As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look is battle-scarred, powered up, and ready for action. Check out the video to see the in-game model for Optimus Prime, complete with commentary from the High Moon team on creating a new look for the leader of the Autobots. Keep in mind that this footage is pre-alpha and was shot in a test area for the new game, so it does not represent the final appearance of the character. Enjoy!
Transformers: Fall of Cybertron Optimus Prime Redesign Video
Posted by El Duque
Oct 10, 2011 at 3:52pm CDT
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Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by MINDVVIPE
Oct 10, 2011
I dont think we need any non-user interactions like finishing moves. That just slows down gameplay for an animation that will get boring after the 10th time watching. I am, however, all for chaining actions, like someone mentioned, with grimlock throwing enemies up in the air either to hit them with his tail, transform and impale, or maybe charge at in alt. mode.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.
Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...
...etc, etc...
Comment by First-Aid
Oct 10, 2011
Iron Prime wrote:Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.
That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....
I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.
Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...
...etc, etc...
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Dear Game Informer,
Please review this article on Dangling Modifiers and get back to me.
Thanks,
- It Is Him
Comment by It Is Him
Oct 10, 2011
GameInformer wrote:As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron.
Dear Game Informer,
Please review this article on Dangling Modifiers and get back to me.
Thanks,
- It Is Him
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by Megatron Wolf
Oct 10, 2011
the legs are way to bulky, how the hell is he even able to move around with legs that fat? the rest looks good though really like the new alt mode.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by whacko
Oct 10, 2011
2 things:
1. I hope that in this game driving in car mode feels like driving in a car. WFC would have been much more interesting if the vehicles modes had limitations based on the type of vehicle you were driving. In WFC it didn't matter much what kind of vehicle you were, speed aside, everything moved in basically the same way including jets (except of course, they flew).
2. I hope there is another toy series for FoC. I really enjoyed the toys based on the WFC character models.
1. I hope that in this game driving in car mode feels like driving in a car. WFC would have been much more interesting if the vehicles modes had limitations based on the type of vehicle you were driving. In WFC it didn't matter much what kind of vehicle you were, speed aside, everything moved in basically the same way including jets (except of course, they flew).
2. I hope there is another toy series for FoC. I really enjoyed the toys based on the WFC character models.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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That would be cool, like chaining together the shots point blank with punches or melee weapons to perform combos, then the "fatality-like move" being just more of a finisher to end the combo, it kills the enemy, and offers satisfaction with making the kill. I would think a way to counter melee attacks would be good though, that way you aren't helpless the second some starts to slice into you. Like swinging when someone else swings being a way to block, the one who gets the hit the one who dishes out the combos quicker. Or just do a simple three hit combo like RoTF and a few advanced attacks like the one mentioned about Grimlock.
I favor fatalities myself, I find them to be fun to use, because executing an enemy to me is almost a sense of domination when making the kill. I was very satisfied with Section 8 Prejudice in that regard, because even though it's the same animation for front, behind, or if you're in a mech, stabbing someone in the throat or shooting someone point blank after picking them up never ceased to amuse me, and it still does. Maybe some of the stuff mentioned above would be the better choice though. To each his own opinion...
Comment by Varia31
Oct 10, 2011
First-Aid wrote:Iron Prime wrote:Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.
That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....
I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.
Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...
...etc, etc...
That would be cool, like chaining together the shots point blank with punches or melee weapons to perform combos, then the "fatality-like move" being just more of a finisher to end the combo, it kills the enemy, and offers satisfaction with making the kill. I would think a way to counter melee attacks would be good though, that way you aren't helpless the second some starts to slice into you. Like swinging when someone else swings being a way to block, the one who gets the hit the one who dishes out the combos quicker. Or just do a simple three hit combo like RoTF and a few advanced attacks like the one mentioned about Grimlock.
MINDVVIPE wrote:I dont think we need any non-user interactions like finishing moves. That just slows down gameplay for an animation that will get boring after the 10th time watching. I am, however, all for chaining actions, like someone mentioned, with grimlock throwing enemies up in the air either to hit them with his tail, transform and impale, or maybe charge at in alt. mode.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
I favor fatalities myself, I find them to be fun to use, because executing an enemy to me is almost a sense of domination when making the kill. I was very satisfied with Section 8 Prejudice in that regard, because even though it's the same animation for front, behind, or if you're in a mech, stabbing someone in the throat or shooting someone point blank after picking them up never ceased to amuse me, and it still does. Maybe some of the stuff mentioned above would be the better choice though. To each his own opinion...
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by starscream2222
Oct 10, 2011
I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
So I was wondering how many people play online still?
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by griftimus prime
Oct 10, 2011
please god. make more wfc and foc toys
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by Lord Onixprime
Oct 10, 2011
I hope there is some explanation to his new look.
I think I personally prefer WfC Optimus Prime. This one is took big and too bulky.
I think I personally prefer WfC Optimus Prime. This one is took big and too bulky.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by Autobot032
Oct 10, 2011
I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
(view post)
I still play WFC on PC and DOTM on Xbox... for what its worth to know.
Comment by MINDVVIPE
Oct 10, 2011
starscream2222 wrote:I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
I still play WFC on PC and DOTM on Xbox... for what its worth to know.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by KnightStrike
Oct 10, 2011
After watching the video of Optimus's new new look I think its growing on me. I loved the WFC design, but this one looks pretty awesome as well, especially the vehicle mode. Can't wait to see the final version in motion. Still hoping they do a PC release for this like they did WFC. I'm also kind of blown away still that they are doing pre-orders over a year in advance... I had gotten excited at first because I saw December and the 2012 part didn't register till the second read. Hopefully in that time they will decide there is enough market demand for PC.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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I wish an online petition would work... there was an online petition to fix up the WFC PC version (I think its still online), but if they are reading these forums, heres my PC vote.
Comment by MINDVVIPE
Oct 10, 2011
KnightStrike wrote:After watching the video of Optimus's new new look I think its growing on me. I loved the WFC design, but this one looks pretty awesome as well, especially the vehicle mode. Can't wait to see the final version in motion. Still hoping they do a PC release for this like they did WFC. I'm also kind of blown away still that they are doing pre-orders over a year in advance... I had gotten excited at first because I saw December and the 2012 part didn't register till the second read. Hopefully in that time they will decide there is enough market demand for PC.
I wish an online petition would work... there was an online petition to fix up the WFC PC version (I think its still online), but if they are reading these forums, heres my PC vote.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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My thoughts exactly.I know this isn't the final product, and I'm hoping the final design is something better. I like the new modelling techniques they're using, but I think they could have just applied them to the WfC designs.
Comment by Shadowman
Oct 10, 2011
Autobot032 wrote:I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
My thoughts exactly.I know this isn't the final product, and I'm hoping the final design is something better. I like the new modelling techniques they're using, but I think they could have just applied them to the WfC designs.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Aye, would be awesome if it would work. Since money talks, I'd like to see them throw up a pre-order for the PC version based on requiring a set amount of pre-orders to be received by a set date for the version to be released on PC, even if the PC release would be later than the console version because of delayed production start. All else fails I just remember Star Wars: Force Unleashed and have hope... they swore they would not do a PC release for it and eventually they did, with extra content to boot.
Comment by KnightStrike
Oct 10, 2011
MINDVVIPE wrote:KnightStrike wrote:After watching the video of Optimus's new new look I think its growing on me. I loved the WFC design, but this one looks pretty awesome as well, especially the vehicle mode. Can't wait to see the final version in motion. Still hoping they do a PC release for this like they did WFC. I'm also kind of blown away still that they are doing pre-orders over a year in advance... I had gotten excited at first because I saw December and the 2012 part didn't register till the second read. Hopefully in that time they will decide there is enough market demand for PC.
I wish an online petition would work... there was an online petition to fix up the WFC PC version (I think its still online), but if they are reading these forums, heres my PC vote.
Aye, would be awesome if it would work. Since money talks, I'd like to see them throw up a pre-order for the PC version based on requiring a set amount of pre-orders to be received by a set date for the version to be released on PC, even if the PC release would be later than the console version because of delayed production start. All else fails I just remember Star Wars: Force Unleashed and have hope... they swore they would not do a PC release for it and eventually they did, with extra content to boot.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Ok cool, whats your Gamertag? Mine is XxDESTRON22xX
Comment by starscream2222
Oct 10, 2011
MINDVVIPE wrote:starscream2222 wrote:I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
I still play WFC on PC and DOTM on Xbox... for what its worth to know.
Ok cool, whats your Gamertag? Mine is XxDESTRON22xX
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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I'd pre-order a PC version if it gets it made for PC
. I wish it worked that way.
'BLACKWAR' on PC, and 'IIIjono' on 360.
Comment by MINDVVIPE
Oct 10, 2011
KnightStrike wrote:Aye, would be awesome if it would work. Since money talks, I'd like to see them throw up a pre-order for the PC version based on requiring a set amount of pre-orders to be received by a set date for the version to be released on PC, even if the PC release would be later than the console version because of delayed production start.
I'd pre-order a PC version if it gets it made for PC

