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BigTop wrote:And on the more sane and sustainable side of characters, here's Wipe-Out!
Wipe-Out
Allegiance: Decepticon
Function: Scout
Alternate Mode: Black 1970 Dodge Challenger
Weapons: Wrist-mounted liquid sprayers and photon blasters
Height: 20ft/ 6.09m
Quote: “The least of all can sometimes make the most difference."
Strength: 5
Intelligence: 5
Dexterity: 7 8
Speed: 7
Endurance: 5 6
Courage: 7
Firepower: 4
Accuracy: 5 7
Melee: 5
Tech Skill: 5 7
Charisma: 6
Rank: 6
Profile:
Wipe-Out was a cold constructed nobody -- before the Decepticon Uprising. Working as a small courier for the Council, Wipe-Out had never really looked up at the stars or felt alive until the night he first read Megatron's dissertations. He signed up for the Deceptions as soon as he was able and served on smaller, less important fronts through the first big movements of the Great War. If he were important enough to earn a reputation, he'd have one as a weak but excited and dependable messenger, courier, and scout for whatever unit he was attached to. But Wipe-Out has stayed below note his entire life due to the less prestigious nature of his function, and the less impressive aspects of his form. Wipe-Out doesn't mind, however; he's working towards making the dream Megatron taught him about, a galaxy where sentients are all equally free under the banner of the Decepticons, and obscurity is a small price to pay. Wipe-Out knows his function is important, and knows it goes to a higher cause. This is enough for him.
Abilities:
Wipe-Out is an adept scout, with efficiency systems that allow him to operate at high activity for long periods without refueling. Able average speeds of 450 mph (top speed of 249mph) for extended trips, Wipe-Out can cover lots of ground in small amounts of time. His modular liquid sprayers and photon blasters are built into components at his hands and wrists, allowing him to quickly access his weaponry if a situation goes south. As a scout his helmet and optics have been outfitted with high-grade scanning equipment that can operate over nearly 4 kilometers under optimal conditions.
Weaknesses:
Having never been the toughest Decepticon, the same efficiency systems that allow Wipe-Out to work for so long also make him much more fragile than most Decepticon warriors. His attachment to Megatron's philosophy and his living up to it has more than once gotten Wipe-Out into situations that were far too dangerous for him. While travelling at high land speeds, Wipe-Out's maneuverability is severely limited.
Sample Post
"Only we can decide for ourselves if we are to fight, die, prosper, serve, or run. This is the only way our lives will truly be ours
When Megatron had written that, he probably hadn't meant it in reference to actually running for ones life. Still, as the dirt ahead of Wipe-Out's hood exploded from another bomb burst, he could help but feel it was applicable. He was definitely running, and had definitely made that decision.
He'd been stupid: on his way ferrying encoded data between two infiltration bases, he'd caught sight of an unmanned aircraft far too close to I-Base 2 to be a coincidence, and to his knowledge this planet's population had no unmanned aircraft. He'd gotten close enough to confirm it was an Autobot, whose holomatter avatar was probably on the fritz, and close enough that said Autobot had little doubt the old rusted car near its location was more than met the eye.
Now he had sensitive information and an enemy combatant on his tail. Not the best position by any stretch of the imagination. Throwing into high gear, Wipe-Out did his best to outstrip the flyer, but there was no way even at his fastest he was going to outstrip a jet. Veering hard into a braking turn, Wipe-Out turned back into the city and away from the I-Base. This was his mess, and he wasn't going to endanger the mission any further. Plus, Autobots always got much more squeamish about dropping bombs anywhere near locals. Hopefully it would give him the edge he needed to get out of this situation.
BigTop wrote:Changes added. Hopefully it's cool to drop him into Uluru.
Wipe-Out
Allegiance: Decepticon
Function: Scout
Alternate Mode: Black 1970 Dodge Challenger
Weapons: Wrist-mounted liquid sprayers and photon blasters
Height: 20ft/ 6.09m
Quote: “The least of all can sometimes make the most difference."
Strength: 5
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 6
Courage: 7
Firepower: 4
Accuracy: 7
Melee: 5
Tech Skill: 7
Charisma: 6
Rank: 6
Profile:
Wipe-Out was a cold constructed nobody -- before the Decepticon Uprising. Working as a small courier for the Council, Wipe-Out had never really looked up at the stars or felt alive until the night he first read Megatron's dissertations. He signed up for the Deceptions as soon as he was able and served on smaller, less important fronts through the first big movements of the Great War. If he were important enough to earn a reputation, he'd have one as a weak but excited and dependable messenger, courier, and scout for whatever unit he was attached to. But Wipe-Out has stayed below note his entire life due to the less prestigious nature of his function, and the less impressive aspects of his form. Wipe-Out doesn't mind, however; he's working towards making the dream Megatron taught him about, a galaxy where sentients are all equally free under the banner of the Decepticons, and obscurity is a small price to pay. Wipe-Out knows his function is important, and knows it goes to a higher cause. This is enough for him.
