.

Weaknesses: Other than his aforementioned tendency to be distracted, First Aid occasionally suffers from electrical system breakdowns, particularly when he uses his decrystallizer cannon. This sometimes leaves him unable to perform simple functions, such as turning on his lights, or worse, leaves him completely immobilized.


Approved, enjoy!
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Re: NEW Character Applications

Postby Chibi Starscream » Tue Nov 06, 2018 1:49 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Gauge

Allegiance: Decepticons
Function: Engineer
Alternate Modes: Handheld Drill
Weapons: Laser Pistol, Drill (Alt Mode)
Special Abilities:
Height: 7ft/ 24m
Quote: “We can't all be brawn. Some of us have ter be brains.”


Strength: 04
Intelligence: 08
Dexterity: 09
Speed: 06
Endurance: 05
Courage: 08
Firepower: 05
Accuracy: 08
Melee: 05
Tech Skill: 08
Charisma: 05
Rank:


Profile: Gauge was once a mine worker, the same as Drill Bit was, and both of them highly admired Megatron for his strength and resolve. At the time of their imprisonment after Megatron began the revolution against the government, he and Drill Bit were imprisoned. During his imprisonment, certain inmates were selected to become guinea pigs for science. Gauge was subjected to many a horrible experiment, and in the process, his larger normal sized mech body had been stripped away from him and replaced with a micro-sized one, making him amongst the smallest of Cybertronians.

After recovering in his new form, the bite sized bot tried to take advantage of his small size and planned an escape. He was unaware however, that this was all part of an experiment. His captors knew he would try to escape, and when he exited his containment cell, he was soon placed in one harder to escape from. He kept finding ways to escape, and kept being placed in new environments, successfully becoming a lab rat for the science division who were studying “the criminal mind”. In his last attempt, Gauge actually outsmarted the scientists. He waited until he knew they wouldn't be watching, having studied their patterns throughout each hour of the day, and escaped his cell then, though not unscathed. He ran straight for the room with the lock console, having discerned it's location on escorted breaks, and put in the code, in which he had swiped from the feeble minded guard's data pad one night he begged for rations until they gave in. After this, he released everyone from their cells and havoc ensued, in which soon after, Megatron and his entourage came to save the day. Since his escape, the crafty little mech made it of the utmost importance to stay very near his much larger sibling, even taking a new alt mode in which he became a useful tool for his brother to utilize.

Gauge is the brains, whereas Drill Bit is the brawn. He's highly intelligent and can make decisions on a dime. If anyone wanted to escape a high security prison, this guy is the guy to ask. He's an expert locksmith, pickpocket, diversion maker, bomb defuser (and bomb creator), and can rig just about any piece of scrap to make good use of it. That said, he's also great at his normal job, which is engineering. He can fix many things, and even knows enough about mechanoid anatomy to perform crude surgery when it's needed. The little guy's biggest priority though, besides surviving, is keeping his big brother out of trouble, which is more or less a full time job. Because of this, he is often quite bitter.

Abilities: In his robot mode, Gauge uses a small laser pistol to defend himself. He has a really good aim, and can time shots really good as well. In his alt mode, he has to be carried around to be of any use, but he's really good at drilling. Besides this, the little guy is a menacing genius and can create a plethora of homemade weapons from scrap, and is a great tactician. He's even an amateur surgeon.

Weaknesses: Gauge is weak in strength and can't take a whole lot of damage either. He relies on his brother Drill Bit for protection from large foes who could easily kill him. He's also often caught up in rescuing Drill Bit from his drunken tendencies and acting as his “designated driver”.
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Posts: 483
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Insidious » Tue Nov 06, 2018 1:52 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Gauge

Allegiance: Decepticons
Function: Engineer
Alternate Modes: Handheld Drill
Weapons: Laser Pistol, Drill (Alt Mode)
Special Abilities:
Height: 7ft/ 24m
Quote: “We can't all be brawn. Some of us have ter be brains.”


Strength: 04
Intelligence: 08
Dexterity: 09
Speed: 06
Endurance: 05
Courage: 08
Firepower: 05
Accuracy: 08
Melee: 05
Tech Skill: 08
Charisma: 05
Rank:


Profile: Gauge was once a mine worker, the same as Drill Bit was, and both of them highly admired Megatron for his strength and resolve. At the time of their imprisonment after Megatron began the revolution against the government, he and Drill Bit were imprisoned. During his imprisonment, certain inmates were selected to become guinea pigs for science. Gauge was subjected to many a horrible experiment, and in the process, his larger normal sized mech body had been stripped away from him and replaced with a micro-sized one, making him amongst the smallest of Cybertronians.

After recovering in his new form, the bite sized bot tried to take advantage of his small size and planned an escape. He was unaware however, that this was all part of an experiment. His captors knew he would try to escape, and when he exited his containment cell, he was soon placed in one harder to escape from. He kept finding ways to escape, and kept being placed in new environments, successfully becoming a lab rat for the science division who were studying “the criminal mind”. In his last attempt, Gauge actually outsmarted the scientists. He waited until he knew they wouldn't be watching, having studied their patterns throughout each hour of the day, and escaped his cell then, though not unscathed. He ran straight for the room with the lock console, having discerned it's location on escorted breaks, and put in the code, in which he had swiped from the feeble minded guard's data pad one night he begged for rations until they gave in. After this, he released everyone from their cells and havoc ensued, in which soon after, Megatron and his entourage came to save the day. Since his escape, the crafty little mech made it of the utmost importance to stay very near his much larger sibling, even taking a new alt mode in which he became a useful tool for his brother to utilize.