starscream2222 wrote:Ok cool, whats your Gamertag? Mine is XxDESTRON22xX
'BLACKWAR' on PC, and 'IIIjono' on 360.
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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I'm also not a big fan of the redesign, but I can live with it. It just keeps reminding me of Armada/Cybertron/etc. Prime with the big limbs.
I wouldn't say they're using different modelling techniques...I mean, regardless of technique, the end model is usually the same, what I gathered was that these are higher quality in-game models due to engine upgrades (ie higher poly and better / more textures and effects. For example, I was surprised to find out that they only used two diffuse maps for Warpath's body in DoTM, and one was the treads while everything else is in the other map; the third map, if you're curious, is an alpha for the optic glow).

Tread Diffuse
Body diffuse
Optic alpha
Comment by NatsumeRyu
Oct 10, 2011
Shadowman wrote:Autobot032 wrote:I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
My thoughts exactly.I know this isn't the final product, and I'm hoping the final design is something better. I like the new modelling techniques they're using, but I think they could have just applied them to the WfC designs.
I'm also not a big fan of the redesign, but I can live with it. It just keeps reminding me of Armada/Cybertron/etc. Prime with the big limbs.

I wouldn't say they're using different modelling techniques...I mean, regardless of technique, the end model is usually the same, what I gathered was that these are higher quality in-game models due to engine upgrades (ie higher poly and better / more textures and effects. For example, I was surprised to find out that they only used two diffuse maps for Warpath's body in DoTM, and one was the treads while everything else is in the other map; the third map, if you're curious, is an alpha for the optic glow).




Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by prowl123
Oct 10, 2011
Toy please!
Re: Transformers: Fall of Cybertron Optimus Prime Redesign Video
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Comment by SKYWARPED_128
Oct 10, 2011
Glad I'm not the only one who prefers WFC OP's more streamlined design.