Abilities:
Wipe-Out is an adept scout, with efficiency systems that allow him to operate at high activity for long periods without refueling. Able average speeds of 249mph for extended trips, Wipe-Out can cover lots of ground in small amounts of time. His modular liquid sprayers and photon blasters are built into components at his hands and wrists, allowing him to quickly access his weaponry if a situation goes south. As a scout his helmet and optics have been outfitted with high-grade scanning equipment that can operate over nearly 4 kilometers under optimal conditions.
Weaknesses:
Having never been the toughest Decepticon, the same efficiency systems that allow Wipe-Out to work for so long also make him much more fragile than most Decepticon warriors. His attachment to Megatron's philosophy and his living up to it has more than once gotten Wipe-Out into situations that were far too dangerous for him. While travelling at high land speeds, Wipe-Out's maneuverability is severely limited.
Sample Post
"Only we can decide for ourselves if we are to fight, die, prosper, serve, or run. This is the only way our lives will truly be ours
When Megatron had written that, he probably hadn't meant it in reference to actually running for ones life. Still, as the dirt ahead of Wipe-Out's hood exploded from another bomb burst, he could help but feel it was applicable. He was definitely running, and had definitely made that decision.
He'd been stupid: on his way ferrying encoded data between two infiltration bases, he'd caught sight of an unmanned aircraft far too close to I-Base 2 to be a coincidence, and to his knowledge this planet's population had no unmanned aircraft. He'd gotten close enough to confirm it was an Autobot, whose holomatter avatar was probably on the fritz, and close enough that said Autobot had little doubt the old rusted car near its location was more than met the eye.
Now he had sensitive information and an enemy combatant on his tail. Not the best position by any stretch of the imagination. Throwing into high gear, Wipe-Out did his best to outstrip the flyer, but there was no way even at his fastest he was going to outstrip a jet. Veering hard into a braking turn, Wipe-Out turned back into the city and away from the I-Base. This was his mess, and he wasn't going to endanger the mission any further. Plus, Autobots always got much more squeamish about dropping bombs anywhere near locals. Hopefully it would give him the edge he needed to get out of this situation.
Foxfire13795 wrote:Thunderclash
Allegiance: Autobot
Function: Regional Commander
Alternate Modes: Combat Carrier
Weapons: Hand-Held Mortar, 12-missile-power shoulder cannons
Height: 35ft/ 10.68m
Quote: “We’re ready and more than able. Let them throw all they want at us. We stand as one."
Strength: 9
Intelligence: 10
Dexterity: 7
Speed: 6
Endurance: 9
Courage: 10
Firepower: 9
Accuracy: 9
Melee: 10
Tech Skill: 9
Charisma: 10
Rank: 9
Profile: A decisive leader who is never afraid to take action, Thunderclash commands the instant respect and loyalty of every soldier that he takes under his wings. With a razor sharp mind, and an intuitive flair and reputation for rescuing troops under his command from disastrous situations, Thunderclash is looked upon as the ideal mentor to initiate new recruits into the Autobot ranks. Massively powerful and versatile, just his fearless presence on the battlefield saps the fighting spirit from Decepticon troops.
Before the war, Thunderclash studied in various fields of academia including the medical field. He even helped the Autobot’s chief medical officer Ratchet pass his medical exams. In the end, however, Thunderclash’s true calling was that of a champion of the innocent and oppressed. Sensing the danger that Thunderclash might pose to them, the Senate decided to station Thunderclash and his men on the Eight Track on the outer rim of the galaxy.
Word eventually came to Thunderclash about an uprising of a terrorist group called Decepticons. Thunderclash asked if the Senate would like him to return, but they assured him that the Decepticons were a small band of troublemakers, capable of doing no serious harm. Unable to put his concerns aside, Thunderclash often drilled the mechs under his command in the ways of battle just in case they were called to action.
After a long period of no contact from the Senate despite repeated hails, Thunderclash took his men and the Eight Track back to Cybertron only to see that it had fallen into total war. Learning of the corruption of the Senate, Thunderclash felt ashamed to have been so deceived by them and, upon learning that Orion Pax – now Optimus Prime – led the Autbots, joined with the Autobot forces in an attempt to oust the Decepticons.
Many times during the war on Cybertron, Thunderclash clashed with the Decepticon Predators and their vicious commander Skyquake. Their rivalry left Cybertron for the stars once the war moved away from their home planet with Thunderclash pursuing the Predators ceaselessly. Thunderclash does not worry about the air superiority of the Predators, believing that by standing as one, he and his men will be able to resist anything that is thrown at them.
During Optimus Prime’s first sabbatical, Thunderclash carried the Matrix of Leadership for the Autobot supreme commander. It’s said the Matrix had to be surgically removed, so pleased it was with its host.
Abilities: Thunderclash is extremely powerful, possessing incredible strength, intelligence, and endurance. He is considered one of the most gifted leaders within the Autobot ranks, a talented commander and strategist, capable of performing death-defying rescues. He is also medically trained, thanks to his pre-war academic pursuits.