Gauge is the brains, whereas Drill Bit is the brawn. He's highly intelligent and can make decisions on a dime. If anyone wanted to escape a high security prison, this guy is the guy to ask. He's an expert locksmith, pickpocket, diversion maker, bomb defuser (and bomb creator), and can rig just about any piece of scrap to make good use of it. That said, he's also great at his normal job, which is engineering. He can fix many things, and even knows enough about mechanoid anatomy to perform crude surgery when it's needed. The little guy's biggest priority though, besides surviving, is keeping his big brother out of trouble, which is more or less a full time job. Because of this, he is often quite bitter.

Abilities: In his robot mode, Gauge uses a small laser pistol to defend himself. He has a really good aim, and can time shots really good as well. In his alt mode, he has to be carried around to be of any use, but he's really good at drilling. Besides this, the little guy is a menacing genius and can create a plethora of homemade weapons from scrap, and is a great tactician. He's even an amateur surgeon.

Weaknesses: Gauge is weak in strength and can't take a whole lot of damage either. He relies on his brother Drill Bit for protection from large foes who could easily kill him. He's also often caught up in rescuing Drill Bit from his drunken tendencies and acting as his “designated driver”.


Approved. Rank 6.
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Re: NEW Character Applications

Postby Chibi Starscream » Tue Nov 06, 2018 4:58 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Frenzy

Allegiance: Decepticons
Sub-group: Casseticons
Function: Warrior
Alternate Modes: Microcassette
Weapons: Laser Cannons, Pile Driver Arms, Drill Arms
Special Abilities: Sonic Screech, Robot Mode flight
Height: 7ft/ 2.1m
Quote: “Sew panic and surrender will bloom.”


Strength: 02
Intelligence: 05
Dexterity: 06
Speed: 02
Endurance: 06
Courage: 10
Firepower: 09
Accuracy: 07
Melee: 06
Tech Skill: 04
Charisma: 06
Rank:
05

Profile:If it weren’t for conflict, there would be a vacuum at the core of Frenzy’s being, rendering his life meaningless. He knows no cause or purpose other than violence and warfare. So, he eagerly laps up his role in the Decepticon army, throwing himself headfirst into conflict with fervor worthy of his name. He is always ready to attack and is absolutely fearless in battle, traits that the other Decepticons greatly admire despite his overall standoffish attitude and diminutive stature. Frenzy is a belligerent and unprofessional soldier who might be considered as much of a thug as his frequent partner Rumble if it weren’t for his devotion to Soundwave’s commands. Considered to be almost a victim of his own abilities, often his mental state is questioned.

Abilities: Frenzy has low physical strength but has an internal high frequency transmitter mechanism that generates sonic vibrations. When concentrated, the vibrations can reach hundreds of decibels in volume, and Frenzy is capable of completely controlling their direction and focus. In addition to causing physical damage, these high-frequency attacks can also disrupt the target’s balance centers and auditory functions, and induce panic and hysteria. He is also armed with two hand-held laser cannons that can be mounted on his back for aerial attacks and his arms can become pile drives to pound the ground and cause concentrated earthquakes, or drills to bore into….materials.

Weaknesses: [From the personal data tracks of Rumble, Decepticon demolitions] Frenzy’s nuts, but he can’t always back it up. See, Frenzy’ll come at an Autobot all crazy-like, but he ain’t that strong. If they stay cool and don’t freak out, they can usually find a way to beat ‘im.
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Chibi Starscream
Combiner
Posts: 483
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Smokescreen85 » Tue Nov 06, 2018 6:13 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Chibi Starscream wrote:Frenzy

Allegiance: Decepticons
Sub-group: Casseticons
Function: Warrior
Alternate Modes: Microcassette
Weapons: Laser Cannons, Pile Driver Arms, Drill Arms
Special Abilities: Sonic Screech, Robot Mode flight
Height: 7ft/ 2.1m
Quote: “Sew panic and surrender will bloom.”


Strength: 02
Intelligence: 05
Dexterity: 06
Speed: 02
Endurance: 06
Courage: 10
Firepower: 09
Accuracy: 07
Melee: 06
Tech Skill: 04
Charisma: 06
Rank:
05

Profile:If it weren’t for conflict, there would be a vacuum at the core of Frenzy’s being, rendering his life meaningless. He knows no cause or purpose other than violence and warfare. So, he eagerly laps up his role in the Decepticon army, throwing himself headfirst into conflict with fervor worthy of his name. He is always ready to attack and is absolutely fearless in battle, traits that the other Decepticons greatly admire despite his overall standoffish attitude and diminutive stature. Frenzy is a belligerent and unprofessional soldier who might be considered as much of a thug as his frequent partner Rumble if it weren’t for his devotion to Soundwave’s commands. Considered to be almost a victim of his own abilities, often his mental state is questioned.

