HIGH ATTACK WITHOUT BOLD 2B:Swarp8-Flamewar7-Aimless Or Lockdown
Scavenge or soldierB X 1
FieldC-2B-ExtraP-Laser-Pop or overheat anti Clob/1dampening-energized or grav-oportuneO-Ccontrails-Debiilitating-MDR-2B or coop/1stableC-sabotaged/1infiltrate-steady
Only user of the energized.Lockdown requires the coop and sabotaged(Prowl10)+Swarp8,this is genius because he is unoriginal mostly.ExtraP's are harder to remove+1scavenge,no need of the hold but the 1overheat/1dampening/1temporal coexistence may be better than only the second(secondary endH for a 2O formation).The hiding is not indispensable,Flamewar will receive Aimless anyway,focus on a better defense.
BEST MAGIC DAMAGE 2B:Scream12-Skrap9 or Needle-Hyperdrive
Enforcement or bolt X1
Inverted-2B-backfire-infiltrate-ForceF or hold-2B-Smelt-Bug or inferno-Callous or piercingB-OB-OB-swindled-Nullray
Nemesis can use the bodyA,Skrap as well.Who can use it with the powerS?Redalert7!
Inferno-tap Needle and you retap Hyper if it's not with the micro,you'll prefer to draw the bolt and to recycle it,the inferno-piercingB at least.
The Eslingshot:BG limited to melee,nothing else than 2 magic damages every attack (from Blurr),3 under a condition:the target is already damaged.
IMPORTANT CONCURRENT :Mega12+crushingT (the B's are converted into P's:a reusable +5-6);+the final heat (the flipped O's are doubled by the humanoid,same for the +1 of fusionC-thermal).May be a pseudo anti bold-tough-draw with 1reflex.The swindled becomes less useful than the hulldown(-hiddenF),the thermal or the testify:oh,the shame!
(PROTOTYPE)CAPTURE:him+Skrap7-Roadhugger(VSfuel/1?) (or Ratbat?)
Reflex or holomatter X 1
EscapeR-2B-tripwire-fusionC-heat-2B-Emace-hiddenF-overheat-rollout-tackle or hulldown-thermal or LTI-crushingT or Epack
Capture means that you are attacking an untapped character,the only other teams with this function are Blurr/Novastar-Redalert7-Swoop (the levels are too similar) and Bee10/Alpha-WindC8-Prowl6.The tripwire-LTI-tackle is an anti micromaster versus micromaster.Blurr himself can be stopped by the LTI,the PO against a 2B formation which is for laser-Rhugger as well.
Barricade is more endurant than Skrap7 and nothing else:tackle/ISF;thermal/RFA;Rconversion.i suppose that he can use the ISF from the KO pile but you should treat him as a neutral.Stronger than neutral Dirge?!
(ANOTHER PROTOTYPE)DRAW TO WIN PO:Kup8+Firedrive probably with ChromeStylor
W-LTI (or escapeC)-nitro-stealth or P-W-immersed-newD or P-crystal-W-RFA-Garmor-hiding-?
The immersed:Kup untaps and hides behind Chrome+espionage,also the nitro-RFA powercrept by the newO normally.
ANTI BOLD OB:Scream13-Brunt or Blitzwing
EscapeR or masterP X1
Espionage-OB-Etransfert-Evasive or reckless+stealth-Sconsole or Kintensifier-OB-Mining-Leap-Dcrown-Markman-Emace-TPA-Bravery or erraticL
Zero draw for a strong character who can research.The Sconsole is stronger than the stratagem?A +3 of defense to 6 or 7,the other 13's receive nothing without search.Anti pierce and discard at least.The stealth may save Blitz so he can keep on attacking,a better attack with support and you can't get rid of this expansive dude.EDIT:I have read the review on Brunt exceptionally and it's very bizarre.An anti bold enabler+armor compared to the worst level 10?"sightly better''?!
W-OB-O-B-W-OB-O-B-W-?-?-?-?
This formation works for every combiner except Devastator,the enigma should be immune to discard at best.
BOLD MAXER TRIO:Trail-Lio-Flack or Chrom8
Pop or debilitating-2O-trithyllium-Bready-espionage anti bashing or Mbriefing-2O-junkC-Ebarricade-Bbag-EPC or mounted-erraticL-1smelt/1bashing/1enforcement-grenade
Flak can be more damaging than Chromia,she's needed to recover the forceF if you go second,i feel stupid for my very late notice.The EPC is a secondary Ebarricade-trithyllium for her or Trail differently,the P icon is not advantageous even for the Detritus conversion.For more actions:squish instead and ramming/1smelt,the searchable pop and espionage should be enough.
BEST REPAIR WITH TRAPS PB:Optimus11 or Detritus-Tracks-Mudslinger.Concurrent:Wheel1 of Optimus,best user of the metal:an incoming effect would have been better,the matrix doesn't give enough pierce.
Bbag or counterE X1
Head on-steady-sabotaged-collateral/1Bbag-piercingB (or Sjavelin)-decoy-4wheel or device-unflinching-forceF-RR-battering or valuableC-hiddenF/1reflex anti head or crystal anti pierce-industrial or valuableC
Detritus is more resistant to anything,Optimus mainly for his bold because the body version will always be more endurant.Muds can attack with bold1 or the scout,the battering and 4wheel-head on,a secondary leap,steady or reckless:it's as simple as that.I suppose that the device (anti weapons+Bbag with the 2collateral-sabotaged) goes through the spare+overwhelming,not the vandalize,the valuableC gives you that or a Bsuit-bolt (forceF-MPF).
WARNING!THE MPF IS TEMPTING BUT EASILY BYPASSED BY THE OPPONENTS OF DETRITUS:PIERCERS AND SMALLS.YOU REALLY WANT THE TRUCK'S ATTACK.INDUSTRIAL-DECOY+2Bbags IS THE ONLY TARGET OF HIS CONVERSION OVER TRACKS.
Weapon+dualwield+Bbag:you scrap the industrial TWICE but it doesn't increase your defense and it's very exceptional.
The crystal is combinable to the device as well as the Bbag,the D only if the A is insufficient like a true Pcard.The fusionB only if you pierce with Muds but you should tap him earlier,the scout should half-activate every tap and KO instead of just being a vengeance."Activate when tapped"is innovative.
The hull down is functionally a N searchable by Alpha.Inverted Bludgeon?You don't want to use this effect defensively.3hunkers+1Splating/1reinforced/1spiked on Mega3.Rewrite it like the specialD into this W action;if you have at least 5 utilities in your scrap pile:workO or 2 specialD like a secondary teamup or something.
GLOBAL DAMAGE OB:Ultra or WhirlHS-Sandstorm
UMA or Rcore X 1
SwapP or Sjavelin-OB-tackle-cybertonium-espionage-OB-Epack-disarm or swapM-debilitating-shock-teamup-ghost or heroicT-ArmedH
Espionage+swapP-disarm-ghost-Epack:you reuse the UMA,the spare is only for the overwhelming,Sand can take it,not the anti removal ghost,tap him with the tackle-heroicT-swapM and you reattack with Whirl+Rcore.
I have imagined this WG trap:if you have at leat 5 Oactions and 5 Bactions in your scrap pile,choose one:1)play it at the beginning of his turn,the opponent cannot increase his attack by any mean outside of battle flip,.2)inflct 3 damages to an attacker level 7 or less before the fight.More incentive to use the OB's and more concurrence to the hold at the same time,fiou!
HIGH ATTACK 20:the quadrio of insect