Thunderclash possesses a high-powered hand-held mortar capable of launching plasma shells a distance of up to 10 kilometers, which is his weapon of choice in combat situations. In standard robot mode, his shoulder cannons will introduce any adversary in his way to his unique 12-missile-power defense system. His standard trailer can turn into a mini-command center, equipped with hand-held weaponry and his unique 12-missile-power defense systems.
Weaknesses: Thunderclash has no physical weaknesses.
Henry921 wrote:This app is to be considered in conjunction with the pending applications of the other members of the Predator unit.
Stalker
Allegiance: Decepticon
Sub-group: Predator
Function: Communications Expert
Alternate Modes: ICBM (Intercontinental Ballistic Missile) Carrier and Communication Station
Weapons: Primary Missile Launcher, Energon Battle Pistol
Height: 33ft/ 10.05m
Quote: “Hate until it hurts and then hate some more."
Strength: 08 09
Intelligence: 07 08
Dexterity: 03 04
Speed: 07 04, speeds from 60 mph to 99 mph.
Endurance: 08
Courage: 08 09
Firepower: 08 for his rocket launcher, obviously if he ever gets to launch an ICBM or a cruise missile it will damage potential will be different
Accuracy: 07
Melee: 05 07
Tech Skill: 07 08
Charisma: 04 07
Rank: 06
Profile: Stalker is unique among the Predators, as their sole-land based member. He is the inventor of he "Garble" supertech system to conceal communications within his unit, and serves as the Predators' communications expert and interrogation specialist. He enjoys slyly scrambling enemy communications and sowing panic and confusion on the battlefield. He is wholly loyal to Skyquake, his Predator unit, and the Decepticon cause, as the war allows him to express his most violent and sadistic tendencies.
Abilities: Stalker is one of the strongest warriors in the Predacon unit, possessing considerable strength and firepower. He is most skilled at scrambling enemy communications and can frequently enter battle unnoticed, due to his unexpected land-based form.
Weaknesses: Stalker's land based form is as much a blessing as a curse, delaying any strategic retreat and necessitating air support from his Predator comrades. His bulky frame prevents him from engaging in strategic or flexible melee combat. His single-minded pursuit of pain and destruction makes him difficult for his comrades to relate to outside of combat.
Sample Post:
Battle of Vos Kal Refinery, 3.97 million years ago
An opening. Someone had been foolish enough to use his comm-link. It seemed the so-called 'Magnificent Six' would be easier prey than anticipated...
...but catching prey was what predators did. And Stalker excelled at exploiting opportunities like this. He engaged the Garble program, and immediately cut off the communications signal from its intended target, and using the radio feedback to isolate his target. Stalker decrypted the Autobot code and listened to the report, going directly to him rather than its intended recipient. Three of the six had gone on a scouting patrol and were now attempting to investigate an apparently abandoned refinery. They were not anticipating resistance.
They were wrong.
"Stalker to Skyquake," Stalker reported, "three of our enemies have broken off from the main group. I am relaying their coordinates now."
Upon request, Stalker elaborated. "Targets are within the structure. Heading North by Northeast."
He heard his orders. "Acknowledged. I am moving to visual range and standing by."
Stalker rolled towards the city outskirts, 3,000 meters from the entrance to the refinery. He continued to relay changing coordinates to his comrades as the scout leader grew increasingly frustrated with the lack of reply from his allies. He heard only garbling static.
Stalker heard the roar of his comrades' engines as the jets descended on their prey.
Stalker's only regret was he would not fire the missiles that extinguished their sparks himself.
Henry921 wrote:This character is canonical but has no toy or tech specs at time of writing. I have applied the fanmade rules to her stat total.
Windblade
Allegiance: Autobot
Function: City Speaker She needs another function to give her a role in Autobot ranks with absence of Metroplex
Alternate Modes: VTOL Jet
Weapons: Energo-Sword, Machine Gun Turret (Vehicle Mode)
Special Abilities: Metrotitan Brain Module Communication
Height: 16ft/ 4.8m 24ft/7,3m should be closer to how she's been portrayed so far
Quote: “Even the biggest warrior needs a normal-sized friend."
Strength: 05 04
Intelligence: 08
Dexterity: 08
Speed: 08
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04 07
Melee: 09 08
Tech Skill: 06
Charisma: 05 06
Rank: 06
Profile: Windblade is a City Speaker, one of a select few Cybertronians who can hear the voices of the Metrotitans and interpret the signals sent from their brain modules without the aid of the Matrix of Leadership. She hails from an older era of Cybertronian civilization, but has been in stasis for millions of stellar cycles, and is naive to the world around her and the war that has ravaged her people. Though she understands the concepts of conflict and battle, Windblade is inherently peaceful and trusting and is slow to adapt to the harsh realities of the Great War.
