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Post your NEW character applications here!

Moderator: RPG Support Staff

Postby Philcom » Tue Mar 06, 2007 4:45 pm

Psychout wrote:Yay!! I found him!!

Name: Psychout
Allegiance: Decepticons.
Function: Psychological Warfare Expert
Alt. mode: Cassette
Weapons: Emp pulse pistol that targets optical sensors only, shoulder mounted stun cannons that can stop a medium size Autobot (autobot car size) in their tracks for few seconds by disrupting their gyroscopic sevos and interrupting energon flow, causing them to feel sick and nauseous and unable to keep their balance.
Special Abilities: The ability to seed paranoia and fear into the mental circuitry of any sentient mechanoid. Hologramatic projector.
Height: 7’ / 2m
Quote: ‘My Weapons are your friends’

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 4
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 4
ACCURACY: 8
MELEE: 2
TECH SKILL: 7
CHARISMA: 6
RANK: ?

Profile: In the many years on Cybertron whilst the war was still in it’s infancy, Psychout was one of the keys to Megatron’s psychological dominance of the non-combatant regions. Using his power to breed fear and terror into those who were not informed enough to counter the propaganda, the expert in hatred and paranoia could turn a peaceful safe-region into a chaotic and violent wasteland ripe for Decepticon picking.

Always viewed as a nasty piece of work, Psychout likes to make people fear him and takes pleasure in watching former comrades fight amongst themselves. Mostly seen as a bully, he uses his ability to remain hidden to his advantage and will spy on anyone if he feels he can use it against them. Cruelly pursuing anyone who abuses him due to his extremely small size he will relentlessly target them and turn all who knew them against the target. Loves to turn people against their brothers and it has been rumoured that whole outposts have fallen through Psychout turning friend against friend with just a few words exchanged.

His affinity for the for the smaller sized Decepticons has led him to an attempt to re-format as a cassette compatible with Soundwave, firstly unsuccessful and locking him away in stasis for centuries, a second more recent attempt finally realised his dream, and he sacrificed his previous canine alt to allow him the extra data storage. Now he and his unethical medical companion, Mal Practice, use their twisted talents in the Decepticon R&D department building newer and more efficient weaponry to bring the Autobots to their knees. He is also well known for his legendary exploits when consuming refined energon and visiting the Cybertronian strip clubs and his playboy lifestyle is in stark contrast to his ambulance partner’s all work and no play ethic.


Abilities: Hologramatic projection up to a distance of 1km away, in robot mode is totally invisible to detection by anything other than standard optics. Also In robot mode, he can transmit and intercept communications by hacking into existing orbital satellites, and his data capacity is humongous enabling him to recall almost any conversation held flawlessly.

His Optical-EMP pistol can shoot a directed beam of radiation that affects the optical circuitry of his foe causing them to be ‘blinded’ for anything up to 4 earth-hours. His shoulder mounted twin stun cannons can stop a large sized (30m approx) transformer in its tracks at 100m range causing it to lose its balance and concentration, but are able to do some serious impact damage at a range closer than 5m. These cannons have a single payload and need to be reloaded manually after each expenditure. Psychout is able to fix them but it is time and energy consuming and much faster if left to Mal Practice.
He also carries a laser cutter and welding equipment for his scientific work, and has enough medical knowledge to be able to patch up most battlefield injuries.

Top speed 30-40 mph running on foot, but this can never be kept up for long, relying on his small side and detection avoidance with his extremely high dexterity to ensure he is not caught. Can fly as robot, but only slowly and with a limited range.

Weaknesses: Psychout likes to spend his whole time messing with peoples heads. This leads his fellow Decepticons to either distrust anything he says or just plain reject him out of disgust. His strength and lack of hand-to-hand combat skills also let him down if he is ever discovered and the fallout of a recent battle has left him prone to attacks of claustrophobia and nightmares of being crushed between two giant faction insignias. (He was crushed in between Scow and Superion in the battle for the Nemsis.)

Sample Post:


--That EMP weapon I'll say is a 2 point penalty. The holograms is another 3, and I'll make it so the ability to seed paranoia and fear as a 7 point thing filling out your stat points.

--"He was crushed in between Scow and Superion in the battle for the Nemsis." I dunno if that happened in this game. Probably best if you left that out or made it more vauge as to what exactly happened to give him those nightmares.

--To be fair, you'll have to put up a sample post.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Luciferus » Tue Mar 06, 2007 5:22 pm

Motto: "I didn't lose! It's a delayed victory!"
Weapon: Electro Scrambler Gun
Some parts of the profile-text is a bit exaggerated to some extend and shouldn't be taken litterally. The mentioning of Fort Max and Jugger's position as 2nd-in-command of said bot has been approved by Hardhead. Hope the size and the stat of 10 ain't a problem, but it both fits well to the profile.

(several different characters was used to make this and some of the oldtimers might recognize the name... it's the name of my very first TF in this RPG :P )


Juggernaut
Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: ~48ft / ~15m
Quote: “The Price of Freedom is Eternal Vigilance”


Strength: 09
Intelligence: 07
Dexterity: 04
Speed: 02
Endurance: 10
Courage: 08
Firepower: 09
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 07
Rank: 07


Profile:

Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist Decepticons. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.


Abilities

Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. In robot-mode the Cannons are placed on his back which can be moved unto his shoulders and fired whenever needed. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . He wields a powerful Laser Rifle much similar to Prime's, as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.


Weaknesses:

Juggernaut is a big, slow-moving target on the battlefield and his almost impenetrable armor will only keep him alive for so long. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.



Sample post:

The bombardment had been going on for what felt like an eternity. The Autobot forces had been forced to find shelter inside one of the many abandoned bunckers on the edges of the massive installation only known as the Maximus Line. The Decepticons had decided to bomb them out instead of trying their luck with a direct assault. Wise move.

"How long are we going to be here?" a young brash Autobot whined. Like many of his brother-in-arms he had become increasingly frustrated by the fact they were stuck, and just waiting for the Decepticons to breach the fortifications with their artillery fire.

"Patience, comrade. If we attack now they'll take us apart, piece by piece. We have to wait for the right opportunity to counter" the massive Juggernaut deliberately left out the possibility of escape. They were outnumbered and outgunned. If they had to do anything to get out of here it was a counter-assault that would surprise their attackers.

"I know, Jugger, but..."

"Shh... you hear that?" Juggernaut interrupted his smaller companion. The others instantly shut up and started to listen.

"I don't hear anything, except a lot of booooms"

"The intensity of the bombardment is slowly decreasing" another Autobot noted.

"They are getting low on ammunition. Prepare for counter-attack, comrades!" The huge and bulky form of Juggernaut arose from where he had been sitting for the last many orns. He was an awe-inspiring sight, even inside the buncker where he was forced to bend a bit to fit in. He grabbed his laser rifle, quickly running through a standard inspection out of old habit. He then looked at the dozen smaller Autobots around him. They were a mix of veterans and rookies, with the latter being the most eager to get out and shoot some Decepticons. But they were all looking at him with trust in their optics, awaiting for his orders.

"Everyone ready?" he asked and they all noded. Some were grinning, others were intensily focused.
"Alright, Headbanger and Dogfight, be ready to open the frontdoor."

"Sure thing" the hardened veteran Dogfight responded, placing himself on one side of the frontdoor while Headbanger quitely positioned himself on the other.

After some breems, the time between the booms had increased markantly and Juggernaut decided that it would stop in a breem.

"They will expect us, so don't think this will be a cakewalk! Open the door!" Jugger's voice echo'd in the small buncker and the two Autobots opened the frontdoor and the imposing form of Juggernaut emerged through the smoke. His group was just behind him, quickly getting out.

"Dogfight and Bomber! Cause some confusion!"

"I thought you'd never ask" Dogfight grinned and both transformed to their aerial modes. They quickly advanced the enemy position and threw their bombs on the larger Decepticon forces.

In the meanwhile the groundforces also advanced, shooting and trying to evade the fire from the enemy guns. Juggernaut transformed into his massive tank-mode and the others gathered up behind him, using him as a living shield as they approached their foes. While slow, Juggernaut was very thick-skinned and could withstand a lot of firepower. As they were almost there, he transformed once more and let his Shockhammer materialize in his right hand. He grabbed it with his other hand too and slammed it on the ground with such a power that it created a small earthquake, creating a moment of confusion so that his Autobots could take advantage of it. With the Decepticons trying to get into balance, the Autobot warriors stroke and caught them off-guard.

Juggernaut swinged his Shockhammer once more and send an unfortunate Decepticon flying, hitting two of his friends and knocked'em all out. Another Decepticon attacked, clearly intimidated by the vast size of his opponent, but Jugger just grabbed his head and lifted him. Also he were send flying and ended where the other one had landed.

"Jugger, look!" Fastlane pointed at the horizon. Juggernaut turned around and focused. In the horizon a huge object was moving towards them. He had seen this hulking fortress so many times before. It was his commander coming to their rescue.
Last edited by Luciferus on Wed Mar 07, 2007 12:53 pm, edited 4 times in total.
Luciferus
Minibot
Posts: 108
Joined: Tue Dec 09, 2003 6:11 pm
Strength: 9
Intelligence: 10
Speed: 6
Endurance: 8
Rank: 8
Courage: 8
Firepower: 7
Skill: 10

Postby Rampage01 » Tue Mar 06, 2007 6:11 pm

Philcom wrote:
--Approved. Keep rank at 4, a practical joker like him probably won't get too far ahead in rank.

--You can boost Melee higher is you want. Hooligan does count as a canon at least in the regard that the stat rules aren't as strict for him. Three or four in melee could do it.

--Oh you don't need to list robot mode flight as a special ability for a Decepticon character. It comes natural for them.


Good to hear. I've edited the appropriate changes into the original post.
Image
Rampage01
Minibot
Posts: 110
Joined: Mon Mar 05, 2007 10:38 am
Location: running with scissors

Postby Psychout » Tue Mar 06, 2007 7:20 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Ive edited Psychout's profile as you have suggested, and added the sample post, ill be using Mal and Psychout togther like that a lot, will that be alright?

Ill make the changes to Mal Practice tomorrow.
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby optimal optimus prime1 » Wed Mar 07, 2007 8:14 pm

Philcom wrote:
optimal optimus prime1 wrote:Name:optimal prime.
pic:http://i7.photobucket.com/albums/y283/tyler_rhodes1/optimusprime1.jpg

Allegiance:Autobots.

Function:Warrior.

Alt. mode:a fire truck like cybertron optimus prime only bright red.
pic:http://i7.photobucket.com/albums/y283/tyler_rhodes1/optimusprimefiretruckmode.jpg

Weapons:plasma rifle, 2 plasma cannons

Special Abilities:can combine with other autobots,and has a supper mode.
supper mode pick:http://i7.photobucket.com/albums/y283/tyler_rhodes1/Optimusprime.jpg

Height:27"feet tall

Quote: "For cybertron!!!"