Abilities: Frenzy has low physical strength but has an internal high frequency transmitter mechanism that generates sonic vibrations. When concentrated, the vibrations can reach hundreds of decibels in volume, and Frenzy is capable of completely controlling their direction and focus. In addition to causing physical damage, these high-frequency attacks can also disrupt the target’s balance centers and auditory functions, and induce panic and hysteria. He is also armed with two hand-held laser cannons that can be mounted on his back for aerial attacks and his arms can become pile drives to pound the ground and cause concentrated earthquakes, or drills to bore into….materials.

Weaknesses: [From the personal data tracks of Rumble, Decepticon demolitions] Frenzy’s nuts, but he can’t always back it up. See, Frenzy’ll come at an Autobot all crazy-like, but he ain’t that strong. If they stay cool and don’t freak out, they can usually find a way to beat ‘im.

Approved. Have fun with him! :D
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Location: The Lost Light
Alt Mode: Subaru BRZ
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Venomsnek » Fri Nov 09, 2018 9:46 pm

Is it ok if I make a few cosmetic changes to a pregenerated seeker?


Name: Subjugator
Allegiance: Decepticon
Function: Psychological Warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Chengdu J 20 Mostly black with red highlights
Weapons: Paired resonance cannons
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Even the most sophisticated mechanical mind is only a series of number."


Strength: 5
Intelligence: 9
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 5


Appearance: Subjugator is a standard seeker with his lower face covered by a plate he also has bright red eyes that produce a noticeable amount of illumination He has a strong but sleek build. His main color is matte black with bright red trim around his extremities

Profile: Subjugator has little regard for the complexity of the Transformer logic center. He feels there is little challenge in manipulating what he calls "high tech calculators". Prefers to pray on organic minds, which can be fooled, frightened or finessed. Inspired by those who resist his wheedling; gives him the motivation to work harder and hatch even more diabolical plots.

Abilities: In jet mode, Subjugator can fly up to Mach 3.5. He is equipped with a pair of resonance cannons he can use to recreate any sound at any volume. Subjugator finds this weapon useful for breaking the spirit of captured enemies by recreating unpleasant noises such as human babies crying, car alarms and Earthern country western music. These weapons can also act as short-range pulse cannons that can break surfaces by continously ramming them with soundwaves.

Weaknesses: Subjugator is better operating behind the fronts. He can confuse and divert enemies or groups of enemies, but in the chaos of the battlefield, he is easily overwhelmed as his fighting skills are below average


RP: Late at night on the roof of a warehouse Subjugator stood in the darkness his jet black frame barely visible only his eyes glowing a harsh red he waited patiently

Down below several human vehicles pulled up to the building, men with guns scurried from the vehicles like vermin they all gathered around one of the vehicles and two of them removed a large metal box.

Subjugator smirked to himself as the humans scuttled inside the building with the case, watching through the skylight as the humans lugged the heavy box to the centre of the room. Now was the moment to strike he could no longer contain his excitement as he unleashed a sonic blast that shattered the windows and sent glass raining down on the humans below, he leapt down from the the roof his sonic canons blasting a cacophony landing on the floor with a thud.

Before the dust could settle and the humans could regain their composure his eyes lit up and he laughed mockingly “pathetic” he sneered as the humans raised their guns at him.

Another deafening blast of of screeching and grinding sound dropped them to their knees, Subjugator reached forward and picked up the large box and placed under his arm and simply took off through the hole in skylight laughing to himself the whole time.

Megatron would be pleased
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Re: NEW Character Applications

Postby Insidious » Fri Nov 16, 2018 5:39 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Venomsnek wrote:Is it ok if I make a few cosmetic changes to a pregenerated seeker?


Name: Subjugator
Allegiance: Decepticon
Function: Psychological Warfare
Alt. mode: (Cybertron) Tetra jet/ (Earth) Chengdu J 20 Mostly black with red highlights
Weapons: Paired resonance cannons
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Even the most sophisticated mechanical mind is only a series of number."


Strength: 5
Intelligence: 8
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 7
Melee: 4
Tech Skill: 7
Charisma: 6
Rank: 5


Appearance: Subjugator is a standard seeker with his lower face covered by a plate he also has bright red eyes that produce a noticeable amount of illumination He has a strong but sleek build. His main color is matte black with bright red trim around his extremities

Profile: Subjugator has little regard for the complexity of the Transformer logic center. He feels there is little challenge in manipulating what he calls "high tech calculators". Prefers to pray on organic minds, which can be fooled, frightened or finessed. Inspired by those who resist his wheedling; gives him the motivation to work harder and hatch even more diabolical plots.

Abilities: In jet mode, Subjugator can fly up to Mach 3.5. He is equipped with a pair of resonance cannons he can use to recreate any sound at any volume. Subjugator finds this weapon useful for breaking the spirit of captured enemies by recreating unpleasant noises such as human babies crying, car alarms and Earthern country western music. These weapons can also act as short-range pulse cannons that can break surfaces by continously ramming them with soundwaves.

Weaknesses: Subjugator is better operating behind the fronts. He can confuse and divert enemies or groups of enemies, but in the chaos of the battlefield, he is easily overwhelmed as his fighting skills are below average


RP: Late at night on the roof of a warehouse Subjugator stood in the darkness his jet black frame barely visible only his eyes glowing a harsh red he waited patiently

Down below several human vehicles pulled up to the building, men with guns scurried from the vehicles like vermin they all gathered around one of the vehicles and two of them removed a large metal box.

