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Transformers: Devastation Optimus Prime Concept Art
Posted by mooncake623
Aug 14, 2015 at 8:31am CDT
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Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by djross2000
Aug 14, 2015
Very nice. Looks like a nice blending of influences from the G1 animation model, G1 toy, and MP-10 toy.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by Sabrblade
Aug 14, 2015
Looks like they based the page layout on those of the Ark books.
For comparison, here's the Optimus Prime character model pages as seen in the first Ark book:


Compared to the cartoon model, the game model looks puffier in robot mode, the game head is rounder (being more like the cartoon's alternate head instead of its primary head seen above), while the truck mode looks like they just copied-and-pasted the truck mode from the Ark book into these new images.
For comparison, here's the Optimus Prime character model pages as seen in the first Ark book:


Compared to the cartoon model, the game model looks puffier in robot mode, the game head is rounder (being more like the cartoon's alternate head instead of its primary head seen above), while the truck mode looks like they just copied-and-pasted the truck mode from the Ark book into these new images.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by Alpha Dominus
Aug 14, 2015
Awesome! It's like the marvel comic but with consistent dimensions and designs.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by SlyTF1
Aug 14, 2015
New Bumblebee trailer and poster.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by Sabrblade
Aug 14, 2015
Anyone else get a Beast Wars vibe or even a Sonic the Hedgehog vibe from the jammin' rock/metal soundtrack of that Bumblebee trailer? It's so 90's it's awesome!
Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?

Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
Re: Transformers: Devastation Optimus Prime Concept Art
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Because video games.
Comment by no-one
Aug 15, 2015
Sabrblade wrote:Also, why did Bumblebee suddenly go Super Saiyan for a sec in that trailer?
Because video games.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by LOST Cybertronian
Aug 15, 2015
A new trailer for Transformers: Devastation has hit featuring Bumblebee showing off his sweet fighting skills. There is also a bio for Bumblebee on the Transformers Game Facebook page.

Bumblebee's your 'bot for lightning-fast beatdowns. Here’s a clip that shows off his fancy footwork in Transformers: Devastation.

Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by BumbleDouche
Aug 16, 2015
While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by frogbat
Aug 16, 2015
hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by SlyTF1
Aug 16, 2015
The game will run in 1080p, at 60 fps.
http://www.dualshockers.com/2015/08/10/ ... 4xbox-one/
http://www.dualshockers.com/2015/08/10/ ... 4xbox-one/
Re: Transformers: Devastation Optimus Prime Concept Art
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I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
Comment by BumbleDouche
Aug 16, 2015
frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
Re: Transformers: Devastation Optimus Prime Concept Art
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Not to mention XCOM2 being PC exclusive.
That's actually one of the many things that bugs me about this game. Transformers aren't exactly known for their martial arts prowess, much less in G1. Had they set this in an entirely new universe with its own aesthetic (Instead of the blatant nostalgia-grab they've got going now) then it might work better.
Comment by Shadowman
Aug 16, 2015
MegaDump wrote:frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
Not to mention XCOM2 being PC exclusive.
MegaDump wrote:While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
That's actually one of the many things that bugs me about this game. Transformers aren't exactly known for their martial arts prowess, much less in G1. Had they set this in an entirely new universe with its own aesthetic (Instead of the blatant nostalgia-grab they've got going now) then it might work better.
Re: Transformers: Devastation Optimus Prime Concept Art
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If it wasn't for Activision, I imagine we could have had Transformers in the latest Toy Soldiers game. They've licensed Cobra, GI Joe AND He Man. All they're missing is Skeletor and transforming robots.
Comment by DeadCaL
Aug 16, 2015
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
If it wasn't for Activision, I imagine we could have had Transformers in the latest Toy Soldiers game. They've licensed Cobra, GI Joe AND He Man. All they're missing is Skeletor and transforming robots.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by OptimalOptimus2
Aug 16, 2015
What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart.
No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.