STRENGTH:7
INTELLIGENCE:8
DEXTERITY: 7
SPEED:7
ENDURANCE:9
COURAGE: 8
FIREPOWER:9
ACCURACY:8
MELEE: 7
TECH SKILL:6
CHARISMA: 7

Profile:he is a desendant of the great leader optimus prime and he looks up to optimus as his hero.He normaly dosen't like to work with a large team but beaculse of the war he has learned that temwork is a must if the autobots are to win this war.

Abilities:top speed 300 mph
flight speed 350 mph
wepons effects plasma rifle allows him to shoot from far away.plasma cannons can be shot from both far away and up close.

Weaknesses:his weakness is his kindness for everyone even desepticons.

Sample Post:
EARTH
As optimal prime made his way to new york he thought about his freinds that were still on cybertron,and how he wished he could be there but he then relized he was sent to earth for a reson.He must figure that out on his own.As he reached New York he was attacked by a desepticon he had never seen before and as it transformed he relized it was his Brother!!!!


--Yeah we already have an Optimus Prime and you can't play another version of the character.

--We usaully want more in a fan characters profile as well. Also a spell check wouldn't hurt.

what if i cange him into a decepticon?
change his name to dark prime or if there isn't a nemisis prime can that be his name?

---------------------------------------------------------------
:BOT: vs :CON:
optimal optimus prime1
Mini-Con
Posts: 24
Joined: Sun Mar 04, 2007 9:41 pm

Postby Rampage01 » Thu Mar 08, 2007 3:57 am

Now that I know how the Cyberjets would work in this rpg, I've got a couple more submissions for your consideration.
A-yep. The other 2 Cyberjets.

Name: Space Case
Allegiance: Decepticon
Function: Air Recon
Alt. mode: Su-47 Berkut
Weapons: Missile launcher built into right arm
Height: 30 ft. or 9.1 m
Quote: “My mind may be slow, but I move like greased lightning!”

STRENGTH: 5
INTELLIGENCE: 2
DEXTERITY: 4
SPEED: 8
ENDURANCE: 4
COURAGE: 3
FIREPOWER: 7
ACCURACY: 4
MELEE: 2
TECH SKILL: 1
CHARISMA: 1
RANK: 4

Profile: Rumor has it that Space Case flunked out of flight school. Twice. Everyone that has ever met him finds this very easy to believe. The simple minded Space Case isn’t much good at anything that requires heavy thinking, and is best assigned to simple jobs.

Abilities: Space Case is equipped with a pair of plasma-powered engines that allow him to reach speeds up to mach 5. His airframe is also built for good maneuverability, though he mostly just flies in a straight line as fast as he can to evade any attacks.

Weaknesses: His biggest weakness has got to be his mind-boggling stupidity. If he had been a human, Space Case probably would have been repeatedly held back in the first grade. He is very easily confused. He’s also not very brave. If he comes under fire, he’s more likely to hit the afterburners and get out of there than to stick around and fight.

Sample Post:

Space Case soared across the skies of Cybertron, well out of reach of any ground based defenses. He could see a lot of activity on the surface far below him. >>Hey, Commander. I’m over the Autobots, now.>What sort of opposition are we looking at, Space Case?>Um… I see lots of those little Micromasters, and a few of the ones with the fleshy coverings.>You mean Pretenders?>Yeah! Those are the ones!>How many of them are there?>Uh… 1… 2… 3… Oh, they keep moving around! How am I supposed to count them all if they won’t stand still?>Okay, just take some recon photos of them all and I’ll just take a look at those when you get back.>Okay!>Light Touch to Heavy Hand. The doors are open. Come on in.<<
Last edited by Rampage01 on Thu Mar 08, 2007 4:10 pm, edited 1 time in total.
Rampage01
Minibot
Posts: 110
Joined: Mon Mar 05, 2007 10:38 am
Location: running with scissors

Postby Big_yellow_glasses » Thu Mar 08, 2007 10:56 am

Philcom wrote:--First off playing a neutral isn't too easy, and it kinda hard for you to find something to do. Since he has a Decepticon type personality, go ahead and make him a Decepticon. Perhaps he still wants to work for money, but don't demand payment if Megatron gives him an order, or he might find payment in the form of a fusion cannon to the face.

--We usually don't let fan characters be too large in size. 40 feet is too large, especially considering you want the character to be fast. That requires a lot of energy to get something that big moving quickly. So yeah reduce the size, unless you want to drop the other special abilities.

--Your tech specs seem to be in order. I can allow the Hologram generator, but that's basically the only special ability the character can have. No large size, no warp compactor.

--Make the physical description part of the profile.

--The sample post isn't really written in the style in which we play the game. Expand on it, write it in third person and in the past tense. I'd like to see a bit more of a sample of the perspective of the character. Another couple sentences could do it.
I've decided to drop Malice, after consideration I don't believe I could play as him well...
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Posts: 195
Joined: Mon Jan 29, 2007 1:20 pm

Postby Philcom » Thu Mar 08, 2007 12:57 pm

Luciferus wrote:Some parts of the profile-text is a bit exaggerated to some extend and shouldn't be taken litterally. The mentioning of Fort Max and Jugger's position as 2nd-in-command of said bot has been approved by Hardhead. Hope the size and the stat of 10 ain't a problem, but it both fits well to the profile.

(several different characters was used to make this and some of the oldtimers might recognize the name... it's the name of my very first TF in this RPG :P )


Juggernaut
Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: ~48ft / ~15m
Quote: “The Price of Freedom is Eternal Vigilance”


Strength: 09
Intelligence: 07
Dexterity: 04
Speed: 02
Endurance: 10
Courage: 08
Firepower: 09
Accuracy: 07
Melee: 07
Tech Skill: 05
Charisma: 07
Rank: 07


Profile:

Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist Decepticons. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.


Abilities

Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. In robot-mode the Cannons are placed on his back which can be moved unto his shoulders and fired whenever needed. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . He wields a powerful Laser Rifle much similar to Prime's, as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.


Weaknesses:

Juggernaut is a big, slow-moving target on the battlefield and his almost impenetrable armor will only keep him alive for so long. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.



Sample post:

The bombardment had been going on for what felt like an eternity. The Autobot forces had been forced to find shelter inside one of the many abandoned bunckers on the edges of the massive installation only known as the Maximus Line. The Decepticons had decided to bomb them out instead of trying their luck with a direct assault. Wise move.

"How long are we going to be here?" a young brash Autobot whined. Like many of his brother-in-arms he had become increasingly frustrated by the fact they were stuck, and just waiting for the Decepticons to breach the fortifications with their artillery fire.

"Patience, comrade. If we attack now they'll take us apart, piece by piece. We have to wait for the right opportunity to counter" the massive Juggernaut deliberately left out the possibility of escape. They were outnumbered and outgunned. If they had to do anything to get out of here it was a counter-assault that would surprise their attackers.

"I know, Jugger, but..."

"Shh... you hear that?" Juggernaut interrupted his smaller companion. The others instantly shut up and started to listen.

"I don't hear anything, except a lot of booooms"

"The intensity of the bombardment is slowly decreasing" another Autobot noted.

"They are getting low on ammunition. Prepare for counter-attack, comrades!" The huge and bulky form of Juggernaut arose from where he had been sitting for the last many orns. He was an awe-inspiring sight, even inside the buncker where he was forced to bend a bit to fit in. He grabbed his laser rifle, quickly running through a standard inspection out of old habit. He then looked at the dozen smaller Autobots around him. They were a mix of veterans and rookies, with the latter being the most eager to get out and shoot some Decepticons. But they were all looking at him with trust in their optics, awaiting for his orders.

"Everyone ready?" he asked and they all noded. Some were grinning, others were intensily focused.
"Alright, Headbanger and Dogfight, be ready to open the frontdoor."

"Sure thing" the hardened veteran Dogfight responded, placing himself on one side of the frontdoor while Headbanger quitely positioned himself on the other.

After some breems, the time between the booms had increased markantly and Juggernaut decided that it would stop in a breem.

"They will expect us, so don't think this will be a cakewalk! Open the door!" Jugger's voice echo'd in the small buncker and the two Autobots opened the frontdoor and the imposing form of Juggernaut emerged through the smoke. His group was just behind him, quickly getting out.

"Dogfight and Bomber! Cause some confusion!"

"I thought you'd never ask" Dogfight grinned and both transformed to their aerial modes. They quickly advanced the enemy position and threw their bombs on the larger Decepticon forces.

In the meanwhile the groundforces also advanced, shooting and trying to evade the fire from the enemy guns. Juggernaut transformed into his massive tank-mode and the others gathered up behind him, using him as a living shield as they approached their foes. While slow, Juggernaut was very thick-skinned and could withstand a lot of firepower. As they were almost there, he transformed once more and let his Shockhammer materialize in his right hand. He grabbed it with his other hand too and slammed it on the ground with such a power that it created a small earthquake, creating a moment of confusion so that his Autobots could take advantage of it. With the Decepticons trying to get into balance, the Autobot warriors stroke and caught them off-guard.

Juggernaut swinged his Shockhammer once more and send an unfortunate Decepticon flying, hitting two of his friends and knocked'em all out. Another Decepticon attacked, clearly intimidated by the vast size of his opponent, but Jugger just grabbed his head and lifted him. Also he were send flying and ended where the other one had landed.

"Jugger, look!" Fastlane pointed at the horizon. Juggernaut turned around and focused. In the horizon a huge object was moving towards them. He had seen this hulking fortress so many times before. It was his commander coming to their rescue.


--Just that you stat point total is 82, and he's a very powerful fan character. His dexterity and speed are low, but I'd like to see more drawbacks. If he's so unstoppable a lot of energy would be devoted to that and not too much may be available to his weapons. "Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. " sounds like an exaggeration hat may G1 tech specs have. Still something like is a big deal and should probably be his only serious power, to be able to mow through Decepticon forces without worrying about being damaged.

The character is based on the X-men character I assume, and I don't recall him needing and carrying weaponry, his body is like a weapon itself. So if your serious about making this guy a nearly an unstoppable force, I'd like to see him with only basic weapons or none, I guess he can keep the hammer. If you want the weaponry then you should scale back his unstoppably a bit.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Philcom » Thu Mar 08, 2007 1:03 pm

Psychout wrote:Name: Psychout
Allegiance: Decepticons.
Function: Psychological Warfare Expert
Alt. mode: Cassette
Weapons: Emp pulse pistol that targets optical sensors only, shoulder mounted stun cannons that can stop a medium size Autobot (autobot car size) in their tracks for few seconds by disrupting their gyroscopic sevos and interrupting energon flow, causing them to feel sick and nauseous and unable to keep their balance.
Special Abilities: The ability to seed paranoia and fear into the mental circuitry of any sentient mechanoid. Hologramatic projector.
Height: 7’ / 2m
Quote: ‘My Weapons are your friends’

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 4
ENDURANCE: 5
COURAGE: 5
FIREPOWER: 4
ACCURACY: 8
MELEE: 2
TECH SKILL: 7
CHARISMA: 6
RANK: ?