Subjugator smirked to himself as the humans scuttled inside the building with the case, watching through the skylight as the humans lugged the heavy box to the centre of the room. Now was the moment to strike he could no longer contain his excitement as he unleashed a sonic blast that shattered the windows and sent glass raining down on the humans below, he leapt down from the the roof his sonic canons blasting a cacophony landing on the floor with a thud.

Before the dust could settle and the humans could regain their composure his eyes lit up and he laughed mockingly “pathetic” he sneered as the humans raised their guns at him.

Another deafening blast of of screeching and grinding sound dropped them to their knees, Subjugator reached forward and picked up the large box and placed under his arm and simply took off through the hole in skylight laughing to himself the whole time.

Megatron would be pleased


Solid sample. Should make for a good addition to the Seeker ranks. Shaved a point off intelligence to get him to his 70 max and since I didn't see anything in his profile that would require excessive intelligence. To be a manipulator of others, 8 should work nice. I'll call this app approved.

Feel free to post it in the fanmade Decepticons section, make an entry for yourself in the roll call thread and start him off on the Thanatos, either coming online from a CR chamber or just being among the hundreds of other Seekers operating aboard the vessel since it's where the majority of the active Seekers are. If you have any questions, feel from to drop me a PM and I'll get you worked in.
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Re: NEW Character Applications

Postby Skyswipe » Mon Dec 17, 2018 1:30 pm

Motto: ""I have no need for friends, even less for enemies.""
Weapon: Energo-Sword
Name: Slag
Allegiance: Autobots
Sub-Group: Dinobots
Function: Flamethrower
Alt. mode: Cybertronian Tank, Triceratops (Earth)
Weapons: Flamethrower, Electron gun, Energo-Sword
Height: 36ft / 11.6m
Quote: “I have no need for friends, even less for enemies.”

STRENGTH: 9
INTELLIGENCE: 4
DEXTERITY: 4
SPEED: 3
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 6
MELEE: 8
SKILL: 4
CHARISMA: 2
RANK: TBD


Profile: Slag is disruptive and foul-tempered, even compared to his comrades in the Dinobots. Anarchic, he rejects any orders that don't come from Grimlock. Slag is always angry, and only violence seems to release his pent-up energies. Bringing a Decepticon to a grisly end is one of the few things that can lift his spirits. If he has no enemies to smash, Slag wanders off to punch holes in the sides of mountains or even fellow Autobots whom he finds irritating. Concerned Autobots who inquire about Slag's well-being become victims of his fiery breath, or worse. Only his fellow Dinobots seem exempt from his perpetual rage, and even they aren't sure what causes it. Other comrades have wondered as well, questioning why Slag fights for the Autobots at all. Slag's answer is not forthcoming.

Abilities: Subject possesses incredible physical strength and is capable of shattering an entire reinforced concrete building with a wave of his hand or ramming it in tank mode. In tank mode, his primary weapon is a 3,000 degree Centigrade flamethrower turret, its effective range is 80 feet. In robot mode, he wields an energo-sword and an electron gun that fires particle bursts that can tear through most Transformer armor.

Weaknesses: Subject is not very intelligent or fast, and his abusive attitude limits the number of Autobots who are willing to help him in combat situations.
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Skyswipe
Mini-Con
Posts: 29
Joined: Wed Jul 25, 2007 12:32 am
Location: Grand Prairie, TX, USA
Alt Mode: Triceratops
Strength: 9
Intelligence: 4
Speed: 3
Endurance: 9
Rank: 4
Courage: 7
Firepower: 7
Skill: 4

Re: NEW Character Applications

Postby Insidious » Mon Dec 17, 2018 1:57 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Skyswipe wrote:Name: Slag
Allegiance: Autobots
Sub-Group: Dinobots
Function: Flamethrower
Alt. mode: Cybertronian Tank, Triceratops (Earth)
Weapons: Flamethrower, Electron gun, Energo-Sword
Height: 36ft / 11.6m
Quote: “I have no need for friends, even less for enemies.”

STRENGTH: 9
INTELLIGENCE: 4
DEXTERITY: 4
SPEED: 3
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 6
MELEE: 8
SKILL: 4
CHARISMA: 2
RANK: TBD


Profile: Slag is disruptive and foul-tempered, even compared to his comrades in the Dinobots. Anarchic, he rejects any orders that don't come from Grimlock. Slag is always angry, and only violence seems to release his pent-up energies. Bringing a Decepticon to a grisly end is one of the few things that can lift his spirits. If he has no enemies to smash, Slag wanders off to punch holes in the sides of mountains or even fellow Autobots whom he finds irritating. Concerned Autobots who inquire about Slag's well-being become victims of his fiery breath, or worse. Only his fellow Dinobots seem exempt from his perpetual rage, and even they aren't sure what causes it. Other comrades have wondered as well, questioning why Slag fights for the Autobots at all. Slag's answer is not forthcoming.

Abilities: Subject possesses incredible physical strength and is capable of shattering an entire reinforced concrete building with a wave of his hand or ramming it in tank mode. In tank mode, his primary weapon is a 3,000 degree Centigrade flamethrower turret, its effective range is 80 feet. In robot mode, he wields an energo-sword and an electron gun that fires particle bursts that can tear through most Transformer armor.

Weaknesses: Subject is not very intelligent or fast, and his abusive attitude limits the number of Autobots who are willing to help him in combat situations.