Abilities: Windblade is skilled with an Energo-sword, and her speed and dexterity amplifies her battle prowess. She is a capable technician and her vehicle's flight mode is very quick. Windblade may be naive and implicitly trusting, but does not lack for courage when battle is called for.
Weaknesses: Windblade has no firepower in robot mode and her vehicle's armament is weaker than average. Because Windblade spent so much time interacting with Metrotitans, she is perceived as unusual by normal Cybertronians and is unaccustomed to most social interaction. Her tech abilities are impressive, but limited to her knowledge of titans and do not extend to most modern Cybertronian technology. Her trusting nature means she is easily duped by adversaries and those more intelligent or manipulative than herself.
Sample Post:
The Arcopolex, Nyon, 4.2 million years ago
"I can hear you."
Windblade pressed her hand to the barren, rusted ground. She ran her fingers along the surface, searching for the wedge or crevice that would indicate his placement.
She saw it at last, where the metal abruptly changed in color and composition. She stepped towards the edge of it, the bottom of the city pointed skyward, barely distinguishable from the rest of the ground.
Nyon was densely populated, but its inhabitants kept to the borders of neighboring cities, where there was more opportunity for employment, more energon to seek and consume, and more natural warmth from the planet's equator.
The Arcopolex had once been a capital city in Cybertron's golden age. Now it was just a broken, dilapidated pile of empty, stripped down buildings and crumbling statues.
And a Titan... beneath the ground.
A Titan depleted of energy, to whom Windblade brought aid.
She found a suitable entry point and ran her hand upon the surface. The hull opened for her, exposing a fuel port. She took her energon ration from her hip and poured what she could spare... and then a few liters more.
It wasn't even a snack to the Titan. But it wasn't a negligible contribution. It would aid in his self repair, until the day he could awaken again.
"Unbelievable."
Windblade turned to see an imposing figure, with a heavy frame and a horned helm upon his head. He watched her pour her energon, and stepped towards her.
"A Metrotitan still on Cybertron," he observed. "I knew it was possible, but I never imagined..."
"W-who are you?" Windblade asked, tentative.
"You don't recognize me, flier?" he asked. "I am Zeta Prime."
"Who?" Windblade inquired.
Zeta seemed perplexed, but quickly composed himself. "I am a leader in Iacon. My scientists detected a weak energy spike in this city. We've become increasingly concerned about energon stocks..."
He stepped towards her. "...and in this city, where tensions are mounting, exists a real live Metrotitan."
"He's trying to move," Windblade explained. "He doesn't have the energy. He needs help to transform."
"Does he?" Zeta asked. "How do you know this?"
"He told me," Windblade answered. "I've been bringing him energon every day, slowly building him up. But he's so big... he needs more."
"You can speak to the Titan?" Zeta wondered, taking a moment to ponder. "How very interesting."
"Can you help him?" Windblade asked.
"We have very little energon ourselves," Zeta explained. "But in time... if we can build our resources, we can return and awaken him."
"You can?" Windblade was elated. "Oh, thank you, Zeta Prime!"
"Yes," Zeta nodded, basking in her adulation. "Come with me, flier. Return with me to Iacon. Perhaps this gift of yours' can help sway a few... dissenting voices in my congregation. I am sure when you plead your case others will come to the Titan's end."
"Yes, yes, of course!" Windblade hastened to aid this nice bot and followed him away. "I'll return as soon as I can!" she called back to the closing fuel port.
Zeta nodded. "Yes. Soon enough."
Mazinman wrote:Alright, applying for two cassettes here. Please note that these applications were done at the request and with the blessings of Blaster's player.
Name: Graphy
Allegiance: Autobots
Function: Aerial Intelligence
Alt. mode: Cassettes
Weapons: Laser Guns
Height: 10ft (wingspan)
Quote: “There are no secrets from the optics in the sky."
STRENGTH: 6
INTELLIGENCE: 5
DEXTERITY: 8
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 8
ACCURACY: 8
MELEE: 5
TECH SKILL: 6
CHARISMA: 6
RANK: TBD
Profile: Graphy is a skilled aerial spy and probably the closest thing that the Autobots have to Laserbeak. Sadly he is often partnered with Noise which means he is distracted by limiting the damage his partner is causing which hampers his effectiveness. Blaster will have to cassette-sit Noise if he wants to Graphy to be really effective. Even though he is such a distraction Graphy does not hate Noise. He realizes that Noise is rather limited by his intelligence and that he is honestly trying to do his best. It is the kind of understanding that two robots who can combine can reach.
Abilities: Graphy is an impressive flyers who can fly at 250mph and has incredible eyesight. He can spot a baseball from 300 meters in the air. He is also extremely patient and calm, making him an ideal spy. His twin laser guns are very powerful especially considering his small size. Although he specializes in ranged combat any enemy that gets too close will have to deal with powerful beak. His armor is surprisingly strong.
