War For Cybertron Map and Character Pack #1 DLC
Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Shadowman Thu Jul 08, 2010 8:34 am
EDIT: There's also the fact that, unlike the Scout's Cloak, Disguise will fool Sentries. It also prevents anyone from getting a lock on you.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Counterpunch Thu Jul 08, 2010 11:00 am
The point is, use Scientist like they should be used...as the MVP of Conquest mode. Holy crap Scientist is great in Conquest. Jet to point, take. Jet to midpoint, sentry, wait, shockwave, etc. By the time your teammates arrive, you'll be in really good shape. Scientist is good at taking and securing points as well as harrying the enemy when you've got control.
Taking Scientst into Team Deathmatch and trying to be a flying Scout is a great way to have more deaths than kills.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by ChrisRiss Thu Jul 08, 2010 11:02 am
Loki God Of Mischief wrote:Shadowman wrote:Loki God Of Mischief wrote:Activision needs to make a color DLC pack or patch for multiplayer. The only part of the game I was truly disappointed in was the limited color choices. I don't see why colors are exclusive to factions.
I agree with you on that. Hell, just adding white to the Autobots options would be enough for me. My main Autobot Scout is Arcee and she just doesn't look right without white as her secondary color. Also, naked Ultra Magnus. (I could have sworn one of the early trailers for Multiplayer showed Optimus prime with a white paint job)
On the other hand, color is a way of distinguishing friend and foe. A blue and red bot with red neon lighting is clearly an Autobot, for example. The Scientist's Disguise ability actually takes advantage of this, changing you to the opposing team's colors.
Although the body type and name tag is an even better way of telling friend from foe.
Disguise is garbage. It only works at long range. At mid to close range it's like saying "Okay, I barely snuck up on you. Please shoot me before I can launch my sneak attack." Drain/Shockwave and Sentry for Scientists. Sentry is a must and the other two are both very good and suited for different builds. Also once you've seen the Player do anything other than use disguise it's really obvious.
The only way to fix Disguise is for them to patch it to where you also get the other faction's skin. Because when you use disguise you're adopting the color scheme you set for the other faction of that character slot. Appearing to the other side as the Autobot/Decepticon version of the character you're not using (Like Spy in TF2) would make Disguise a viable tactic and not a waste of space.
You are right on one thing, the Disguise should be garbage. But unfortunately it is not. I can't believe it every time it works, people just don't get it and I'm amazed every time it works.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Shadowman Thu Jul 08, 2010 11:17 am
Counterpunch wrote:I agree. Disguise is trash. People don't look at the color or shape of their targets, they look at the red cursor and when they see red cursor, they shoot. Disguise is like cloak-lite.
Except most people don't. As long as you don't stay in one place too long most people won't try to get a good look at you. And like a said, Slipstream and Silverbolt are better at this due to similar designs.
Disguise, fly around, find unsuspecting (And preferably solitary) victim, land behind them, two EMP rounds and maybe a melee move, transform, heal if necessary, get to as secluded spot until Disguise recharges, repeat.
Counterpunch wrote:Taking Scientst into Team Deathmatch and trying to be a flying Scout is a great way to have more deaths than kills.
Huh, maybe I'm just really good at it.
EDIT: Wanted to mention this:
Loki God Of Mischief wrote:Appearing to the other side as the Autobot/Decepticon version of the character you're not using (Like Spy in TF2) would make Disguise a viable tactic and not a waste of space.
That wouldn't change anything, it would just lead to Spychecking, just like TF2. Rule #1 in TF2: Shoot everyone you see, teammates included, the "TF2 handshake." Like WfC, there is no friendly-fire, so if it dies, it's a Spy.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Loki God Of Mischief Thu Jul 08, 2010 6:06 pm
Counterpunch wrote:I agree. Disguise is trash. People don't look at the color or shape of their targets, they look at the red cursor and when they see red cursor, they shoot. Disguise is like cloak-lite.
The point is, use Scientist like they should be used...as the MVP of Conquest mode. Holy crap Scientist is great in Conquest. Jet to point, take. Jet to midpoint, sentry, wait, shockwave, etc. By the time your teammates arrive, you'll be in really good shape. Scientist is good at taking and securing points as well as harrying the enemy when you've got control.
Taking Scientst into Team Deathmatch and trying to be a flying Scout is a great way to have more deaths than kills.
Scientist is one of the best classes. I think it and Leader are at the top at least in my experience. I have three builds for my Scientist and they're all deadly. Battle Medic with Slipstream's/Air Raid's skin Drain/Sentry and Range Finder, Battle Medic, Blaster Amplifier; Air War with Shockwave's/Jetfire's skin Shockwave/Sentry and Rocket Sentry, Sentry Armor, Blaster Amplifier; and last but not least (as it's probably the most useful) Medic as Seeker/Silverbolt's skin with Drain/Sentry and Repair Sentry, Energon Optimization, and Sanctuary. All have Photon Burst Rifle as main and Energon Repair Ray as secondary weapons but Medic as his weapons are reversed. Now a lot of people don't think to run pure Medics for Multiplayer, but other than solo Death Match they excel at everything. You'll need to roll with the entire group, race to your partners and heal them, and try to stick with people. Because if the other team is good they're going to notice that you're keeping your entire team alive and being it's MVP. Then they'll start targeting you above everyone else.

