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NEW Character Applications

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Re: NEW Character Applications

Postby Insidious » Sat Feb 03, 2018 9:05 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Cravex wrote:Airachnid

Name: Airachnid
Allegiance: Decepticon
Function: Hunter
Alt. mode: Cybertronian Helicopter
Weapons: Palm mounted blasters, palm mounted ‘web’ shooters, claws
Special Abilities: additional limbs, third ‘hybrid’ mode
Height: 28 ft
Quote: “Hunting is not a sport. In a sport, both sides should know they're in the game”

Strength: 05
Intelligence: 08
Dexterity: 09
Speed: 06
Endurance: 05
Courage: 07
Firepower: 05
Accuracy: 08
Melee: 08
Tech Skill: 07
Charisma: 07
Rank:

Appearance: Airachnid is primarily black with purple and gold highlights. Her body shape is dominated by clean lines and sharp angles, including a triangular face ending with a large ‘crown’ topped with horns on her head. Her most striking features are the six ‘limbs’ that are connected from her back. Each of these limbs is long, thing and possessing two joints. They are very long and each end with pincer-like claws on the end. Her alternate mode is a black, angular and featureless helicopter.

b]Profile:[/b] When the war was on Cybertron Airachnid was a loyal and versatile member of the Decepticons. She served in numerous functions including scout, interrogator, technician and even spy. Her multiple limbs gave her increased dexterity and coupled with a cruel, cunning mind made her an invaluable asset. She relished any opportunities to get up close and personal with the enemy, taking great pleasure in inflicting pain and eventually snuffing out Autobots.

Unfortunately for the Decepticons Airachnid was not a perfect soldier. She preferred working alone and chafed under too much authority. She hungered for the power to be out from under anyone’s thumb, but saw the Decepticon’s as largely a ‘boy’s club’ with no room for her to go up. This and her penchant for getting bored easy as the war drug on led to her striking out on her own.

Covertly stealing a small shuttle Airachnid left Cybertron and the war behind. With a whole galaxy at her disposal she became a hunter. She would land on a planet and hunt the dominant species (which was usually a sentient one), claiming heads as trophies. This lasted until she grew bored and moved to another planet. As rumors of her spread a group of Autobots was dispatched to track her down and bring her in, as her actions only damaged their relations with other species.

After killing one Autobot and maiming another, the Decepticon was taken into custody. She was placed in Garrus 9 where an inhibitor claw was placed on her back, deactivating her weapon systems, extra limbs and her ability to transform.

During the Decepticon attack on Garrus 9, she was forced into a brief alliance with the former Autobot/would be Decepticon, Umbra, to remove each other’s inhibitor claw. With the conclusion of their agreement, Airachnid separated from the others to seek her escape.

Personality wise Airachnid is highly confident, to the point of being arrogant. She feels that she is superior to nearly everyone else and carries herself like she is, with an almost regal bearing. She chafes under authority and does not trust others easily. When forced under the circumstances Airachnid is willing to work with others as long as it benefits her, although a doublecross is almost assured.

A sadist in the purest sense of the word, Airachnid takes sick and twisted pleasure and enjoyment out of inflicting pain upon others; whether it's physical, mental, or emotional. Having studied and practiced the arts of torture to horrifying degrees, she is able to measure one's strength of will by how much they resist the agony she inflicts upon them.

A 'con of sport, Airachnid enjoys hunting (mostly sentient beings), as well as collecting endangered species (and if they're not endangered, she'll make it so). Her penchant for growing bored easily often leads her into creating games or additional challenges in hunting down her enemies and prey. She likes to toy with her victims, prolonging their suffering for as long as possible. A vengeful and conspiring femme, Airachnid will always settle scores.

Abilities: Airachnid possesses several unique abilities, most obvious of which are her extra limbs. These spiderlike limbs can be stored folded up on her back or fully deployed behind her. While they appear fragile each one is quite strong, with any pair able to support her full body weight. When used together she can jump impressive heights and distances. Each limb ends in clawed pincers that can be used to stab into materials like rock, steel or other Transformers. Each is capable of simple grasping, allowing her to pick up objects out of reach of her standard limbs. They are not, however, capable of anything more then simple grasping and pushing and pulling. Operating a gun for instance would be too complicated for these simple limbs. She can use them to lift herself completely off the ground and as stabbing weapons in close combat. Each limb has an extremely long reach, able to reach out much greater lengths then her standard limbs. By folding up and combining her legs Airachnid can take on a hybrid mode, moving swiftly like a spider with her extra limbs. The extra limbs make her highly skilled at climbing nearly any surface.

Additionally Airachnid is equipped with a built in weapons system consisting of a pair of blasters located in her palms and ‘web’ shooters also mounted in her palms. The web shooters fire a synthetic polymer adhesive that has spider-web like abilities. Upon release, the webbing dries into an extremely tough, flexible, adhesive fiber. Airachnid will typically fire a ‘burst’ of webbing to immobilize her prey. The adhesive is extremely strong, taking some effort from the stronger Transformers to break. Alternatively a bladed weapon can slice through it without significant effort. Of course the prey may find it difficult to do once they are immobilized. Additionally each of her standard hands are topped with talons sharp enough to scratch into armor, although not penetrate it.

Airachnid’s alternate mode is a relatively small, sleek black helicopter and travels at speeds of 500 miles per hour for more than 1500 miles.

Weaknesses: Airachnid’s loner style and penchant for toying with her prey can allow enemy reinforcements to arrive and force her to retreat. Her ranged combat abilities are limited and her alternate mode possesses no weapons.


Approved. This character hasn't been used in a good while, but you can pick up where her previous player left off and then go your own way. Have fun!
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Re: NEW Character Applications

Postby Chibi Starscream » Sat Feb 03, 2018 11:46 am

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Lancer

Allegiance: Autobot
Sub-group: Female Resistance
Function: Rear Guard
Alternate Modes: Cybertronian Armored Car
Weapons: Magnetically-Propelled Lance Launcher, Kinetimetric Mace
Special Abilities: Ablative Armor Layer
Height: 24ft/7.31m
Quote: “Assume failure, but strive for success."


Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 6
Endurance: 9
Courage: 8
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 6
Rank:


Profile: As the oldest and most seasoned warrior on Elita-One's team, there's little Lancer hasn't seen and even less she couldn't find a reason to complain about. Once a bright-eyed engineering student of the Science Academy, eons of stalemated conflicts and fruitless guerrilla assignments have left the femme with little patience or positivity, though it has made a capable warrior out of her. Chromia likes to joke that Lancer has spent too much time around her close friend Huffer, and that his attitude has rubbed off on her. She's not wrong: Lancer can often be found complaining about how a repair job or a rear guard assignment is impossible or pointless while she is simultaneously performing the task with aplomb. Elita knows that Lancer's grousing attitude is simply how the femme is able to deal with the never ending war, and that the armored warrior's ages of experience and impressive damage threshold are invaluable to her team. And her outlook on life has other tactical advantages as well: no matter the size or scope of the plan, Lancer will not hesitate to point out any flaws she sees in it.

Abilities: In a squad infamous for quick strikes and hit-and-runs, Lancer is the toughest and most well armored member of the team. Her top armor layer is coated in an ablative ceramic that is built to diffuse incoming attacks, and her armoring underneath the coating is still considerable. Her handheld Lance Launcher magnetically accelerates pointed, ferrous nickel slugs at near-sonic speeds and with little flash or noise in case their mission requires stealth, and her Kinetimetric Mace can absorb small amounts of kinetic energy and release it for a more powerful attack.

Weaknesses: Lancer is not particularly fast or nimble, which can be a large disadvantage on some of the squad's missions that require speed. Her ablative armor coating is labor intensive to replace and maintain, and while she is more than capable of handling the repairs herself it does make it hard to fix on more drawn out engagements.

RP Sample:

The purple and orange armored vehicle raced as fast as she could on the rough terrain of this planet she and her team were temporarily visiting. Two seekers screeched through the skies, pursuing her hotly. One released a missile that whistled it's way down to her location. She swerved violently to the left to miss being hit, but it wouldn't stop her from being thrown with the blast from the explosion as it impacted with the crystalline ground.

‘Aghh! Pull it together, Lance. You can't let them get you. You're almost there!’, Lancer thought to herself, whincing. On her side, she transformed into her robot mode and got back up. Pain surged through her servos. Looking up, the flyboys were descending, but they weren't transforming yet like she had.

“Slag!!”, she cursed. Another missile shot off. She couldn't outrun it, but she refused to be done in by the Cons. Not after so long being a warrior in Elita’s group. She couldn't let her friends down now.

!!!!

There was a narrow opening in the ground, but it looked big enough for her to get into. She jumped for it, and rolled into the crevice just as the missile exploded. She fell a great distance and slammed into the floor of the cavern. The opening she had come through had been caved in. Oddly enough though, her landing had been very mild. She got up, her boots sinking into a heap of crystalline powder.

>>”Elita-1. Come in Elita. This is Lancer. I’ve escaped the Seekers, at least for now. I’m in some kind of underground cavern….Good Primus Almighty!!”<<, she exclaimed, looking around the cave. She’d stumbled upon the Motherload. This cave was literally covered in clusters and spires of raw energon in it’s purest form.

>>”What is it, Lancer, are you hurt?! Give us your coordinates and we’ll come your way.”<<, Elita-1 replied.

Lancer walked around in awe of the beauty of this place. There was probably enough energon here to power a Cybertronian city for an entire vorn. This must be what the Decepticons were here for. If they got ahold of all of this, it would be REALLY bad for the Autobots. Therefore, Lancer couldn't let them have it.


>>”Not really. I’m four kliks south, two kliks east of our rendezvous point we decided on. I ran into some trouble with two Seekers, but now I’m in an underground cave full of crystallized energon, the REALLY good kind! I have no doubt this is what the Cons are after here. Bring the crew and hurry, but watch the skies. Maybe we can get some of this off this planet and back to base. Over.”<<

Half a klik later,

>>”Ten four, Lancer. Over and out!”<<, came Elita’s joyful reply.