*hands over the keys*

Approved and welcome :D
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Re: NEW Character Applications

Postby Cravex » Mon Dec 17, 2018 6:16 pm

Motto: ""I am my business""
Weapon: Crossbow
Going for an old favorite.

Ironhide

Allegiance: Autobots
Function: Security Officer
Alt. mode: C4500 pickup truck
Weapons: Heavy laser rifle, chemical emitters
Special Abilities: Advanced scanners
Height: 30ft / 9.1m
Quote: "It ain’t the years. It’s the mileage.“

Strength: 8
Intelligence: 7
Dexterity: 5
Speed: 6
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 8

Profile: The Mission Commander for the Autobot Earth team, Ironhide is one of the oldest and toughest Autobots. "They don't make them like they used to" is an apt description of Ironhide -- he's yesterday's model, but he's built to last. He’s been a soldier for as long as anyone can remember. The old veteran is a close confidant of Optimus Prime, and before him, Sentinel Prime.

Never one to mince words, Ironhide prefers to communicate his intentions through direct action. He can’t abide those “young punks” who talk a good game, but never follow through. Time and conflict have taken their toll, and he’s seen better days physically. But Ironhide is still renowned for his toughness and determination.

While he can be a hardliner and a curmudgeon, Ironhide is a bit of a softy deep down. He’s got a big spark, and makes friends easily. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic.

Abilities: Ironhide possesses great physical strength and above average intelligence. But it’s his eponymous toughness that really sets him apart. His super-dense trithyllium plating is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks.

He is typically armed with a heavy laser rifle. His arms house emitters that can fire pressurized liquids up to 1,000 feet. He carries a variety of useful liquids, including super-heated metal, a self-igniting petrochemical spray, potent acids, molecular adhesives, and his favorite, liquid nitrogen.

As a security model, Ironhide is equipped with advanced scanners. While capable of performing a number of functions and searching much of the electromagnetic spectrum, his equipment is primarily intended to scan for munitions, hidden enemies, concealed weapons and the like. None of his scanners except his radar suite has a range of more then a mile. His radar has an effective range of 50 miles.

His alternative mode is a massive crew cab pickup in a dark metallic red. His paint is chipped and he’s covered in dents, but his engine purrs like a well-fed tiger. He can reach speeds of approximately 100 miles per hour.

His Holomatter Avatar is a surly gray-haired Caucasian male. He speaks with a southern accent and smokes cigars. He sometimes presents himself as a military officer, retired or otherwise.

Weaknesses: Ironhide isn’t getting younger. Ratchet has patched him back together so many times that many of his systems are jury-rigged and bypassed to the point where they no longer resemble their original configuration. While the old soldier runs just fine, rarely requiring more than a tune-up...Primus help him if he should need a major repair. Or if anyone but Ratchet is forced to make sense of his internal workings.

Ironhide is also one of the slower Autobots, and while he can keep pace with most terrestrial vehicles on a straightaway, his maneuverability is rather poor, especially at high speeds. He’s also a gas hog, lacking the fuel efficiency of younger models.
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Cravex
Vehicon
Posts: 397
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Mon Dec 17, 2018 7:51 pm

Motto: "Transform and smoke 'em!"
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:Going for an old favorite.

Ironhide

Allegiance: Autobots
Function: Security Officer
Alt. mode: C4500 pickup truck
Weapons: Heavy laser rifle, chemical emitters
Special Abilities: Advanced scanners
Height: 30ft / 9.1m
Quote: "It ain’t the years. It’s the mileage.“

Strength: 8
Intelligence: 7
Dexterity: 5
Speed: 6
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 8

Profile: The Mission Commander for the Autobot Earth team, Ironhide is one of the oldest and toughest Autobots. "They don't make them like they used to" is an apt description of Ironhide -- he's yesterday's model, but he's built to last. He’s been a soldier for as long as anyone can remember. The old veteran is a close confidant of Optimus Prime, and before him, Sentinel Prime.

Never one to mince words, Ironhide prefers to communicate his intentions through direct action. He can’t abide those “young punks” who talk a good game, but never follow through. Time and conflict have taken their toll, and he’s seen better days physically. But Ironhide is still renowned for his toughness and determination.

While he can be a hardliner and a curmudgeon, Ironhide is a bit of a softy deep down. He’s got a big spark, and makes friends easily. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic.

Abilities: Ironhide possesses great physical strength and above average intelligence. But it’s his eponymous toughness that really sets him apart. His super-dense trithyllium plating is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks.

He is typically armed with a heavy laser rifle. His arms house emitters that can fire pressurized liquids up to 1,000 feet. He carries a variety of useful liquids, including super-heated metal, a self-igniting petrochemical spray, potent acids, molecular adhesives, and his favorite, liquid nitrogen.

As a security model, Ironhide is equipped with advanced scanners. While capable of performing a number of functions and searching much of the electromagnetic spectrum, his equipment is primarily intended to scan for munitions, hidden enemies, concealed weapons and the like. None of his scanners except his radar suite has a range of more then a mile. His radar has an effective range of 50 miles.

His alternative mode is a massive crew cab pickup in a dark metallic red. His paint is chipped and he’s covered in dents, but his engine purrs like a well-fed tiger. He can reach speeds of approximately 100 miles per hour.