Weaknesses: Graphy has keen senses and is skilled in Aerial Intelligence but his efficiency drops when he is paired with Noise. Noise keeps him so busy just keeping an optic on him that Graphy can miss details. AS a flier he is skilled but not particularly fast.
---------------------------------
Name: Noise
Allegiance: Autobots
Function: Forest Investigation
Alt. mode: Cassettes
Weapons: Fire Blaster Guns
Height: 18ft
Quote: “What me Noise investigate me Noise destroy!"
STRENGTH: 8
INTELLIGENCE: 2
DEXTERITY: 6
SPEED: 4
ENDURANCE: 8
COURAGE: 6
FIREPOWER: 6
ACCURACY: 6
MELEE: 7
TECH SKILL: 2
CHARISMA: 2
RANK: TBD
Profile: Noise’s function is an attempt on Blaster’s part to be nice. In reality, Noirse’s “investigations” usually involve leveling entire areas of forest then Graphy will have to find the remains of Noise’s target somewhere in the devastation. Noise is the most violent cassette ever built and has the power to back up his nature. He idolizes Grimlock so he will occasionally use the term “Me Noise” much to everyone’s annoyance. He is close to Graphy and Blaster as he appreciates the patience and kindness that they show him.
Abilities: He is very strong and his claws and teeth extremely sharp. His legs are especially powerful which leads to quick running and powerful kicks. In addition to his close combat techniques he carries two Fire Blaster Guns which produce 9000 degrees of heat and can melt through 10-cm steel plate in 5 seconds. He is not particularly skilled as an investigator but he is a dangerous opponent in combat. He can combine with Graphy into Decibel.
Weaknesses: While he is, pound for pound, a very dangerous opponent he is not particularly intelligent and a terrible investigator.
---------------------------------
Name: Decibel
Allegiance: Autobots
Function: Intelligence Warrior
Alt. mode: Cassettes
Weapons: Fire Blaster Guns, Laser Guns
Height:24ft
Quote: “Good intelligence is the foundation of an effective attack."
STRENGTH: 8
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 3
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 8
ACCURACY: 8
MELEE: 7
TECH SKILL: 6
CHARISMA: 4
RANK: TBD
Profile: Decibel is loyal and obedient to Blaster but comes off as overly prim and proper to the other Cassettes and no one can figure out why especially considering Noise’s nature. It is theorized that Graphy’s higher intelligence and calm nature helps to focus Noise into revealing positive traits that no one knew he had. Whatever the case, Decibel is a very capable warrior, using the intelligence that he has gathered to strike at key targets.
Abilities: He is armed with the weapons of both Graphy and Noise and also combines Graphy’s speed and Noise’s strength. He is skilled in both hand to hand and long range combat. His fighting style is graceful, making the most of our every strike. He has flight capabilities but cannot fly as quickly or effectively as Graphy.
Weaknesses: Tasks that require Decibel’s professional nature would be quickly undermined by Noise’s hyper-violent nature. Due to this he often has to remain combined in situations where it might be more advantageous to separate.
SAMPLE ROLEPLAY
Graphy flew over the ranging inferno that was one a forest and could only shake his head. He had managed to track his target until he reached the forest only to have a raging fire suddenly explore which could only be Noise’s Fire Blaster cannons. His sharp optics could spot what remained of his target through all the flames and smoke and flew down towards it. He landed on top and used his beak to poke through the target’s storage pod and drew out the datapad they were after.
“That was fun Graphy!" said Noise as he moved towards him. “That ‘Con did not know what hit him!"
Graphy sighed. At least the datapad was still working. “I noticed. Good job Noise." He put away the datapad in his own storage pod then suddenly turned his head.
“Three Decepticons are coming our way. I think this guy’s friends noticed what you were up to."
Noise turned in that direction as well. “Let them come! We smash them!"
Graph shook his head. Last thing this forest needed was more indiscriminate fires being set.
Only one thing they could do about this then.
“Yeah, really together Noise. Combine into Decibel."
The two dinosaur based cassettes combined
MasterSoundBlaster wrote:Skyquake
Allegiance: Decepticons
Sub-group: Predators
Function: Air Commandant
Alternate Modes: Cybertronian Bomber Jet
Weapons: Hand-held Missile Launcher, Under-slung Minigun, Large assortment of missiles (Bomber mode)
Special Abilities: Enhanced Sensors
Height: 37ft
Quote: “Break them, crush them – Grind them to dust."
Strength: 9
Intelligence: 10
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 9
Firepower: 9 (10 in bomber mode)
Accuracy: 8
Melee: 9
Tech Skill: 9
Charisma: 8
Rank: 8
Profile:
The Predator leader Skyquake is driven—you might say consumed—by a pathological hatred of anything that falls short of his merciless ideals. Cruel, Unnerving, Ruthless, all attributes the Air Commandant acquired after watching, and joining along in, the gladiatorial matches within the Cybertronian underground gladiator fights before a certain Decepticon Leader took his rise to fame.
