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ScottyP wrote:Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.
Love the huge format for the Titan card. Bring on Trypticon!
PerfectVision wrote: neme-cosmo ****.
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Cobotron wrote:PerfectVision wrote: neme-cosmo ****.
Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.
Thanks! Carry on. Carefully.
Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played!
ZeroWolf wrote:Unless the actual scramble city teams are different, I'd imagine it's tribal. Although depending on how they play this we could get alternate members.
#Sideways# wrote:It's the most wonderful time of year -- in other words, it's time for more spoilers for the next Transformers Set! Of course, with a new set means new stuff, and in this case, we have new characters, rule changes, new keywords and an official statement on the use for the green pips!
__________Rule Changes__________
So, normally, the rules read that once a character is KO'd, you can't use them for anything. Generally, when they're KO'd, you can't transform them, attack with them or use any ability. Before, you had to use "I STILL FUNCTION!" to bring someone back to life, then transform them, and let them die at the end of the turn.
Now, though, when you transform for the turn, you can transform a KO'd character. This is phenomenal news. Cliffjumper requires Cars to be in the KO Pile, where -- and chiefly of these -- combiners require all members to be in their robot modes in order to combine in the first place. This means that, once a character is KO'd in their vehicle mode (for instance, a character with Brave like Headstrong), then you can transform them in the KO pile to finally get that combination off.
It's actually fantastic.
No longer do you have to spam "I STILL FUNCTION!" to get your characters how you want them, now you can just transform whenever, wherever you want!
__________Green Pips__________
Everyone's going green these days.
Okay, so, if you didn't read my edited post the other day, you would not have seen what green pips do. So, very recently, WTF@TFW did an hour-long interview with the developers, who revealed some very interesting information, including a new character (which we'll get to later). One of these things was a clarification on the green pips.
Green pips activate when you flip them, and when you do, you may choose to scrap a card from your hand. If you do, you may put that green pipped card into your hand.
This is fantastic news because it makes the game more consistent and way less reliant on draw to get some specific cards, like Combination Enigmas which are confirmed to be all at least in part green pips.
Have you ever had a moment where you accidentally mill the card you've been digging for all game? This is the effect that seeks to curb that. Sometimes, it was horrible where you could discard two out of three Cargo Trailers and suddenly your deck falls apart. It gets worrying when you discard your important cards.
When you need it and you need it now, green pips are your answer.
__________Characters__________
Bringing flip-flopping to a whole new level.
Bluestreak was one of two cards that Wossy Plays, a fellow YouTuber, got an exclusive on. If you'd like to hear his impeccably British opinion on the matter, check out his video HERE!
But you're here for my opinion, and who am I to withhold that?
Well, sorry to say, I'm just not impressed by Bluestreak here. He has a cool gimmick. If you flip one of each, you get to flip to your alternate mode, swapping your zero defense for a whopping four defense in your alternate mode. This defense is probably the best part about him, I'm not gonna lie. His attack is middling, his ability is daunting at times and his eight-star cost makes him a hard sell in comparison to other Cars.
Maybe it's just me, but when I have a car on my team, it has to hit hard and draw harder. Bluestreak does neither of those. That being said, he has access to all the Car support which is honestly the best support in the game, at least at this time of writing. But Bluestreak does have potential.
If you whiff with him, he's dead, but something fascinating about him is the ability to play him in a Cliffjumper deck. There are several effects that can rig your topdeck, and even if you do whiff, then Bluestreak will end up fueling Cliffjumper's high attack stat.
Of course, there are probably better cars to play, but Bluestreak isn't the worst one. In other words? He's no Deadlock!![]()
"I don't like that word, 'insane'. I prefer the term 'visionary'."
For the second exclusive that Wossy got, he got access to the second common Megatron card! Again, you can see his thoughts on it HERE.
So, as for my opinions, what do I think of this new common? Well, I think this card is probably the best Megatron second only to Living Weapon. He's lightyears better than Decepticon Leader, despite Decepticon Leader's innate Upgrade scrapping ability and ability to gain high levels of Pierce. But here's the thing. This Megatron is insane -- pun intended.
