Transformers and More @ The Seibertron Store
![Visit shop.seibertron.com to buy "SUPERMAN #1 Facsimile DC Comics 2022 ptg 0822DC186 Shuster + Siegel 240524A"](https://www.seibertron.com/images/ebay/comic-books/dc/superman/volume-1/01-240524A/t-DSC06672.jpg)
![Visit shop.seibertron.com to buy "CRISIS ON INFINITE EARTHS #2 Facsimile Cvr B Foil DC Comics 2024 0324DC135 2B"](https://www.seibertron.com/images/ebay/comic-books/dc/crisis-on-infinite-earths/02-facsimile-2024-ptg-B/t-DSC06646.jpg)
![Visit shop.seibertron.com to buy "NEW MUTANTS #98 Facsimile foil Marvel Comics 2024 ptg MAR240771 (CA) Liefeld"](https://www.seibertron.com/images/ebay/comic-books/marvel/x-men/new-mutants/volume-1/98-facsimile-2024-ptg-var-foil/t-DSC06799Z.jpg)
![Visit shop.seibertron.com to buy "MAD MAGAZINE #1 Facsimile Edition Cvr B DC Comics 2024 0424DC158 1B Blank Sketch"](https://www.seibertron.com/images/ebay/comic-books/misc/mad-magazine/volume-1/01B-facsimile-2024-ptg/t-DSC07009Z.jpg)
Shadowman wrote:Baneblade wrote:for once the headmaster-bat and myself are in agreement - having the enemy transform and dart out the way made the fights a little more challenging (frustrating) especially when you fight the bosses or you are in a boss fight and the minions show up. it did irk me though that the only ones that were transforming mid combat - the car drones just charged in and then that was it...
But that's it. That's all transforming enemies ever did, that's all they could do with what they were given. It's not a limitation on the AI, it's a limitation on the mechanic, and being a slightly harder-to-hit target is not using Transforming to its full potential.
But you know what would be a really, really good idea? A chase scene. A real, proper, GTA-style chase scene. Imagine the Iacon Speedway or the final stretch of Halo 3 from the Kaon mission, but instead of just getting from point A to point B, you have to do that while also trying to take down a fleeing opponent.
Shadowman wrote:But that's it. That's all transforming enemies ever did, that's all they could do with what they were given. It's not a limitation on the AI, it's a limitation on the mechanic, and being a slightly harder-to-hit target is not using Transforming to its full potential.
But you know what would be a really, really good idea? A chase scene. A real, proper, GTA-style chase scene. Imagine the Iacon Speedway or the final stretch of Halo 3 from the Kaon mission, but instead of just getting from point A to point B, you have to do that while also trying to take down a fleeing opponent.
Baneblade wrote:or dodge a hot pursuit?
The big hulking red and white one is one of the CPU enemies. The white car next to it is Wheeljack. Can't tell who the other one is (though, he looks more blue to me) due to a glare.metatron_da_don wrote:Sabrblade wrote:Which first video? There's a lot of those.metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one.
http://www.gameinformer.com/b/features/ ... obots.aspx
Guys Ive heard are wheeljack perceptor and Breakdown. I see Wheeljack is far right, but the giant hulk... can it be perceptor??
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Sabrblade wrote:The big hulking red and white one is one of the CPU enemies. The white car next to it is Wheeljack. Can't tell who the other one is (though, he looks more blue to me) due to a glare.metatron_da_don wrote:Sabrblade wrote:Which first video? There's a lot of those.metatron_da_don wrote:In the first video who are the guys in the concept art. There's a purple one and a large hulking white+red one.
http://www.gameinformer.com/b/features/ ... obots.aspx
Guys Ive heard are wheeljack perceptor and Breakdown. I see Wheeljack is far right, but the giant hulk... can it be perceptor??
No, he's an enemy AI. I'm guessing an Autobot brute for one of the Decepticon levels. He's shown with a bunch of other enemy AIs here - http://www.gameinformer.com/b/features/archive/2011/10/20/clever-devils-the-enemies-and-ai-of-fall-of-cybertron.aspxmetatron_da_don wrote:I spy an Autobot insignia... edit: also that cannon looks less than generic... maybe not perceptor but he looks too bad@ss to be a generic foe,
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
MINDVVIPE wrote:The AI decides when they should transform, and what to do after they have transformed. By improving the AI, you are improving the transforming mechanic since you are giving each npc a new set of actions to execute in each form. If your gonna fault the transformation use of enemies for the fact that it didn't make it that much harder to kill them, well thats a problem with the whole of WFC being too easy for you. I have no problem on toughest difficulty now (unless i'm in a team, and I think I have a special user made update version that increased game difficulty when playing co-op), but I would not have them sacrifice transforming robots for just a bunch of running robots... even if that somehow makes the game harder, who cares, its now that much more boring, and I might as well play some other 3rd or fps.