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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Adam13059 Fri Jul 09, 2010 3:14 am
Taking Scientst into Team Deathmatch and trying to be a flying Scout is a great way to have more deaths than kills"
"Shadowman Wrote:
Huh, maybe I'm just really good at it."
I agree. All that I play is team deathmatch running scientist and im at 5448 kills and 3100 deaths w/ 2200 assists. Disguise in my opinion is a necessity when playing the scientist class. Yes its easy to spot a disguised scientist when your looking for one. If you are playing a scientist the way it is supposed to be played your coming up behind a battle already in progress in disguise. If you notice someone looking in your direction try to roll around the next corner and come up from a different direction. Dont allow them to put their cursor over for that pass and chances are theyll turn around and start fighting someone else. You have to play smart just because your in disguise doesnt mean that you can fly in a straight line towards them then be upset when you get your head sparked off.
Oh and if anyone wants to play a few games on Xbox 360 Gamertag Is I WildCard I
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by craggy Fri Jul 09, 2010 12:54 pm
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by truegrit Fri Jul 09, 2010 1:40 pm
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by xfadeszz Sat Jul 10, 2010 5:14 am
Shadowman wrote:I actually use disguise on Slipstream and Silverbolt, they both have very similar wings and at first glance most people don't notice the rest of the body. It's worked very, very well for me.
EDIT: There's also the fact that, unlike the Scout's Cloak, Disguise will fool Sentries. It also prevents anyone from getting a lock on you.
Yeah those two skins work well for Disguise. I don't tend to be fooled that often by Scientists, but there've been a couple occasions where the other guy flew in, stood next to me for a second like an ally, then backsmashed me once I wasn't paying attention to him.
So it can work, it depends on the scenario and the players involved.
Also, is there any announcement for future patches? I've heard 360 already has been patched, whereas PS3 hasn't even received an update yet.
Can't tell if High Moon is really gonna support this beyond DLC or not.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by nova950 Wed Jul 14, 2010 12:00 pm
I had a question about the DLC escalation characters. I preordered shockwave, so I know that he's got the 'shockwave' and 'hover' abilities. What abilities do Jazz and Demolishor have in escalation?
At this point, we can only speculate on Onslaught and Scattershot... though I imagine Onslaught will be a 'warcy' type, since none of the other decepticons have that.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by weirdguy Thu Jul 15, 2010 1:38 pm
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by truegrit Thu Jul 15, 2010 2:11 pm
edit: just watched the Amazon pre-order vid, and it looks like he's another tank, right?
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Random Sat Jul 17, 2010 7:03 pm
Has anyone heard any new news on this DLC? I find it odd that it showed up on Xbox Live, but was taken down. I have not heard ANYTHING about PS3 DLC....
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Autobot032 Sat Jul 17, 2010 9:41 pm
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Shadowman Sat Jul 17, 2010 10:25 pm
Autobot032 wrote:I'm glad I haven't bought the game just yet. I want to wait and see how all of this plays out. I want the whole kit n' kaboodle when I buy it, so I'm patiently waiting.
Waiting won't do you much good. It doesn't matter when you buy the game, you still have to buy the DLC separate. Even then, we don't know when the DLC is coming out, it could be months from now. And also it's a really damn good game. DLC or no, it's still something you shouldn't deprive yourself of, like air, but better because air doesn't have giant robots that turn into cars.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Autobot032 Sat Jul 17, 2010 10:52 pm
Shadowman wrote:Autobot032 wrote:I'm glad I haven't bought the game just yet. I want to wait and see how all of this plays out. I want the whole kit n' kaboodle when I buy it, so I'm patiently waiting.
Waiting won't do you much good. It doesn't matter when you buy the game, you still have to buy the DLC separate. Even then, we don't know when the DLC is coming out, it could be months from now. And also it's a really damn good game. DLC or no, it's still something you shouldn't deprive yourself of, like air, but better because air doesn't have giant robots that turn into cars.
LOLOL
That's one of the funniest sales pitches, ever.
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Wigglez Mon Jul 19, 2010 3:46 pm
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by sabrigami Mon Jul 19, 2010 8:06 pm
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Blurrz Mon Jul 19, 2010 11:12 pm

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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by sabrigami Tue Jul 20, 2010 12:06 am
Yeah, especially considering the con map is nearly impossible to get past wave 6Blurrz wrote:Need more Escalation maps...
I'm all for new maps for sure. Variety for the win!
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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Naval Strike Tue Jul 20, 2010 3:38 am
xfadeszz wrote:
Also, is there any announcement for future patches? I've heard 360 already has been patched, whereas PS3 hasn't even received an update yet.
Can't tell if High Moon is really gonna support this beyond DLC or not.
PS3 received a patch three weeks ago updated to verson 1.0 if i remember correctly

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Re: War For Cybertron Map and Character Pack #1 DLC
Posted by Galvatrondestroyer Mon Aug 30, 2010 12:49 am
Also bring us Hot Rod, Ultra Magnus, Dead End, Cyclonus, Zeta Prime and Motormaster for the next dlc
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