Profile: In the many years on Cybertron whilst the war was still in it’s infancy, Psychout was one of the keys to Megatron’s psychological dominance of the non-combatant regions. Using his power to breed fear and terror into those who were not informed enough to counter the propaganda, the expert in hatred and paranoia could turn a peaceful safe-region into a chaotic and violent wasteland ripe for Decepticon picking.

Always viewed as a nasty piece of work, Psychout likes to make people fear him and takes pleasure in watching former comrades fight amongst themselves. Mostly seen as a bully, he uses his ability to remain hidden to his advantage and will spy on anyone if he feels he can use it against them. Cruelly pursuing anyone who abuses him due to his extremely small size he will relentlessly target them and turn all who knew them against the target. Loves to turn people against their brothers and it has been rumoured that whole outposts have fallen through Psychout turning friend against friend with just a few words exchanged.

His affinity for the for the smaller sized Decepticons has led him to an attempt to re-format as a cassette compatible with Soundwave, firstly unsuccessful and locking him away in stasis for centuries, a second more recent attempt finally realised his dream, and he sacrificed his previous canine alt to allow him the extra data storage. Now he and his unethical medical companion, Mal Practice, use their twisted talents in the Decepticon R&D department building newer and more efficient weaponry to bring the Autobots to their knees. He is also well known for his legendary exploits when consuming refined energon and visiting the Cybertronian strip clubs and his playboy lifestyle is in stark contrast to his ambulance partner’s all work and no play ethic.


Abilities: Hologramatic projection up to a distance of 1km away, in robot mode is totally invisible to detection by anything other than standard optics. Also In robot mode, he can transmit and intercept communications by hacking into existing orbital satellites, and his data capacity is humongous enabling him to recall almost any conversation held flawlessly.

His Optical-EMP pistol can shoot a directed beam of radiation that affects the optical circuitry of his foe causing them to be ‘blinded’ for anything up to 4 earth-hours. His shoulder mounted twin stun cannons can stop a large sized (30m approx) transformer in its tracks at 100m range causing it to lose its balance and concentration, but are able to do some serious impact damage at a range closer than 5m. These cannons have a single payload and need to be reloaded manually after each expenditure. Psychout is able to fix them but it is time and energy consuming and much faster if left to Mal Practice.
He also carries a laser cutter and welding equipment for his scientific work, and has enough medical knowledge to be able to patch up most battlefield injuries.

Top speed 30-40 mph running on foot, but this can never be kept up for long, relying on his small side and detection avoidance with his extremely high dexterity to ensure he is not caught. Can fly as robot, but only slowly and with a limited range.

Weaknesses: Psychout likes to spend his whole time messing with peoples heads. This leads his fellow Decepticons to either distrust anything he says or just plain reject him out of disgust. His strength and lack of hand-to-hand combat skills also let him down if he is ever discovered and the fallout of a recent battle has left him prone to attacks of claustrophobia and nightmares of being crushed between two giant faction insignias. This stems from being crushed between two gestalt scale combatants in an epic aerial battle in his past.

Sample Post:
Engaging his hologram projector and Optical-targetting EMP simultaniously, our hero smashed dramatically through the window, miliplied as he hit the ground and The two Psychout's fled in opposite directions. Alarms still ringing in their audios and scrambling to give chase the Autobots blindly stumbled out after them.

With a sly grin over his shoulder, the first of the two identical cassetticons continued straight on towards the open gate and onto the runway, not caring where he was going. His identical partner leapt off to the left, nearly lost his footing on the ground and creating a cloud of dust in his wake had sprinted for the nearest piece of cover, eventually diving behind a ruined mining hut and dissapearing out of sight. He reviewed his escapade, what a rush! The EMP explosion have knocked out the sentries chances of finding him for more than long enough and any surveilance systems would have seen him depart in two different directions at once and the crashing noise of the blinded autobots as they cannoned off one another in the confusion was worth the effort in itself.

It was a good half an hour before the real Psychout decided he was no longer being chased, switched off his hologram projector and relaxed, he had chosen the direct path out of town and it has worked. He sat up against the rubble of a statue and began to read back over the information he had just stolen. He was interrupted by an incoming transmisison and he tapped a button on his wrist to open his communcator.
"Ahh Scrapper, just in time, sir. I have aquired the full design schematics. Exchange will be in 8 Breems at the Rusty Nuts energon house. Bring the payment and an encrption override module if you want to be able to read it... Understood? Good. Psychout out."

He paused for a second and made a second call.
Mal, its Psyche, are we secure? Good. What our the our chances of shifting Shockwaves appointment? I just spoke to Scrapper, he is willing to pay more than the cyclops and we really need the energon."
Mal Practice responded with his typical bedside manner;
No, you idiot! Thats when you are meeting that fleshthing, Zarak. Then its Counterpunch, Bludgeon and then Reflector. AND you still have to report to Soundwave eventually."
Psychout thought for a second."I suppose I can cancel my date with flipsides, all she ever talks about is Autobots..?"
"She only likes you for your energon anyway. Ill pass your message onto Shockwave. Dont be late! Mal out."


Psychout checked his internal chronometer as he took off for home. He had 7 breems left to prepare his evidence for 4 scientists, and to convince them that the data he had just stolen was the answer to their power coversion problems... "Perfect, loads of time spare, think ill stop off to refuel on the way home, that couldnt possibly go wrong..."


--With those changes, the character is approved. Rank 5.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Philcom » Thu Mar 08, 2007 1:08 pm

optimal optimus prime1 wrote:what if i cange him into a decepticon?
change his name to dark prime or if there isn't a nemisis prime can that be his name?


Nope, can't be done. No alternate versions of Optimus Prime are allowed. If we were to use one he would be a plot device character, and not really suited as someone's first character.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Philcom » Thu Mar 08, 2007 1:12 pm

Rampage01 wrote:Now that I know how the Cyberjets would work in this rpg, I've got a couple more submissions for your consideration.
A-yep. The other 2 Cyberjets.

Name: Space Case
Allegiance: Decepticon
Function: Air Recon
Alt. mode: Su-47 Berkut
Weapons: Missile launcher built into right arm
Height: 30 ft. or 9.1 m
Quote: “My mind may be slow, but I move like greased lightning!”

STRENGTH: 5
INTELLIGENCE: 2
DEXTERITY: 4
SPEED: 8
ENDURANCE: 4
COURAGE: 3
FIREPOWER: 7
ACCURACY: 4
MELEE: 2
TECH SKILL: 1
CHARISMA: 1
RANK: (4 on the toys bio.)

Profile: Rumor has it that Space Case flunked out of flight school. Twice. Everyone that has ever met him finds this very easy to believe. The simple minded Space Case isn’t much good at anything that requires heavy thinking, and is best assigned to simple jobs.

Abilities: Space Case is equipped with a pair of plasma-powered engines that allow him to reach speeds up to mach 5. His airframe is also built for good maneuverability, though he mostly just flies in a straight line as fast as he can to evade any attacks.

Weaknesses: His biggest weakness has got to be his mind-boggling stupidity. If he had been a human, Space Case probably would have been repeatedly held back in the first grade. He is very easily confused. He’s also not very brave. If he comes under fire, he’s more likely to hit the afterburners and get out of there than to stick around and fight.

Sample Post:

Space Case soared across the skies of Cybertron, well out of reach of any ground based defenses. He could see a lot of activity on the surface far below him. >>Hey, Commander. I’m over the Autobots, now.>What sort of opposition are we looking at, Space Case?>Um… I see lots of those little Micromasters, and a few of the ones with the fleshy coverings.>You mean Pretenders?>Yeah! Those are the ones!>How many of them are there?>Uh… 1… 2… 3… Oh, they keep moving around! How am I supposed to count them all if they won’t stand still?>Okay, just take some recon photos of them all and I’ll just take a look at those when you get back.>Okay!>Light Touch to Heavy Hand. The doors are open. Come on in.<<


--Approved. Keep both of the ranks where they are.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Psychout » Thu Mar 08, 2007 2:58 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Philcom wrote:
Psychout wrote:An amazingly brilliant character...


--With those changes, the character is approved. Rank 5.

:grin:

Required changes have also been made to Mal Practice.
Last edited by Psychout on Sat Mar 10, 2007 11:30 pm, edited 1 time in total.
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Postby Rampage01 » Thu Mar 08, 2007 4:23 pm

Philcom wrote:
Rampage01 wrote:blah blah blah


--Approved. Keep both of the ranks where they are.

Excellent. Now, if only I could figure out what I want to do for the rest of my characters.
Image
Rampage01
Minibot
Posts: 110
Joined: Mon Mar 05, 2007 10:38 am
Location: running with scissors

Postby Big_yellow_glasses » Thu Mar 08, 2007 7:23 pm

I'm gonna try making a character that I can play with ease

Name:Grave
Allegiance:Decepticon
Function: Hunter
Alt. mode: Robotic Lion
Weapons: Tail sword, titanium claws
Special Abilities: Beserker (-4), Increased sensory abilities(-?)
Height: 30ft/ 9.14400 meters
Quote: "No prey will escape me!"


Strength:9
Intelligence:7
Dexterity:6
Speed:5
Endurance:6
Courage:9
Firepower:4
Accuracy:5
Melee:8
Tech Skill:4
Charisma:9
Rank: ?


Profile:


A noble warrior who was lost after an attack upon his troop. He suffered massive damage and needed to find a new al mode to heal himself. He found himself in the middle of Kenya, where he scanned a lion, as a result he gained primal instincts that made him a dangerous hunter. He tends to stay in Beast mode when he hunts, allowing him to stay stealthy. He has great charisma and tends to take command whenever possible. His traits may seem Autobot-like, but his support for the Decepticon cause is unparalleled.

Abilities:

He is an expert at hand-to-hand combat and stealth tactics. He can sprint a great distance while in beast mode. He is also able to go into a "Beserk" mode, giving him the ability to rip apart any bot with ease. This is also his most dangerous attribute, due to the fact that he will attack anything living near him. He is also a great leader and tends to take charge at any given moment. He is also a skilled tracker with increased sensory abilities.

Weaknesses:

He doesn't use ranged weaponry, which makes him an easy target for marksmen. He must get close to do any real damage and he sometimes suffers from lapses of judgement. His Beserk mode is probably his greatest weakness though, since he cannot control his actions during his attacks.