Well, the news was out, but Lancer had to find an exit to this cave and hurry. If the Seekers came down here and started shooting, the destruction would be catastrophic. They weren't stupid enough to blow themselves up, right? Lancer wasn't going to try her luck with that one though. She gathered some loose crystals and tucked them into compartments in her armor, and she started moving hastily down through the tunnels. A blasting sound could be heard back from where she had fallen in, and that meant she had to rush to avoid capture. If they started to catch up, there was an abundance of hiding places, but no doubt they’d be slowed down in their own awe of this place.
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Chibi Starscream
Headmaster Jr
Posts: 507
Joined: Fri Aug 25, 2017 5:15 pm
Alt Mode: Small Toy Fighter Jet
Strength: ???
Intelligence: ???
Speed: Infinity
Endurance: ???
Rank: Infinity
Courage: N/A
Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Insidious » Sat Feb 03, 2018 1:59 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Lancer

Allegiance: Autobot
Sub-group: Female Resistance
Function: Rear Guard
Alternate Modes: Cybertronian Armored Car
Weapons: Magnetically-Propelled Lance Launcher, Kinetimetric Mace
Special Abilities: Ablative Armor Layer
Height: 24ft/7.31m
Quote: “Assume failure, but strive for success."


Strength: 8
Intelligence: 8
Dexterity: 6
Speed: 6
Endurance: 9
Courage: 8
Firepower: 6
Accuracy: 6
Melee: 7
Tech Skill: 8
Charisma: 6
Rank:


Profile: As the oldest and most seasoned warrior on Elita-One's team, there's little Lancer hasn't seen and even less she couldn't find a reason to complain about. Once a bright-eyed engineering student of the Science Academy, eons of stalemated conflicts and fruitless guerrilla assignments have left the femme with little patience or positivity, though it has made a capable warrior out of her. Chromia likes to joke that Lancer has spent too much time around her close friend Huffer, and that his attitude has rubbed off on her. She's not wrong: Lancer can often be found complaining about how a repair job or a rear guard assignment is impossible or pointless while she is simultaneously performing the task with aplomb. Elita knows that Lancer's grousing attitude is simply how the femme is able to deal with the never ending war, and that the armored warrior's ages of experience and impressive damage threshold are invaluable to her team. And her outlook on life has other tactical advantages as well: no matter the size or scope of the plan, Lancer will not hesitate to point out any flaws she sees in it.

Abilities: In a squad infamous for quick strikes and hit-and-runs, Lancer is the toughest and most well armored member of the team. Her top armor layer is coated in an ablative ceramic that is built to diffuse incoming attacks, and her armoring underneath the coating is still considerable. Her handheld Lance Launcher magnetically accelerates pointed, ferrous nickel slugs at near-sonic speeds and with little flash or noise in case their mission requires stealth, and her Kinetimetric Mace can absorb small amounts of kinetic energy and release it for a more powerful attack.

Weaknesses: Lancer is not particularly fast or nimble, which can be a large disadvantage on some of the squad's missions that require speed. Her ablative armor coating is labor intensive to replace and maintain, and while she is more than capable of handling the repairs herself it does make it hard to fix on more drawn out engagements.

RP Sample:

The purple and orange armored vehicle raced as fast as she could on the rough terrain of this planet she and her team were temporarily visiting. Two seekers screeched through the skies, pursuing her hotly. One released a missile that whistled it's way down to her location. She swerved violently to the left to miss being hit, but it wouldn't stop her from being thrown with the blast from the explosion as it impacted with the crystalline ground.

‘Aghh! Pull it together, Lance. You can't let them get you. You're almost there!’, Lancer thought to herself, whincing. On her side, she transformed into her robot mode and got back up. Pain surged through her servos. Looking up, the flyboys were descending, but they weren't transforming yet like she had.

“Slag!!”, she cursed. Another missile shot off. She couldn't outrun it, but she refused to be done in by the Cons. Not after so long being a warrior in Elita’s group. She couldn't let her friends down now.

!!!!

There was a narrow opening in the ground, but it looked big enough for her to get into. She jumped for it, and rolled into the crevice just as the missile exploded. She fell a great distance and slammed into the floor of the cavern. The opening she had come through had been caved in. Oddly enough though, her landing had been very mild. She got up, her boots sinking into a heap of crystalline powder.

>>”Elita-1. Come in Elita. This is Lancer. I’ve escaped the Seekers, at least for now. I’m in some kind of underground cavern….Good Primus Almighty!!”<<, she exclaimed, looking around the cave. She’d stumbled upon the Motherload. This cave was literally covered in clusters and spires of raw energon in it’s purest form.

>>”What is it, Lancer, are you hurt?! Give us your coordinates and we’ll come your way.”<<, Elita-1 replied.

Lancer walked around in awe of the beauty of this place. There was probably enough energon here to power a Cybertronian city for an entire vorn. This must be what the Decepticons were here for. If they got ahold of all of this, it would be REALLY bad for the Autobots. Therefore, Lancer couldn't let them have it.


>>”Not really. I’m four kliks south, two kliks east of our rendezvous point we decided on. I ran into some trouble with two Seekers, but now I’m in an underground cave full of crystallized energon, the REALLY good kind! I have no doubt this is what the Cons are after here. Bring the crew and hurry, but watch the skies. Maybe we can get some of this off this planet and back to base. Over.”<<

Half a klik later,

>>”Ten four, Lancer. Over and out!”<<, came Elita’s joyful reply.

Well, the news was out, but Lancer had to find an exit to this cave and hurry. If the Seekers came down here and started shooting, the destruction would be catastrophic. They weren't stupid enough to blow themselves up, right? Lancer wasn't going to try her luck with that one though. She gathered some loose crystals and tucked them into compartments in her armor, and she started moving hastily down through the tunnels. A blasting sound could be heard back from where she had fallen in, and that meant she had to rush to avoid capture. If they started to catch up, there was an abundance of hiding places, but no doubt they’d be slowed down in their own awe of this place.


Lancer approved. Enjoy!
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Re: NEW Character Applications

Postby Quill5506 » Sat Feb 03, 2018 11:10 pm

Motto: "It's all fun and games until someone steals your cookie."
Weapon: Cluster Bombs
Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: Koenigsegg One:1 Sports Car
Weapons: Hunting Rifle
Special Abilities: Electro-disruptor
Height: 26ft / 7.93m
Motto: “Who and what I am, I hide.”

Strength: 6
Intelligence: 9
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 10
Melee: 9
Tech Skill: 6
Charisma: 8
Rank: 7

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

Sample Post:
Mirage took another sip of his vintage Energon from the elegantly crafted glass. Setting it back onto the side, he continued with the drafting of his lines in the upcoming play he was to take part in. His cohort had come up with a brilliant idea of a play set in a past era, where a young mech and a young femme from two different houses secretly became conjunx endura, despite their houses being at each others’ necks at all times. Mirage quite liked the idea and made his bid for the role of the young mech, who was to be known as Romulus, from the house of Montagne.

He looked up from his work, looking across the study to his fellow mechs, passing them the datapad that he had been typing away at for the last however many breems. After his fellow acting troupe had glanced over the lines he had prepared, they shot him a thumbs up and went to work on the choreography of the play.

In the heat of the moment, Mirage lost himself into an euphoric, enigmatic state. The stage around him was filled with marvelous actors, and the femme he was directly interacting with had a shining gleam in her eyes. Everyone was enjoying themselves here. Nothing could go wrong, not now, not ever. Simply peace and bliss.

After the rehearsals had passed, the blue mech was sat in his chair within his private quarters, sipping some more of that vintage Energon. A friend of his was present, sharing the drink. “It is a good life we lead, friend,” Mirage said. “The best. May it never change.” “And may it never change us.”
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Micromaster
Posts: 85
Joined: Thu Dec 07, 2017 9:17 am

Re: NEW Character Applications

Postby Insidious » Sun Feb 04, 2018 8:55 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Quill5506 wrote:Mirage

Allegiance: Autobot
Function: Spy
Alternate Modes: Koenigsegg One:1 Sports Car
Weapons: Hunting Rifle
Special Abilities: Electro-disruptor
Height: 26ft / 7.93m
Motto: “Who and what I am, I hide.”

Strength: 6
Intelligence: 9
Dexterity: 9
Speed: 7
Endurance: 5
Courage: 5
Firepower: 6
Accuracy: 10
Melee: 9
Tech Skill: 6
Charisma: 8
Rank: 7

Profile: Mirage is not thrilled about being with a bunch of rough-and-tumble freedom fighters like the Autobots. If he had a choice he’d be in Monte Carlo, or better yet, back on his beloved Cybertron hunting turbo-foxes with his high-priced friends. Autobot leader Optimus Prime must constantly cajole him into continuing his service with the Autobots, but Mirage feels it may be a losing battle. Despite his coolness to the cause, Mirage is a surprisingly effective and deadly fighter and an even more effective intelligence gatherer, which is the role he much prefers.

Abilities: Mirage carries a rear-mounted electro-disruptor, which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him or her. Hence, Mirage is never situated where he seems to be when it is in use, and can even use the disruptor to give himself the illusion of a different physical appearance (which he can sustain for up to six minutes). All of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor-piercing hunting rifle, making him one of the finest natural marksmechs in either faction. It shoots liquid-fuel-powered darts. In car mode, he tops out at almost 250 mph. He is a practitioner of several elegant and deadly melee fighting styles, combining various forms (Diffusion, Crystalocution, and so on) into his own style that emphasizes the quick, quiet neutralization of opponents.

Weaknesses: He's unsure of the Autobots and their cause, and consequently cannot always be fully trusted. Optimus Prime is well aware of his coolness to the group, but considers him too valuable to let go. Though he’s capable of talking his way past the most vigilant of sentries, Mirage can be something of an antisocial jerk around his fellow Autobots (whom he just barely considers his fellows). As well, he’s not the bravest mech you’ll ever meet.

