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Transformers: The Last Knight Toys Discussion Thread

Feel free to discuss anything about any of the thousands of Transformer toys here. Anything from Generation 1 all the way to the soon to be released, the never to be released or the hope to be released is fair game! Want to show off your stuff? Please post your's and see others in the Transformers Collections Forum.

Re: Transformers: The Last Knight Toys Discussion Thread

Postby Carnivius_Prime » Thu Sep 21, 2017 1:15 pm

Motto: "A cunning smile is more devastating than the fiercest weapon."
Weapon: Anti-Thermal Cannon
skywarp-2 wrote:Oh that's right! So, I just don't know why they decided to not do hot rod in his flame decor..I'd love to know the reason for that...my biggest question about the movie designs. The figure is actually quite nice.


Cos it would look tacky on an extremely expensive modern day Lamborghini. Maybe he'll pop up in the 80's in a Trans-Am alt-form where a flame decal wouldn't look totally out of place.


Anyways quite happy with my Hot Rod, now where's my darn Wave 3 Bee for crying out loud?
I have anxiety, depression and aspergers syndrome so my behaviour can be erratic. I don't mean offense to anyone. Just very picky about my Transformers collecting. You're all cool! :)

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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Duke of Luns » Thu Sep 21, 2017 1:44 pm

kurthy wrote:Ummm...isn't there a hinge so it folds back in between the 2 feet? The shoulder cannons and neck assembly hinge forward, the the neck assembly has its own separate hinge to rotate the head back in between the feet. Not that I care, I've already lost the head and replaced it with Thunderwing.


I thought that's what the instructions indicated. I'll fiddle with it here...

Oh, and the assembly popped out. Least now I can see the hinge, and after some more finagling...

Ah, there we go, got it! Thanks! Tight hinge there on mine.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Immortal Starscream » Thu Sep 21, 2017 1:47 pm

Duke of Luns wrote:So I amazingly found a Voyager Skorn and Nitro Zeus(still no Wave 2 Deluxes in North Central West Virginia...), and I must comment about my initial impressions of Nitro Zeus....

The design is really cool, knew about the transformation because of a couple comments fiddled with it and think I've got the hang of it except for one thing..

THE HEAD. Is it just supposed to be wedged in the space between the feet in vehicle mode? The instructions show you turning it around and doing...something. Why is this guy a Headmaster anyway, because they got to a certain point in the design and said "Uh, we don't have the budget to engineer a hinge or other place to put the head...hmmm....let's just pull it off!". Of course the head is also very loose in robot mode, but manageable.


The reason hes a headmaster is pretty much the same thing that happened before with revenge of the fallen arcee. something that was intended to happen in the movie that got scrapped, but was still engineered into the toy. Back when they were talking about cogmans character they said he was a headmaster, but more like the headmaster from animated. he was going to have a scene where he ripped off another robots head and took its place. It was never stated who's head he was supposedly going to be ripping off, and it never ended up happening in the movie, but given hes the only other TLK toy designed for the headmaster gimmick, but his head itself doesn't transform, Id'e say its a good bet Nitro was to be the victim.

side not, TM Megatron's head is a perfect match for nitro, and makes for one badass megs.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Quantum Surge » Thu Sep 21, 2017 2:48 pm

Motto: "You know what they say: all toasters toast toast!"
Weapon: Light-Saber Sword
Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby TF-fan kev777 » Thu Sep 21, 2017 2:56 pm

Quantum Surge wrote:Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.


Probably not without some type of shapeways adapter. The ball on the other side of the TM head is quite a bit smaller than the ball used on most non-TM heads. In fact, I'm guessing you can get an adapter that has the right size "cube" for a TM head on one side and the right size ball for the non-TM figure heads on the other.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Sabrblade » Thu Sep 21, 2017 5:07 pm

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Quantum Surge wrote:Speaking of Nitro, amyone else plan to give him Shockwave's head? I want to buy a DOTM Shockwave for spare parts and I've been wondering if you can remove the Titan Master head and put it in the ball joint socket on SW's head.
If I were you, I'd wait on doing that first to see if Takara might do something just like that for a potential Movie the Best version of Nitro.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Qwan » Thu Sep 21, 2017 6:39 pm

Motto: "There's no such thing as a no-lose situation, but if you try your hardest, you'll lose the least."
Weapon: Hand-Mounted Lasers
On the topic of Nitro and his loose neck, I played around with it last (k)night to see if I could do anything to remedy it. Compared to most TR neck sockets it's a tricky one, since it's pretty much empty all round it and it's hard to tell what space needs to be left empty and what doesn't (I spent 10 minutes trying to fit a piece of credit card behind the neck socket before realizing that his head occupies all the way to the back of the socket). In the end, I came up with:

    - 2 pieces of credit card (or similar-thickness plastic) on one side of the neck socket, 3 pieces on the other; 3 on each side is too much and the head can't fit in, 2 on each side does nothing at all
    - a small snip of regular printer paper, folded over itself 3 times, in the front of the neck-socket; it'll curve a bit to fit in front of the "latch" at the front of the socket, but that's the way it'll work
It doesn't seem like it'll work looking at it, but it does - his head turns smoothly and easily, with little to no wobbling! I haven't actually tested any TR heads with the 'fixed' neck socket but I see no reason they wouldn't work - his own head can definitely still go off and on without difficulty.