Sample post:

The Amazon

Grave walked calmly across the jungle, he felt home in this kind of enviroment, unfortunately the rest of his comrades were not. They had been sent on a mission to search for any possible energy inside of the natural paradise.

This place must be teeming with Energon, with this much life it has to be full of it, thought the hunter.

"When can we get home? This place is too rough for my frame!" said one of his teammates.

"Stop complaining! You just keep your optics open and if you find anything useful you can go home to your oh-so-lovely base!"

He was starting to grow tired of these in competent troops who seemed to just grow dumber as the years dragged on. Suddenly a figure moved across the jungle, any normal troop would mistake it for a large animal, but Grave was far from normal...

"Get ready for combat, we're not alone..." said Grave.

He crouched down and sharpened his senses. It was circling them, it was probably going to attack the whiner, but even as good as that sounded he couldn't have it happen, he was a fellow comrade anyway.

Come out, come out, wherever you are...
Big_yellow_glasses
Minibot
Posts: 195
Joined: Mon Jan 29, 2007 1:20 pm

Postby optimal optimus prime1 » Fri Mar 09, 2007 12:23 pm

ok let me try another person now just to let you know i don't create ppl very often so if i make any other mistakes plz tell me.

Name:breakdown
Allegiance:Autobot :BOT:
Function: Hunter
Alt. mode: Robotic T-rex
Weapons: claws , 2 swords that are my tail
Special Abilities: teleportation , (if allowed cyber key??)
Height: 29ft
Quote:"i will destroy"


Strength:9
Intelligence:7
Dexterity:6
Speed:6
Endurance:8
Courage:9
Firepower:8
Accuracy:9
Melee:7
Tech Skill:6
Charisma:7
Rank: ?


Profile:He is in a state of shock beaculse he was almost destroyed by a stray energon laser,and his memory is scrambled.he respects optimus and all of his fellow autobots.
he will protect optimus with his life.


Abilities:flame breath,& rockets for flight(the come out of his back)

Weaknesses: his head beaculse of his memory?

Sample post: breakdown was investigateing a signal that optimus had recived,and was almost there when out of noware megatron attacked allong with star scream.Star scream had breakdown on the groung when out of the sky a surge of energy hit breakdown(possible cyber key??) and his robotic T-rex head shot fire out of his mouth,and megatron along with star scream badly burned fled and breakdown made his way too the site of the signal.
optimal optimus prime1
Mini-Con
Posts: 24
Joined: Sun Mar 04, 2007 9:41 pm

Postby Luciferus » Sat Mar 10, 2007 5:27 am

Motto: "I didn't lose! It's a delayed victory!"
Weapon: Electro Scrambler Gun
Through some PMs Phil and I have come to some sort of compromise that I've tried to include into the profile. Just awaiting his final judgement.


Juggernaut
Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: ~48ft / ~15m
Quote: “The Price of Freedom is Eternal Vigilance”


Strength: 09
Intelligence: 07
Dexterity: 04
Speed: 02
Endurance: 10
Courage: 08
Firepower: 09
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 07
Rank: 07


Profile:

Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron to the great warrior he is today, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist a single Decepticon. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral and tolerant as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.


Abilities

Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . In robot-mode he wields a Laser Rifle as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.


Weaknesses:

Juggernaut is a big, slow-moving target on the battlefield and his high armor can only keep him functional for so long. In tank-mode his energy-output is divided between his weaponry and armor and thus he has to sacrifice most of the energy-supply of the rear-armor to maintain his 'unstoppable'-ness on the frontside. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.



Sample post:

The bombardment had been going on for what felt like an eternity. The Autobot forces had been forced to find shelter inside one of the many abandoned bunckers on the edges of the massive installation only known as the Maximus Line. The Decepticons had decided to bomb them out instead of trying their luck with a direct assault. Wise move.

"How long are we going to be here?" a young brash Autobot whined. Like many of his brother-in-arms he had become increasingly frustrated by the fact they were stuck, and just waiting for the Decepticons to breach the fortifications with their artillery fire.

"Patience, comrade. If we attack now they'll take us apart, piece by piece. We have to wait for the right opportunity to counter" the massive Juggernaut deliberately left out the possibility of escape. They were outnumbered and outgunned. If they had to do anything to get out of here it was a counter-assault that would surprise their attackers.

"I know, Jugger, but..."

"Shh... you hear that?" Juggernaut interrupted his smaller companion. The others instantly shut up and started to listen.

"I don't hear anything, except a lot of booooms"

"The intensity of the bombardment is slowly decreasing" another Autobot noted.

"They are getting low on ammunition. Prepare for counter-attack, comrades!" The huge and bulky form of Juggernaut arose from where he had been sitting for the last many orns. He was an awe-inspiring sight, even inside the buncker where he was forced to bend a bit to fit in. He grabbed his laser rifle, quickly running through a standard inspection out of old habit. He then looked at the dozen smaller Autobots around him. They were a mix of veterans and rookies, with the latter being the most eager to get out and shoot some Decepticons. But they were all looking at him with trust in their optics, awaiting for his orders.

"Everyone ready?" he asked and they all noded. Some were grinning, others were intensily focused.
"Alright, Headbanger and Dogfight, be ready to open the frontdoor."

"Sure thing" the hardened veteran Dogfight responded, placing himself on one side of the frontdoor while Headbanger quitely positioned himself on the other.

After some breems, the time between the booms had increased markantly and Juggernaut decided that it would stop in a breem.

"They will expect us, so don't think this will be a cakewalk! Open the door!" Jugger's voice echo'd in the small buncker and the two Autobots opened the frontdoor and the imposing form of Juggernaut emerged through the smoke. His group was just behind him, quickly getting out.

"Dogfight and Bomber! Cause some confusion!"

"I thought you'd never ask" Dogfight grinned and both transformed to their aerial modes. They quickly advanced the enemy position and threw their bombs on the larger Decepticon forces.

In the meanwhile the groundforces also advanced, shooting and trying to evade the fire from the enemy guns. Juggernaut transformed into his massive tank-mode and the others gathered up behind him, using him as a living shield as they approached their foes. While slow, Juggernaut was very thick-skinned and could withstand a lot of firepower. As they were almost there, he transformed once more and let his Shockhammer materialize in his right hand. He grabbed it with his other hand too and slammed it on the ground with such a power that it created a small earthquake, creating a moment of confusion so that his Autobots could take advantage of it. With the Decepticons trying to get into balance, the Autobot warriors stroke and caught them off-guard.

Juggernaut swinged his Shockhammer once more and send an unfortunate Decepticon flying, hitting two of his friends and knocked'em all out. Another Decepticon attacked, clearly intimidated by the vast size of his opponent, but Jugger just grabbed his head and lifted him. Also he were send flying and ended where the other one had landed.

"Jugger, look!" Fastlane pointed at the horizon. Juggernaut turned around and focused. In the horizon a huge object was moving towards them. He had seen this hulking fortress so many times before. It was his commander coming to their rescue.
Luciferus
Minibot
Posts: 108
Joined: Tue Dec 09, 2003 6:11 pm
Strength: 9
Intelligence: 10
Speed: 6
Endurance: 8
Rank: 8
Courage: 8
Firepower: 7
Skill: 10

Postby DeathCaller » Sat Mar 10, 2007 10:53 am

Ok, yeah. My characters were approved this way before. I don't know how Brewer's Abilities were cut when I posted them. lol Sorry. I don't mind revamping the profiles either. :3 Just wanted to let you know, cause you mentioned something like that in the disapprovement. :P


Name: Brewer
Allegiance: Autobot
Function: Search and Rescue
Alt. mode: All terrain Cybertronian Jeep
Weapons: Plasma Blaster and two Acid Rays
Special Abilities: none
Height: 26 ft ( 7.9 m)
Quote: "Look at us... We're fighting a long war and I don't even know the reason for it

STRENGTH: 3
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 6
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 5
ACCURACY: 5
MELEE: 3
TECH SKILL: 2
CHARISMA: 5
RANK: 6

Profile: Brewer is an Autobot who questions a lot about life. He often wonders what has its purpose and why. His mind wanders off often when alone, and sometimes even during battles. Brewer is a complete daydreamer and a trustworthy ally, even when he goes off into la-la land. Often doing his ideal job, the mech bravely goes into battle in search of injured or stasis locked Autobots and takes them back to the medical facilities where they can be repaired. Even though Brewer doesn’t have much firepower, his endurance makes up for it, keep himself and the “client” protected for as long as needed.

Appearance: In robot mode, Brewer is mostly a hunter green on his armor, and gray in his basic body structures (arms, legs, face, hands, etc.). The front section of his jeep mode (front wheels, hood, and engine) is split into his arms, while the cockpit of the vehicle forms his back, and the trunk and back wheels create his legs. He’s a simple transformation, yet still complicated, considering his back wheels latch on to his hips, held in place by retractable and extractable arms of a sort that bring the wheels from the legs to his hips and vise versa. (Same for the wheels on his shoulders).

Abilities: Brewer's thickly made armor allows him to travel through battles without much harm, though heavy artillery such as bombs will obviously do a good deal of damage to him. Also effecting his rushes through danger, is his speed, which is just to the point of average in robot mode, while in vehicle mode, he can reach a top speed of 200mph. The reason for this is his all terrain tires and structure, allowing Brewer to travel just about anywhere and get himself and the injured Autobot out of danger alive. As for weapons, Brewer's Plasma Blaster is the weapon of choice when he needs to get out of a serious situation. His Acid Ray Pistols serve as simple defensive weapons to ward off enemies.

Weaknesses: The misunderstanding of the long-waged war bothers Brewer much more than one would notice. He hides a lot of his feelings about the whole matter within himself, knowing that there isn’t really anything he can do but continue trying to aid in settling the war. His habit of losing himself to pondering within his imaginative mind can sometimes get Brewer into much trouble with lack of information gained during meetings or knowing what he’s heading into in the middle of battlefields.