Sample Post:
Mirage took another sip of his vintage Energon from the elegantly crafted glass. Setting it back onto the side, he continued with the drafting of his lines in the upcoming play he was to take part in. His cohort had come up with a brilliant idea of a play set in a past era, where a young mech and a young femme from two different houses secretly became conjunx endura, despite their houses being at each others’ necks at all times. Mirage quite liked the idea and made his bid for the role of the young mech, who was to be known as Romulus, from the house of Montagne.

He looked up from his work, looking across the study to his fellow mechs, passing them the datapad that he had been typing away at for the last however many breems. After his fellow acting troupe had glanced over the lines he had prepared, they shot him a thumbs up and went to work on the choreography of the play.

In the heat of the moment, Mirage lost himself into an euphoric, enigmatic state. The stage around him was filled with marvelous actors, and the femme he was directly interacting with had a shining gleam in her eyes. Everyone was enjoying themselves here. Nothing could go wrong, not now, not ever. Simply peace and bliss.

After the rehearsals had passed, the blue mech was sat in his chair within his private quarters, sipping some more of that vintage Energon. A friend of his was present, sharing the drink. “It is a good life we lead, friend,” Mirage said. “The best. May it never change.” “And may it never change us.”


Nice sample. We'll call this one approved. Mirage was last on the Autobot City site, but it's been a while so you could start him there or on one of the ships. Just somewhere in the Earth region of things. Have fun!
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Re: NEW Character Applications

Postby Chibi Starscream » Mon Feb 05, 2018 1:59 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Bumblebee

Allegiance: Autobots
Sub-group: Minibots
Function: Espionage
Alternate Modes: Volkswagen Beetle Type 1
Weapons: Laser Pistol
Special Abilities: Enhanced optic sensors, low fuel consumption
Height: 15ft / 4.6m
Quote: "The least likely can be the most dangerous."



Strength: 2
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 10
Firepower: 5
Accuracy: 8
Melee: 3
Tech Skill: 7
Charisma: 9
Rank: 7


Appearance: In vehicle mode Bumblebee is an Earth Volkswagen Beetle that is painted a bright yellow. In robot mode Bumblebee is shorter than the average Autobot due to the fact that he is a minibot and stands about twice the height of an average human male. His arms and legs are coloured black, and his head has a pair of horns on either side as a defining feature and his face is silver.

Bumblebee's holomatter avatar appears to be a young woman in her early twenties, with long red hair and in excellent physical shape.

Profile: Bumblebee is an intelligent, brave and eager Autobot despite his small size and relative lack of strength. However, this 'Bot has learned long ago to overcome his weaknesses and use his strengths to his advantage and this effort has enabled him to become a prominent spy in the Autobot ranks. Because of his small size he is and relative unthreatening appearance he is able to infiltrate Decepticon operations and to sneak out without being caught. However, sometimes Bumblebee's eagerness to achieve his objectives can land him in tough spots to get out of requiring his comrades to rescue him.


Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.

Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.

Sample Post

Bumblebee wasn't injured, but he might as well have been. He had tried to stop Prime, like all of them had tried to do, and when it failed, he had tried to prevent a good friend from being further injured, just for another friend to take the blow for him. He sat there in the corner of the med room for a while, as Velocity worked on rescuing Jazz and as some left the room, while others entered, including a green Autobot he had never seen before. A new recruit? Nonetheless, the usually social, happy to help little Volkswagen bug mech sat there, not feeling himself. He felt rather depressed and worried about all that had just occurred.

In his processor, the horrifying images played out. Optimus storming into the room and wrecking it, attacking Ratchet and badly injuring his shoulder, and damn well nearly taking Jazz offline permanently. He saw Optimus coming at him with his battle axe raised. Bumblebee looked at Optimus with a deep disbelief. However, he also remembered the little sparks of blue that flashed in those deep dark eyes that weren't the optics of his hero. The axe instead, cleaved the nearest berth in half instead of his small body. Then though, when the madness recaptured him, Optimus pointed his blaster right at the center of Bee’s head and was ready to kill him. ’Kill me...no...not my friend. Not Optimus. He would never do such a thing.’ And yet….he nearly had, and had nearly killed some others, but all of them were still alive.

Bee narrowed his blue optics, looking seriously, gathering his beliefs and willpower. There was at one time when Bee was just a new rookie on the Autobot defense force back on Cybertron, when he didn't have much faith in Orion. However, as the missions went on and the events turned from better and to worse and worse, Orion never let him and the team down. Then, when he miraculously came back to them from what seemed like death, with a new body and bearing a thought to be mythical object, Bee lost all doubt in him. Bumblebee dedicated himself to help Orion, now Optimus Prime, in his quest to not only make a new name for the Primes and the Autobots, but to free their people and beyond from the tyranny of the Decepticons.

’Through all we’ve been through to make things right together, fighting together for the greater good, I can't give up on Optimus. I know he’s still good, no matter what he did. I don't think those were really ‘his’ actions. My Prime is a hero, not a murderer.’, the small yellow minibot thought to himself through gritted teeth.

He would get up from his sitting position and would momentarily walk over to Velocity and Jazz, saying confidently, ”Get well soon Jazz ol’ pal. Rest up, and we can check out some hot jams when you're well….Velocity, you're really amazing. Without you, I don't know what we’d do. Thanks for helping Jazz. Call me if you guys need my help for anything. I’m….gonna go check up on Optimus.” No one could make him stay away.

With that, Bee walked to the doors of the Medbay and they opened. Before he left though, he waved and smiled. He made a mental note to get to know the new guy later, but right now, he ran down the hall headed for the brig, where he soon joined up with Kup, Swerve, and Skids.

”Hey guys. You all headed down to the brig too, huh?”, he asked though it was obvious. He wondered how shook up they were about this. Whatever happened though, at least Optimus was here and he was now under control. Had Ratchet found some weird virus in him or something? Bee couldn't help but worry and wonder.
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Skill: ???

Re: NEW Character Applications

Postby Insidious » Tue Feb 06, 2018 1:25 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Bumblebee

Allegiance: Autobots
Sub-group: Minibots
Function: Espionage
Alternate Modes: Volkswagen Beetle Type 1
Weapons: Laser Pistol
Special Abilities: Enhanced optic sensors, low fuel consumption
Height: 15ft / 4.6m
Quote: "The least likely can be the most dangerous."



Strength: 2
Intelligence: 8
Dexterity: 7
Speed: 4
Endurance: 7
Courage: 10
Firepower: 5
Accuracy: 8
Melee: 3
Tech Skill: 7
Charisma: 9
Rank: 7


Appearance: In vehicle mode Bumblebee is an Earth Volkswagen Beetle that is painted a bright yellow. In robot mode Bumblebee is shorter than the average Autobot due to the fact that he is a minibot and stands about twice the height of an average human male. His arms and legs are coloured black, and his head has a pair of horns on either side as a defining feature and his face is silver.

Bumblebee's holomatter avatar appears to be a young woman in her early twenties, with long red hair and in excellent physical shape.

Profile: Bumblebee is an intelligent, brave and eager Autobot despite his small size and relative lack of strength. However, this 'Bot has learned long ago to overcome his weaknesses and use his strengths to his advantage and this effort has enabled him to become a prominent spy in the Autobot ranks. Because of his small size he is and relative unthreatening appearance he is able to infiltrate Decepticon operations and to sneak out without being caught. However, sometimes Bumblebee's eagerness to achieve his objectives can land him in tough spots to get out of requiring his comrades to rescue him.


Abilities: As he can get up to 1.8 times more use out of a unit of fuel than the next most efficient Autobot, Bumblebee is often called upon at times of low energy resources. His visual acuity rates tops of all Autobots: he can spot a 10" x 10", object at a distance of 48 miles on a clear day. His adaptability to water environments makes him particularly important in undersea reconnaissance and salvage operations.

Weaknesses: Bumblebee is physically the weakest of the Autobots and the most easily damaged. His stealth more than compensates for this liability.

Sample Post

Bumblebee wasn't injured, but he might as well have been. He had tried to stop Prime, like all of them had tried to do, and when it failed, he had tried to prevent a good friend from being further injured, just for another friend to take the blow for him. He sat there in the corner of the med room for a while, as Velocity worked on rescuing Jazz and as some left the room, while others entered, including a green Autobot he had never seen before. A new recruit? Nonetheless, the usually social, happy to help little Volkswagen bug mech sat there, not feeling himself. He felt rather depressed and worried about all that had just occurred.

In his processor, the horrifying images played out. Optimus storming into the room and wrecking it, attacking Ratchet and badly injuring his shoulder, and damn well nearly taking Jazz offline permanently. He saw Optimus coming at him with his battle axe raised. Bumblebee looked at Optimus with a deep disbelief. However, he also remembered the little sparks of blue that flashed in those deep dark eyes that weren't the optics of his hero. The axe instead, cleaved the nearest berth in half instead of his small body. Then though, when the madness recaptured him, Optimus pointed his blaster right at the center of Bee’s head and was ready to kill him. ’Kill me...no...not my friend. Not Optimus. He would never do such a thing.’ And yet….he nearly had, and had nearly killed some others, but all of them were still alive.

Bee narrowed his blue optics, looking seriously, gathering his beliefs and willpower. There was at one time when Bee was just a new rookie on the Autobot defense force back on Cybertron, when he didn't have much faith in Orion. However, as the missions went on and the events turned from better and to worse and worse, Orion never let him and the team down. Then, when he miraculously came back to them from what seemed like death, with a new body and bearing a thought to be mythical object, Bee lost all doubt in him. Bumblebee dedicated himself to help Orion, now Optimus Prime, in his quest to not only make a new name for the Primes and the Autobots, but to free their people and beyond from the tyranny of the Decepticons.

’Through all we’ve been through to make things right together, fighting together for the greater good, I can't give up on Optimus. I know he’s still good, no matter what he did. I don't think those were really ‘his’ actions. My Prime is a hero, not a murderer.’, the small yellow minibot thought to himself through gritted teeth.