As the Decepticon regime grew and the war breaking out soon after, Skyquake and his fellow gladiators began serving Megatron as a strong component in the Decepticon Air Force. The Predators, as Skyquake’s insubordinates liked to call themselves, were compared second only to Starscream’s Seekers, who only beat them out due to their impressively vast numbers. Regardless of their lack in numbers, Skyquake still holds himself and his Predators to being one of the best strike forces the Decepticon regime has to offer.
While Skyquake is regarded as being one of best Generals under the Decepticon banner, he is also infamously known for processing a vast knowledge in the scientific communities, specializing in Cybertronian anatomy and Body-structure sciences. He’s conducted experiments on both Autobot prisoners and even his own teammates, outfitting he and his crew with the latest and state-of-the-art equipment to better themselves over their Autobot foes.
Skyquake is armed with a vast amount of weaponry and gadgets that make him a true menace to run into on the battlefield. The Predator Commander is capable of carrying a large amount of munitions in his bomb bays as well as being equipped with a vast amount of sensory systems, capable of absorbing vast amount of information and giving him superb clairvoyance over the battlefield. Rumors from Autobots who have managed to survive his onslaughts claim that Skyquake can practically smell the fear of his enemies.
Abilities:
Skyquake has no trouble travelling at speeds near Mach 5 and is carrying a large payload over long distances, capable of performing carpet bombing runs multiple times in a single trip before needing to refuel. In Robot form, Skyquake is a very powerful mech who is capable of battering through the front lines and shrug off most Autobot attacks. His under-slung minigun is able to fire off over 3,000 rounds per minute before needing to cool off. Skyquake is also equipped with enhanced sensors so powerful that many believe he has the ability to smell other’s fear.
Weaknesses:
Skyquake possesses no known physical weaknesses, but his single-minded processing causes him to become too involved into a single goal, often missing valuable information or clouding his judgment over his current situation. The Air Commandant’s minigun is also prone to overheating or jamming if he fires the weapon for too long.
Smokescreen85 wrote:This character is for Thunderclash's crew and storyline.
Name: Road Rage
Faction: Autobot
Function: Ground / Air Combatant (former Bodyguard / Advisor)
Alt. Mode: Cybertronian Sports Car / Chevrolet Corvette Stingray (Earth)
Weapons: Twin Magna-bomb Launchers, Plasma Discharger
Height: 26 ft / 7.93 m
Quote: “Why must the road be full of idiots?"
Strength: 6
Intelligence: 7
Dexterity: 8
Speed: 7
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 7
Melee: 7
Tech Skill: 9
Charisma: 8 - in robot/flight modes, 3 - in car mode
Rank: 5
Appearance: Road Rage turns into a red sports car with a large flame decal on the hood. In robot mode, she is predominantly red and black with dark blue trim on her shoulders, magna-bomb launchers and wings. Her head is also dark blue with a silver face.
Profile: Road Rage once served as the bodyguard and advisor to some of Cybertron’s most distinguished diplomats. Being well versed in various alien cultures and customs made her ideal for the job. Unfortunately, it would not last. Once the Decepticon uprising had begun and the entirety of the Senate had been assassinated, Road Rage found a new calling with the Autobots where she pledged to avenge the deaths of those she had once safeguarded. Although, she would never admit it, Road Rage partially blamed herself for the senators’ deaths as she felt that she had failed them when they needed her protection the most.
Now, Road Rage primarily serves as ground / air support under Thunderclash's command, occasionally offering advice to her superior when he asks for it. Normally, she’s a very cheerful and obliging femme, friendly to all of her comrades. However, a chronic glitch in her vehicle mode’s navigational system forces her to live up to her name, becoming a snarling, swerving speed machine with little regard, if not utter contempt, for anyone else on the road with her. In fact, most would not even recognize or believe that she’s the same femme that is usually so kind and jovial. Thankfully, the short-out does not exist in either her robot or flight modes and her fellow Autobots are willing to overlook those violent actions due to her excellent abilities in warfare and diplomacy.
Abilities: In vehicular mode, Road Rage can achieve speeds on the ground of up to 280 mph, which only adds to her uncontrollable nature while in this form. Capable of sub-sonic air travel in “flight mode”, allowing her to provide air support when needed. Furthermore, she is equipped with twin magna-bomb launchers that are available for use in all modes along with a plasma discharger that she can wield as a robot and which also attaches to the underside of her flight mode.
Weaknesses: Road Rage’s greatest weakness is the glitch that she suffers from while in car mode, transforming her into an erratic, volatile and narrow-minded hellion on the roadway. This can lead to her making irrational decisions when on a mission or in the heat of battle which can place both herself and others in danger. Plus, her questionable behavior can be quite embarrassing for her once she reverts back to robot mode.
Foxfire13795 wrote:Falcon
Allegiance: Decepticon
Sub-group: Predators
Function: Guerilla Tactician
Alternate Modes: Cybertronian Stealth Fighter
Weapons: Hand-held Missile Launcher
Height: 31ft/ 9.45m
Quote: “I despise weakness and spit on compassion."