His Holomatter Avatar is a surly gray-haired Caucasian male. He speaks with a southern accent and smokes cigars. He sometimes presents himself as a military officer, retired or otherwise.

Weaknesses: Ironhide isn’t getting younger. Ratchet has patched him back together so many times that many of his systems are jury-rigged and bypassed to the point where they no longer resemble their original configuration. While the old soldier runs just fine, rarely requiring more than a tune-up...Primus help him if he should need a major repair. Or if anyone but Ratchet is forced to make sense of his internal workings.

Ironhide is also one of the slower Autobots, and while he can keep pace with most terrestrial vehicles on a straightaway, his maneuverability is rather poor, especially at high speeds. He’s also a gas hog, lacking the fuel efficiency of younger models.

I see you're using the original game profile for him. Nice. Approved. Have fun with him! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2349
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Subaru BRZ
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Cravex » Wed Dec 19, 2018 6:23 pm

Motto: ""I am my business""
Weapon: Crossbow
If possible, I'd like to take Tantrum for an NPC for a test run. :)

Tantrum

Allegiance: Decepticon
Function: Fueler
Alt. mode: Bull
Weapons: Catalytic Carbine, Electro-Sword
Height: 35ft / 10.67m
Quote: “Anger gets me running better than any other fuel.”

Strength: 08
Intelligence: 04
Dexterity: 06
Speed: 03
Endurance: 08
Courage: 09
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 05
Charisma: 03
Rank: 05

Profile: Trying to reason with Tantrum would be as utterly pointless as talking to a lightning storm or fierce wind. Violence and threats are the only things Tantrum deals in, and anger is the only emotion he seems to possess. In fact, his comrades have come up with 20 new classifications of anger just to define the variations in their ally’s myopic mood: “Baseline angry,” “Intensely angry,” “Completely slagging enraged,” and “Everybody run!” are just a few. To take the edge off, Tantrum will often knock down a building of highway overpass, which temporarily makes him feel better. That his condition improves only when he’s hit or hitting something has caused some to wonder if Tantrum’s uncontrollable rage isn’t caused by some misaligned circuit or fuel line that’s been knocked in and out of place. Unfortunately, Tantrum takes aggressive issue with anyone who tries or even suggest altering anything in his head.

Abilities: Subject possesses amazing strength and endurance; his armor is extremely thick and reinforced. He has four exterior fuel tanks (over his legs in bull mode and within his arms and legs as a robot) that can carry additional Energon. In bull mode, his normal range is 1,200 miles at an average speed of 30 mph; with the tanks, he can make it almost 10,000 miles. The tanks can also be used to refuel his comrades. His horns shoot 20,000-volt bolts of electricity, which Subject finds difficult to control when angry. In robot mode, his catalytic carbine fires chemicals that can erode most metals or create new alloys. His electro-sword generates an electrical field; when he cuts an opponent, the damage is magnified by the powerful electric shock the sword applies to the open wound.

Weaknesses: Subject has below-average intelligence and his wild behavior endangers him and his comrades. Though heavily armored, sufficient damage can impair his fuel tanks with explosive results.
User avatar
Cravex
Vehicon
Posts: 397
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby AFTRHR » Wed Dec 19, 2018 7:50 pm

Motto: "Chase excellence, not success. Be excellent, and success will follow you with its pants down."
Weapon: Torque Rifle
Gonna roll this project boi in finally. I think I've gone over most things with Cryhavok on how to make him pre-six-changer. Bio will likely be updated and expanded as time goes by, until he becomes a six-changer, but for plot purposes, he's going to be just a triple changer right now.

Quickswitch

Allegiance: Autobot
Function: Assault
Alternate Modes: Drill Tank, Fighter Jet
Weapons: Photon Rifles, Electro Blasters
Special Abilities: Triple-Changer, Faster Transformation Speed
Height: 34 ft / 10.4 m
Quote: “There are some things only certain parts of us can understand.”

Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 5
Rank: 7

Profile:
Quickswitch is… quirky, to say the least. Strange, even. His personality changes as quickly as he changes modes. Never capable of holding one emotion at any one time, he’s moody at best or unstable at worst. Somehow, his chaotic nature works to his advantage, making his enemies confused on the battlefield, but on a day to day basis, it’s more likely to be an annoyance to anyone trying to uphold a decent conversation with him. He can never make up his mind on anything and is consistently indecisive.

But if you read between the lines, you’d find that he himself is also fed up with his behaviour. Medical tests show that there is absolutely nothing wrong with him. His problems lie deeper than any sort of crossed wires, and he’s determined to find out what, or even who, is the source of all of it. He just knows that there’s more to him than anyone knows, and he’s determined to find out what exactly it is. Whatever the secret is, he needs it in order to equalise his mental processes.

Abilities:
Quickswitch is a skilled warrior, possessing above average strength, endurance and intelligence. A highly volatile triple changer, he is capable of transforming into his alternate modes at thrice the speed of the average transformer, almost within the blink of an eye. His first alternate mode is a drill tank that has a reinforced titanium armour-piercing drill bit. He can also use it to tunnel through the ground. His second alternate mode is a fighter jet that can achieve suborbital speeds. In each of his modes, he is armed with two powerful photon rifles. He also carries two electro blasters in robot mode. Despite his emotional shortcomings, Quickswitch knows how to trick his targets and wipe them out before they know what hit them.