He would get up from his sitting position and would momentarily walk over to Velocity and Jazz, saying confidently, ”Get well soon Jazz ol’ pal. Rest up, and we can check out some hot jams when you're well….Velocity, you're really amazing. Without you, I don't know what we’d do. Thanks for helping Jazz. Call me if you guys need my help for anything. I’m….gonna go check up on Optimus.” No one could make him stay away.

With that, Bee walked to the doors of the Medbay and they opened. Before he left though, he waved and smiled. He made a mental note to get to know the new guy later, but right now, he ran down the hall headed for the brig, where he soon joined up with Kup, Swerve, and Skids.

”Hey guys. You all headed down to the brig too, huh?”, he asked though it was obvious. He wondered how shook up they were about this. Whatever happened though, at least Optimus was here and he was now under control. Had Ratchet found some weird virus in him or something? Bee couldn't help but worry and wonder.


Aww, we’ve been without a Bumblebee for so long. Very nice app and great sample. Glad to see he will have a good home. Approved! Have fun!
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Re: NEW Character Applications

Postby Chibi Starscream » Sat Feb 10, 2018 10:05 pm

Motto: ""You and what army, you maxi turkey?!""
Weapon: Null-Ray Rifle
Rotorstorm

Allegiance: Autobots
Sub-group: Turbomasters
Function: Guide and “Strategician”
Alternate Modes: Cybertronian Attack Helicopter
Weapons: Turbine Missile Launchers (over the shoulder launchers in robot mode) - Heat-Seeking Missiles, Radar Guided Homing Missiles, Concussion Burst Missiles, Rotor-blade Sword (in robot mode)
Special Abilities: None, although he swears he does at times.
Height: 30ft/ 10.68m
Quote: “And yes, I am that good.”


Strength: 7
Intelligence: 9
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 7
Tech Skill: 8
Charisma: 8
Rank: 7


Profile: Before war broke out across Cybertron, our fearless highflying hero was a student of Whirl’s at the Iaconic Aerial Academy. His instructor’s harsh way of teaching helped Rotorstorm develop into the best airborne warrior possible, and after the many long vorns following dramatic and tragic events, our valiant hero has only grown in his personal stature of greatness. Fortunately, his boastings are all true, though maybe highly exaggerated, he is actually quite the warrior, and he is actually well liked by many of his comrades in arms. His stories have even gone so far as to strike fear into quite a number of Decepticons.

He has a brash and bold attitude, often rude and he’s completely full of himself. He’s one of those types who thinks he’s always right unless proven wrong, a tough talker who happily makes quips and aggressive remarks. However, despite his unattractive qualities, he is deeply caring and protective of his comrades and would go out of his way to do anything to help them and keep them safe. His sheer bravery also leads him headfirst and headstrong into battle, as a fierce and surprisingly intelligent fighter. He likens himself as being a strategist, although he wouldn't openly admit a lot of his strategy is oftentimes made “on the fly” and improvised based on the situation at hand (he will swear he “saw it coming” and knew what to do, just to make himself seem all the more perfect).



Abilities: Rotorstorm takes great pride in being the Turbomasters’ only flying unit. He can fly up to a top speed of Mach 0.9 in his alt mode, quite fast but not as fast as most jet planes are capable of. However, he makes up for this with maneuverability and his quick-witted thinking skills, making him just as deadly a foe. He carries with him a variety of ammo to cover various needs on the battlefront, and his specialized turbine launchers can shoot his missiles quite far (up to a mile from himself). Rotorstorm can also utilize his rotor-blade as a sword-like weapon in his robot mode for melee combat when necessary.

Weaknesses: Though he exudes an aire of confidence nearly all the time, Rotorstorm actually suffers from PTSD due to the traumatic event of the Simanze Massacre. The mentioning of the event, as well as certain triggers reminding him of it, causes him to waver in confidence and can affect his effectiveness in battle.
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Posts: 507
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Speed: Infinity
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Rank: Infinity
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Firepower: ???
Skill: ???

Re: NEW Character Applications

Postby Insidious » Sun Feb 11, 2018 12:13 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
Chibi Starscream wrote:Rotorstorm

Allegiance: Autobots
Sub-group: Turbomasters
Function: Guide and “Strategician”
Alternate Modes: Cybertronian Attack Helicopter
Weapons: Turbine Missile Launchers (over the shoulder launchers in robot mode) - Heat-Seeking Missiles, Radar Guided Homing Missiles, Concussion Burst Missiles, Rotor-blade Sword (in robot mode)
Special Abilities: None, although he swears he does at times.
Height: 30ft/ 10.68m
Quote: “And yes, I am that good.”


Strength: 7
Intelligence: 9
Dexterity: 8
Speed: 6
Endurance: 7
Courage: 8
Firepower: 8
Accuracy: 8
Melee: 7
Tech Skill: 8
Charisma: 8
Rank: 7


Profile: Before war broke out across Cybertron, our fearless highflying hero was a student of Whirl’s at the Iaconic Aerial Academy. His instructor’s harsh way of teaching helped Rotorstorm develop into the best airborne warrior possible, and after the many long vorns following dramatic and tragic events, our valiant hero has only grown in his personal stature of greatness. Fortunately, his boastings are all true, though maybe highly exaggerated, he is actually quite the warrior, and he is actually well liked by many of his comrades in arms. His stories have even gone so far as to strike fear into quite a number of Decepticons.

He has a brash and bold attitude, often rude and he’s completely full of himself. He’s one of those types who thinks he’s always right unless proven wrong, a tough talker who happily makes quips and aggressive remarks. However, despite his unattractive qualities, he is deeply caring and protective of his comrades and would go out of his way to do anything to help them and keep them safe. His sheer bravery also leads him headfirst and headstrong into battle, as a fierce and surprisingly intelligent fighter. He likens himself as being a strategist, although he wouldn't openly admit a lot of his strategy is oftentimes made “on the fly” and improvised based on the situation at hand (he will swear he “saw it coming” and knew what to do, just to make himself seem all the more perfect).



Abilities: Rotorstorm takes great pride in being the Turbomasters’ only flying unit. He can fly up to a top speed of Mach 0.9 in his alt mode, quite fast but not as fast as most jet planes are capable of. However, he makes up for this with maneuverability and his quick-witted thinking skills, making him just as deadly a foe. He carries with him a variety of ammo to cover various needs on the battlefront, and his specialized turbine launchers can shoot his missiles quite far (up to a mile from himself). Rotorstorm can also utilize his rotor-blade as a sword-like weapon in his robot mode for melee combat when necessary.

Weaknesses: Though he exudes an aire of confidence nearly all the time, Rotorstorm actually suffers from PTSD due to the traumatic event of the Simanze Massacre. The mentioning of the event, as well as certain triggers reminding him of it, causes him to waver in confidence and can affect his effectiveness in battle.


Rotorstorm approved. Have fun!
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Re: NEW Character Applications

Postby ctrlFrequency » Sun Feb 11, 2018 5:26 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Left out rank as he's mostly ranked around Megatron's rank in the info, and that just isn't going to work no matter what ;)

Also, clarification on the Living-Metal Destroying Cannon, it is in his character and somewhat crucial to the character. But it was an easy decision to put in a fail safe to keep it from being overpowered. It could almost never be used because it has a high power drain.

And you guys know me... I would never use it (always possible to threaten a few Vehicons with it though :-P )


Name: Deathsaurus
Allegiance: Decepticon
Function:
Alt. mode: Kaiju (bird-like dragon monster)
Weapons: Living-Metal Destroying Cannon, Shield (formed from the tail of his all mode), Spiked Flail, 2 Energon Swords, Energon Rifle
Height: 31 ft
Quote: “Those who know me, fear me. Those who do not fear me… die!”

Strength: 9
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 6
Rank:

Profile: Ambitious, tyrannical, despotic, merciless, aloof, savage, and cruel are all very fitting words to describe Deathsaurus. He has an almost single minded determination… and that is to destroy everything.

However, you do know where he stands with you. He won't kiss your aft, he won't tell you what you want to hear.

He could be described as a “natural leader”; truth be told he has an ambitious, "type A”, personality, aggressive, and smart enough to come across as confident and knowledgeable. He knows how to use his assets well. Through fear and what passes for charisma in the Decepticon army... He inspires a certain confidence in his underlings. His motivational techniques may leave a lot to be desired, mostly, but somehow he manages to inspire loyalty.

Often referred to as “The Emperor of Destruction” for his skill at striking fear and laying waste at every opportunity; Deathsaurus normally allows minions to actually do his dirty work, but when he does get involved, he shows why he is called Emperor of Destruction. He spares no mercy and uses no subtlety. He leaves a trail of destruction in his wake almost to the point of overkill.

Ultimately, his goal is to rule the universe. To accomplish this goal, he plans to build a space faring fortress capable of destroying planets. At such a highly grand scale that would strike fear into whomever saw it coming.

This plan is not without it's obstacles, the amount of materials and especially energy to power the monstrous ship/fortress has been beyond his capacity to acquire. This has sent him hunting down resources for his ambitious endeavor whenever he can; ultimately leading him to Earth, which he believes has the potential energon he requires to power his Fortress.

His ego sometimes seems so gigantic it nearly overwhelms everything. He sincerely believes he is destined to rule the universe... And the only one right for the job as well.


Abilities: Very skilled with sword and shield, Deathsaurus prefers an up close style of fighting, as the psychological impact is greater... And he does love to see fear in his enemies optics up close.

He is, though, equally as comfortable with ranged weapons.

His Living-Metal Destroying Cannon can melt through almost any armor and has an extremely accurate targeting system that when equipped, uses Deathsaurus’ onboard targeting for precision and speed.

His true skill lies in his leadership abilities. Despite his cruel tendencies, he is known for his sound strategies and ability to motivate his underlings into action.

Weaknesses: Despite the awesome power of his Living-Metal Destroying Cannon, the power it requires to use is so great that he can rarely use it. It is a last ditch measure for use only in emergencies. He's likely to significantly drain his power by using it he would risk not surviving a fight after using it.