Here's a quick pic of what I mean, if my words don't make any sense (which of course they don't):
Image

Here's what you can see when the head's on, doesn't look too bad:
Image

And bonus extra shot of Nitro posed a little awkwardly, for no reason other than I like this toy and it's fun:
Image
Last edited by Qwan on Thu Sep 21, 2017 6:44 pm, edited 1 time in total.
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ultraimpossibleman wrote:Grand innacurration and heavy mistakes !

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Re: Transformers: The Last Knight Toys Discussion Thread

Postby D-Maximal_Primal » Thu Sep 21, 2017 6:43 pm

Motto: "There are no impossibilities in the multiverse, just small minds unable to comprehend the possibilities"
Weapon: Armor Axe
My Nitro has had no issues with his head staying on, not sure why you guys are having issues :-?
I'm looking for parts, Help Me Out Please!
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Qwan » Thu Sep 21, 2017 6:48 pm

Motto: "There's no such thing as a no-lose situation, but if you try your hardest, you'll lose the least."
Weapon: Hand-Mounted Lasers
D-Maximus_Prime wrote:My Nitro has had no issues with his head staying on, not sure why you guys are having issues :-?

No issues with it actually staying on on my end, just wobbling around like crazy (we're talking Scourge/Highbrow levels of wobble here, if not more). It didn't interfere with the functionality of the toy honestly, more like it just annoyed me enough that I didn't mind spending an hour or so to get this otherwise-cool toy working the way I wanted :D
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ultraimpossibleman wrote:Grand innacurration and heavy mistakes !

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Re: Transformers: The Last Knight Toys Discussion Thread

Postby chuckdawg1999 » Thu Sep 21, 2017 7:34 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby -Kanrabat- » Thu Sep 21, 2017 7:37 pm

Motto: "Love it? GET IT!
It's that simple."
Weapon: Vibro-Axe
When Cogman finally appear in store, I'll be sure to grab one or even two. I don't care if I have to pay the full 30$+TX each.
That guy could be scalped like no tomorrow.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Quantum Surge » Thu Sep 21, 2017 8:19 pm

Motto: "You know what they say: all toasters toast toast!"
Weapon: Light-Saber Sword
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)
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G1 Deadend, Wildrider, Breakdown w/Menasor fists, feet, waist, chest, mask, and weapons
Nightmare Megatron with upgrade parts
Cybertron Galvatron
Hunter Shockwave
ROTF Mindwipe, Lockdown
Dr Wu Little Monster (ROTF Wheelie)
Unique Toys Dumb and Dumber (MPM Twins)
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby chuckdawg1999 » Fri Sep 22, 2017 1:45 am

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)


You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Qwan » Fri Sep 22, 2017 6:59 am

Motto: "There's no such thing as a no-lose situation, but if you try your hardest, you'll lose the least."
Weapon: Hand-Mounted Lasers
chuckdawg1999 wrote:
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)

You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.

Why they didn't just do a regular 5mm peg or something (like Figma-style) is beyond me. If you're gonna have a part-swapping gimmick, design the parts so they can be swapped without stressing or deteriorating anything; if you really feel like you need the security of a mushroom-peg joint, consider finding a different way to do the gimmick or just drop it altogether, either is probably better than a compromise that ends up not working properly. Admittedly I don't know what restrictions they had to work with or what led to the final decision, but from a layman's perspective, you'd think it'd be toy design 101 to not make your gimmicks wreck themselves or the toy over time.
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ultraimpossibleman wrote:Grand innacurration and heavy mistakes !

Diem wrote:This is exactly the kind of nonsense I'm here for.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby chuckdawg1999 » Fri Sep 22, 2017 3:55 pm

Motto: "The man, the myth, the legend... yeah right."
Weapon: Saber Blade
Qwan wrote:
chuckdawg1999 wrote:
Quantum Surge wrote:
chuckdawg1999 wrote:The gun arm on Wave 3 Bee will loosen over time, it's just a mushroom peg. What I recommend with Nitro's head is rotating it then pushing it back, lifting the small panel slightly BEFORE bringing the whole neck section forward, as seen in my video review. His head is loose but holds in quite well.

Might as well buy two. With the 3 pack coming soon (or the Movie the Best release with the hammer), I wouldn't mind having two copies of the same mold (probably should do the same with Cogman, Nitro Zeus, etc.)

You can keep one with the gun arm and the other normal to transform. I remember how excited people were for the limb-swapping gimmick when we saw the leaked instruction scans, not so much now.

