Here is a 360 view of the character

Here is the developer interview.
The Dirt On Drift
The Decepticon turned Autobot Drift has been hanging around in the shadows on New Quintessa for a while, but now he formally enters the fray. Let’s talk with some of the people that brought Drift to life in Forged To Fight – Francois Dinh Quang, Ryan Boulanger, and Nick Williams.
Francois Gets Frank About Drift
Cuz: I noticed that Drift has a penchant for tossing his blades around. You’re the animator, what’s the deal with this? Aren’t you worried that he will run out of swords? Or, do you have inside info that he’s sponsored by Schick or some other company that makes blades and has somehow attached themselves to the Transformers?
Francois: When we researched Drift and were watching him in Transformer AOE, the team noticed that Drift is not the type of bot that would cry over losing his blade. He’s always ready to beat bots and bleed some energon even if it means tossing his sword into someone’s face and keep on fighting with another blade. We try to give him that flair into his specials, he will beat his opponent with as many as he can get his hands on!
Cuz: He has that samurai thing going on and his name is Drift…were you ever tempted to skip the whole bot thing altogether, give him the nickname Tokyo and just have him do burnouts and donuts everywhere?
Francois: At some point I thought about keeping him in his car state and just pay homage to Tokyo Drift, unfortunately Tokyo Drift is my least favorite movie of the franchise. We still decided to keep Drift doing one drift before his samurai side takes over and drift thru the air slashing his way out.
Ryan Discusses The Design Behind Drift
Cuz: I’ve had the Decepticon Bludgeon on my team for a while now, and Drift seems like a pretty good Autobot foil to the Master of Metallkito. Gives us the lowdown on Drift. What makes him tick? (Don’t say energon and his spark.)
Ryan: Bludgeon is all about raw power, being a tank he is naturally the most armored of the warrior class. Drift on the other hand is a master of Diffusion, a martial art that rewards focus and precision.
Drift is all about keeping your Combo Count high and avoiding the attacks of your enemies. As his Combo Count grows he’ll gain Precision, Critical Damage and Bleed Duration buffs. Precision is going to stop opponents from Evading while the Critical Damage and Bleed Duration buffs are going to pump out the damage. Drift’s final trick is his ability to Evade Bleeding opponents, useful when trying to keep that Combo Count high and impress your sensei.
Cuz: Oh, precision. Not my strong suit, but I do like high combo counts. If Drift lands on my team, I may take him out for a spin; however, if I leave him on my base to defend, he’ll need the right mod. Which one would that be?
Ryan: Hmm, I hate giving out these secrets but there are a few obvious ones that jump to mind. Nightbird’s Mark perfectly complements Drift’s ability to Evade and hold his Combo while upgrading his Critical Hits. Harm Accelerator is already a great Module but it becomes unreal in the hands of Drift, allowing him to indefinitely Evade his opponent and further amplify his Bleed damage.
Nick Makes Drift Dazzle
Cuz: I’m digging Drift’s Special 3 attack. You snuck a bit of a whirlwind in there. Tell us about the hows and whys for his effects and also tell me will I ever get a cow put into one of your twisters?
Nick: I wanted to sell Drifts’ effortless agility. He spins a lot during his attacks. By using a combination of the whirlwind for his burnout and the trails for his swords, helps visually sell the speed of his movements. If the modelers make a cow, I’ll throw one in!
Cuz: So, no cows. Hmmmm. Oh well, next time. How did you go about making him feel different than the other two similarly swordy bots Windblade and Bludgeon?
Nick: As for the differences between Bludgeon and Drift – Bludgeon is very pronounced in his movements – There is a weight behind his strikes. I used fewer sword trails and more ground based FX to showcase the force of Bludgeons hits. For Drift it was the opposite – More sword trails and wind FX to show Drifts agility and lightness on his feet.