His ego and heavy handed methods make him unpopular and win him no friends. While his single minded determination for dominating the universe makes him difficult to be around.
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Re: NEW Character Applications

Postby Insidious » Sun Feb 11, 2018 5:30 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
ctrlFrequency wrote:Left out rank as he's mostly ranked around Megatron's rank in the info, and that just isn't going to work no matter what ;)

Also, clarification on the Living-Metal Destroying Cannon, it is in his character and somewhat crucial to the character. But it was an easy decision to put in a fail safe to keep it from being overpowered. It could almost never be used because it has a high power drain.

And you guys know me... I would never use it (always possible to threaten a few Vehicons with it though :-P )


Name: Deathsaurus
Allegiance: Decepticon
Function:
Alt. mode: Kaiju (bird-like dragon monster)
Weapons: Living-Metal Destroying Cannon, Shield (formed from the tail of his all mode), Spiked Flail, 2 Energon Swords, Energon Rifle
Height: 31 ft
Quote: “Those who know me, fear me. Those who do not fear me… die!”

Strength: 9
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 6
Rank:

Profile: Ambitious, tyrannical, despotic, merciless, aloof, savage, and cruel are all very fitting words to describe Deathsaurus. He has an almost single minded determination… and that is to destroy everything.

However, you do know where he stands with you. He won't kiss your aft, he won't tell you what you want to hear.

He could be described as a “natural leader”; truth be told he has an ambitious, "type A”, personality, aggressive, and smart enough to come across as confident and knowledgeable. He knows how to use his assets well. Through fear and what passes for charisma in the Decepticon army... He inspires a certain confidence in his underlings. His motivational techniques may leave a lot to be desired, mostly, but somehow he manages to inspire loyalty.

Often referred to as “The Emperor of Destruction” for his skill at striking fear and laying waste at every opportunity; Deathsaurus normally allows minions to actually do his dirty work, but when he does get involved, he shows why he is called Emperor of Destruction. He spares no mercy and uses no subtlety. He leaves a trail of destruction in his wake almost to the point of overkill.

Ultimately, his goal is to rule the universe. To accomplish this goal, he plans to build a space faring fortress capable of destroying planets. At such a highly grand scale that would strike fear into whomever saw it coming.

This plan is not without it's obstacles, the amount of materials and especially energy to power the monstrous ship/fortress has been beyond his capacity to acquire. This has sent him hunting down resources for his ambitious endeavor whenever he can; ultimately leading him to Earth, which he believes has the potential energon he requires to power his Fortress.

His ego sometimes seems so gigantic it nearly overwhelms everything. He sincerely believes he is destined to rule the universe... And the only one right for the job as well.


Abilities: Very skilled with sword and shield, Deathsaurus prefers an up close style of fighting, as the psychological impact is greater... And he does love to see fear in his enemies optics up close.

He is, though, equally as comfortable with ranged weapons.

His Living-Metal Destroying Cannon can melt through almost any armor and has an extremely accurate targeting system that when equipped, uses Deathsaurus’ onboard targeting for precision and speed.

His true skill lies in his leadership abilities. Despite his cruel tendencies, he is known for his sound strategies and ability to motivate his underlings into action.

Weaknesses: Despite the awesome power of his Living-Metal Destroying Cannon, the power it requires to use is so great that he can rarely use it. It is a last ditch measure for use only in emergencies. He's likely to significantly drain his power by using it he would risk not surviving a fight after using it.

His ego and heavy handed methods make him unpopular and win him no friends. While his single minded determination for dominating the universe makes him difficult to be around.


Deathsaurus is currently reserved for a future story and unavailable for application. The mods would also need to see more regular activity before granting additional canon characters, particularly ones who are this powerful.
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Re: NEW Character Applications

Postby DedicatedGhostArt » Sun Feb 18, 2018 8:20 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Dark Saber Sword
Name: Redwing
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified F-22 Raptor
Weapons: Heat seeking corrosive missiles, modified seeker null ray lasers (with more oomph)
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: “Wha-ho-hoah, those Autobots were totally FLOORED, dude."


Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 7
Rank: 5



Appearance: Mostly red and black with white accents. Bone white face with fiery orange eyes.

Profile: Redwing is a very easy-going and nonchalant kind of dude. While obedient and good at what he does, he also takes his job in a light-hearted and almost emotionally disconnected manner (though he’s also very fun-loving). He strikes fast and strikes hard, but doesn’t need those funny facial expressions or goofy yells to get the job done. Those things combined with completely rad weapons, and a “totally cool” way of speaking, what’s not to love? His fellow seekers know that he’s a very easy kind of fella to get along with, and Redwing is known for just wanting to go with the flow of whatever Starscream and the other seekers plan to do. As long as he does a good job at whatever he’s told, he knows everyone else will be happy.

Abilities: Redwing can fly in alt mode at speeds up to Mach 2.8.

He has heat-seeking missiles that not only follow an enemy’s heat signature, but also corrode the areas around wherever they impact. While not as immediately effective in damage as explosive ones (in theory), the pain and long-term damage (unless removed quickly) can prove to be devastating to an enemy’s internal circuits.

Seeker lasers on Redwing’s forearms are his weapons of choice in robot mode, but are also deployed in alt mode on his wings. Modified to fire more directly and with more heat, they’re more penetrating than regular seeker lasers in short bursts.

Weaknesses: Redwing’s gatling guns take a while to reload, and as a result, ammunition must be conserved and only shot in short bursts. But for Redwing, "that’s no biggie”.

Redwing can also be overly confident in his abilities and get very cocky, and forget when jobs are too big for him alone.

Redwing also has a “slight” drinking problem at times, and isn’t always sober when coming out of break time.

Sample Post:

-Thanatos – Refueling Bar-


Redwing was on break, so as a result it was off to the bar for him. He couldn’t wait to hang with anyone else who were there as well. It was common to see new faces every time on such a big ship.

As the seeker stepped in, he saw loads of fellow seekers. “Niihihice,” he said chuckling, “I see some of my own had the same idea."

Redwing sat down with the two seekers and the newly arrived Offroad. He called out to the bar tender for his usual beverage, and then glanced around the table to all present.

“So, I see you all are happy about Megatron’s return. As we should!” Redwing said loudly and in a cheering tone, “And it’s looking the big guy’s starting to get back to his usual self too! Pretty soon I’m sure he’ll be leading us all to toootally SMASHING whatever Autobots get in the Decepticons’ path!” Redwing pointed his hand in a finger gun motion as he said “path”.
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Skill: 8

Re: NEW Character Applications

Postby Smokescreen85 » Sun Feb 18, 2018 10:15 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillyMcGilly wrote:Name: Redwing
Allegiance: Decepticon
Function: Aerial Assault
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified F-22 Raptor
Weapons: Heat seeking corrosive missiles, modified seeker null ray lasers (with more oomph)
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: “Wha-ho-hoah, those Autobots were totally FLOORED, dude."


Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 5
Charisma: 7
Rank: 5



Appearance: Mostly red and black with white accents. Bone white face with fiery orange eyes.

Profile: Redwing is a very easy-going and nonchalant kind of dude. While obedient and good at what he does, he also takes his job in a light-hearted and almost emotionally disconnected manner (though he’s also very fun-loving). He strikes fast and strikes hard, but doesn’t need those funny facial expressions or goofy yells to get the job done. Those things combined with completely rad weapons, and a “totally cool” way of speaking, what’s not to love? His fellow seekers know that he’s a very easy kind of fella to get along with, and Redwing is known for just wanting to go with the flow of whatever Starscream and the other seekers plan to do. As long as he does a good job at whatever he’s told, he knows everyone else will be happy.

Abilities: Redwing can fly in alt mode at speeds up to Mach 2.8.

He has heat-seeking missiles that not only follow an enemy’s heat signature, but also corrode the areas around wherever they impact. While not as immediately effective in damage as explosive ones (in theory), the pain and long-term damage (unless removed quickly) can prove to be devastating to an enemy’s internal circuits.

Seeker lasers on Redwing’s forearms are his weapons of choice in robot mode, but are also deployed in alt mode on his wings. Modified to fire more directly and with more heat, they’re more penetrating than regular seeker lasers in short bursts.

Weaknesses: Redwing’s gatling guns take a while to reload, and as a result, ammunition must be conserved and only shot in short bursts. But for Redwing, "that’s no biggie”.

Redwing can also be overly confident in his abilities and get very cocky, and forget when jobs are too big for him alone.

Redwing also has a “slight” drinking problem at times, and isn’t always sober when coming out of break time.

Sample Post:

-Thanatos – Refueling Bar-


Redwing was on break, so as a result it was off to the bar for him. He couldn’t wait to hang with anyone else who were there as well. It was common to see new faces every time on such a big ship.

As the seeker stepped in, he saw loads of fellow seekers. “Niihihice,” he said chuckling, “I see some of my own had the same idea."

Redwing sat down with the two seekers and the newly arrived Offroad. He called out to the bar tender for his usual beverage, and then glanced around the table to all present.

“So, I see you all are happy about Megatron’s return. As we should!” Redwing said loudly and in a cheering tone, “And it’s looking the big guy’s starting to get back to his usual self too! Pretty soon I’m sure he’ll be leading us all to toootally SMASHING whatever Autobots get in the Decepticons’ path!” Redwing pointed his hand in a finger gun motion as he said “path”.

Looks good to me. Approved. Even though you pretty much made up his profile from scratch, we'll call him a canon character since he is officially a part of G1. Not your fault the powers that be haven't given him much of a bio. Anyway, have fun with him! :D
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Strength: 4
Intelligence: 9
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Rank: 6
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Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Cravex » Thu Feb 22, 2018 11:17 pm

Motto: ""I am my business""
Weapon: Crossbow
I'm applying for Landfill as an NPC.

Landfill

Allegiance: Autobots
Function: Materials Transport
Alternate Modes: Biege and brown off-road earth-moving dump truck
Weapons: A noiseless, recoilless proton rifle and heat-targeting stress pistol that induces metal fatigue and fractures in steel
Height: 26ft/ 7.92m
Quote: “Adventure is found in unlikely places.”


Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 2
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 6
Melee:[/b[] 6
[b]Tech Skill:
7
Charisma: 6
Rank:

Profile: An Autobot soldier from his earliest days as a resistance fighter under Optimus Prime’s command. From sharing a foxhole or in the wide open battlefield, he’s experienced war like few others and it’s helped shape his character for the better.

An eternal optimist, he’s a likable and reliable mech that most are happy to consider a friend. The only problem is that over the eons, his friends have learned to take a circuitous route when he’s near. It’s something he’s never fully understood, and though it depresses him at times, he refuses to stop moving forward with whatever task he’s given. By pouring everything into his work, he’s hopeful that his efforts are enough to prove his worth.

Some of his friends have tried to tell him he’s avoided because of his lack of hygiene, but they’ve been unable to find a way that they feel wouldn’t upset him. He’s often laughed off their attempts, believing them to be joking. What they don’t know is hearing their reasons wouldn’t bother him as he hasn’t seen the need to clean up, even if directly ordered, since the darkest days of the war. He has never believed that using Surfactant and solvent were important to keeping friends close. Surely, they understand it’s impossible for a mech to stay clean in his line of work?

b]Abilities:[/b] In dump truck mode, he’s capable of carrying 80 tons for 1000 miles. In robot mode, he carries two weapons. One is a noiseless, recoilless proton rifle. The other is a heat-targeting stress pistol that induces metal fatigue and fractures in steel. He prefers using the latter when removing debris and uses it in combat only as a last resort.

Weaknesses: Not the fastest of mechs, Landfill is usually only in a fight if it started with him already there or if it’s gone on long enough for him to reach the battlefield. He’s often confused and concerned that his fellow Autobots avoid him, and that often depresses him and he delves deeper into his work to win to prove his worth.
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Re: NEW Character Applications

Postby Smokescreen85 » Fri Feb 23, 2018 5:51 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'm applying for Landfill as an NPC.

Landfill

Allegiance: Autobots
Function: Materials Transport
Alternate Modes: Biege and brown off-road earth-moving dump truck
Weapons: A noiseless, recoilless proton rifle and heat-targeting stress pistol that induces metal fatigue and fractures in steel
Height: 26ft/ 7.92m
Quote: “Adventure is found in unlikely places.”


Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 2
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 6
Rank:

Profile: An Autobot soldier from his earliest days as a resistance fighter under Optimus Prime’s command. From sharing a foxhole or in the wide open battlefield, he’s experienced war like few others and it’s helped shape his character for the better.

An eternal optimist, he’s a likable and reliable mech that most are happy to consider a friend. The only problem is that over the eons, his friends have learned to take a circuitous route when he’s near. It’s something he’s never fully understood, and though it depresses him at times, he refuses to stop moving forward with whatever task he’s given. By pouring everything into his work, he’s hopeful that his efforts are enough to prove his worth.

Some of his friends have tried to tell him he’s avoided because of his lack of hygiene, but they’ve been unable to find a way that they feel wouldn’t upset him. He’s often laughed off their attempts, believing them to be joking. What they don’t know is hearing their reasons wouldn’t bother him as he hasn’t seen the need to clean up, even if directly ordered, since the darkest days of the war. He has never believed that using Surfactant and solvent were important to keeping friends close. Surely, they understand it’s impossible for a mech to stay clean in his line of work?

Abilities: In dump truck mode, he’s capable of carrying 80 tons for 1000 miles. In robot mode, he carries two weapons. One is a noiseless, recoilless proton rifle. The other is a heat-targeting stress pistol that induces metal fatigue and fractures in steel. He prefers using the latter when removing debris and uses it in combat only as a last resort.

Weaknesses: Not the fastest of mechs, Landfill is usually only in a fight if it started with him already there or if it’s gone on long enough for him to reach the battlefield. He’s often confused and concerned that his fellow Autobots avoid him, and that often depresses him and he delves deeper into his work to win to prove his worth.

Looks good to me. Approved. Rank 5. Have fun with him! :D
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Re: NEW Character Applications

Postby Skritz » Sun Feb 25, 2018 1:49 pm

Nitro (Zeus?)

Allegiance: Decepticons
Sub-group: None
Function: Goon
Alternate Modes: Customized Fighter Jet
Weapons: Right arm-mounted railgun, Left arm-mounted gatling gun, Missile Pods
Special Abilities: None
Height: 32ft/ 9.7m
Quote: “I kicked more skidplates in prison!”

Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 5
Charisma: 7
Rank:

Profile: Long before the war, Nitro was always of a dangerous thrillseeker and criminal who had been incarcerated for all manners of crimes. Loud, brash, dripping with bravado and often obnoxious, coming to Earth has only made Nitro worse ever since he fell in love with the planet and it's inhabitants. However where most Autobots see Earth as a place worth protecting, Nitro (or 'Nitro Zeus' as he's taken to renaming himself because it 'sounds cool') has come to embrace everything which is loud and destructive about Earth's culture and history. To him, humanity are born-Decepticons: they just don't realize it! Life is to be wild and things are meant to be broken!

Abilities: Nitro is heavily armed and a powerful brawler with little fear. His jet mode is more customized for looks than efficiency but it has all the abilities of a fighter jet.

Weaknesses: Prone to massively under estimating enemy forces, showing off, goofing off and is more interested in having a good time and causing mayhem than advancing the Decepticon cause, at least without a strong leader to command loyalty. Secretly harbors more love for humans than the average Decepticon.


Sample post:
"Me? A Seekers? No no brother, you got it ALL wrong! Seekers are special, man. They're serious and elite. 'Least I think they are?" Nitro said, making his equivalent of a raised eyebrow curious face. If he had brows. Or a face, really. Instead all he has is a crude mouth and a single, glaring yellow optic, peering over across the bar table as he rambles on.

"You know what? I don't know what in the Pit seekers do! They're bad machines that's for sure. But I ain't one. Wouldn't be able to take all the others they'd get. Oh sure, I turn into an aerial vehicle but that doesn't make me a Seeker. Do I look like I share a mug with Starscream himself? Of course not!" Says Nitro, dramatically raising his arms. "I'm way too handsome for that!"

As Nitro says that, one annoyed seeker-type bot throws his small energon canister, which land on the side of the thuggish jet bot's head. Sensing an opportunity for violence and dominance, Nitro transforms and ram himself into the Seeker, disregarding how much this act knocks things around him, before untransforming and starting to wail on his foe until he collapse, at which point he climbs over him and declare: "There's who knows how many Seekers! BUT! THERE IS ONLY ONE! NITRO!" He declare, flexing.


Decided to have a bit of meta fun with this one because TLK Nitro Zeus is very clearly a jetformer whose altmode puts him in the seekers lineage but his design in robot mode is as far removed from a classic seekers as it gets. Hence me playing off his braggart side as some attempt to show that he's better than those 'Seekers squares'. At least, until he gets redeco-ed into Thundercracker. ;)
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Re: NEW Character Applications

Postby Smokescreen85 » Sun Feb 25, 2018 6:48 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Skritz wrote:
Nitro (Zeus?)

Allegiance: Decepticons
Sub-group: None
Function: Goon
Alternate Modes: Customized Fighter Jet
Weapons: Right arm-mounted railgun, Left arm-mounted gatling gun, Missile Pods
Special Abilities: None
Height: 32ft/ 9.7m
Quote: “I kicked more skidplates in prison!”

Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 5
Charisma: 7
Rank:

Profile: Long before the war, Nitro was always of a dangerous thrillseeker and criminal who had been incarcerated for all manners of crimes. Loud, brash, dripping with bravado and often obnoxious, coming to Earth has only made Nitro worse ever since he fell in love with the planet and it's inhabitants. However where most Autobots see Earth as a place worth protecting, Nitro (or 'Nitro Zeus' as he's taken to renaming himself because it 'sounds cool') has come to embrace everything which is loud and destructive about Earth's culture and history. To him, humanity are born-Decepticons: they just don't realize it! Life is to be wild and things are meant to be broken!

Abilities: Nitro is heavily armed and a powerful brawler with little fear. His jet mode is more customized for looks than efficiency but it has all the abilities of a fighter jet.

Weaknesses: Prone to massively under estimating enemy forces, showing off, goofing off and is more interested in having a good time and causing mayhem than advancing the Decepticon cause, at least without a strong leader to command loyalty. Secretly harbors more love for humans than the average Decepticon.


Sample post:
"Me? A Seekers? No no brother, you got it ALL wrong! Seekers are special, man. They're serious and elite. 'Least I think they are?" Nitro said, making his equivalent of a raised eyebrow curious face. If he had brows. Or a face, really. Instead all he has is a crude mouth and a single, glaring yellow optic, peering over across the bar table as he rambles on.

"You know what? I don't know what in the Pit seekers do! They're bad machines that's for sure. But I ain't one. Wouldn't be able to take all the others they'd get. Oh sure, I turn into an aerial vehicle but that doesn't make me a Seeker. Do I look like I share a mug with Starscream himself? Of course not!" Says Nitro, dramatically raising his arms. "I'm way too handsome for that!"

As Nitro says that, one annoyed seeker-type bot throws his small energon canister, which land on the side of the thuggish jet bot's head. Sensing an opportunity for violence and dominance, Nitro transforms and ram himself into the Seeker, disregarding how much this act knocks things around him, before untransforming and starting to wail on his foe until he collapse, at which point he climbs over him and declare: "There's who knows how many Seekers! BUT! THERE IS ONLY ONE! NITRO!" He declare, flexing.


