Hello,
I am in the process of scaling back my Cybertron collection and I lost track of which keys go with which figures. I know which ones get Jungle planet keys, Speed planet keys, etc... but I discovered the keys all have serial numbers on the back. Does it really matter if toys don't have their original keys as long as the keys work the figures or is there a master list of which numbered keys go with which figure?
Transformers Cybertron Cyber Keys
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Transformers Cybertron Cyber Keys
- Weapon: Double-Barreled Assault Missile Launcher
"Why do so many people need help? Life's not that complicated. You get up, go to work, eat three meals, take one good s***, and go back to bed. What's the f***ing mystery?" - George Carlin - Complaints & Grievances
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muswp1 - Gestalt Team Leader
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Re: Transformers Cybertron Cyber Keys
- Motto: "Never forgive, never forget."
- Weapon: Black Magic
muswp1 wrote:Hello,
I am in the process of scaling back my Cybertron collection and I lost track of which keys go with which figures. I know which ones get Jungle planet keys, Speed planet keys, etc... but I discovered the keys all have serial numbers on the back. Does it really matter if toys don't have their original keys as long as the keys work the figures or is there a master list of which numbered keys go with which figure?
naw, the codes were for what I can only imagine being a long defunct website that would show little factoids, but I;m sure all that stuff is on the wiki
I am not a G1 fan, please treat my opinions as such.
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
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Hellscream9999 - Matrix Keeper
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Re: Transformers Cybertron Cyber Keys
- Motto: "Anything worth doing is worth suffering for."
- Weapon: Twin Swords
The "serial numbers"/codes on the back were specific to each figure, since they unlocked character-specific bonus content on the Transformers website at the time, but they have no impact on the actual figures themselves and said online content is no longer available, so the codes are no longer important. If you are curious enough to want to know who's keys are which, though, TFWiki has a page dedicated to it with a master list like you mentioned: https://tfwiki.net/wiki/Cyber_Key_Codes
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Nemesis Primal - Godmaster
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Re: Transformers Cybertron Cyber Keys
- Weapon: Double-Barreled Assault Missile Launcher
Nemesis Primal wrote:The "serial numbers"/codes on the back were specific to each figure, since they unlocked character-specific bonus content on the Transformers website at the time, but they have no impact on the actual figures themselves and said online content is no longer available, so the codes are no longer important. If you are curious enough to want to know who's keys are which, though, TFWiki has a page dedicated to it with a master list like you mentioned: https://tfwiki.net/wiki/Cyber_Key_Codes
I'll keep that wiki site in mind in case someone on eBay gets pissy about matching figures and keys. When I moved 12 years ago and boxed up all my figures, I tossed all the keys into a couple of zip lock bags and made no effort to keep them with the figures.
"Why do so many people need help? Life's not that complicated. You get up, go to work, eat three meals, take one good s***, and go back to bed. What's the f***ing mystery?" - George Carlin - Complaints & Grievances
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muswp1 - Gestalt Team Leader
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Re: Transformers Cybertron Cyber Keys
- Motto: "Earthrise restock or riot"
There is a match that people will care about even if they no longer give a toss about the codes: The leaders, and their gold-bordered keys with gold-chromed symbols.
WANT:
* Cyb. Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Leader Sentinel Prime sword, shield
* RiD Galvy dragon head, beast arms
* Leader Ironhide windshield, R hood assy.
* Cyb. Wing Saber left chestplate (argh)
We don't have kings in America
Trading MOSC MMPR fliphead Pink Ranger for ER Fasttrack or SIEGE Refraktor
* Cyb. Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Leader Sentinel Prime sword, shield
* RiD Galvy dragon head, beast arms
* Leader Ironhide windshield, R hood assy.
* Cyb. Wing Saber left chestplate (argh)
We don't have kings in America
Trading MOSC MMPR fliphead Pink Ranger for ER Fasttrack or SIEGE Refraktor
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ZeldaTheSwordsman - Guardian Of Seibertron
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Re: Transformers Cybertron Cyber Keys
- Motto: "I hate Decepticons but Autobot traitors are the worst."
- Weapon: Particle Beam Rifle
if they get lost you can always use a flat screwvdriver or knife to gently activate the figure. Worked for my Downshift since his hole is in tight spot in car mode.
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Rogue-Primal - Combiner
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Re: Transformers Cybertron Cyber Keys
- Motto: "Earthrise restock or riot"
Or a popsicle stick, or whatever... Cyber Key gimmicks are decidedly easier to activate without the key than Mini-Con gimmicks are without a Mini-Con
WANT:
* Cyb. Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Leader Sentinel Prime sword, shield
* RiD Galvy dragon head, beast arms
* Leader Ironhide windshield, R hood assy.
* Cyb. Wing Saber left chestplate (argh)
We don't have kings in America
Trading MOSC MMPR fliphead Pink Ranger for ER Fasttrack or SIEGE Refraktor
* Cyb. Galvatron key, missiles
* Omega Lock
* Primus Cyber Key, coattail panel
* Powerlinx Comettor
* Leader Sentinel Prime sword, shield
* RiD Galvy dragon head, beast arms
* Leader Ironhide windshield, R hood assy.
* Cyb. Wing Saber left chestplate (argh)
We don't have kings in America
Trading MOSC MMPR fliphead Pink Ranger for ER Fasttrack or SIEGE Refraktor
-
ZeldaTheSwordsman - Guardian Of Seibertron
- Posts: 5273
- Joined: Mon Dec 19, 2005 6:07 am
Re: Transformers Cybertron Cyber Keys
- Motto: "I hate Decepticons but Autobot traitors are the worst."
- Weapon: Particle Beam Rifle
ZeldaTheSwordsman wrote:Or a popsicle stick, or whatever... Cyber Key gimmicks are decidedly easier to activate without the key than Mini-Con gimmicks are without a Mini-Con
And some of them have weak locking mechanisms. Shortround

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Rogue-Primal - Combiner
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- Intelligence: 7
- Speed: 8
- Endurance: 5
- Rank: 5
- Courage: 5
- Firepower: Infinity
- Skill: 6
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