Sample Post: “Hang on, buddy!” Brewer recklessly drove across the battlefields as he carried a highly damaged passenger in his seats. He couldn’t let this one go - not now, not ever. This ally was just too important to him.
The explosions nearly lifted the Jeep off of the ground and sent flying for a good bit, but they didn’t. Instead, the ride was rough and treacherous, sending rubble flying everywhere and about, hitting him pretty well. Some of the bombs and laser fire hit so close, he took a good bit of damage, but nothing would stop him - Brewer wouldn’t allow it. His interestingly colored friend groaned and grunted with each painful bounce, trying not to scream in agony from the major injury he really had - his arm almost completely blown off, hanging on by just a wire or two, and his chest was well opened, a missile hitting him at a very close range when he was taking cover behind whatever the booming graveyard had to offer.
It wasn’t long until Brewer made it to the Medical Facilities and practically begged for someone to take the passenger into the rooms pronto. “I have an emergency here! 97% damage to this one! Come on!”
At that, two Med. Bots ran out with a stretcher and rushed the injured mechanoid inside, Brewer transforming and chasing after them. He stood by as close as he could, hoping that there weren’t any other calls for him to attend to at least until he knew this one was going to make it through. “Orchid, stay functioning. I’ll bring you back to life and kill you again if you die on me,” he said rather loud enough for his long-term buddy to hear.
A grunt escaped the apparently named Orchid as two medics crowded over him, “When did you learn how to build sparks? Last time I checked, you weren’t Primus.” Then a faint chuckle hissed from his vocal speaker and his optics dimmed out, Orchid’s whole system finally giving out and settling into stasis lock.
“I’d find a way,” Brewer sighed and took a seat, carefully watching the repairs at work. He knew that Orchid would be all right, now. He hoped Orchid would be all right. The bot was in professional hands, after all. Another sigh escaped him and the green mech looked to the doors leading outside the facilities. Brewer couldn’t wait until everything was finally at peace again. He dreamt of a shining planet and all its glory, everyone on Cybertron laughing and getting along, children once again frolicking as joyfully as they use to. That past was a flicker, but Brewer knew one day it’d be a long future.
~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Forte
Allegiance: Autobot
Function: Warrior
Alt. mode: Cybertronian Sports Car
Weapons: One grenade launcher, two pistols, and one Null-ray rifle in her alt. mode's hood.
Special Abilities: Bezerker - Can multiply her physical strength by 4x when her anger is triggered.
Height: 15ft; 3,6m
Quote: "I'm short and so is my temper. Don't light the wick.'

STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 7
ENDURANCE: 5
COURAGE: 3
FIREPOWER: 6
ACCURACY: 7
MELEE: 8
TECH SKILL: 4
CHARISMA: 4
RANK: 5

Profile: Forte is a femme bot who has been places throughout the war. Her former commander known as Rafter was killed in an accident in moon base one some many cycles ago, giving Forte a bad reputation toward other Autobots. The accident in that event was a tragic happening of Forte's temper loss. In the end, she was the one who caused Rafter's death in a brutal and gorey fall. Forte looks upon life as having far too much pity for her in cause of her size. She thinks everyone is going easy on her for what may seem as a fatal flaw to her form. With such thoughts programed into her mind, she now looses sanity and goes unconscious, yet functional when in her rampage. Once Forte has lost all patience with whatever may trigger her anger, she is practically unstopable and extremely deadly to anyone who stands in her way.
On the other hand, Forte is usually the kind and thoughtful character that will fight for the Autobot honor 'til her death. Her loyalty to the Autobots is one that is questionable with her temper glitch, but she is a worthy soldier that has stuck along with her allies for many centuries through the thickest of missions.

Appearance: Her outter armor is a shade of lavendar, being placed on her lower arms, shins, and knees. Her alternate mode's doors are placed over her shoulders as secondary armor, and her engine chamber - along with her Null-ray rifle - are on her back, also where her robot mode's head folds into. Forte's inner armor - where her alt. mode's pieces aren't - is a light grey. Her red optics show the ironicy of her innocent and childlike appearance and femine figure. Her helmet gives a shape that represents something similar to a human's short hair. Her red Autobot symbol is branded on her right door/shoulder.
Abilities: Forte has the ability of a Bezerker, multiplying her physical strength to great heights. In the cause of a glitch in her system from one nearly fatal battle, she now has no control over who she attacks in her Bezerker mode. In alt. mode, she can freeze enemies in their tracks with the Null-ray rifle in under her hood. This rifle can also flip out of her back when in robot mode. Her grenade launcher can reach great distances of 2 miles, and combining this with her skillful aim, she his deadly even out of Bezerker mode. This launcher also sends out a powerful atom explosion that spreads in the range of 20 meters. Her two energon pistols serve as main weapons, making them the first thing for her to pull out when in battle. These pistols do a fair amount of damage, but can only weaken the enemy, not destroy it.

Weaknesses: Out of all that Forte can do, her weakness is nothing more than her strength. As said, in her Bezerker mode, she has no control of who she attacks. In result, Forte may attack her own allies. Also, in many occasions of when her Bezerker mode levels reach too high, Forte falls completely unconscious, and possibly even in stasis lock.

Sample Post:

A very small sized fembot, not nearly as short as a Minibot, but not tall enough to be considered normal, shied away across the room as the roll call was taking place. She didn’t want to bump into anyone, but surely wanted to keep everything acknowledged.
Forte, the femme, pulled up a fist of knuckles and pressed them to her lips in nervousness as she watched the braver Autobots step up when their names were called. She couldn’t understand how they could just hide all their worries when in front of the higher ranked commanders. But none of that could be thought over, for her name was then expressed.
“Forte,” called the group leader.
This sudden sound of her name caused Forte to jump. She looked over to the mech whom had acknowledged her name and pressed her knuckles even harder to her mouth. With much hesitation, the femme stepped forward and made her way to the front of the group.
“Forte,” the mech looked around and then down at the lavender form that was much small than himself, “Ah, there you are. Head for the Training Facilities for practice and your new group leader will take it from there.”
“Y..yes, sir,” Forte mumbled from behind her fist, and quickly traveled out of the room and to her commanded destination.
Hopefully the other mechanoids would be a little less intimidating to her, maybe they were all noobies. Forte hoped so, that way, she wouldn’t have to worry about too much entertainment about her height. Primus, she hated when someone picked about her height - it almost made her want to do something she never thought was possible for a Transformer like herself. But maybe some things were possible.

No sigs in RPG forums please -Devastron
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Postby Ecto » Sat Mar 10, 2007 5:42 pm

Gonna try and see if I can give a Fan Made a go since Blades is still out in stasis lock and Long Haul is just doing materials handling as usual.

Name: Monco?
Allegiance: Autobot, Former Neutral
Function: Gunslinger
Alt. mode: Cybertonian Flatbed truck/ 2006 1 Ton Dodge Ram 3500 Diesel
Weapons: Six Shot Slug Revolver, Lever Action Shrapnel rifle
Special Abilities: No Special Abilities
Height: 28 feet
Quote:"Every gun makes its own tune"

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 5
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 7
ACCURACY: 8
MELEE: 4
TECH SKILL: 4
CHARISMA: 6
RANK: ?

Profile: The Bot With No Name was a former Neutral before this war had escaladed to what it was to this day. No one knew his name but they had taken up to calling him Monco. The only piece of tidbit about his past, is why he ended up joining the autobots in this war.

The Sole reason he join was that his Best Friend and his Significant other was killed in the crossfire between an insurgent of Decepticon forces and the Autobots who were stationed at a near outpost to protect any bots that need it.

Monco is a quiet bot; which at times gives out some useful information when he feels that it's needed, but generally stays quiet and in the background. Was Ferouciously loyal to his former friend and lover, but now doesn't build any bridges with anyone in hopes of not feeling that small pain again. When about to battle, Monco pulls out a Mercury Cigar and lights it before beginning to battle. Also Monco generally keeps his right hand on his holster and does mostly everything with his left hand. If it comes down to hand to hand fighting, Monco battles with his left hand. He makes it look like his right arm is useless on his holster.

Abilities: Monco is able to reach up to the max speed of 140 mph on land in his vehicle mode. His gunslinging tactics with his revolver makes him a formidable opponent when he 'fans' his slug six shooter. His rifle is just a modified battle rifle to be lever action instead of being semi-auto.

Weaknesses: Monco mostly relies on his six shooter and his rifle more then his own fists when it comes to combat. So if he can get unarmed, his advantage would be come a disadvantage because he can't really do much in melee combat other then punching. Also if he does still have his sidearm and he's in combat, he fights only with his left arm, and saves his right arm for shooting.

Sample Post:

Dead. That was the one word that he feared to know when he looked at both of them. He was mangled, his chest cavity was torn open by a stray blast from one of the decepticon personel. He never felt what hit him; he was gone instantly. The other, a femme, was his significant other; his lover had also fell to another blast from the decepticon insurgents; but this time it was a shrapnel grenade which nearly tore her body apart.

She had gotten herself killed to protect him, the one that became her lover. Only herself and the bot's best friend knew his name. As he stood after silently crying over his dead lover's corpse, the bot vowed that he would avenge their deaths, show his lover that her sacrifice will not go in vain. Others like him would fall from the pain they felt but he, he was stronger than that, he would rise, he would fight, and he would avenge the deaths.

Reaching down, the bot picked up his best friends sidearm, the gun that his friend was going to use to protect himself and his lover.

"You both.......your deaths will not go in vain," spoke the bot, "I will drop my name, I will not be called by that anymore since you both were the last ones to know who I am".

Straping on the holster from his friends corpse, The bot holstered his slug shooter and turned around when he heard a sound coming from a blasted wall. Leaving his hand at his right side to dangle a little, The bot noticed a blueish bot with red optics standing there with their gun trained onto him.

"You autobot scum?", questioned the Decepticon as he watched the unknown bot look at him with his left arm out infront of him a little and his right arm dangling their looking nearly useless.

The bot said nothing as he brought his left arm up to across his abdomen as he in quick sucession, uses his right, to unholster his six shooter and fanned the hammer of the gun to fire hot slug's within the chest cavity of the decepticon. "...Monco...." mumbled the decepticon as he fell to the ground, lifeless.

Lowering his gun to the holster, The bot now known as Monco twirled his gun once and holstered his sidearm, putting his Arm back down to his side to 'dangle' again. He reached down and grabbed the battle rifle dropped by the dead decepticon and took off towards the outpost that the autobots in the area are fighting at.

'Though I have no official name, I shall be known as Monco to others, no one shall get close to my spark again'.

Future Plan: For when Monco arrives at earth he shall find a Large Brown Canvas Tarp then makes a poncho to help hide his right arm and side arm.
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Postby Philcom » Mon Mar 12, 2007 11:43 am

Psychout wrote:Name: Mal Practice.
Allegiance: Decepticons
Function: Medic/Scientist (think Frankenstein)
Alt. mode: Blacked-out Boxcar all terrain Ambulance.

Weapons: Energon scalpel/knife, concussion grenades, twin energon pistols. Genrally a non-combatant and carries extensive medical equipment in various limb and torso cpompartments.

Special Ability: Force Field -8.

Height: 30 foot.

Quote: 'Of course i can fix it! But boy, is it going to cost you....'

STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 5
ENDURANCE: 5
COURAGE: 3
FIREPOWER: 2
ACCURACY: 9
MELEE: 4
TECH SKILL: 10
CHARISMA: 7
RANK: ?