Strength: 7
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 6
Courage: 7
Firepower: 9
Accuracy: 6
Melee: 5
Tech Skill: 5
Charisma: 6
Rank: 7
Profile: As the Predator s’ commander, Falcon was devilishly clever and capable of devising fiendishly daring and dastardly raids on the Autobots. However, his all-consuming loathing of the Turbomasters proved to be his downfall. Leading his troops into a Turbomaster ambush, Falcon would have fought to the last man standing if not for the last second intervention of reinforcements. In the resulting fallout, Falcon was demoted but allowed to keep a position within the Predators under the command of Skyquake.
Since his demotion, Falcon has been content to simply be a member of the Predators once more, raining death from above. He admires the professional hatred of Skyquake and how the new Predator commander never allows it to cloud his judgment. However, Falcon still retains his devilish wit when it comes to devising ambush and raid tactics, using the environment to the team’s full advantage. Though the edge has dulled from his aggressive hatred of the Autobots since his demotion, Falcon still despises the Autobots (especially the Turbomasters) and enjoys his own particular brand of sadism and pragmatism.
Abilities: Falcon is equipped with a hand-held missile launcher capable of devastating firepower. His preferred method of battle is to soar above his enemies with his aerial superiority and rain down death from above. He is especially skilled at planning raids on Autobot outposts. Falcon can fly through the skies at a maximum speed of Mach 1.9.
Weaknesses: Falcon’s hatred of the Turbomasters is blinding. He will charge unknowingly into an obvious trap unless otherwise halted by his teammates.
Foxfire13795 wrote:Chromia
Allegiance: Autobot
Function: Warrior
Alternate Modes: Sky-Blue Cybertronian Racer
Weapons: Grenade Launcher, Missile Launcher
Height: 28ft/ 5.45m
Quote: “Let actions speak for you."
Strength: 7
Intelligence: 6
Dexterity: 9
Speed: 8
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 8
Melee: 8
Tech Skill: 7
Charisma: 7
Rank: 6
Profile: For millions of years, Chromia served as one of the crack troops of the Autobot underground on Cybertron. While tough and determined, Chromia retains a wry sense of humor. She believes that words are fairly meaningless without action to back them up. It is a philosophy she employs in and out of combat. Her blunt honesty sometimes puts off other Autobots, but those who truly understand her know that this is her way of honoring the Autobot ideal of truth. Chromia is extremely protective of Flareup, whom she had agreed to watch after, out of respect for her comrade, Firestar.
Abilities: In vehicle mode, Chromia is able to reach a top speed of 320mph. Her tires have been specially reinforced to withstand most artillery fire. Combined with her side mounted missile launcher and grenade launcher, she is a force to be reckoned with in battle. In robot mode, Chromia is extremely agile and able to move quickly around the battlefield while firing her combined weapon with deadly accuracy.
Weaknesses: Chromia is not very adept at creative thinking, preferring to use brute force most of the time.
BigTop wrote:((Will post Snare now. Found his Tech Specs and De-Europed them a little.
Name: Snare
Allegiance: Decepticon
Sub-Group: Predators
Function: Surveillance
Alternate Mode: Cybertronian Snubfighter
Weapons: Twin-Focused Maser Arrays, Blisterbombs
Height: 26 ft/ 7.92 m
"Fear is another word for fun."
Strength: 7
Intelligence: 7
Dexterity: 8
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 8
Charisma: 6
Rank: -
PROFILE:
In the thick of a siege or four cycles into a massive invasion, Snare is the consummate Decepticon. The perils and pitfalls of battle become a game that he's never truly lost, and he take a strong enjoyment out of pushing himself past the odds each and every time. When the fighting dies down and the smoke clears, however, Snare tries to remove himself as far from his comrades as he can; not out of fear or duty, but discomfort with his peers. Other than perhaps some of the other Predators, Snare dislikes and disagrees with Command Protocol more often than not, whether it be the dismissive use of his fellow troops or horrifying prisoner treatment. He mainly keeps these opinions for himself, which is easy to do in his often lonely position of surveillance, and otherwise Falcon covers for him a lot with his fellow soldiers and High Command. That said, it's not inconceivable that Snare is in over his head, and his throwing himself into every battle with abandon might simply be him hoping someone else takes him out before the Justice Division comes for him...
Abilities:
Snare's visor and helmet hold enough surveillance and recording equipment to connect and update the entire Predator team simultaneously, as their forward reconnaissance and allows him to feed information directly to the likes of Stalker, Falcon, and even Skyquake himself. His Fighter mode carries enough fuel and charges for his weapon that he's able to operate for long periods separate of the Predators entirely (which doesn't bother Snare at all). The Maser Arrays Snare uses in battle burn hot enough to melt through typical armor found on Autobot flyers, and the Blisterbombs deliver massive swarms of shaped charges to more ground-based enemies.
