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monstergrotusque wrote:NatsumeRyu wrote:Slug and Sludge being similar (SLUdGe) are my only qualms, otherwise.
Say those two words out loud seperately and they sound nothing alike. Your "breakdown" of the spelling of the two words is also a poor example to use in proving your point. They are clearly two different words.
NatsumeRyu wrote:monstergrotusque wrote:NatsumeRyu wrote:Slug and Sludge being similar (SLUdGe) are my only qualms, otherwise.
Say those two words out loud seperately and they sound nothing alike. Your "breakdown" of the spelling of the two words is also a poor example to use in proving your point. They are clearly two different words.
I said 'em out loud when I initially typed it. It just bothers me that the words are like that.
I keep imagining in my head naming all the Dinobots, and then poor Slug feels like he was taken from Sludge. It's just a weird personal thing. I'm not forcing a scientific argument about it. XD I just don't like it.
Also, for the folks pointing out meanings of slug, don't forget a slug can also be a round (as in bullet).Hey, let's just post a dictionary.com definition while I'm at it...
slug
1 [sluhg] Show IPA noun, verb, slugged, slug·ging.
noun
1. any of various snaillike terrestrial gastropods having no shell or only a rudimentary one, feeding on plants and a pest of leafy garden crops.
2. a nudibranch.
3. a metal disk used as a coin or token, generally counterfeit.
4. a piece of lead or other metal for firing from a gun.
5. any heavy piece of crude metal.
verb (used with object)
15. Printing.
a. to make (corrections) by replacing entire lines of type, especially as set by a Linotype.
b. to check the lines of (typeset copy) against copy of the previous typesetting stage to ensure that no line has been omitted, especially before printing or plating.
16. Journalism. to furnish (copy) with a slug.
17. to interpolate pieces of metal into (a joint being welded).
Today, we go deep on one small area of gameplay and character – a close-up look at the character Jazz. This Autobot should be familiar to anyone who watched the old 1980s cartoon, but he hasn’t had a central role in the Transformers storyline in recent years. That equation changes with Fall of Cybertron, as Jazz steps up as one of the main playable characters.
Like all of the characters in Fall of Cybertron, Jazz and the levels he plays are built to complement one another. The challenges and battles you’ll face match Jazz’s particular skill set and strengths. Along the way, you’ll get to know more about this redesigned character, including a unique gameplay mechanic that only Jazz can implement.
Blurrz wrote: used his skin as Blurr in my multiplayer stuff.
TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.
MINDVVIPE wrote:TheDEMOLISHOR1234 wrote:I HATE that Decepticons in Fiction nowadays are portrayed as animal like beasts. Its almost as if they aren't a credible threat anymore.
They need to atleast transform to robots. I don't like it when enemies don't transform when they're Transforming cybertronians. Thats basically taking out the one most important element out of Transformers.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.
And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Ravage XK wrote:I dont like the way all these threads seem to be merged into one. Makes finding any comments about the new news a pain.
MINDVVIPE wrote:Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.
And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
MINDVVIPE wrote:Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.
And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
MINDVVIPE wrote:Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.
And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
MINDVVIPE wrote:Shadowman wrote:They don't need to. In G1, Transforming was a fairly new concept, and Megatron himself was the first Transforming Decepticon.
And even then, Transforming enemies doesn't really do much. Look at WfC, what do the enemies accomplish by transforming? They become slightly smaller targets, which, in the grand scheme of things, doesn't really help them much. Most of the fliers didn't even last long enough to transform. I'd rather they ditch the concept of transforming for the nameless enemies rather than shoehorn it in without making it functional.
Pft, thats a weak approach. The idea should be to improve how transforming ai work, rather than just scrap the whole thing. Plus I found transforming enemies much more of a challenge than if they stayed in robot mode (or vehicle mode). You have a lock on a flyer, and then he transforms, and you now need to manually kill him. Your playing a transformers game. There needs to be enemy transformers, who ideally, use both modes to their advantage.
Which first video? There's a lot of those.metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:Which first video? There's a lot of those.metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one.
Baneblade wrote:for once the headmaster-bat and myself are in agreement - having the enemy transform and dart out the way made the fights a little more challenging (frustrating) especially when you fight the bosses or you are in a boss fight and the minions show up. it did irk me though that the only ones that were transforming mid combat - the car drones just charged in and then that was it...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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