Profile: An early Autobot defector to the Decepticons, Mal Practice is an excetional - and mercenary - surgeon capable of performing complex operations under battlefield conditions using his own force shield and built in equipment.

In battle he will not fight face to face unless pushed, preferring to nobble the injured in a cowardly way as opposed to fighting them fairly. This lack of ethics spills over into his professional life as a research specialist in Decepticon R&D and Mal Practice has been responsible for many a dark and hideous creation in the past, some that Shockwave himself would have been proud of.

Abilities: As a physician his skills are extensive and his knowledge of transformer maintenance and repair is vast. As a researcher he has studied extensively the processes for integrating various generations of transformer technology together and so is able perform both quick and extensive repairs to models from all era's of the transformer race, from ancient sentinels right through to modern multi-changer designs.

Tough but extremely slow in battle, he is skilled at using concussion grenades to clear a safe zone near the 'patient' for him to work. He also carries paired pistols for emergencies and at extremely close range he is as skilled with an enegon dagger as he is as with a scalpel.

His toughened hide can resist most ballistic and artillery fire and doubles as an impact shield in explosions. As long as he stays sationary he can summon a 50' force field to protect himself and his ward that can last for up to 10 minutes, but drains almost half of his energy in that time.

Weaknesses: His ethics are non existent, he has no bedside manner and will charge extra to use anaestetic. His general lack of speed and inability to fly like other decepticons leads to him being left behind frequently. Like to take 'trophies' from the battlefield, disgusting all but the most hardened of decepticons in the process.

Sample Post:
Mal Loved his work. He had spent hours dissecting and reconstructing the autobot's arm he 'found' on the battlefield. He knew that mechs generally preferred to use CR chambers these days, but there was something so much more satifying and lucrative to fixing things by hand.

The large square doctor tinkered with the limb and held it up to the gigantic surgical light. After staring at it for a few seconds of deep concentration, he attached it back onto the bench and began applying a string of beeping electrodes to it. He then he put some orange safely goggles on, retreated back to a large wall mounted switch and waited.

The rythmic monotone slowly built up in volume and when it reached a specific pitch, Mal violently slammed the switch down with all his might. The lab flashed painfully bright with an energon flash as the ambience stopped with a crash across the whole building...

...?

The emergency power activated almost instantly but Mal knew his commander would be arrive any second to investigate the disruption. Figuring it wasnt worht it, he turned to the bench to hide the evidence. It was now stood upright and was giving him the finger.
He stabbed it with his electroscalpel and it clenched into a fist and swung at him.

"YES!!" he exclaimed, then moved over to a comms console."Mal Practice to Shockwave. The re-animation exercise was a success; 75% effieciency recovery, full remote control established. There is nothing i can do about the paint job, not even i can save that.

"Erm... Grafting techique research permission is now required. Do I have funds and permission to proceed?"



--------------------------------------------------------

Generally aimed at being a (pg13!) frankenstein, and idealy will be paired up with my other fanmade psychout as soon as i can find where ive put the previously cleared bio for him.

And yeah, its based on my HMW dude.


--Approved. Rank 6, given the fact that he is a medic.
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Postby Philcom » Mon Mar 12, 2007 11:56 am

Big_yellow_glasses wrote:I'm gonna try making a character that I can play with ease

Name:Grave
Allegiance:Decepticon
Function: Hunter
Alt. mode: Robotic Lion
Weapons: Tail sword, titanium claws
Special Abilities: Beserker (-4), Increased sensory abilities(-?)
Height: 30ft/ 9.14400 meters
Quote: "No prey will escape me!"


Strength:9
Intelligence:7
Dexterity:6
Speed:5
Endurance:6
Courage:9
Firepower:4
Accuracy:5
Melee:8
Tech Skill:4
Charisma:9
Rank: ?


Profile:


A noble warrior who was lost after an attack upon his troop. He suffered massive damage and needed to find a new al mode to heal himself. He found himself in the middle of Kenya, where he scanned a lion, as a result he gained primal instincts that made him a dangerous hunter. He tends to stay in Beast mode when he hunts, allowing him to stay stealthy. He has great charisma and tends to take command whenever possible. His traits may seem Autobot-like, but his support for the Decepticon cause is unparalleled.

Abilities:

He is an expert at hand-to-hand combat and stealth tactics. He can sprint a great distance while in beast mode. He is also able to go into a "Beserk" mode, giving him the ability to rip apart any bot with ease. This is also his most dangerous attribute, due to the fact that he will attack anything living near him. He is also a great leader and tends to take charge at any given moment. He is also a skilled tracker with increased sensory abilities.

Weaknesses:

He doesn't use ranged weaponry, which makes him an easy target for marksmen. He must get close to do any real damage and he sometimes suffers from lapses of judgement. His Beserk mode is probably his greatest weakness though, since he cannot control his actions during his attacks.

Sample post:

The Amazon

Grave walked calmly across the jungle, he felt home in this kind of enviroment, unfortunately the rest of his comrades were not. They had been sent on a mission to search for any possible energy inside of the natural paradise.

This place must be teeming with Energon, with this much life it has to be full of it, thought the hunter.

"When can we get home? This place is too rough for my frame!" said one of his teammates.

"Stop complaining! You just keep your optics open and if you find anything useful you can go home to your oh-so-lovely base!"

He was starting to grow tired of these in competent troops who seemed to just grow dumber as the years dragged on. Suddenly a figure moved across the jungle, any normal troop would mistake it for a large animal, but Grave was far from normal...

"Get ready for combat, we're not alone..." said Grave.

He crouched down and sharpened his senses. It was circling them, it was probably going to attack the whiner, but even as good as that sounded he couldn't have it happen, he was a fellow comrade anyway.

Come out, come out, wherever you are...



--You're stat point total with the berserker ability comes to 76. I also think it's fair that the increased sensory ability should cost you 2 points. So if you want to keep the berserker ability you'll have to take three points off of you stats. You have three 9s, one or two of those should be lowered by at least one.

--Transformers in this game probably don't have internal scanners, though they have been used in every recent Transformers series. We also haven't reached Earth yet, though I intend to do so soon, so it might be best if you just left out how he got his lion form for now.

--Make sure to turn of your signature when posting in the RPG forums.
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Postby Philcom » Mon Mar 12, 2007 12:09 pm

optimal optimus prime1 wrote:ok let me try another person now just to let you know i don't create ppl very often so if i make any other mistakes plz tell me.

Name:breakdown
Allegiance:Autobot :BOT:
Function: Hunter
Alt. mode: Robotic T-rex
Weapons: claws , 2 swords that are my tail
Special Abilities: teleportation , (if allowed cyber key??)
Height: 29ft
Quote:"i will destroy"


Strength:9
Intelligence:7
Dexterity:6
Speed:6
Endurance:8
Courage:9
Firepower:8
Accuracy:9
Melee:7
Tech Skill:6
Charisma:7
Rank: ?


Profile:He is in a state of shock beaculse he was almost destroyed by a stray energon laser,and his memory is scrambled.he respects optimus and all of his fellow autobots.
he will protect optimus with his life.


Abilities:flame breath,& rockets for flight(the come out of his back)

Weaknesses: his head beaculse of his memory?

Sample post: breakdown was investigateing a signal that optimus had recived,and was almost there when out of noware megatron attacked allong with star scream.Star scream had breakdown on the groung when out of the sky a surge of energy hit breakdown(possible cyber key??) and his robotic T-rex head shot fire out of his mouth,and megatron along with star scream badly burned fled and breakdown made his way too the site of the signal.


--You may want to work on it a bit more. Look at some of the profiles I approved and see what's been done. You're doesn't have to be exactly the same, but the profile still needs to be closer. I'll try and give some hints.

--First off having another T-rex besides Grimlock in the Autobots is pretty odd. There are a lot of other dinosaurs around if you're interested. Also a being a dinosaur Autobot probably requires the character to be a Dinobot under Grimlock's command.

--Teleportation is a rather big deal, though not impossible for a character to have it does require a stat penality though. I'm more likely to approve Teleportation since he doesn't have too many weapons actually.

--Cyber keys are specific plot device that would basically require a large plot line to introduce and... in short no we won't be using Cyber keys.

--I'll need more description for his profile, abilities, and weaknesses. Robot mode flight for Autobots costs a stat penality so a jet pack would cost you.

--In the sample post for here and the post for the game you can only control your own character. So basically you can't use Megatron or Starscream in your sample post. Use stardard unknown troops if you need someone for your character to fight with in sample posting.
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Postby Philcom » Mon Mar 12, 2007 12:13 pm

Luciferus wrote:Through some PMs Phil and I have come to some sort of compromise that I've tried to include into the profile. Just awaiting his final judgement.


Juggernaut
Nickname: Jugger
Allegiance: Autobots
Function: Warrior
Alt. mode: Mammoth Tank MKII
Weapons: Twin High-Density Neutron Cannons, Laser Rifle, Shockhammer, Anti-Air Missilepacks
Height: ~48ft / ~15m
Quote: “The Price of Freedom is Eternal Vigilance”


Strength: 09
Intelligence: 07
Dexterity: 04
Speed: 02
Endurance: 10
Courage: 08
Firepower: 09
Accuracy: 07
Melee: 08
Tech Skill: 06
Charisma: 07
Rank: 07


Profile:

Vast and imposing in his own right, Juggernaut is the irresistible force and the immovable object rolled into one - with firepower to match. His Twin High-Density Plasma Cannons unleashes a small war's worth of artillery fire in a matter of seconds. Though slow, and admittedly a big target, Juggernaut is resistant to most attacks: his exoskeletal superstructure is highly shock-absorbent, making him something of a mobile shield. Fiercely loyal and totally dependable, Juggernaut is Fortress Maximus's trusted second-in-command, as well as his friend and military advisor.

Forged on the countless battlefields on Cybertron to the great warrior he is today, Jugger, as he is called by friends, has been around for as long as anyone can remember, fighting for the righteous cause of the Autobots. Always vigilant, Juggernaut never lets his guard down and firmly believes that the Autobots must always expect conflict as long as there exist a single Decepticon. A great motivator and an awe-inspiring sight to be hold, his physical presence is enough to make allies rally behind him and cause terror in the sparks of the enemy.

Juggernaut is generally a quick decision-maker when his view is not shrouded by emotions, as well as being highly organized and very efficient as any good soldier should be. His personality is charismatic, but takes his and others' life seriously and can be quite opinionated on his own turf. He is extremely outspoken when he feels he is in the right and has great trouble dealing with people who are dishonest and/or disorderly, but tries to be as neutral and tolerant as possible, unless it jeopardizes his mission or the lifes of those who rely on him.

