Top 5 Best Transformers Line Wide Gimmicks

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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby Rogue-Primal » Mon Feb 03, 2020 10:54 am

Motto: "I hate Decepticons but Autobot traitors are the worst."
Weapon: Particle Beam Rifle
Cyberkeys are a good gimmick but some of them tend to have bad springs.

    Cybertron Defense Scattershot: The long cannon on mine has a tendency to not lock properly causing it to unfold without a key.

    Also the small missiles in Shortround and Cybertron Smokescreen missiles have a tendency to unfold without permission.
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby RK_Striker_JK_5 » Mon Feb 03, 2020 10:56 am

Motto: ""I am a warrior. Let the battle be joined.""
Weapon: Electron Gun
cruizerdave wrote:Titans Return was pretty great. The only one hurt by it's gimmick was Galvatron. He would have been an awesome toy, except for the pop up mask gimmick. Had they used one like what was on Blaster, and possibly allowed for a side arm mount for his weapon, he would have been perfect.

Instead he was another "almost there" figure.

Pretty much everything else in the line was great.

The really sad thing about TR Galvatron is he didn't need to be a Titanmaster. there was plenty of room inside his chest for an entire head to fit in there. Instead we got that goofy-looking mask that sits in front of his head.
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby Stryker P28 » Mon Feb 03, 2020 11:04 am

Motto: "If it has life,it could be hostile"
Weapon: Plasma Cannon
I feel like MechTech was very good
I like Transformers,Halo,Beyblade and Legos


Also im 14
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby Rogue-Primal » Tue Feb 04, 2020 5:20 pm

Motto: "I hate Decepticons but Autobot traitors are the worst."
Weapon: Particle Beam Rifle
Stryker P28 wrote:I feel like MechTech was very good


A lot of those weapons were oversized for deluxes. Such as deluxe dark of the moon ratchet big buzzsaw/rifle.

I wouldn't be surprised if mectech figures with small feet had a hard time standing up.
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby Rysquad » Wed Feb 05, 2020 11:55 pm

william-james88 wrote:
Rysquad wrote:Totally happy with Titans Masters being number one. A little nostalgic because it's the first big-kid line my young son got into. The fact that from Titan Master class through Titan class, the Titan Master gimmick was playable throughout makes it better than Combiner Wars. The fact that the gimmick spread to other lines - Movie/Studio Series line also using the gimmick with Cogman, Nitro, Thundercracker, and KSI Boss and the WFC Siege line also using the gimmick with Apeface/Spasm and Jetfire - solidifies Titans Return number one for me.


Thanks man! Those are my thoughts exactly, it's really cool how it truly is line wide.


And lives on with Earthrise Scorponok!
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby D-Maximal_Primal » Thu Feb 06, 2020 6:38 pm

Motto: "There are no impossibilities in the multiverse, just small minds unable to comprehend the possibilities"
Weapon: Star Saber Sword
While it wasn't overly good, I still want to mention the Energon Powerlinx gimmick. Inferno and Prowl make a great pair and are fantastic fun together
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby ZeldaTheSwordsman » Tue Feb 11, 2020 4:48 am

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
Weapon: Galaxial Rocket Launcher
The #2 entry needs an asterisk because of the Leader Class figures :P

Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.
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Armada Optimus front left trailer strut, cheekguards
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RID Ultra Magnus missiles
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RID Galvatron foot/dragon head, 1x launcher/sword hilt
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby blackeyedprime » Tue Feb 11, 2020 5:27 am

Motto: "Me Grimlock, you slag."
Weapon: Particle Beam Cannon
ZeldaTheSwordsman wrote:The #2 entry needs an asterisk because of the Leader Class figures :P

Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.


and the CW legends figures (unless becoming hand held weapons can be considered combining, chest option figures aside) :P but no way does the cyberkey beat minicons, they were more versatile and actually displayable/interact with the toys in more ways than an accessory to go in a drawer along with the cyber key port only having 1 use and taking up more room on a figure. Minicon lumps could be considered unsightly as Siege holes but hey.
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby ZeldaTheSwordsman » Tue Feb 11, 2020 5:58 am

Motto: "It's unnerving and insulting when people in a toy-based fandom, whatever it is, make statements to the effect that general consumers and fans of lesser financial means should be deprived entirely of the ability to partake of the primary market."
Weapon: Galaxial Rocket Launcher
blackeyedprime wrote:
ZeldaTheSwordsman wrote:The #2 entry needs an asterisk because of the Leader Class figures :P

Also, I'm sorry, but Cyber Keys should be above Mini-Cons. Why? Because Cyber Key gimmicks are easier to trigger in the absence of the intended accessory than Mini-Con gimmicks, and because with the exception of the Demolishor and Bendy Prime redecoes (which use modified keys with Powerlinx ports rather than being retooled to accept normal keys), the triggering mechanism - the big fat tab of the keys - is decidedly more robust than Mini-Cons' slender triggering pegs.


and the CW legends figures (unless becoming hand held weapons can be considered combining, chest option figures aside) :P but no way does the cyberkey beat minicons, they were more versatile and actually displayable/interact with the toys in more ways than an accessory to go in a drawer along with the cyber key port only having 1 use and taking up more room on a figure. Minicon lumps could be considered unsightly as Siege holes but hey.

As far as gimmick-triggering devices go, I still say that Cyber Keys trump Mini-Cons because of durability and ease of use. Go ahead, try and activate a Mini-Con gimmick without a Mini-Con. Especially one where you have to slide the Mini-Con. As for durability... I have seen Mini-Cons' little pegs broken a few too many times :(

I specifically cite gimmick-triggering because that's what sets Mini-Cons as a line-wide gimmick in Armada apart from Mini-Cons as a gimmick for the entire Unicron Trilogy.
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Ultra-class Optimus Primal missiles, left back panel, mutant mask
Combiner Wars Dead End or Offroad HFG, Breakdown HFG
Armada Thundercracker missile
Armada Optimus front left trailer strut, cheekguards
ROTF Jetfire "JTFR" Panels
Armada Downshift
RID Ultra Magnus missiles
Vector Prime Cyber Key
Armada Jolt, Thunderclash, Clench
RID Galvatron foot/dragon head, 1x launcher/sword hilt
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Re: Top 5 Best Transformers Line Wide Gimmicks

Postby Rysquad » Sat Feb 22, 2020 10:20 am

mentre83 wrote:Nice list.

Titan Masters were great, although those sold separately from a "true" body (like Brawn, Nightbeat or Skytread from that line) were a really missed opportunity: imagine selling new characters whose body had a striking resemblance to a well-known one, and then during the following wave release a Titan Master of the latter - one could get it and recreate a classic, beloved Transformer, OR keep the new character, whose name could also be reused in later lines.


I have dreams of retooling the Combiner Wars Ultra Magnus or Titans Return Powermaster Optimus Prime into an Ultra Magnus or Delta Magnus where the chest piece is also a jet that Titan Masters can ride. It would also could me with a Powered Buggy that Titan Masters could also ride. Diaclond all over again.

Kinda wish Earthrise Optimus came with a Roller that Titan Masters could ride in. I'd update the Combat Deck so a Titan Master could control the repair arm.

Wait... That's all just Dialclone pilots.
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