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Universe 2.0 Powerglide

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Universe 2.0 Powerglide

Postby RhA » Thu Sep 15, 2011 2:57 am

Motto: "BRING ME DANGER!"
So I got Powerglide, the red one. Very happy with it an so forth.

He's got his funky little missilelauncher, which is too long to sit under his cockpit in jetmode...
How did you guys solve this?
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Re: Universe 2.0 Powerglide

Postby bionic_radical » Thu Sep 15, 2011 3:00 am

I havent turned him back! Does this help?

http://www.tfu.info/2009/Autobot/TFUPow ... lemode.jpg
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Re: Universe 2.0 Powerglide

Postby Doubledealer93 » Thu Sep 15, 2011 6:06 am

Motto: "A logical mind is a healthy mind."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
i threw the missile away, painted the gun, and turned it around. its gotta be the stupidest design for a gun i have ever seen.
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Re: Universe 2.0 Powerglide

Postby Mykltron » Thu Sep 15, 2011 6:09 am

Motto: "If I win again I'm still the champion. If you win HAH! that's just impossible.

Weapon: tea cup."
What exactly is the problem? Doesn't it have the same gun as the original grey one?

Is the problem caused by the nose being too close to the ground?
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Re: Universe 2.0 Powerglide

Postby Genocide G2.0 » Thu Sep 15, 2011 7:42 am

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Doubledealer93 wrote:i threw the missile away, painted the gun, and turned it around. its gotta be the stupidest design for a gun i have ever seen.



I just got Stormcloud and yes the gun is **** with the missile i just turned it round and there you have sweet gun , screw that missile.
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Re: Universe 2.0 Powerglide

Postby RhA » Thu Sep 15, 2011 7:43 am

Motto: "BRING ME DANGER!"
Mykltron wrote:What exactly is the problem? Doesn't it have the same gun as the original grey one?

Is the problem caused by the nose being too close to the ground?


No, not exactly. The missile is too long to properly store underneath the cockpit. It can't be aligned straight underneath, because the red/blue tab is in the way. Now I place it at a slight angle, which looks stupid IMO. If I turn it around, it's still too long.

Also the landing gear seems to be too short when the launcher is attached.
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Re: Universe 2.0 Powerglide

Postby GuyIncognito » Thu Sep 15, 2011 7:59 am

My solution: keep him in robot mode. ;)
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Re: Universe 2.0 Powerglide

Postby Blackstreak » Thu Sep 15, 2011 9:06 am

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Weapon: Laser Rifle
I just recently one too and noticed those same problem. Rather than throw the missile away I just put it away. I don't use the weapon in vehicle mode either. But you are right though, they should have designed the landing gears to be longer if the gun was intended to be used in vehicle mode.
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Re: Universe 2.0 Powerglide

Postby Mykltron » Fri Sep 16, 2011 6:07 am

Motto: "If I win again I'm still the champion. If you win HAH! that's just impossible.

Weapon: tea cup."
RhA wrote:
Mykltron wrote:What exactly is the problem? Doesn't it have the same gun as the original grey one?

Is the problem caused by the nose being too close to the ground?


No, not exactly. The missile is too long to properly store underneath the cockpit. It can't be aligned straight underneath, because the red/blue tab is in the way. Now I place it at a slight angle, which looks stupid IMO. If I turn it around, it's still too long.

Also the landing gear seems to be too short when the launcher is attached.


The landing gear at the back on the wings is at the wrong angle and pushes the nose down unless you angle the front of the wings down. This way the nose landing gear is not too short. It's a poor design.

Yes, I noticed yesterday that the missile gets in the way. I've never put the missile in during jet mode before. Best to store it somewhere else. I think its main reason for being is so that he has a night-stick type weapon in bot mode.
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Re: Universe 2.0 Powerglide

Postby RhA » Fri Sep 16, 2011 10:21 am

Motto: "BRING ME DANGER!"
It's nice to know that mine isn't wacky. Everyone's is wacky.

Thanks for the feedback, people.
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Re: Universe 2.0 Powerglide

Postby AdamPrime » Fri Sep 16, 2011 12:40 pm

I think the gun issue can be forgiven because of his heart!!

Proof that someone at Hasbro/Takara has a soul.
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Re: Universe 2.0 Powerglide

Postby Starwave Prime » Fri Sep 16, 2011 4:14 pm

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Re: Universe 2.0 Powerglide

Postby Yotsuyasan » Fri Sep 16, 2011 11:07 pm

Motto: "No matter where you go, there you are."
I have both the original and red Powerglides. I bought the original before they came out with the red one. Then they came out with the red one, and I was annoied. Then I saw the red one on clearance, and got happy.

Anyway, having the both of them gave me the opertunity to do some parts swapping. I thought they might look better if I swapped the clear plastic parts between the two of them. Everyone may not agree, but I rather like how they look.

Here's the red one:

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And, while I don't keep him on display, here's the original one:

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I may eventually get the Reprolables "Hothouse" sticker set for him and return him to display.
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Re: Universe 2.0 Powerglide

Postby same138 » Sat Sep 17, 2011 10:18 am

Mykltron wrote:
RhA wrote:
Mykltron wrote:I think its main reason for being is so that he has a night-stick type weapon in bot mode.


Which is how mine's stands on the shelf. Mini-gun in one hand, billy club in the other.
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Re: Universe 2.0 Powerglide

Postby Mkall » Sat Sep 17, 2011 10:56 am

Weapon: Twin Sonic Cannons
I got the Red powerglide when he was first released from Takara, alongside the Onslaught and Silverbolt figures. I picked up the white one on clearance and got the Reprolabels to turn him into Micromaster Hothouse after he failed to fit in as SG Powerglide.

same138 wrote:Which is how mine's stands on the shelf. Mini-gun in one hand, billy club in the other.

My Hothouse is the one with the gun/club weapon. Powerglide still wields the missile launcher
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