Decided to have a bit of meta fun with this one because TLK Nitro Zeus is very clearly a jetformer whose altmode puts him in the seekers lineage but his design in robot mode is as far removed from a classic seekers as it gets. Hence me playing off his braggart side as some attempt to show that he's better than those 'Seekers squares'. At least, until he gets redeco-ed into Thundercracker. ;)

This is a pretty good start. However, the Abilities section is a bit sparse on details. Add some info on his various weapons and what they can do. Also, you can mention how fast he can go in jet mode. Add things like that to flesh out the abilities. Once you do that, re-post the app and I'll have another look at it. :D
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Re: NEW Character Applications

Postby Skritz » Sun Feb 25, 2018 7:43 pm

All right, well, I'll see what I can do but Nitro Zeus just struck me as a fairly simple Decepticon baddy who is kinda big, kinda strong, is a jet and 'shoot stuff with big guns'. Not exactly the most unique of 'power sets' really but sure, I'll post an updated version later.
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Re: NEW Character Applications

Postby Cravex » Mon Feb 26, 2018 8:46 pm

Motto: ""I am my business""
Weapon: Crossbow
I'd like to take Cutthroat for a NPC test run if possible. :)

Cutthroat

Allegiance: Decepticons
Sub-group: Terrorcons
Function: Shock Trooper
Alternate Modes: Vulture Monster
Weapons: A double-barreled magnetizer rifle, Flamethrower
Special Abilities: Unknown or none
Height: 31ft/ 9,46m
Quote: “Compassion is the currency of losers.”


Strength: 08
Intelligence: 04
Dexterity: 08
Speed: 04
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 05
Rank:

Profile: [Intelligence Report C121733: Punch, Autobot Undercover Agent] Let me be perfectly clear here. Subject T103, aka Cutthroat is beyond redemption. I recommend this monster to be shot on sight. With not a trace of mercy to be found among his microchips, Cutthroat, not surprisingly, enjoys a reputation for mindless savagery and excessive destruction. He is as emotionally filthy as Blot is physically. The subject's antics even shock some of his fellow Decepticons in their extremeness. His preferred fighting style is lashing out with wings, beak and claws until he's reduced his adversary to metal ribbons. Though many of his allies privately bemoan the energy wasted in Cutthroat's lethal zeal, none has had the courage to attempt to talk to him about it. They know that if they antagonize Cutthroat, he might just as soon turn his insatiable lust for destruction on them as on the Autobots. The subject preys on signs of weakness and shows no mercy in his cruel words. Too often only Hun-Grrr's presence keeps this murderous mechanoid from tearing his own allies apart.

Abilities: Subject possesses great strength and even more impressive physical endurance. In creature mode, the subject can leap up to four miles and, if he catches the right breeze, has been known to glide for considerable distances. Less known is the fact that the subject is actually equipped with engines he can use to propel him even to speeds of 1200 mph. The subject hardly ever utilizes his engines as it removes the advantage of approaching his victims silently - for Cutthroat despises nothing as much as a fair fight. Like all the other Terrorcons, the subject is equipped with a flamethrower inside his mouth. His beak, wings and claws can slice through all but a few rare metal alloys. In robot mode, the subject carries a double-barreled magnetizer, which charges any metal target it hits with powerful, opposite magnetic fields so that the target literally tears itself apart.

Weaknesses: Subject often recklessly uses his difficult-to-control leaping and gliding abilities, and consequently, often ends up in situations where he does not have the advantage. His excessive use of force often leaves him depleted of energy and vulnerable to attack, however even in these situations the subject is extremely dangerous to approach.While attacking, he destroys everything around him, including Decepticon facilities. Known to attack fellow Decepticons during an intense battle, usually leaving them badly injured.
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Re: NEW Character Applications

Postby Smokescreen85 » Mon Feb 26, 2018 9:39 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'd like to take Cutthroat for a NPC test run if possible. :)

Cutthroat

Allegiance: Decepticons
Sub-group: Terrorcons
Function: Shock Trooper
Alternate Modes: Vulture Monster
Weapons: A double-barreled magnetizer rifle, Flamethrower
Special Abilities: Unknown or none
Height: 31ft/ 9,46m
Quote: “Compassion is the currency of losers.”


Strength: 08
Intelligence: 04
Dexterity: 08
Speed: 04
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 05
Rank:

Profile: [Intelligence Report C121733: Punch, Autobot Undercover Agent] Let me be perfectly clear here. Subject T103, aka Cutthroat is beyond redemption. I recommend this monster to be shot on sight. With not a trace of mercy to be found among his microchips, Cutthroat, not surprisingly, enjoys a reputation for mindless savagery and excessive destruction. He is as emotionally filthy as Blot is physically. The subject's antics even shock some of his fellow Decepticons in their extremeness. His preferred fighting style is lashing out with wings, beak and claws until he's reduced his adversary to metal ribbons. Though many of his allies privately bemoan the energy wasted in Cutthroat's lethal zeal, none has had the courage to attempt to talk to him about it. They know that if they antagonize Cutthroat, he might just as soon turn his insatiable lust for destruction on them as on the Autobots. The subject preys on signs of weakness and shows no mercy in his cruel words. Too often only Hun-Grrr's presence keeps this murderous mechanoid from tearing his own allies apart.

Abilities: Subject possesses great strength and even more impressive physical endurance. In creature mode, the subject can leap up to four miles and, if he catches the right breeze, has been known to glide for considerable distances. Less known is the fact that the subject is actually equipped with engines he can use to propel him even to speeds of 1200 mph. The subject hardly ever utilizes his engines as it removes the advantage of approaching his victims silently - for Cutthroat despises nothing as much as a fair fight. Like all the other Terrorcons, the subject is equipped with a flamethrower inside his mouth. His beak, wings and claws can slice through all but a few rare metal alloys. In robot mode, the subject carries a double-barreled magnetizer, which charges any metal target it hits with powerful, opposite magnetic fields so that the target literally tears itself apart.

Weaknesses: Subject often recklessly uses his difficult-to-control leaping and gliding abilities, and consequently, often ends up in situations where he does not have the advantage. His excessive use of force often leaves him depleted of energy and vulnerable to attack, however even in these situations the subject is extremely dangerous to approach.While attacking, he destroys everything around him, including Decepticon facilities. Known to attack fellow Decepticons during an intense battle, usually leaving them badly injured.

Approved. You can start him in the hangar on board the Semper Tyrannis. Enjoy! :D
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Re: NEW Character Applications

Postby Skritz » Tue Feb 27, 2018 12:15 am

Nitro (Zeus?)

Allegiance: Decepticons
Sub-group: None
Function: Goon
Alternate Modes: Customized Fighter Jet
Weapons: Right arm-mounted Railgun, Left arm-mounted Gatling gun, Vulcans, Missile Pods
Special Abilities: None
Height: 32ft/ 9.7m
Quote: “I kicked more skidplates in prison!”

Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 5
Charisma: 7
Rank:

Profile: Long before the war, Nitro was always of a dangerous thrillseeker and criminal who had been incarcerated for all manners of crimes. Loud, brash, dripping with bravado and often obnoxious, coming to Earth has only made Nitro worse ever since he fell in love with the planet and it's inhabitants. However where most Autobots see Earth as a place worth protecting, Nitro (or 'Nitro Zeus' as he's taken to renaming himself because it 'sounds cool') has come to embrace everything which is loud and destructive about Earth's culture and history. To him, humanity are born-Decepticons: they just don't realize it! Life is to be wild and things are meant to be broken!

Abilities: Nitro is heavily armed and a powerful brawler with little fear. His jet mode is more customized for looks than efficiency but it has all the abilities of a fighter jet and can reach Mach 2.5! His railgun, formed from the cockpit of his jet mode, can fire miles away but has abysmal fire rate. His other arm mounts a minigun with a massive rate of fire. Finally, missiles and a pair of collarbone vulcans round up his arsenal.

Weaknesses: Prone to massively under estimating enemy forces, showing off, goofing off and is more interested in having a good time and causing mayhem than advancing the Decepticon cause, at least without a strong leader to command loyalty. Secretly harbors more love for humans than the average Decepticon. His weapons are also extremely noisy and consume ammo at an absurd rate. His aiming skills are, likewise, completely average.


Sample post:
"Me? A Seekers? No no brother, you got it ALL wrong! Seekers are special, man. They're serious and elite. 'Least I think they are?" Nitro said, making his equivalent of a raised eyebrow curious face. If he had brows. Or a face, really. Instead all he has is a crude mouth and a single, glaring yellow optic, peering over across the bar table as he rambles on.

"You know what? I don't know what in the Pit seekers do! They're bad machines that's for sure. But I ain't one. Wouldn't be able to take all the others they'd get. Oh sure, I turn into an aerial vehicle but that doesn't make me a Seeker. Do I look like I share a mug with Starscream himself? Of course not!" Says Nitro, dramatically raising his arms. "I'm way too handsome for that!"

As Nitro says that, one annoyed seeker-type bot throws his small energon canister, which land on the side of the thuggish jet bot's head. Sensing an opportunity for violence and dominance, Nitro transforms and ram himself into the Seeker, disregarding how much this act knocks things around him, before untransforming and starting to wail on his foe until he collapse, at which point he climbs over him and declare: "There's who knows how many Seekers! BUT! THERE IS ONLY ONE! NITRO!" He declare, flexing.
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Re: NEW Character Applications

Postby Smokescreen85 » Tue Feb 27, 2018 6:03 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Skritz wrote:
Nitro (Zeus?)

Allegiance: Decepticons
Sub-group: None
Function: Goon
Alternate Modes: Customized Fighter Jet
Weapons: Right arm-mounted Railgun, Left arm-mounted Gatling gun, Vulcans, Missile Pods
Special Abilities: None
Height: 32ft/ 9.7m
Quote: “I kicked more skidplates in prison!”

Strength: 7
Intelligence: 5
Dexterity: 5
Speed: 8
Endurance: 7
Courage: 7
Firepower: 7
Accuracy: 5
Melee: 5
Tech Skill: 5
Charisma: 7
Rank:

Profile: Long before the war, Nitro was always of a dangerous thrillseeker and criminal who had been incarcerated for all manners of crimes. Loud, brash, dripping with bravado and often obnoxious, coming to Earth has only made Nitro worse ever since he fell in love with the planet and it's inhabitants. However where most Autobots see Earth as a place worth protecting, Nitro (or 'Nitro Zeus' as he's taken to renaming himself because it 'sounds cool') has come to embrace everything which is loud and destructive about Earth's culture and history. To him, humanity are born-Decepticons: they just don't realize it! Life is to be wild and things are meant to be broken!