Why they didn't just do a regular 5mm peg or something (like Figma-style) is beyond me. If you're gonna have a part-swapping gimmick, design the parts so they can be swapped without stressing or deteriorating anything; if you really feel like you need the security of a mushroom-peg joint, consider finding a different way to do the gimmick or just drop it altogether, either is probably better than a compromise that ends up not working properly. Admittedly I don't know what restrictions they had to work with or what led to the final decision, but from a layman's perspective, you'd think it'd be toy design 101 to not make your gimmicks wreck themselves or the toy over time.


"Over time" has never been or will be a concern for toy designers. Once it's out of their hands and has been bought they don't care anymore.
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Transformers: The Last Knight Leader Dragonstorm Found at Toysrus In the US

Postby william-james88 » Sat Sep 23, 2017 4:04 pm

Motto: "'till All Are One"
Fellow Seibertronian Epsilon Delta posted images on the Arizona sightings of a beautifully stocked Toysrus store in Goodyear, filled with the latest toys and exclusives. We can see Leader Dragonstorm from Transformers: The Last Knight in the images and it is the first time we were told of his appearance in the US. So for those who are interested in this new age Duocon, he is out there!

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Re: Transformers: The Last Knight Toys Discussion Thread

Postby DeathReviews » Sat Sep 23, 2017 4:17 pm

Motto: "No matter where you go, always remember, I'm right behind you!

https://www.youtube.com/c/DeathReviews"
It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Terrsolpix » Sat Sep 23, 2017 5:02 pm

Motto: "Once you go movie you can never go back"
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DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...


Thank Primus. Maybe I’ll finally have a chance at getting something new for once.
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby william-james88 » Sat Sep 23, 2017 8:15 pm

Motto: "'till All Are One"
DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...

I think there is also the idea of having the figures available for when the film hits Home Video so that cross marketting can happen on that level. And I am seeing Walmarts having new spotlights on these toys with the home release on the way. Ninja Turtles and Dispicable Me also worked that way with the toys.

Anyways, lets have a laugh:

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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Terrsolpix » Sat Sep 23, 2017 8:17 pm

Motto: "Once you go movie you can never go back"
Weapon: Wrist-Launched Heat-Seeking Missiles
william-james88 wrote:
DeathReviews wrote:It says something that the movie is already out of theaters, but they still don't have all the figures on shelf. Not having the movie on the big screen may truncate casual buyers from wanting to pick up any related figures...

I think there is also the idea of having the figures available for when the film hits Home Video so that cross marketting can happen on that level. And I am seeing Walmarts having new spotlights on these toys with the home release on the way. Ninja Turtles and Dispicable Me also worked that way with the toys.

Anyways, lets have a laugh:

Imagevia Imgflip Meme Generator


Good news. Grimlock stopped shelfwarming (near me at least). Bad news. Hound started shelfwarming, and stores knew megatron would sell.......
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Quantum Surge » Sat Sep 23, 2017 8:27 pm

Motto: "You know what they say: all toasters toast toast!"
Weapon: Light-Saber Sword
Went to check out a Target at Rosemont, IL when my dad and I went to check out Megadeth at the Allstate Arena. The omly new things I found were Allspark Tech figures, the 1 step 6 pack, and the sound masks. Nothing from Wave 2, just Berserkers and Dinobot repaints (do I need to mention them?), and two Leader Primes and Megs (but no Voyagers of them). Very disappointing. Thankfully, I do have plans for a Dreadbot custom (and to get a second spike club since my copy was missing one), so Beserk will be useful again for now.

Also William-James88 noce pic, but let's not forget about Slash and Berserker joing Grimlock. Woody's as frustrated as I am with distribution lol!
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G1 Deadend, Wildrider, Breakdown w/Menasor fists, feet, waist, chest, mask, and weapons
Nightmare Megatron with upgrade parts
Cybertron Galvatron
Hunter Shockwave
ROTF Mindwipe, Lockdown
Dr Wu Little Monster (ROTF Wheelie)
Unique Toys Dumb and Dumber (MPM Twins)
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby EunuchRon » Sat Sep 23, 2017 8:37 pm

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Weapon: Front-Mounted Anti-Matter Projector
I broke down and ordered Steelbane and Sqweeks online. I got tired of looking. I wanna buy local but man they're making it hard to do. :BOOM:
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby Terrsolpix » Sat Sep 23, 2017 8:38 pm

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Weapon: Wrist-Launched Heat-Seeking Missiles
EunuchRon wrote:I broke down and ordered Steelbane and Sqweeks online. I got tired of looking. I wanna buy local but man they're making it hard to do. :BOOM:


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Re: Transformers: The Last Knight Toys Discussion Thread

Postby william-james88 » Sat Sep 23, 2017 9:08 pm

Motto: "'till All Are One"
Quantum Surge wrote:Also William-James88 noce pic, but let's not forget about Slash and Berserker joing Grimlock. Woody's as frustrated as I am with distribution lol!

:lol: :lol: :lol:
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Re: Transformers: The Last Knight Toys Discussion Thread

Postby homicide » Sat Sep 23, 2017 9:19 pm

Motto: ""Chaos is my only ally, and Destruction my only friend.""
Weapon: Requiem Blaster
I found Dragonstorm today myself at a Toys R Us in Henderson, NV!
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