Weaknesses:
Due to his long missions, and typical distaste for long periods around larger groups of Decepticons, Snare has to watch his energy levels closely for fear of going into battle on an empty tank. His feelings towards most Decepticon and Command Decisions leave him little regard for a lot of teamwork on the field: he wouldn't lift a digit to help the more bloodthirsty Cons out of a jam, and he's been called on it more than once.
Sample Post:
Snare nudged up the output on his engines until he finally broke the clouds over Skomiloch Beta-13, pulling the neon and nitrogen into his receptors. He told himself that it was to check the particle content for remnants of any nearby vessel but honestly the cool atmosphere hitting his receptors simply calmed him. He needed it, after watching Skyquake's latest...conquest.
Hardly the right word for it. 'Slaughter' was also far too fair. The few Autobots left in the sector had been...Snare didn't really want to think about what had happened after the fight. He'd once heard an Autobot say that "Skyquake didn't take prisoners; he just left examples." Snare hoped that, one day, Skyquake would prove them wrong.
It wasn't...pity, or anything as simple as that. Snare had simply come to expect more...character. A longer view of victory and the usefulness of mercy. Falcon had been very driven, true, but aside from his deep hatred of the Turbomasters, he was otherwise completely reasonable. In the early days of the war it'd been so much clearer, at least it seemed to. He'd been...happier then. Even midst all the battling and turmoil, he'd never felt more ruddered. More like a Decepticon.
He almost hesitantly acknowledged the bleeping of his communicator, telling him to return to base. He turned back to give his report, but Snare couldn't help but feel each kilometer that took him closer to base and his fellow Decepticons moved him further and further from the comfort he'd fleetingly found above the clouds...
BigTop wrote:Name: Bumper
Allegiance: Autobot
Function: Sensors/Communications
Alternate Mode: Small Cybertronian Hovercar
Weapons: Dodecaload Revolver
Height: 15 ft / 4.6m
"Showing up wins half the fight."
Strength: 4
Intelligence: 7
Dexterity: 7
Speed: 6
Endurance: 5
Courage: 7
Firepower: 3
Accuracy: 5
Melee: 5
Tech Skill: 8
Charisma: 6
Rank: -
PROFILE:
One could say the Bumper maybe is not a Transformer wholly suited to war. They would be mostly right. However what no one could question is his positive attitude and good nature. Bumper is constantly impressed by the more powerful Autobots around him, has yet to ever back down from a mission or battle just because of the risks, and would go out of his way to help a Bot he's known for half a cycle. His superiors and comrades often appreciate his positivity and caring, even if his excitable nature and gregarious nature can get a bit annoying. At the end of the day, Bumper is an Autobot that is happy to be on the team, and willing to give whatever it takes to stay on board.
Abilities:
Bumper is an excellent Communications officer, able to independently track ten independent audio threads and two video threads. He also is capable of retaining vast quantities of data (though he mainly uses them for useless trivia: Did you know that Cybertronian names do not properly translate into the native languages in the T-r'nxsss Cluster? True fact!) and has information processing cores that can operate and nearly double the speeds of normal Transformers, as part of what allows him to track so many communications channels at once. For armament Bumper carries a Dodecaload Revolver, an old pre-war kinetic slugthrower (though in all honesty, it's mainly because he likes to show off his quickdraw and spin moves).
Weaknesses:
Bumper is neither the toughest nor the strongest Autobot ever, and his lack of a killer instinct can be a hindrance in more pitched battles. Tracking too many communication channels at once can cause massive nerve crashes in his systems if he tries to keep at it for too long.
Sample Post:
- It's time for Guess! That! Smell! -
shhhzkt!
- Try it now with no credits down, no obligation -
shhzkt!
- the Challenge to tell Diet PhosphorMax from Regular!? -
shhhkt!
- Are the machines in your Orbital Station secretly Robot Spies? The answer may shock you! Film at Elev -
shhkt!
- Now back to Beach Lady Patrol! In HoloColor! -
shhkt!
- Those loonies are gonna blow up the ocean! -
shhhkt-click!
Bumper disengaged from the Comm Station with a frustrated sigh. There was absolutely nothing in this sector of space worth watching! Well, at least not that he hadn't seen a dozen times.
He resisted the urge to quadrupulecheck his work on the last of the updates and debriefings for Thunderclash. Bumper had been sure of his work the first time, but he always checked again, because, well, Thunderclash. Even after serving under him for several cycles, Bumper couldn't help but to want to make a good impression. The third check had been after his first unsuccessful trip through the incoming broadcasts from nearby population zones. But Bumper refused to allow boredom to make him do the same work four times. Hopping through the door to the bridge into the main access hall, Bumper transformed and zipped towards the Recreation Hub. Maybe the good stations were all coming in on the viewscreens there...? hah! Probably not. But maybe he could find someone to share a drink with. Oh! And explain all the fun facts he'd learned about Interstellar Commerce Treaties to that he'd read up on while waiting for all the reports to compile!
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