is largely powercrept by the patrols,Chop6 and Barrage are reusable but that's all.Kick5 has a lot of concurrence with Flame-Clob-Arcee5+inverted focusF-Demo-Lio who are only the most similar,Jazz-Smoke-Green-Hot for Scrap7,his conversion with him as the sacrifice but his allies have bad attack if they don't convert.You can increase his HP and Kick should attack first in that case.
PocketP or hold X 1
ForceF-2O-1Bbeam/1enforcement/1bashing-swindled-Idurability or plasmaH-2O-blade-reckless-fragg-erraticC-Etransfert or Bready-swarm-EPC or scrapper
Chop uses more easily the scrapper and the Bready-blade as a secondary reckless,avoid extra bold because it can be shutdown.Ravage+Barrage is stronger than Kick if needed,the targets of the double damage are Thrust+Rascent and Rbuster+ERP.
HOW I WOULD REPLACE THE DOUBLE ICONS:limit them to factions,keep the rollout,crystal for the

with an extra P,same for the matrix.

2B:inspiring-Battitude.2O:swindled-HV

2B:compact-repurpose.2O:confidence-turn or specialD
The swindled is too good,the confidence is bad,read carefully:no gain of card,only mill.The best global damages are from

.
THE PURE P ARMORS ARE BAD:there is the PDS+hunker on TwinFlint and that'a all.Maybe the Idurability on Skrap7 who is half bad.I bring the air/ground duality at the same time:flying is a pseudo trait for interested cards.
Only for those with a truck or tank form,no stats,inflict 3 damages to an attacking character who flies (his alternative mode is a plane,copter or ship),the other is for them and affect those on the ground (any other form).A pure G action that allows you to play one of them from the scrap pile:Springer13 takes one copy of each,maybe Octone too.
A new action for beasts,

and

could be micromasters,i don't know,you can't play the same team twice in a row:that's a necessary rule to expand the characters.This Btrap:tap one of your untapped beasts who converts into it and receives provoke10+though2 (Apeface).
EXAMPLE OF DOUBLE TEAM PLAY:on the next page,i have written Rbuster-Ratchet or Chrom9-Brawn5 or 6,''BEST REPAIR WITH DOUBLE ATTACK"
PRIME Knockout:if one of your characters flips a repair card:he receives pierce2.A conversion,double flip that uses one of them from your scrap pile.You don't replace Ratchet:you add him in your second team with 7 extra cards in the sideselection.

Mega is a MM 5:he may attack with the pierce or be tapped for a variable amount of upgrade and you get a specialD for each type,powercreep of repairs by the way.Primal would consider actions and traps for a +2P like a secondary Laserbeak,Roadhugger already gives +3A.