Robots in (Micro) Spaaaaaaace
(Spoiler free-ish)
(Spoiler free-ish)
Synopsis
THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe—and why does ROM want to kill it? Meanwhile, M.A.S.K.’s MATT TRAKKER makes a startling discovery about the TRANSFORMERS—but will G.I. JOE’s SCARLETT believe him?
Story
Is this review a week late? Yes, yes it is, my apologies. I'm sure that whoever was wanting to read the third issue in the core story of Revolution has done so already - if you're a fan of any of the other franchises involved, make sure to check Tigertrack's guide to who this book might appeal to here - but nonetheless, we have a series to follow, a rep to maintain, and finally a spare afternoon to catch up!
And, admittedly, there's not that much more that can be said as we hectically stumble across the midpoint in the story, really. There was some brief discussion at Seibertron HQ, and the points raised are essentially the same as for the previous two issues: a lot of new material, a lot of old material reused, not enough space, time, or any other dimension to allow it to fit properly.
If, on one side, the Micronauts are finally close to finding out the much larger world out there - i.e. here - the fact that they are now part of that wider universe also waters down the charm that the title had kept while operating more or less on its own. They have yet to properly interact with the rest of the IDWverse, but I'm dreading what might happen at this point.
The biggest sore note in Barber and Bunn's script, I'm sorry to say, is still GI Joe - and in particular, Scarlett. They have been proven incompetent, non-existing, pointless, replaceable, and the result? They're all angry, or sassy, or mouthy, or angry caricatures of the already tropey ensemble that they risk to be given the nature of their original characterisation.
Art
Much like the previous two issues, Fico Ossio's art has some wildly swinging reactions, in terms of consistency, in terms of clarity, in terms of getting the newly developed designs (which I still like!) to shine on the page instead of just making them flashier and bolder. Again, it's a shame, because the style can really work if taken at a slower pace and more neutral layouts.
Similarly on the colours: Sebastian Cheng does some excellent work with lighting, and shades of different colours according to light sources, environments, characters and adding some sheen and chrome where it really can work - but I can't help but feel that sometimes it's just a little too vibrant, tripping into flashy for flash's sake.
I also still have nothing else to add to the stellar work - that follows suit from the previous two comments - that Tom B. Long does on the lettering, not only following the visual narrative, but helping out with character and voice establishing too. And as for the covers, there are at least 8 variants (the thumbnailed one by Brandon Easton), and they're all worth a look, for sure! Make sure to check them out where you can.
Thoughts
Spoilerish ahead
As I said above, I have very little to add to previous comments that staff have made about the book, in the previous two reviews. If anything, we now have virtually all players on board for the ride, so it can only move forwards from here - with the final two issues, somehow. A lot of story, a lot of characters, a lot of patience to keep up with something that is not as engaging as it really wants to and deserves to be.
I am actually going to say, though, that one of our comics readers on staff made an extremely good comment on the boards, and I'll use it to close off this review. Kurona, take it away:
it feels like some sort of labour of love; some well-intentioned fans of these series who wanted to do something awesome and bring them all together in some ultimate universe of great team-ups and diversity and all around fun. But then they had no clue how to do it and hastily ended up writing something really generic and disappointing.
This is what it feels like to me. Like someone had a really great idea and was really excited to do it but fell short at executing it. I can't say I feel rage at the guys behind this; just... a lot of pity, honestly.
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