First off, in his robot form, you have a draw ability that is always good in Transformers, and even better in the Tank archetype. Megs here can attack, pitch an Armor and then draw two new cards, potentially one of those pesky Hunker Down you've been digging for the entire game. But the scrapping of Armor is always good in Tanks thanks to that Hunker Down, and it's even better with this Megatron.
Megatron can use his alternate mode ability to play an extra card, probably a weapon or a Crushing Treads to make your offensive capabilities skyrocket. But the best part is, you can use that with Hunker Down. You can use it to attach that armor you scrapped (and probably the other Armor that you flipped), then flip Megatron to play a second Upgrade onto one of your characters and then finally attach a third Upgrade, fully upgrading someone potentially, with one card play.
Tanks got a massive buff with this Megatron alone, and I cannot wait to see what else that gets brought to the table for them in the future. After all, they are one of my favorite archetypes at the moment.
Acid Storm -- Toxic Terror
Alternate Mode:
Plane - Ranged
3 Attack / 10 HP / 0 Defense
"When you flip to this mode --> Heal one damage from Acid Storm for every Double Orange card in your opponent's Scrap Pile."
6 stars
>>>>>>>>>FLIP>>>>>>>>>
Acid Storm -- Toxic Terror
Robot Mode:
Ranged
2 Attack / 10 HP / 0 Defense
"Your opponent cannot use Bold."
Whoa, that's toxic!
Acid Storm was one of my first G1-themed toys back in the day. It was the Universe mold for Starscream, and he remains one of my favorite Transformers toys. He was well-painted, and I had a thing for camo back in the day so he got all the sweeter. So, when I heard that there was going to be a Transformers TCG, I got my hopes up for my favorite toy to finally make it into the lime-light. Wave 1 was a tease, but wave 2, thanks to the WTF@TFW podcast, has made my dream come true.
Unfortunately, we don't have a single picture for Acid Storm, but the developers revealed his stats and text in the interview and I've transcribed them here.
Acid Storm is the killer of Dinobots. Dinobots use a massive amount of Bold to deal a massive amount of damage, but Acid Storm's corrosive weaponry stops that from happening. No amount of Bold will keep you down -- this 6-Star splash-in is going to ruin Grimlock's day. Planes got a huge buff with this guy, as Skywarp was depressingly average in the deck. But Acid Storm takes the normally bad matchup of Dinobots and has the potential to make it a fantastic matchup. Really and truly, I am excited to see what Acid Storm can do when put to the test.
Sure, his stats aren't too much to write home about, and his plane-mode's ability is mediocre given his awful defensive capabilities, but his robot mode is invaluable. I recommend placing Heroism on someone else, like Starscream, to keep Acid Storm alive during the game, lest you want to give Grimlock his Bold powers again.
But it's not just Dinos that hate him, it's Bugs. Insecticons make use of high bold as well, dealing usually low damage until their Bold racks up. If you end up facing off against an Insecticon swarm, make the switch to Acid Storm and watch as they start to flounder in their hopelessness.
I can also see using Acid Storm in a Nemesis Prime or Cosmos deck, where the big strategy revolves around a singular entity to pull out wins. All in all, I think this guy is the best card I've seen in Wave 2 as of the time of writing. He's just so good.
__________Battle Cards__________
Thunderbolt and lightning! Very very frightening!
Bolt of Lightning is an interesting addition, and I love it. Bolt of Lightning deals 3 damage straight with nary a downside. You normally only see that on One Shall Stand, One Shall Fall, which deals 3 damage back to you in recoil.
See, I misspoke about the "nary a downside" thing because it does have a "downside": Taking up a Star value. You see, Bolt of Lightning is one of several new cards we're getting that actually cost points to put in your list. Normally, you would have a team that maxed at 25 stars, but your characters could only reach 22 stars. This remedies that lost value in spades, filling out points and filling out your deck with more powerful cards.
As for Bolt of Lightning, I can definitely see it getting played. We don't know how many cards have these star costs, and it would only be logical to assume that there are more than two in this set, and this is one of the better ones I've seen. Sadly, it has no pip so I am a little reluctant to play it, but the rewards of dealing three indirect damage to something without taking any yourself is going to be a hard sell not to play in lists that can spare the point values.
