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The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:I never renamed anyone. I think it makes it easier when I'm discussing the game with other people.
When I play FF1, I usually give the Light Warriors names from DoM, or as close as I can get with a 6-letter limit.
The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
Psycho Warrior wrote:Here we go, just name the name changes you gave to the characters in any FF game you've played. Here's mine.
FF6
Gogo - Locust
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Psycho Warrior wrote:Shadowman wrote:I never renamed anyone. I think it makes it easier when I'm discussing the game with other people.
When I play FF1, I usually give the Light Warriors names from DoM, or as close as I can get with a 6-letter limit.
I always wanted to play the 1st three FFs. Do you own the GBA version or the NES one?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Technically, neither. I used emulators for both. (I can admit that freely now, they're both dead systems)
FF1 was, compared to later games, very bare-bones. It set the basics; airships, fantasy (with some sci-fi, some more than others), and the basic character classes that would be expanded further as the series progressed. However, it had almost no story, hence why it's so easy to adapt. (I'm thinking that, in the distant future, if and when I finished DoM, I MIGHT do FF6, but since it's so story heavy, it'd be very hard to adapt)
FF2 had a very unique level-up system: the more a character used a weapon, shield, or magic, they would become better with it. If a character was hit, but survives, their HP goes up. (Meaning hitting your friends is actually useful) If a character uses a lot of MP, that goes up. It was a bit more story-heavy than FF1, but still not as story-heavy as later games.
And...I have not actually played FF3.
The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
Maynard James Keenan wrote:Cold silence has a tendency to atrophy any sense of compassion.
Grahf wrote:I tend not to rename characters in rpgs, but that is just me. Except for Zelda games. Ever since my ex changed Link to Rectum in OoT, it just kind of stuck with me.
The Happy Locust wrote:Effort is not power, knowledge is not power, even money is not power. True power is not caring that you f*ck up all the time.
Psycho Warrior wrote:Grahf wrote:I tend not to rename characters in rpgs, but that is just me. Except for Zelda games. Ever since my ex changed Link to Rectum in OoT, it just kind of stuck with me.
I once did something similar, I named link 'my ass'
Ganon: Now my ass you will fall before my darkness technique! (sp?)
1337W422102 wrote:Psycho Warrior wrote:Grahf wrote:I tend not to rename characters in rpgs, but that is just me. Except for Zelda games. Ever since my ex changed Link to Rectum in OoT, it just kind of stuck with me.
I once did something similar, I named link 'my ass'
Ganon: Now my ass you will fall before my darkness technique! (sp?)
I remember I did something like that in Drift City. I called my character FAP FAP FAP. It was awesome.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
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