Juggernaut is a highly productive, realistic, and surprisingly sensible individual. He is great at dealing with problems as long as he can take them on systematically. Somewhat of a traditionalist, he is a bit distrustful of new and untested ideas, and more than a little blunt telling others how he feels about them (the ideas), or about whatever other faults he sees. When Jugger gives a compliment, however, he really means it.


Abilities

Once Juggernaut begins to move in a given direction, no obstacle or force in the universe is able to stop him from reaching his goal. Reinforced with a triple-plated tungsten skin, he can withstand everything but the most powerful weapons, and continues unaffected to mow through the ranks of the Decepticons. His Twin High-Density Neutron Cannons can unleash a serious amount of destructive power that can shoot with 5 seconds interval. Additionally he has 2 small anti-air missilepacks mounted on each side of his turret . In robot-mode he wields a Laser Rifle as well as an unique Shockhammer that sends shockwaves into any material it hits. A favorite move of his is to slam the Shockhammer into the ground and thereby cause small earthquakes that can put off his opponents long enough to take advantage of it.

Juggernaut can drive at the speed of approx. 50 mph/75kmh in tank-mode.


Weaknesses:

Juggernaut is a big, slow-moving target on the battlefield and his high armor can only keep him functional for so long. In tank-mode his energy-output is divided between his weaponry and armor and thus he has to sacrifice most of the energy-supply of the rear-armor to maintain his 'unstoppable'-ness on the frontside. Also his natural distrust of new ideas can hamper his effectiveness on and off the battlefield if such ideas are being executed.



Sample post:

The bombardment had been going on for what felt like an eternity. The Autobot forces had been forced to find shelter inside one of the many abandoned bunckers on the edges of the massive installation only known as the Maximus Line. The Decepticons had decided to bomb them out instead of trying their luck with a direct assault. Wise move.

"How long are we going to be here?" a young brash Autobot whined. Like many of his brother-in-arms he had become increasingly frustrated by the fact they were stuck, and just waiting for the Decepticons to breach the fortifications with their artillery fire.

"Patience, comrade. If we attack now they'll take us apart, piece by piece. We have to wait for the right opportunity to counter" the massive Juggernaut deliberately left out the possibility of escape. They were outnumbered and outgunned. If they had to do anything to get out of here it was a counter-assault that would surprise their attackers.

"I know, Jugger, but..."

"Shh... you hear that?" Juggernaut interrupted his smaller companion. The others instantly shut up and started to listen.

"I don't hear anything, except a lot of booooms"

"The intensity of the bombardment is slowly decreasing" another Autobot noted.

"They are getting low on ammunition. Prepare for counter-attack, comrades!" The huge and bulky form of Juggernaut arose from where he had been sitting for the last many orns. He was an awe-inspiring sight, even inside the buncker where he was forced to bend a bit to fit in. He grabbed his laser rifle, quickly running through a standard inspection out of old habit. He then looked at the dozen smaller Autobots around him. They were a mix of veterans and rookies, with the latter being the most eager to get out and shoot some Decepticons. But they were all looking at him with trust in their optics, awaiting for his orders.

"Everyone ready?" he asked and they all noded. Some were grinning, others were intensily focused.
"Alright, Headbanger and Dogfight, be ready to open the frontdoor."

"Sure thing" the hardened veteran Dogfight responded, placing himself on one side of the frontdoor while Headbanger quitely positioned himself on the other.

After some breems, the time between the booms had increased markantly and Juggernaut decided that it would stop in a breem.

"They will expect us, so don't think this will be a cakewalk! Open the door!" Jugger's voice echo'd in the small buncker and the two Autobots opened the frontdoor and the imposing form of Juggernaut emerged through the smoke. His group was just behind him, quickly getting out.

"Dogfight and Bomber! Cause some confusion!"

"I thought you'd never ask" Dogfight grinned and both transformed to their aerial modes. They quickly advanced the enemy position and threw their bombs on the larger Decepticon forces.

In the meanwhile the groundforces also advanced, shooting and trying to evade the fire from the enemy guns. Juggernaut transformed into his massive tank-mode and the others gathered up behind him, using him as a living shield as they approached their foes. While slow, Juggernaut was very thick-skinned and could withstand a lot of firepower. As they were almost there, he transformed once more and let his Shockhammer materialize in his right hand. He grabbed it with his other hand too and slammed it on the ground with such a power that it created a small earthquake, creating a moment of confusion so that his Autobots could take advantage of it. With the Decepticons trying to get into balance, the Autobot warriors stroke and caught them off-guard.

Juggernaut swinged his Shockhammer once more and send an unfortunate Decepticon flying, hitting two of his friends and knocked'em all out. Another Decepticon attacked, clearly intimidated by the vast size of his opponent, but Jugger just grabbed his head and lifted him. Also he were send flying and ended where the other one had landed.

"Jugger, look!" Fastlane pointed at the horizon. Juggernaut turned around and focused. In the horizon a huge object was moving towards them. He had seen this hulking fortress so many times before. It was his commander coming to their rescue.


--Yeah approved. Since you worked it out with Fortress Maximus' player the rank of 7 can stay.
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Postby Philcom » Mon Mar 12, 2007 12:17 pm

DeathCaller wrote:Ok, yeah. My characters were approved this way before. I don't know how Brewer's Abilities were cut when I posted them. lol Sorry. I don't mind revamping the profiles either. :3 Just wanted to let you know, cause you mentioned something like that in the disapprovement. :P


Name: Brewer
Allegiance: Autobot
Function: Search and Rescue
Alt. mode: All terrain Cybertronian Jeep
Weapons: Plasma Blaster and two Acid Rays
Special Abilities: none
Height: 26 ft ( 7.9 m)
Quote: "Look at us... We're fighting a long war and I don't even know the reason for it

STRENGTH: 3
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 6
ENDURANCE: 8
COURAGE: 8
FIREPOWER: 5
ACCURACY: 5
MELEE: 3
TECH SKILL: 2
CHARISMA: 5
RANK: 6

Profile: Brewer is an Autobot who questions a lot about life. He often wonders what has its purpose and why. His mind wanders off often when alone, and sometimes even during battles. Brewer is a complete daydreamer and a trustworthy ally, even when he goes off into la-la land. Often doing his ideal job, the mech bravely goes into battle in search of injured or stasis locked Autobots and takes them back to the medical facilities where they can be repaired. Even though Brewer doesn’t have much firepower, his endurance makes up for it, keep himself and the “client” protected for as long as needed.

Appearance: In robot mode, Brewer is mostly a hunter green on his armor, and gray in his basic body structures (arms, legs, face, hands, etc.). The front section of his jeep mode (front wheels, hood, and engine) is split into his arms, while the cockpit of the vehicle forms his back, and the trunk and back wheels create his legs. He’s a simple transformation, yet still complicated, considering his back wheels latch on to his hips, held in place by retractable and extractable arms of a sort that bring the wheels from the legs to his hips and vise versa. (Same for the wheels on his shoulders).

Abilities: Brewer's thickly made armor allows him to travel through battles without much harm, though heavy artillery such as bombs will obviously do a good deal of damage to him. Also effecting his rushes through danger, is his speed, which is just to the point of average in robot mode, while in vehicle mode, he can reach a top speed of 200mph. The reason for this is his all terrain tires and structure, allowing Brewer to travel just about anywhere and get himself and the injured Autobot out of danger alive. As for weapons, Brewer's Plasma Blaster is the weapon of choice when he needs to get out of a serious situation. His Acid Ray Pistols serve as simple defensive weapons to ward off enemies.

Weaknesses: The misunderstanding of the long-waged war bothers Brewer much more than one would notice. He hides a lot of his feelings about the whole matter within himself, knowing that there isn’t really anything he can do but continue trying to aid in settling the war. His habit of losing himself to pondering within his imaginative mind can sometimes get Brewer into much trouble with lack of information gained during meetings or knowing what he’s heading into in the middle of battlefields.

Sample Post: “Hang on, buddy!” Brewer recklessly drove across the battlefields as he carried a highly damaged passenger in his seats. He couldn’t let this one go - not now, not ever. This ally was just too important to him.
The explosions nearly lifted the Jeep off of the ground and sent flying for a good bit, but they didn’t. Instead, the ride was rough and treacherous, sending rubble flying everywhere and about, hitting him pretty well. Some of the bombs and laser fire hit so close, he took a good bit of damage, but nothing would stop him - Brewer wouldn’t allow it. His interestingly colored friend groaned and grunted with each painful bounce, trying not to scream in agony from the major injury he really had - his arm almost completely blown off, hanging on by just a wire or two, and his chest was well opened, a missile hitting him at a very close range when he was taking cover behind whatever the booming graveyard had to offer.
It wasn’t long until Brewer made it to the Medical Facilities and practically begged for someone to take the passenger into the rooms pronto. “I have an emergency here! 97% damage to this one! Come on!”
At that, two Med. Bots ran out with a stretcher and rushed the injured mechanoid inside, Brewer transforming and chasing after them. He stood by as close as he could, hoping that there weren’t any other calls for him to attend to at least until he knew this one was going to make it through. “Orchid, stay functioning. I’ll bring you back to life and kill you again if you die on me,” he said rather loud enough for his long-term buddy to hear.
A grunt escaped the apparently named Orchid as two medics crowded over him, “When did you learn how to build sparks? Last time I checked, you weren’t Primus.” Then a faint chuckle hissed from his vocal speaker and his optics dimmed out, Orchid’s whole system finally giving out and settling into stasis lock.
“I’d find a way,” Brewer sighed and took a seat, carefully watching the repairs at work. He knew that Orchid would be all right, now. He hoped Orchid would be all right. The bot was in professional hands, after all. Another sigh escaped him and the green mech looked to the doors leading outside the facilities. Brewer couldn’t wait until everything was finally at peace again. He dreamt of a shining planet and all its glory, everyone on Cybertron laughing and getting along, children once again frolicking as joyfully as they use to. That past was a flicker, but Brewer knew one day it’d be a long future.
~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Forte
Allegiance: Autobot
Function: Warrior
Alt. mode: Cybertronian Sports Car
Weapons: One grenade launcher, two pistols, and one Null-ray rifle in her alt. mode's hood.
Special Abilities: Bezerker - Can multiply her physical strength by 4x when her anger is triggered.
Height: 15ft; 3,6m
Quote: "I'm short and so is my temper. Don't light the wick.'