Mounted Missiles is the second battle card revealed by Wossy Plays (revealed HERE!) and might I say that this card is one of the nuttiest Battle Cards I've ever seen. Remember when I said that it would be a hard sell not to play Bolt of Lightning in your list when you have spare points? This is what I meant.
See, unlike Bolt of Lightning, Mounted Missiles is a third -- count them, third card that has double orange pips. This is absolutely absurd. Being able to play a third card that has a double pip like this is one of the craziest things I've seen. Aggressive decks that can spare the points are going to be doing so much damage now that they have access to another double orange.
What's that? I haven't even spoken about the card's bonkers effect? Oh, sure. See, this card can be in your Utility, Armor and your Weapon slots, which means (if I'm not mistaken) you can stack three of them on the same character and reap their rewards. Best part is, it has a static +2 damage effect, so it's never a dead card in your hand because you're not losing that double orange effect.
Mounted Missiles is absolutely bananas. Unfortunately, not every deck can play it to its fullest potential. In fact, most lists can't play it at all. But the ones that will rise up and make the space will love every moment of this card, and all that sweet, sweet damage they're about to deal.
__________Conclusion__________
Rise of the Combiners is looking to shake up the meta, and I can think of no better way to do that than Acid Storm and the point costing Battle Cards. There are so many potential uses for these cards that it's insane. Imagine, playing three of each and simply dropping a character from your list.
These reveals change everything, and I'm not exaggerating when I say that.
But that's not all. There's one more reveal from the WTF@TFW interview that is monstrous -- it's that there will be one combiner that won't be 25 stars in total, and others that won't be five or six-man rosters. Meaning, you are going to be able to play either these new Battle Cards or another character in your list and make out to be the easiest combiner to pull off. The only question is, who is it? Sky-Lynx comes to mind, but there are other options on the table.
What are you hoping to see in this set? Let me know in the comments below!
PerfectVision wrote:-"the insecticons has good bold"
Okay,folks,when he talk about them,he talk about Kickback only,beware.One day,you'll realize that something is wrong with this card and some others
-Bluestreak is not stronger than Jazz,Redalert and Bee6,he's also inferior to Cliffjumper,Splitstream and Bombshell
-Acidstorm can be put instead of R.A with Cosmo but i except someone beetween him and Mega2
Magicians are the venimous style,VE-NI-MOUS and they are all anti MELEE,quadrios are sensible to seekers
-mounted missilles doesn't look like a joke but we don't know their owners yet.
#Sideways# wrote:PerfectVision wrote:-"the insecticons has good bold"
Okay,folks,when he talk about them,he talk about Kickback only,beware.One day,you'll realize that something is wrong with this card and some others
-Bluestreak is not stronger than Jazz,Redalert and Bee6,he's also inferior to Cliffjumper,Splitstream and Bombshell
-Acidstorm can be put instead of R.A with Cosmo but i except someone beetween him and Mega2
Magicians are the venimous style,VE-NI-MOUS and they are all anti MELEE,quadrios are sensible to seekers
-mounted missilles doesn't look like a joke but we don't know their owners yet.
No, actually, Kickback does not have Bold at all. By speaking to Insecticons and their usage of Bold, I was talking about their playing of Flamethrower, Supercharge and Barrage to supplement their damage. Kickback plays very little into this. The developers were very careful not to use the word "Bold" on him and Demolisher because they knew that they would eventually nerf it with characters like Acid Storm, making their damage output literally zero. I get that you might think that he's too good, but he's the definition of a glass cannon. He's great, sure, but he's just as fragile. I'm not quite sure I know what you mean by "something wrong with this card and some others" -- he's fine in my opinion.
As for Bluestreak, I mean, I agree, Bluestreak isn't that great, but he does have potential with proper support. Your comparisons to the six star cars is completely incomparable because of their point values -- Bluestreak has 8, not 6, and is such far less splashable than the three of them. As to your other points, I agree that he is worse than Cliffjumper in terms of cars, but after that... I have nary an idea why you've brought up Slipstream and Bombshell. I mean, Bombshell has 4 Defense -- but that's the only redeeming quality about him and the only relation between he and Bluestreak. Bluestreak is actually playable in a car list because he takes advantage of the rest of the car tribal cards -- Bombshell cannot make use of any of them, thus he should not be played at all in any car list.
