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Cyberpath wrote:Burn wrote:I'm surprised we haven't seen Thrust, Ramjet and Dirge yet. They've settled into a regular release of new figures so the designers have a regular gig, but surely if they wanted to get a couple more figures out with very little effort required they could just do the Coneheads.
They're just now getting to Skywarp..
Maybe Takara doesn't want to overdo it with the jets. (Though they did release five versions of the "Datsun Z" mold, but then again at 13,000 yens the jets are much more expensive..)
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
You mean Thundercracker.Cyberpath wrote:Burn wrote:I'm surprised we haven't seen Thrust, Ramjet and Dirge yet. They've settled into a regular release of new figures so the designers have a regular gig, but surely if they wanted to get a couple more figures out with very little effort required they could just do the Coneheads.
They're just now getting to Skywarp..
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:
^This right here is what we want. What have wanted for 30 years! What we got is not close enough.
CombaticonsCombine? wrote:Sabrblade wrote:
^This right here is what we want. What have wanted for 30 years! What we got is not close enough.
I'm sorry, but can I point something out? The robot mode of the animation model doesn't have wheels.
Just because you want the animation model to be perfectly replicated doesn't mean they're actually able to make every detail work into a figure. Toy design doesn't work like that, pal.
Knowing MOST Masterpiece figures, this as close to the animation model they could get (head nonwithstanding) and still allow it to transform.
This is close enough, because it's as close as we can get.
fenrir72 wrote:CombaticonsCombine? wrote:
I'm sorry, but can I point something out? The robot mode of the animation model doesn't have wheels.
Just because you want the animation model to be perfectly replicated doesn't mean they're actually able to make every detail work into a figure. Toy design doesn't work like that, pal.
Knowing MOST Masterpiece figures, this as close to the animation model they could get (head nonwithstanding) and still allow it to transform.
This is close enough, because it's as close as we can get.
Too high the expectations I guess. Sometimes, reality should settle in first before concept. Will it be fiscally viable in the first place.
Doctor McGrath wrote:Seibertron wrote:Wolfman Jake wrote:Seibertron wrote:The head sculpt is what bothers me most. I'm not splitting hairs, it just doesn't look good. I could probably deal with the rest of his flaws if his head was spot on to the Ironhide head, which is really simple to draw, not sure what this was such a challenge for them to get right.
Can I ask what's not right about the head sculpt to you? It looks fine to me, and I think some of the promotional photography gives it a bit of a "stretched look," but "in hand" pics show it to be a little more proportional. The head and face look like Ironhide to me, and not like anyone else, so I'm not sure that's "wrong" with it to some.
It's Ironhide's face ... it's just not right! The jawline needs to be more squared off, his face is too thin, it slopes down toward his chin, instead of being a more rectangular face. This is another example of where they take the source material too seriously ... I don't think anyone would have complained about him having a silver face, but instead they gave him this oddly painted face similar to what they did with Bumblebee which dulls the details such as the facial lines. The eyes aren't big enough. The nose isn't wide enough. The bottom of the nose is too close to the upper lip. The nose is also too long. The lines along the side of his face should be very defined yet they can hardly be seen, same problem on Bumblebee's face.
If you guys can't see the many things wrong with Ironhide's face, not sure what to tell you guys. The smallest details can make the biggest differences. Masterpiece Prowl and Wheeljack set the bar ... Ironhide is a disappointment after them. It especially sucks with Ironhide because we keep hoping we'll get a great Ironhide/Ratchet toy at some point but continue to be disappointed with release after release.
Maybe some people remember it differently Ryan?
Ultra Markus wrote:the only explanation that i can see as to why some think the head looks off from what it should is that when people are exposed to chemicals from inhaling crack smoke everything seems a bit off
william-james88 wrote:fenrir72 wrote:CombaticonsCombine? wrote:
I'm sorry, but can I point something out? The robot mode of the animation model doesn't have wheels.
Just because you want the animation model to be perfectly replicated doesn't mean they're actually able to make every detail work into a figure. Toy design doesn't work like that, pal.
Knowing MOST Masterpiece figures, this as close to the animation model they could get (head nonwithstanding) and still allow it to transform.
This is close enough, because it's as close as we can get.
Too high the expectations I guess. Sometimes, reality should settle in first before concept. Will it be fiscally viable in the first place.
Why cant we expect perfection from the masterpiece line? MP Lambor found a way to hide the wheels in the chest, just as Animated rodimus did. And so did MP 10. I look at toys like ROTF Leader Prime and HFTD Starscream and see toys that were made after concept designs were made by people not thinking of making toys perfectly based on them. But there they are, they exist. The entire animated line is based on stylized designs that were made first and that you'd think could not be replicated in toys that transform. I remember people saying that stability was the cause for Scrapper's arms not having elbows on generations Devastator and that was proven untrue. Lets not give excuses assuming this is the best we could get. The truth is the best MP designer working at Takara did not make this toy and thats too bad.
william-james88 wrote:That sounds good Fenrir. Another analogy would be the Pixar films and how each director of a subsequent film assisted o a previous one but not as a director. And they were mainly good until cars
fenrir72 wrote:Take note wj88. It seems like they are still doing the old practice waaaaay back.
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
william-james88 wrote:I am iffy on this toy since I wouldnt be buying it for nostalgia reasons but for the toy itself and its design and... this pic kinda cements that I dont really need this guy:
The posing is just too awkward and he just doesnt look as refined as the others.
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
ScottyP wrote:I think I figured out what the problem is here that I'm having with this figure that I really, really want to like, but keep feeling more and more let down by.
Someone, somewhere said "It has to fit in the trailer." This leaves us with comparatively big robot getting shoehorned in to a small van design. That's likely where some of the very obvious design compromises come from, including the way too skinny head.
There are some nice things to say about this release. The actual alt mode looks great, the sled and accessories are an awesome touch, and I'd bet that the actual practice of transforming it between modes is going to be pretty fun. Just can't get over how genuinely bad the robot mode looks, despite it being close to not looking bad at all.
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