No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.

Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by Sabrblade
Aug 16, 2015
What makes you think Activision and Platinum can just freely use a particular licensed vehicle in a Hasbro-licensed video game that Hasbro itself presently has no license to use?OptimalOptimus2 wrote:What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart.![]()
No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.![]()
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by william-james88
Aug 16, 2015
The ESRB rating for the Transformers Devastation game is out! That is the assessment from the Entertainment Software Rating Board. While it doesn't give any new info, this is always important news in game journalism since it shows a governing party's assessment of a game, and shows that it is well along its production cycle.
There was also an interview about this game on Dualshockers which revealed the game's tech specs and some trivia. Here it is below:
TRANSFORMERS: Devastation
Platform: Windows PC, PlayStation 4, Xbox One
Rating Category:
Content Descriptors: Fantasy Violence. Content is generally suitable for ages 13 and up.
Rating Summary: This is an action-adventure game in which players assume the role of Autobots on a mission to stop the Deceptions' evil plans. From a third-person perspective, players traverse urban environments and battle enemy robots in frenetic melee-style combat. Players use swords, energy blades, laser blasters, and vehicles attacks to destroy enemies. Battles are accompanied by close-up slow motion effects and colorful flashes of light; enemies disappear amid large explosions when defeated. In one sequence, players can use laser turrets to shoot down a horde of flying robots.
http://www.esrb.org/ratings/synopsis.js ... evastation
There was also an interview about this game on Dualshockers which revealed the game's tech specs and some trivia. Here it is below:
PlatinumGames’ Transformers: Devastation Will Run at 60 FPS on All Consoles, 1080p on PS4/Xbox One
Transformers: Devastation is a game by PlatinumGames, and on top of that, it’s directed by Metal Gear Rising: Revengeance’s Kenji Saito. This means that fast, unrelenting action is one of the game’s main selling points.
In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).
Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.
We also learned a few more details from Conkey and Saito-san himself:
Activision was the one that went to PlatinumGames with the idea of the game, and discovered that the folks at the house of Bayonetta were big Transformers fans.
The game is not developed by the same team as The Legend of Korra, as PlatinumGames mixes and matches teams for different games. Some developers come from Korra (for instance the producer), others from Metal Gear Rising: Revengeance and from other games.
At the end of every combo you can trigger a transformation attack, with the right timing. After that, you can chain a fully new combo.
Loot changes depending on difficulty. You have a chance to get better loot the more challenging you choose the game to be.
Taking the visuals directly from the shows would have caused the graphics to look pretty dated, so the team used modern animation techniques like glow shading applied to the entire world.
Animations have been referenced heavily from the old shows, but they have been mixed with PlatinumGames style and responsiveness.
Transformations are a mix of the shows, in which the Transformers “morph,” and of the toys, in which parts are mechanically moved into place.
If you’re wondering, I also got a chance to try the game on PS4, and boy, it was really, really fun. This is definitely a title to watch.
Re: Transformers: Devastation Optimus Prime Concept Art
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Comment by Hellscream9999
Aug 16, 2015
Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still 

Re: Transformers: Devastation Optimus Prime Concept Art
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Mine would be a hack'n'slash game using the Dynasty Warriors 8 engine (character roster size, weapon interchangeability, and weapon combo system) really give you a feel for fighting in one of the war for cybertron cutscenes
Comment by Hellscream9999
Aug 16, 2015
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Mine would be a hack'n'slash game using the Dynasty Warriors 8 engine (character roster size, weapon interchangeability, and weapon combo system) really give you a feel for fighting in one of the war for cybertron cutscenes

Re: Transformers: Devastation Optimus Prime Concept Art
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It'll still run at 60fps at least. That's better than most things out on the market right now.
Comment by Twitchythe3rd
Aug 16, 2015
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Re: Transformers: Devastation Optimus Prime Concept Art
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Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it
)
Comment by Hellscream9999
Aug 16, 2015
Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it