MINDVVIPE wrote:But your idea for the end chase is right in my books. Although GTA is what your talking about, whereas in halo, you didn't need to shoot any enemies (although it often helped if your driver/driving sucked).
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Okay, well, what's your idea? What would you have the AI do to make full use of transforming? If you're going to start criticizing my ideas (Make transforming something actually useful, or don't bother doing it) maybe you should put out some of your own.
MINDVVIPE wrote:Shadowman wrote:Okay, well, what's your idea? What would you have the AI do to make full use of transforming? If you're going to start criticizing my ideas (Make transforming something actually useful, or don't bother doing it) maybe you should put out some of your own.
Cars:
race to cover, transform to robot, attack.
>Take damage>
Transform and drive away to find better cover/fire at the player from afar while vehicle strafing until heavy damage is taken > transform and take cover behind obstacle, completely out of view unless flanked.
MINDVVIPE wrote:Jets:
Fly in while bombing/rocketing player.
Hover from afar and fire while taking evasive actions when fired upon.
Hover over other enemy npcs to provide aid or shield cover.
>Transform>
Take high perches and attack from afar.
Aid enemy nps with medic gun.
Transform when being attacked to fly out of immediate visibility.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:
Why do they need to transform to do that? You can run for cover on foot.
Some of those are only useful is large rooms. Not all enemies hide out in rooms specially designed for them.
Here's Perceptor.metatron_da_don wrote:thanks for the clearup, sux I like the "Autobot Titan" character design <sigh> hope theyre saving best for last. I was also hoping they made Perceptor a gentle giant cant wait 4 more char reveals
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
In the interest of offering an official history, we asked High Moon Studios, in cooperation with Hasbro, to prepare a timeline that explains the emerging fiction. If you've been paying attention to the Transformers for many years, you'll notice elements of the story drawn from the original generation of stories, not the least of which is the tracing of a history that takes the Transformers from Cybertron to Earth. Careful readers will also notice some new hints about the direction of the Fall of Cybertron storyline.
remnant114 wrote:I hope they find a way of adding a version of beast wars to this timeline.
Baneblade wrote:remnant114 wrote:I hope they find a way of adding a version of beast wars to this timeline.
if they do then it will be well after the battles on earth and the final wars on Cybertron. Beast Wars starts well in the future and goes back to earth pre G1/volcano eruption, and then it jumps back forwards to post final war where everything went pete-tong (all wrong if you don't get the reference)
so the incusion will have to be very well after the original settings..
remember trukk not monkey lol (sorry... i had to)
wigglez323 wrote:Baneblade wrote:remnant114 wrote:I hope they find a way of adding a version of beast wars to this timeline.
if they do then it will be well after the battles on earth and the final wars on Cybertron. Beast Wars starts well in the future and goes back to earth pre G1/volcano eruption, and then it jumps back forwards to post final war where everything went pete-tong (all wrong if you don't get the reference)
so the incusion will have to be very well after the original settings..
remember trukk not monkey lol (sorry... i had to)
I second this. If they wanted to hit BW, then they'd have to fast forward ALOT! Pretty much drop this story and go to where Megatron is about to steal the golden disk. They'd probably use vehicle modes though because they didn't get their animal forms 'till they hit earth. But HMS would probably drop the timelines comic and give them animal forms before they hit earth with what they're doing with the Dinobots. Then I'd kinda be dissapointed. Other than that, they'd have to focus on the future, which I kinda doubt they will.
So, in other words, it's best to just leave Beast Wars as the great story that it is and not try to work a different version of it into this mess.Baneblade wrote:wigglez323 wrote:Baneblade wrote:remnant114 wrote:I hope they find a way of adding a version of beast wars to this timeline.
if they do then it will be well after the battles on earth and the final wars on Cybertron. Beast Wars starts well in the future and goes back to earth pre G1/volcano eruption, and then it jumps back forwards to post final war where everything went pete-tong (all wrong if you don't get the reference)
so the incusion will have to be very well after the original settings..
remember trukk not monkey lol (sorry... i had to)
I second this. If they wanted to hit BW, then they'd have to fast forward ALOT! Pretty much drop this story and go to where Megatron is about to steal the golden disk. They'd probably use vehicle modes though because they didn't get their animal forms 'till they hit earth. But HMS would probably drop the timelines comic and give them animal forms before they hit earth with what they're doing with the Dinobots. Then I'd kinda be dissapointed. Other than that, they'd have to focus on the future, which I kinda doubt they will.
yup - they can't really focus on a future version and ignore everything gone before that would just well... it would rub the wrong way
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.
High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
Return to Video Games and Mobile Apps Forum
Registered users: Bing [Bot], Google [Bot], Google Adsense [Bot], MSN [Bot], MSNbot Media, Yahoo [Bot]