Weaknesses:
While he has no physical weaknesses, Quickswitch’s intense mood shifts can lead to him being distracted and confused.
User avatar
AFTRHR
Combiner
Posts: 403
News Credits: 1
Joined: Mon Jul 10, 2017 8:04 am
Alt Mode: Helicopter
Strength: 4
Intelligence: ???
Speed: 6
Endurance: 6
Rank: 5
Courage: 8
Firepower: 5
Skill: 6

Re: NEW Character Applications

Postby Cravex » Wed Jan 09, 2019 11:35 am

Motto: ""I am my business""
Weapon: Crossbow
Crankcase
Allegiance: Decepticons
Sub-group: Scavengers
Function: Data Collector
Alternate Modes: Blueish-black 4x4 Jeep Wrangler
Weapons: Two high-impact laser cannons and a distortion modulator that scrambles enemies’ cerebro-circuitry.
Special Abilities: Infrared probes that penetrate a target’s outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed with a distortion modulator that scrambles enemies’ cerebro-circuitry.
Height: 22 ft/ 6.71m
Quote: “Things are never as good as they seem.”

Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 3
Endurance: 9
Courage: 7
Firepower: 8
Accuracy: 5
Melee: 7
Tech Skill: 8
Charisma: 3
Rank: 7

Profile: Crankcase was constructed cold, and often feels ungrateful toward and unwanted by the Decepticons.

During the Great War, he joined the Decepticons and received his Decepticon insignia in a ceremony presided over by Megatron while station on the planet Frayus.

In the later stages of the Great War, he was reportedly crushed by Thunderwing and left for dead, but this has never been proven. Alive, but with a severe head wound that causes periodic bouts of “facial paralysis”, he rejoined the primary Decepticon command structure. Despite his return, Crankcase was left traumatized by the experience, and grappled with feelings of isolation and purposeless for some time afterward. To compensate, he learned to take pleasure in being ostracized, and often complain to demoralize those around him.

Crankcase was assigned to pilot the prisoner escort vessel, Weak Anthropic Principle, responsible for transferring prisoner to the Decepticon penitentiary. While in transit, his ship was hijacked by Krok and Spinister, who sprang Flyhigh — now calling himself MIsfire — as part of a last request from a friend of theirs. Crankcase was then locked in the ship's brig for an indeterminate time, but was eventually released. With nowhere else to go, he became a member of their ragtag crew, who took to calling themselves the Scavengers and became the de facto pilot of the Weak Anthropic Principle.

Abilities: Despite his trials, Crankcase is a highly skilled data collector, possessing a vast memory capacity to facilitate the storage and retrieval of information. He also exhibits great endurance and physical strength. Subject can launch infrared probes that penetrate a target’s outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed in both modes with two high-impact laser cannons and a distortion modulator that scrambles enemies’ cerebro-circuitry.

Weaknesses: Subject exhibits no known physical weaknesses, but his desire to alienate others often leads to him being difficult to work with and alone, leaving him vulnerable to attack or manipulation by overtures promising a chance for improving himself and/or happiness. He also has the worst luck, often embodying the saying “If things could go wrong, they will.”
User avatar
Cravex
Vehicon
Posts: 397
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Insidious » Thu Jan 10, 2019 9:15 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Cravex wrote:If possible, I'd like to take Tantrum for an NPC for a test run. :)

Tantrum

Allegiance: Decepticon
Function: Fueler
Alt. mode: Bull
Weapons: Catalytic Carbine, Electro-Sword
Height: 35ft / 10.67m
Quote: “Anger gets me running better than any other fuel.”

Strength: 08
Intelligence: 04
Dexterity: 06
Speed: 03
Endurance: 08
Courage: 09
Firepower: 08
Accuracy: 07
Melee: 08
Tech Skill: 05
Charisma: 03
Rank: 05

Profile: Trying to reason with Tantrum would be as utterly pointless as talking to a lightning storm or fierce wind. Violence and threats are the only things Tantrum deals in, and anger is the only emotion he seems to possess. In fact, his comrades have come up with 20 new classifications of anger just to define the variations in their ally’s myopic mood: “Baseline angry,” “Intensely angry,” “Completely slagging enraged,” and “Everybody run!” are just a few. To take the edge off, Tantrum will often knock down a building of highway overpass, which temporarily makes him feel better. That his condition improves only when he’s hit or hitting something has caused some to wonder if Tantrum’s uncontrollable rage isn’t caused by some misaligned circuit or fuel line that’s been knocked in and out of place. Unfortunately, Tantrum takes aggressive issue with anyone who tries or even suggest altering anything in his head.

Abilities: Subject possesses amazing strength and endurance; his armor is extremely thick and reinforced. He has four exterior fuel tanks (over his legs in bull mode and within his arms and legs as a robot) that can carry additional Energon. In bull mode, his normal range is 1,200 miles at an average speed of 30 mph; with the tanks, he can make it almost 10,000 miles. The tanks can also be used to refuel his comrades. His horns shoot 20,000-volt bolts of electricity, which Subject finds difficult to control when angry. In robot mode, his catalytic carbine fires chemicals that can erode most metals or create new alloys. His electro-sword generates an electrical field; when he cuts an opponent, the damage is magnified by the powerful electric shock the sword applies to the open wound.

