RTS Tracks problems
RTS Tracks problems
Posted by Fistful of Energon Sun Feb 13, 2011 10:55 am
his stumpyness aside I have one real problem though, the damn thing is always falling forward! there is little to no friction keeping his ankle from folding into itself. did I transform him wrong?
or is this just a design flaw we have to deal w/ like jazz's chest not locking into place?
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Re: RTS Tracks problems
Posted by robofreak Sun Feb 13, 2011 12:06 pm
The problem I have with him is trying to get his to transform without removing his shoulder guns. I'm beginning to think they are not supposed to fold into the car.
Burn wrote:robofreak doesn't joke. He's all about the serious business of the internet.
ItIsHim wrote:My closet is filled to the brim with plastic children's toys. For myself
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Re: RTS Tracks problems
Posted by Fistful of Energon Sun Feb 13, 2011 12:29 pm
on a side note i covered his rub sign with a reprolabel autobot decal and he looks too legit to quit now
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Re: RTS Tracks problems
Posted by Hip-Hoptimus Rime Sun Feb 13, 2011 12:45 pm
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Re: RTS Tracks problems
Posted by Fistful of Energon Sun Feb 13, 2011 1:02 pm
Hip-Hoptimus Rime wrote:I used the superglue trick on Tracks' feet and ankles, works great. Just put a teeny bit of superglue on the ball joint and keep it moving until the glue dries. It will stiffen the joint, same for the pin joint at his ankle. The trick is to use only a tiny bit, and to keep the joint moving. Use at your own risk.
I usually do the nail polish trick but I am currently out, I might try the superglue on the pin though.
Doesnt superglue leave the plastic white and crusty after it dries?
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Re: RTS Tracks problems
Posted by SJ21 Sun Feb 13, 2011 1:53 pm
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Re: RTS Tracks problems
Posted by Mykltron Sun Feb 13, 2011 3:09 pm
Weapon: tea cup."
robofreak wrote:His feet can handle his weight. You just need to fiddle with them until they are in position.
The problem I have with him is trying to get his to transform without removing his shoulder guns. I'm beginning to think they are not supposed to fold into the car.
They aren't. They're supposed to be removed and stored under the doors.
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Re: RTS Tracks problems
Posted by paul053 Sun Feb 13, 2011 3:59 pm
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Re: RTS Tracks problems
Posted by Fistful of Energon Sun Feb 13, 2011 4:19 pm
paul053 wrote:Think about this. Tracks toes will then be Wheeljack's heel so I think (just think) Wheeljack will have a better balance. Anyway, yes, a superglue or nail polish will fix the issue.
OR Wheeljack will just fall backward all the time!
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Re: RTS Tracks problems
Posted by Mr O Sun Feb 13, 2011 4:21 pm
Mykltron wrote:robofreak wrote:His feet can handle his weight. You just need to fiddle with them until they are in position.
The problem I have with him is trying to get his to transform without removing his shoulder guns. I'm beginning to think they are not supposed to fold into the car.
They aren't. They're supposed to be removed and stored under the doors.
This is true. The packaging picture says so too.
In my limited experience nail varnish is much better than superglue for ball-joints. My Tracks is loose at the hips, nail varnish fix methinks.
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Re: RTS Tracks problems
Posted by ubertenorman Mon Feb 14, 2011 8:26 am
Mr O wrote:Mykltron wrote:robofreak wrote:His feet can handle his weight. You just need to fiddle with them until they are in position.
The problem I have with him is trying to get his to transform without removing his shoulder guns. I'm beginning to think they are not supposed to fold into the car.
They aren't. They're supposed to be removed and stored under the doors.
This is true. The packaging picture says so too.
In my limited experience nail varnish is much better than superglue for ball-joints. My Tracks is loose at the hips, nail varnish fix methinks.
Never heard it called "nail varnish" before.
But yes, nail varnish should do the trick. Use it all the time on my Beast Wars figures (they need it).
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Re: RTS Tracks problems
Posted by paul053 Mon Feb 14, 2011 10:29 am
Fistful of Energon wrote:paul053 wrote:Think about this. Tracks toes will then be Wheeljack's heel so I think (just think) Wheeljack will have a better balance. Anyway, yes, a superglue or nail polish will fix the issue.
OR Wheeljack will just fall backward all the time!
THAT is what I am afraid of.......
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Re: RTS Tracks problems
Posted by Hip-Hoptimus Rime Mon Feb 14, 2011 12:53 pm
Fistful of Energon wrote:Hip-Hoptimus Rime wrote:I used the superglue trick on Tracks' feet and ankles, works great. Just put a teeny bit of superglue on the ball joint and keep it moving until the glue dries. It will stiffen the joint, same for the pin joint at his ankle. The trick is to use only a tiny bit, and to keep the joint moving. Use at your own risk.
I usually do the nail polish trick but I am currently out, I might try the superglue on the pin though.
Doesnt superglue leave the plastic white and crusty after it dries?
For me, sometimes yes, sometimes no. Not sure what makes the difference, but blowing on it might help get the vapors away from the surrounding plastic. HTH.
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Re: RTS Tracks problems
Posted by Optimum Supreme Mon Feb 14, 2011 6:00 pm
It's too bad they put so many pins in TF's these days, if I could take the thing completely apart and just apply the glue/polish while it's apart, I'd be much more confident about it.
Oh well, price of progress, I suppose.
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Re: RTS Tracks problems
Posted by Nemesis Destron Mon Feb 14, 2011 6:13 pm
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