STRENGTH: 8
INTELLIGENCE: 7
DEXTERITY: 4
SPEED: 7
ENDURANCE: 5
COURAGE: 3
FIREPOWER: 6
ACCURACY: 7
MELEE: 8
TECH SKILL: 4
CHARISMA: 4
RANK: 5

Profile: Forte is a femme bot who has been places throughout the war. Her former commander known as Rafter was killed in an accident in moon base one some many cycles ago, giving Forte a bad reputation toward other Autobots. The accident in that event was a tragic happening of Forte's temper loss. In the end, she was the one who caused Rafter's death in a brutal and gorey fall. Forte looks upon life as having far too much pity for her in cause of her size. She thinks everyone is going easy on her for what may seem as a fatal flaw to her form. With such thoughts programed into her mind, she now looses sanity and goes unconscious, yet functional when in her rampage. Once Forte has lost all patience with whatever may trigger her anger, she is practically unstopable and extremely deadly to anyone who stands in her way.
On the other hand, Forte is usually the kind and thoughtful character that will fight for the Autobot honor 'til her death. Her loyalty to the Autobots is one that is questionable with her temper glitch, but she is a worthy soldier that has stuck along with her allies for many centuries through the thickest of missions.

Appearance: Her outter armor is a shade of lavendar, being placed on her lower arms, shins, and knees. Her alternate mode's doors are placed over her shoulders as secondary armor, and her engine chamber - along with her Null-ray rifle - are on her back, also where her robot mode's head folds into. Forte's inner armor - where her alt. mode's pieces aren't - is a light grey. Her red optics show the ironicy of her innocent and childlike appearance and femine figure. Her helmet gives a shape that represents something similar to a human's short hair. Her red Autobot symbol is branded on her right door/shoulder.
Abilities: Forte has the ability of a Bezerker, multiplying her physical strength to great heights. In the cause of a glitch in her system from one nearly fatal battle, she now has no control over who she attacks in her Bezerker mode. In alt. mode, she can freeze enemies in their tracks with the Null-ray rifle in under her hood. This rifle can also flip out of her back when in robot mode. Her grenade launcher can reach great distances of 2 miles, and combining this with her skillful aim, she his deadly even out of Bezerker mode. This launcher also sends out a powerful atom explosion that spreads in the range of 20 meters. Her two energon pistols serve as main weapons, making them the first thing for her to pull out when in battle. These pistols do a fair amount of damage, but can only weaken the enemy, not destroy it.

Weaknesses: Out of all that Forte can do, her weakness is nothing more than her strength. As said, in her Bezerker mode, she has no control of who she attacks. In result, Forte may attack her own allies. Also, in many occasions of when her Bezerker mode levels reach too high, Forte falls completely unconscious, and possibly even in stasis lock.

Sample Post:

A very small sized fembot, not nearly as short as a Minibot, but not tall enough to be considered normal, shied away across the room as the roll call was taking place. She didn’t want to bump into anyone, but surely wanted to keep everything acknowledged.
Forte, the femme, pulled up a fist of knuckles and pressed them to her lips in nervousness as she watched the braver Autobots step up when their names were called. She couldn’t understand how they could just hide all their worries when in front of the higher ranked commanders. But none of that could be thought over, for her name was then expressed.
“Forte,” called the group leader.
This sudden sound of her name caused Forte to jump. She looked over to the mech whom had acknowledged her name and pressed her knuckles even harder to her mouth. With much hesitation, the femme stepped forward and made her way to the front of the group.
“Forte,” the mech looked around and then down at the lavender form that was much small than himself, “Ah, there you are. Head for the Training Facilities for practice and your new group leader will take it from there.”
“Y..yes, sir,” Forte mumbled from behind her fist, and quickly traveled out of the room and to her commanded destination.
Hopefully the other mechanoids would be a little less intimidating to her, maybe they were all noobies. Forte hoped so, that way, she wouldn’t have to worry about too much entertainment about her height. Primus, she hated when someone picked about her height - it almost made her want to do something she never thought was possible for a Transformer like herself. But maybe some things were possible.


--Both are approved.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Philcom » Mon Mar 12, 2007 12:22 pm

Fox-Hound wrote:Gonna try and see if I can give a Fan Made a go since Blades is still out in stasis lock and Long Haul is just doing materials handling as usual.

Name: Monco?
Allegiance: Autobot, Former Neutral
Function: Gunslinger
Alt. mode: Cybertonian Flatbed truck/ 2006 1 Ton Dodge Ram 3500 Diesel
Weapons: Six Shot Slug Revolver, Lever Action Shrapnel rifle
Special Abilities: No Special Abilities
Height: 28 feet
Quote:"Every gun makes its own tune"

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 5
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 7
ACCURACY: 8
MELEE: 4
TECH SKILL: 4
CHARISMA: 6
RANK: ?

Profile: The Bot With No Name was a former Neutral before this war had escaladed to what it was to this day. No one knew his name but they had taken up to calling him Monco. The only piece of tidbit about his past, is why he ended up joining the autobots in this war.

The Sole reason he join was that his Best Friend and his Significant other was killed in the crossfire between an insurgent of Decepticon forces and the Autobots who were stationed at a near outpost to protect any bots that need it.

Monco is a quiet bot; which at times gives out some useful information when he feels that it's needed, but generally stays quiet and in the background. Was Ferouciously loyal to his former friend and lover, but now doesn't build any bridges with anyone in hopes of not feeling that small pain again. When about to battle, Monco pulls out a Mercury Cigar and lights it before beginning to battle. Also Monco generally keeps his right hand on his holster and does mostly everything with his left hand. If it comes down to hand to hand fighting, Monco battles with his left hand. He makes it look like his right arm is useless on his holster.

Abilities: Monco is able to reach up to the max speed of 140 mph on land in his vehicle mode. His gunslinging tactics with his revolver makes him a formidable opponent when he 'fans' his slug six shooter. His rifle is just a modified battle rifle to be lever action instead of being semi-auto.

Weaknesses: Monco mostly relies on his six shooter and his rifle more then his own fists when it comes to combat. So if he can get unarmed, his advantage would be come a disadvantage because he can't really do much in melee combat other then punching. Also if he does still have his sidearm and he's in combat, he fights only with his left arm, and saves his right arm for shooting.

Sample Post:

Dead. That was the one word that he feared to know when he looked at both of them. He was mangled, his chest cavity was torn open by a stray blast from one of the decepticon personel. He never felt what hit him; he was gone instantly. The other, a femme, was his significant other; his lover had also fell to another blast from the decepticon insurgents; but this time it was a shrapnel grenade which nearly tore her body apart.

She had gotten herself killed to protect him, the one that became her lover. Only herself and the bot's best friend knew his name. As he stood after silently crying over his dead lover's corpse, the bot vowed that he would avenge their deaths, show his lover that her sacrifice will not go in vain. Others like him would fall from the pain they felt but he, he was stronger than that, he would rise, he would fight, and he would avenge the deaths.

Reaching down, the bot picked up his best friends sidearm, the gun that his friend was going to use to protect himself and his lover.

"You both.......your deaths will not go in vain," spoke the bot, "I will drop my name, I will not be called by that anymore since you both were the last ones to know who I am".

Straping on the holster from his friends corpse, The bot holstered his slug shooter and turned around when he heard a sound coming from a blasted wall. Leaving his hand at his right side to dangle a little, The bot noticed a blueish bot with red optics standing there with their gun trained onto him.

"You autobot scum?", questioned the Decepticon as he watched the unknown bot look at him with his left arm out infront of him a little and his right arm dangling their looking nearly useless.

The bot said nothing as he brought his left arm up to across his abdomen as he in quick sucession, uses his right, to unholster his six shooter and fanned the hammer of the gun to fire hot slug's within the chest cavity of the decepticon. "...Monco...." mumbled the decepticon as he fell to the ground, lifeless.

Lowering his gun to the holster, The bot now known as Monco twirled his gun once and holstered his sidearm, putting his Arm back down to his side to 'dangle' again. He reached down and grabbed the battle rifle dropped by the dead decepticon and took off towards the outpost that the autobots in the area are fighting at.

'Though I have no official name, I shall be known as Monco to others, no one shall get close to my spark again'.

Future Plan: For when Monco arrives at earth he shall find a Large Brown Canvas Tarp then makes a poncho to help hide his right arm and side arm.


--Simple enough but works, character approved. A former neutral his rank is 5 for now.
Philcom
Fuzor
Posts: 243
News Credits: 2
Joined: Wed Oct 17, 2001 9:17 am

Postby Big_yellow_glasses » Tue Mar 13, 2007 10:09 am

Killin' me here Phil :P

Okay here goes

Name:Grave
Allegiance:Decepticon
Function: Hunter
Alt. mode: Robotic Lion(Liger pre-earth?)
Weapons: Tail sword, titanium claws
Special Abilities: Beserker (-4), Increased sensory abilities(-2)
Height: 30ft/ 9.14400 meters
Quote: "No prey will escape me!"


Strength:9
Intelligence:7
Dexterity:6
Speed:5
Endurance:6
Courage:9
Firepower:4
Accuracy:5
Melee:8
Tech Skill:4
Charisma:7
Rank: ?


Profile:


A noble warrior who takes great pride in his hunting abilities.He has always loved beast, so he chose a Cybertronian Liger as his alt mode. He tends to stay in Beast mode when he hunts, allowing him to stay stealthy. He has great leadership skills and strives to take command whenever possible. His traits may seem Autobot-like, but his support for the Decepticon cause is unparalleled.

Abilities:

He is an expert at hand-to-hand combat and stealth tactics. He can sprint a great distance while in beast mode. He is also able to go into a "Beserk" mode, giving him the ability to rip apart any bot with ease. This is also his most dangerous attribute, due to the fact that he will attack anything living near him. He constantly tries to take command and has great leadership qualities. He is also a skilled tracker with increased sensory abilities.

Weaknesses:

He doesn't use ranged weaponry, which makes him an easy target for marksmen. He must get close to do any real damage and he sometimes suffers from lapses of judgement. His Beserk mode is probably his greatest weakness though, since he cannot control his actions during his attacks.

Sample post:

The Amazon

Grave walked calmly across the jungle, he felt home in this kind of enviroment, unfortunately the rest of his comrades were not. They had been sent on a mission to search for any possible energy inside of the natural paradise.

This place must be teeming with Energon, with this much life it has to be full of it, thought the hunter.

"When can we get home? This place is too rough for my frame!" said one of his teammates.

"Stop complaining! You just keep your optics open and if you find anything useful you can go home to your oh-so-lovely base!"

He was starting to grow tired of these in competent troops who seemed to just grow dumber as the years dragged on. Suddenly a figure moved across the jungle, any normal troop would mistake it for a large animal, but Grave was far from normal...

"Get ready for combat, we're not alone..." said Grave.

He crouched down and sharpened his senses. It was circling them, it was probably going to attack the whiner, but even as good as that sounded he couldn't have it happen, he was a fellow comrade anyway.

Come out, come out, wherever you are...
Last edited by Big_yellow_glasses on Thu Mar 15, 2007 4:09 pm, edited 1 time in total.
Big_yellow_glasses
Minibot
Posts: 195
Joined: Mon Jan 29, 2007 1:20 pm

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