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Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
Happens with my Ironhide too.Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
D-Maximus_Prime wrote:Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
My 2 Ironhide's do it sometimes, but Offroad and First Aid have always been legs and Trailbreaker holds together just fine.
My Dustup also has that issue, and hers is the worst of the lot. the Ironhides are comparatively good and require some jiggling to break him, but Dustup is more touchy
Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
Yup, First Aid and Ironhide too, everytime I give them a twist. I also have that same issue with a few other CW bots as arms.Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
carytheone wrote:Yup, First Aid and Ironhide too, everytime I give them a twist. I also have that same issue with a few other CW bots as arms.Kurona wrote:Do Offroad's legs split apart extremely easily for anyone else; especially in arm mode? Mine come apart from each other practically with a gust of wind. It's a problem I've had since the moment I got the figure and I'm wondering if it's a widespread or at least somewhat common problem.
Considering I mostly leave mine in a fixed pose except for picture time it's a nuisance at best.
Ibr also found that Nosecone doesn't like to snap completely tight in leg or alt mode where Brawl is nice and tight.
Delta Magnus wrote:This is because you are a hamhanded idiot.
JelZe GoldRabbit wrote:Just in between, when you guys do fit them together, is the fit itself loose, or super tight?
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
Well I no longer have Offroad but I remember the connection feeling adequate. When as an arm, the legs just unpeg when moved around, especially when twisting the forearm. I could be mistaken about First Aid, but I've seen more than a few limb bots be fiddly as arms but not too many issues as bricks legs.JelZe GoldRabbit wrote:Just in between, when you guys do fit them together, is the fit itself loose, or super tight?
o.supreme wrote:Not so much Offroad, but I have a host of others that split apart easily in arm mode mostly the jeep/tank mold (hound, swindle etc...) . And of course UW Blastoff is the worst, which thankfully was fixed with UW Strafe.
Kurona wrote:Mirage's Combiner Peg and HFG fingers are EXTREMELY stiff and difficult to get out. Is this the same for anyone else? I'm able to get the Combiner peg out but no such luck with the fingers even after hours. It renders the HFG useless as a hand.
I dunno if this is a common problem for Mirage and/or if it's common among the multiple versions of Drag Strip, but boy is it frustrating.
Kurona wrote:Mirage's Combiner Peg and HFG fingers are EXTREMELY stiff and difficult to get out. Is this the same for anyone else? I'm able to get the Combiner peg out but no such luck with the fingers even after hours. It renders the HFG useless as a hand.
I dunno if this is a common problem for Mirage and/or if it's common among the multiple versions of Drag Strip, but boy is it frustrating.
RAR wrote:Not uncommon these days - it's a good idea to keep a tool handy as then you can lever something in a way that supports the joint better.
triKlops wrote:RAR wrote:Not uncommon these days - it's a good idea to keep a tool handy as then you can lever something in a way that supports the joint better.
A hooked, dental pick tool works great for all those hard to open transformation points.
Should be cheap on the Bay...
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