If by R.A. you mean Rare Arcee, then I would agree with you to some extent that Acid Storm can take her spot in Cosmos builds. Unfortunately, with the way the meta is forming, Cosmos can't really take too many tournaments due to its autoloss matchup against Nemesis/Optimus decks. Cosmos can't pop Battlefield Legend Prime, after all, and unfortunately, Acid Storm helps little with that problem. But it does make your Dinobots and Insecticons matchup easier.
I definitely agree that using him in a Rare Megatron deck is a good idea. I actually think that he finds most use in decks like that, where he's slowing down your opponent's damage output to prevent damage to your more valuable characters, like Megatron. I can even see using him in a Battlefield Legend deck, as well, or maybe even a Nemesis deck. I think he's perfect for lists like that.
I literally have no idea what you're talking about after that. Could you perhaps rephrase what you mean so that I -- and the other readers -- may better understand what you mean?
PerfectVision wrote:Mega2 is the new one,R.A is Redalert,Cosmo is not the only magicians,of course he's not for high rank target,Bluestreak and Bombshell do the same thing,the second has better stat,6rank dudes are still better than him,Splitstream has the same activation scheme and is better too.
Insecticons need defense and pierce(backup and rollout everywhere),like the "cars".
Salvage X 1
Piercing blaster
Force field
Data bank
Grenade(not far from M.M)
Blast
Bug bomb
TBTA
inspirational
Swarm
New design
Battle ready
Kickback is the only reason to go full orange,OP12 and Demolisher need the cybertronium.
#Sideways# wrote:PerfectVision wrote:Mega2 is the new one,R.A is Redalert,Cosmo is not the only magicians,of course he's not for high rank target,Bluestreak and Bombshell do the same thing,the second has better stat,6rank dudes are still better than him,Splitstream has the same activation scheme and is better too.
Insecticons need defense and pierce(backup and rollout everywhere),like the "cars".
Salvage X 1
Piercing blaster
Force field
Data bank
Grenade(not far from M.M)
Blast
Bug bomb
TBTA
inspirational
Swarm
New design
Battle ready
Kickback is the only reason to go full orange,OP12 and Demolisher need the cybertronium.
I still do not understand what you mean by "magicians". Is it autocorrected from something, perhaps? Or do you mean ability-based cards? This is my main source of confusion.
Insecticons should only be played wide with all Orange with few exceptions. I for one love Heroism in Insecticons and it's Blue, but the most prolific build is entirely Orange for a reason. Pierce and defense sounds cool on paper, but Tanks and Trucks are the only things that can pull that off well. Insecticons have such a miniscule health pool that they're just going to be one-hit regardless of a pool of blue cards.
If by Op12 you mean the Common Optimus who has 12 Stars, then I couldn't disagree more on the notion that he and Demolisher require Cybertonium Bow. Cybertonium Bow and Shock Absorbers are both universally reviled in the community due to their extremely difficult to use effect. It is very difficult to have equal numbers of orange and blue pips whenever you flip, especially with Demolisher who flips potentially eight cards if you flip a white pip. It's just far better to attach something -- anything -- else.
As I said above, Bombshell and Bluestreak are mostly incomperable. They belong in their own lists. Bombshell cannot be played in a car list, while Bluestreak can take advantage of everything Cars have to offer.
I also said in my previous post that the six star cars are also incomperable because their far smaller point values fill a separate role than Bluestreak who would be filling a larger spot in your deck.
Slipstream is a plane with a completely different set of abilities. Regardless of what her activation to her completely different ability is, she is also radically different to Bluestreak. Your logic here is a stretch, don't you think? It's like saying Common Megatron from Wave 1 is better than Arcee because he has more consistent Pierce output than her.
Finally, I don't understand why you would play Red Alert in a Cosmos list. He is Vanilla, and there are so many better cards to play in his stead, like Jazz or Arcee.
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