speedracex wrote:We should all start posting our friend codes to get rewards, add me - 60075062
It won't do anything, a new player that has not reached level 8 has to enter your code then reach level 8. Once you acquire enough new players at level 8, you get the prizes. Most people are creating fake accounts with the button that doesn't require an email, logging in as a gamer or spark account, entering code, reaching 8, lather rinse repeat. You just have to remember to clear your game data or log out using your mobage account so you can sign in as a new user.
joesaysso wrote:So I have been playing a little bit of this episode since I saw that it was one of the new leveled formatted episodes. I hadn't had any experience with this format so I figured I'd give it some effort. Let me see if I have this straight:
You use energon nets to trap cards, which gives you the cards and increased rewards. The energon nets are almost entirely useless as they rarely ever work. The game gets harder as you progress, requiring a higher deck power to advance without a bigger investment in battle cubes.
The game advances beyond your deck power well before the cards you trap actually become worth trapping in the first place. Your nets start to dry up because the rewards stop including nets, which is ok because the nets are still utterly useless, but its bad because you don't get extra points, but its good because the cards that you are trapping at this point are still utter garbage.
There is only one single card worth trapping on any battlefield and that would be the evolution boss at the end. You have almost no chance of trapping this card unless you use a power chain, which you get almost none of. And if you do happen to trap this card, you actually need 7 more of the card you have almost no chance of getting to have it officially MTMd or MEMd, as it were.
Is that all about right? I guess the questions are: Besides the evo cards at the end, do the cards ever become worth trapping? How are people getting so many points and not running out of nets if the nets are so freaking useless and rarely ever work?
I get that my deck power isn't big enough to progress too far into the hard tier. But I don't understand how people just aren't flat out running out of resources while still accumulating a massive amount of points. I feel like I'm missing something.
Hey man, some of the code guys at tfw2005 pulled the code and the net capture rate for the actual boss cards like thundercracker is only 5%, the small mob cards are 12%, so ya, nets can be pretty useless.
You only need 4 cards to complete the evolution. Max all 4 base cards, evolve 1 and 2 together, then max this card, evolve it with 3, max that new card, evolve with 4, max it and you are at the complete card.
I've kept my word and still not spent any more money, been saving all my resources since June, had almost 1500 energon, 1200 cubes, 8 nets, still didn't place in the top 100, not even close and I've burned through most of my resources. Payers are the winners still.
joesaysso wrote:I pulled this little quote off of the TF:L wiki forums. Name of poster is omitted:
As a T1 player right now (6th place) I can tell you that it will be about $150-200 in chains and energon for T1 IF the pace stays the same. (Projected at around 35-40 mil). I personally have 25 chains left and that will get me to around 40 mil which might just barely be enough. Even if I dont hold on, the 3 Grimlock were worth it, sadly no weapons for him.
This is why this game will not change. This person has spent upwards of $200, isn't quite sure if he will even finish in the top 100, and STILL thinks it was worth it for some electronic cards that don't guarantee him anything.
If anybody is on the fence about spending a couple dollars on this game, don't bother unless you are will to spend a couple hundred. It might not even make much of a difference then.
If you were hoping that this game would eventually stop being a money pit at some point, you can stop. With people gleefully throwing their money at Mobage like this joker, Mobage has little incentive to change the way they do business.
And you know what's worse, all the players I used to know that paid the hundreds every episode to be top 100 quit because they were tired of paying. They were replaced by another set of players that spend over $100 every episode because "now its their chance to shine". The OP vs MEGS event brought back a couple of the other big spenders and they gladly dropped a couple hundred each.
It will never change unless mobage thinks it can get more money, then they'll change to that.