His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
Turbo Tracks Feet
Turbo Tracks Feet
Posted by Optimusone Tue Mar 29, 2011 6:14 am
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?

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Re: Turbo Tracks Feet
Posted by Stockade Tue Mar 29, 2011 6:30 am

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Re: Turbo Tracks Feet
Posted by Optimusone Tue Mar 29, 2011 8:25 am
Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.
what about super glue? can I use it instead of a nail polish?

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Re: Turbo Tracks Feet
Posted by Stockade Tue Mar 29, 2011 8:42 am
Optimusone wrote:Stockade wrote:I believe the feet on Tracks is on a ball joint, if so just pop them off, apply some nail polish, let dry pop them back on. Thats what ive done and works well.
what about super glue? can I use it instead of a nail polish?
I've always used Nail polished, never used super glue on Transformers. but other people on here have their opinions about both.

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Re: Turbo Tracks Feet
Posted by Hip-Hoptimus Rime Tue Mar 29, 2011 8:50 am
You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.
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Re: Turbo Tracks Feet
Posted by Cyber Bishop Tue Mar 29, 2011 10:11 am
Think for yourself, don't let the magic TV box and social media do the thinking for you.
Question EVERYTHING!!
Just because you have a youtube review channel doesn't make you special.
I look forward to attending a Botcon soon only to settle matters with several idiots in person (yes this is a threat).
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Re: Turbo Tracks Feet
Posted by Jazz-1982 Tue Mar 29, 2011 10:18 am
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Re: Turbo Tracks Feet
Posted by Astronopolis Tue Mar 29, 2011 10:23 am
Hip-Hoptimus Rime wrote:You can, but you must be very careful to keep moving the joint until it dries. I will let it sit for a couple seconds, then move it around, then let it sit for a couple seconds, etc. I almost ruined a Micromaster Hot Rod by letting the glue dry, I had to make a new post for his arm.
You may also see some white residue around the joint once the glue dries. I believe this is caused by fumes from the glue, so make sure you ventilate the area with a fan or by blowing on it. Good luck; I did do it this way to fix my own RTS Tracks and it worked great.
um, just pop the parts apart before applying the super glue/ clear nail polish. not in your micromasters case obviously, but if something has a ball joint, pop it apart, apply a thin layer on the ball, let dry for a few hours, and pop it back together. viola! tight ball joints
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Re: Turbo Tracks Feet
Posted by Jelze Bunnycat Tue Mar 29, 2011 10:53 am
Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:

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Re: Turbo Tracks Feet
Posted by Stockade Tue Mar 29, 2011 11:23 am
JelZe GoldRabbit wrote:Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:
And en profile:
Thats how mine is JGR and no feet issue either!

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Re: Turbo Tracks Feet
Posted by Kibble Tue Mar 29, 2011 11:42 am
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Re: Turbo Tracks Feet
Posted by GuyIncognito Tue Mar 29, 2011 12:13 pm
JelZe GoldRabbit wrote:
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece.
That's how mine is. Why make it more difficult for yourself?
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Re: Turbo Tracks Feet
Posted by Optimusone Wed Mar 30, 2011 1:30 am
Stockade wrote:JelZe GoldRabbit wrote:Optimusone wrote:Okay so i have solved the problem regarding the car mode. But now I am facing another problem, now in his bot mode.
His feet are pretty loose! If you action pose him, sooner or later he'll fall down. how do I resolve this one?
I've asked it before and I'll ask again: do you use the car front halves as heel pieces? If you do, he'll have a single flat surface for his feet instead of having to balance on that foot piece. This is what I mean:
And en profile:
Thats how mine is JGR and no feet issue either!
yes i'm using it. my problem is the loose ball joint

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