Weaknesses: Subject has below-average intelligence and his wild behavior endangers him and his comrades. Though heavily armored, sufficient damage can impair his fuel tanks with explosive results.


The holidays really blocked out my mind in some areas :lol:

NPC approved.
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Insidious
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Posts: 2980
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Location: Kansas

Re: NEW Character Applications

Postby Insidious » Thu Jan 10, 2019 9:15 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
AFTRHR wrote:Gonna roll this project boi in finally. I think I've gone over most things with Cryhavok on how to make him pre-six-changer. Bio will likely be updated and expanded as time goes by, until he becomes a six-changer, but for plot purposes, he's going to be just a triple changer right now.

Quickswitch

Allegiance: Autobot
Function: Assault
Alternate Modes: Drill Tank, Fighter Jet
Weapons: Photon Rifles, Electro Blasters
Special Abilities: Triple-Changer, Faster Transformation Speed
Height: 34 ft / 10.4 m
Quote: “There are some things only certain parts of us can understand.”

Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 5
Rank: 7

Profile:
Quickswitch is… quirky, to say the least. Strange, even. His personality changes as quickly as he changes modes. Never capable of holding one emotion at any one time, he’s moody at best or unstable at worst. Somehow, his chaotic nature works to his advantage, making his enemies confused on the battlefield, but on a day to day basis, it’s more likely to be an annoyance to anyone trying to uphold a decent conversation with him. He can never make up his mind on anything and is consistently indecisive.

But if you read between the lines, you’d find that he himself is also fed up with his behaviour. Medical tests show that there is absolutely nothing wrong with him. His problems lie deeper than any sort of crossed wires, and he’s determined to find out what, or even who, is the source of all of it. He just knows that there’s more to him than anyone knows, and he’s determined to find out what exactly it is. Whatever the secret is, he needs it in order to equalise his mental processes.

Abilities:
Quickswitch is a skilled warrior, possessing above average strength, endurance and intelligence. A highly volatile triple changer, he is capable of transforming into his alternate modes at thrice the speed of the average transformer, almost within the blink of an eye. His first alternate mode is a drill tank that has a reinforced titanium armour-piercing drill bit. He can also use it to tunnel through the ground. His second alternate mode is a fighter jet that can achieve suborbital speeds. In each of his modes, he is armed with two powerful photon rifles. He also carries two electro blasters in robot mode. Despite his emotional shortcomings, Quickswitch knows how to trick his targets and wipe them out before they know what hit them.

Weaknesses:
While he has no physical weaknesses, Quickswitch’s intense mood shifts can lead to him being distracted and confused.


Approved.
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Insidious
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Posts: 2980
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Location: Kansas

Re: NEW Character Applications

Postby Insidious » Thu Jan 10, 2019 9:16 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Cravex wrote:Crankcase
Allegiance: Decepticons
Sub-group: Scavengers
Function: Data Collector
Alternate Modes: Blueish-black 4x4 Jeep Wrangler
Weapons: Two high-impact laser cannons and a distortion modulator that scrambles enemies’ cerebro-circuitry.
Special Abilities: Infrared probes that penetrate a target’s outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed with a distortion modulator that scrambles enemies’ cerebro-circuitry.
Height: 22 ft/ 6.71m
Quote: “Things are never as good as they seem.”

Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 3
Endurance: 9
Courage: 7
Firepower: 8
Accuracy: 5
Melee: 7
Tech Skill: 8
Charisma: 3
Rank: 7

Profile: Crankcase was constructed cold, and often feels ungrateful toward and unwanted by the Decepticons.

During the Great War, he joined the Decepticons and received his Decepticon insignia in a ceremony presided over by Megatron while station on the planet Frayus.

In the later stages of the Great War, he was reportedly crushed by Thunderwing and left for dead, but this has never been proven. Alive, but with a severe head wound that causes periodic bouts of “facial paralysis”, he rejoined the primary Decepticon command structure. Despite his return, Crankcase was left traumatized by the experience, and grappled with feelings of isolation and purposeless for some time afterward. To compensate, he learned to take pleasure in being ostracized, and often complain to demoralize those around him.

Crankcase was assigned to pilot the prisoner escort vessel, Weak Anthropic Principle, responsible for transferring prisoner to the Decepticon penitentiary. While in transit, his ship was hijacked by Krok and Spinister, who sprang Flyhigh — now calling himself MIsfire — as part of a last request from a friend of theirs. Crankcase was then locked in the ship's brig for an indeterminate time, but was eventually released. With nowhere else to go, he became a member of their ragtag crew, who took to calling themselves the Scavengers and became the de facto pilot of the Weak Anthropic Principle.

Abilities: Despite his trials, Crankcase is a highly skilled data collector, possessing a vast memory capacity to facilitate the storage and retrieval of information. He also exhibits great endurance and physical strength. Subject can launch infrared probes that penetrate a target’s outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed in both modes with two high-impact laser cannons and a distortion modulator that scrambles enemies’ cerebro-circuitry.

Weaknesses: Subject exhibits no known physical weaknesses, but his desire to alienate others often leads to him being difficult to work with and alone, leaving him vulnerable to attack or manipulation by overtures promising a chance for improving himself and/or happiness. He also has the worst luck, often embodying the saying “If things could go wrong, they will.”


And approved again.
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