Abilities: Nitro is heavily armed and a powerful brawler with little fear. His jet mode is more customized for looks than efficiency but it has all the abilities of a fighter jet and can reach Mach 2.5! His railgun, formed from the cockpit of his jet mode, can fire miles away but has abysmal fire rate. His other arm mounts a minigun with a massive rate of fire. Finally, missiles and a pair of collarbone vulcans round up his arsenal.

Weaknesses: Prone to massively under estimating enemy forces, showing off, goofing off and is more interested in having a good time and causing mayhem than advancing the Decepticon cause, at least without a strong leader to command loyalty. Secretly harbors more love for humans than the average Decepticon. His weapons are also extremely noisy and consume ammo at an absurd rate. His aiming skills are, likewise, completely average.


Sample post:
"Me? A Seekers? No no brother, you got it ALL wrong! Seekers are special, man. They're serious and elite. 'Least I think they are?" Nitro said, making his equivalent of a raised eyebrow curious face. If he had brows. Or a face, really. Instead all he has is a crude mouth and a single, glaring yellow optic, peering over across the bar table as he rambles on.

"You know what? I don't know what in the Pit seekers do! They're bad machines that's for sure. But I ain't one. Wouldn't be able to take all the others they'd get. Oh sure, I turn into an aerial vehicle but that doesn't make me a Seeker. Do I look like I share a mug with Starscream himself? Of course not!" Says Nitro, dramatically raising his arms. "I'm way too handsome for that!"

As Nitro says that, one annoyed seeker-type bot throws his small energon canister, which land on the side of the thuggish jet bot's head. Sensing an opportunity for violence and dominance, Nitro transforms and ram himself into the Seeker, disregarding how much this act knocks things around him, before untransforming and starting to wail on his foe until he collapse, at which point he climbs over him and declare: "There's who knows how many Seekers! BUT! THERE IS ONLY ONE! NITRO!" He declare, flexing.

Lookin' good. Approved. Rank 5. Have fun with him! :D
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Re: NEW Character Applications

Postby Cravex » Wed Feb 28, 2018 6:46 pm

Motto: ""I am my business""
Weapon: Crossbow
I'm at my maximum of three regulars and would like to try Slog as an NPC for a time to help make a decision, please.

Slog

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Combat Artist
Alternate Modes: Bipedal Monster
Weapons: Magnetic Rifle
Special Abilities: None
Height: 26ft / 7.92m
Quote: “Destruction is the highest form of art.”


Strength: 5
Intelligence: 8
Dexterity: 4
Speed: 2
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 7

Profile: Slog is the most tasteful and refined of his comrades. When he initially joined the Decepticons, they used his exceptional talent as an artist to produce sculptures and art pieces depicting the glory of the Decepticon empire and its leaders, and record their rise for posterity. Eventually, they realized Slog was a capable warrior as well as an artist, although his battlefield work is definitely more of the “abstract” variety. He carves up his foes on the battlefield more out of a desire to survive than actual spite, and he always attempts to make each of his victims a work of art to honor their memory. This aspect of war, and the fact that the Decepticons have no interest in supporting free expression and art, troubles Slog. Although he finds destruction the best way to create pure, chaotic art in an inanimate subject, he wonders about the lives lost in the Autobot/Decepticon conflict. Slog once organized an underground art show of his work, reflecting on the horrors of war in the twisted, rusting ruins of his foes. This led to the coining of a new art form—‘slogism’—and the use of the exhibit’s pictures in the Autobots’ anti-Decepticon broadcasts. This and occasional doubts about his cause have not pleased his Decepticon superiors.

Abilities: Subject possesses great intelligence and exceptional skill as an artist. He is a surprisingly effective warrior. As a robot, he is armed with a magnetic rifle that can be set to fire waves that repel or attract; it can even make its target’s bodies repel themselves, tearing apart metallic opponents. Combines with teammates to form Monstructor.

Weaknesses: Subject has bouts of depression that make him useless in combat.
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Courage: 10+
Firepower: 7
Skill: 7

Re: NEW Character Applications

Postby Smokescreen85 » Thu Mar 01, 2018 5:41 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Cravex wrote:I'm at my maximum of three regulars and would like to try Slog as an NPC for a time to help make a decision, please.

Slog

Allegiance: Decepticon
Sub-group: Monstructor Six
Function: Combat Artist
Alternate Modes: Bipedal Monster
Weapons: Magnetic Rifle
Special Abilities: None
Height: 26ft / 7.92m
Quote: “Destruction is the highest form of art.”


Strength: 5
Intelligence: 8
Dexterity: 4
Speed: 2
Endurance: 8
Courage: 7
Firepower: 7
Accuracy: 8
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 7

Profile: Slog is the most tasteful and refined of his comrades. When he initially joined the Decepticons, they used his exceptional talent as an artist to produce sculptures and art pieces depicting the glory of the Decepticon empire and its leaders, and record their rise for posterity. Eventually, they realized Slog was a capable warrior as well as an artist, although his battlefield work is definitely more of the “abstract” variety. He carves up his foes on the battlefield more out of a desire to survive than actual spite, and he always attempts to make each of his victims a work of art to honor their memory. This aspect of war, and the fact that the Decepticons have no interest in supporting free expression and art, troubles Slog. Although he finds destruction the best way to create pure, chaotic art in an inanimate subject, he wonders about the lives lost in the Autobot/Decepticon conflict. Slog once organized an underground art show of his work, reflecting on the horrors of war in the twisted, rusting ruins of his foes. This led to the coining of a new art form—‘slogism’—and the use of the exhibit’s pictures in the Autobots’ anti-Decepticon broadcasts. This and occasional doubts about his cause have not pleased his Decepticon superiors.

Abilities: Subject possesses great intelligence and exceptional skill as an artist. He is a surprisingly effective warrior. As a robot, he is armed with a magnetic rifle that can be set to fire waves that repel or attract; it can even make its target’s bodies repel themselves, tearing apart metallic opponents. Combines with teammates to form Monstructor.

Weaknesses: Subject has bouts of depression that make him useless in combat.

This NPC is approved. Enjoy! :D
User avatar
Smokescreen85
RPG Moderator
Posts: 2443
Joined: Wed Aug 08, 2007 12:44 pm
Location: The Lost Light
Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: NEW Character Applications

Postby Cravex » Mon Mar 05, 2018 2:04 pm

Motto: ""I am my business""
Weapon: Crossbow
Pharma

Allegiance: Autobot
Function: Chief Medical Officer
Alternate Modes: Cybertronian Jet
Weapons: Assortment of medical tools and stun rifle
Height: 30ft/ 9.114m
Quote: “If everything is under control, then you’re doing it wrong.”


Strength: 05
Intelligence: 8
Dexterity: 08
Speed: 09
Endurance: 06
Courage: 07
Firepower: 04
Accuracy: 07
Melee: 05
Tech Skill: 10
Charisma: 05
Rank:

Profile: For a time Pharma trained under the tutelage of Ratchet. The physician excelled in all manners of mechanics, field repairs and surgery. Pharma was a natural with a laser scalpel and as such worked primarily in the surgical theater.

The work ethics and excellent performance provided by Pharma only confirmed Ratchet’s belief that he was the best choice to succeed him as the next Chief Medical Officer. When the time came to speak with Pharma, Ratchet hesitated. Unfortunately, before Ratchet could speak with his protégé he was asked to leave his position as the CMO at Iacon’s most prestigious medical facility in order to join Optimus Prime and his team. This left the position of Chief Medical Officer open to a new candidate and Ratchet had the perfect medic in mind.

When Ratchet finally spoke with Pharma the medic was humbled. He vowed to perform his new duties to the best of his ability, but there was one condition. Once Ratchet returned from his mission Pharma would relinquish the title back to the senior medic. The announcement came as a surprise, but Ratchet reluctantly agreed.

Vorns passed and most of the medics under Pharma’s direction were relocated to outposts across the galaxy providing medical, repair and surgical services to the soldiers battling on the front lines. It was at that time that Pharma was stationed on Delphi, an Autobot infirmary located on the planet Messatine.

Pharma continued to perform as CMO at that location for several hundred vorns before he was forced to transfer to one of the largest shipyards used by the Autobot forces. His duties included, and were not limited to, performing repairs, seeing to the everyday medical needs of the laborers and engineers, and providing a sympathetic ear to those who might need it.

The position was not well received by the new CMO and thus his bedside manner has suffered greatly, but he is still considered an excellent doctor and a highly capable medical director.

Abilities: Pharma once performed a 4-way fuel pump transplant while being one of the donors himself. This is the type of dedication that elevated Pharma to the position of Chief Medical Officer. Although he is considered to be one of the best doctors Cybertron has to offer, Pharma is a haughty control freak.

Pharma transforms into a sleek Cybertronian jet that can reach a top speed of Mach 4 with a range of 3,000 miles. In robot mode Pharma is equipped with an assortment of medical devices he can use for defensive purposes. His stun rifle fires a projectile where upon hitting its intended victim sends a highly concentrated electrical shock temporally cutting off his enemy’s motor sensors rendering them paralyzed for up to 2 breems.

Weaknesses: Despite his imposing size, Pharma has only average strength and melee ability. He was never a fighter but he is and always will be a healer. His hatred for Decepticons runs deep enough that he would actually go against Article 7 of the Autobot Code. Pharma’s controlling and condescending nature does not sit well with those under his direction often alienating him from others and causing considerable tension. His domineering persona makes it difficult to receive help from comrades.
User avatar
Cravex
Combiner
Posts: 482
Joined: Thu Nov 27, 2003 12:42 am
Strength: 9
Intelligence: 7
Speed: 6
Endurance: 6
Rank: N/A
Courage: 10+
Firepower: 7
Skill: 7

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