Ready to write your legacy in the war for Cybertron?
Whether you’re a battle-hardened veteran of the forums or a fresh protoform looking to make your mark, Seibertron.com’s Transformers RPG invites you to join the fight. Take command of your favorite canon characters or craft your own spark from scratch. Forge alliances, betray comrades, explore the stars, and wage war across a living, breathing continuity shaped by the players.
All it takes is your imagination, a bit of rule-reading, and the will to dive in.
Join us in the Energon Pub RPG forums — the countdown to extinction has already begun. Whose side are you on?
Below is the current list of rules for Seibertron.com’s RPG. While some rules are flexible, most should be followed as outlined on this page.
Credit for these rules goes to: Cryhavok, Galvatron91, Insidious, Longshot, Philcom, Protofire, Redstreak, Rodimus Prime, Saysadie, Shrike, and Skyquake.
You must be a member of Seibertron.com’s Energon Pub to participate.
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4,000,000 BCE – 2006 CE
By Devastron
Roughly four million years ago, the Cybertronian Civil War began when the High Council ruling Cybertron attempted to have Megatron assassinated for prying too deeply into their secrets. Enraged, the popular and ruthless Megatron soon rose to lead the Decepticons in a war against the Autobots, commanded by Optimus Prime. Amid the escalating war, Megatron pursued a hidden goal — to reactivate Cybertron’s planetary engines and transform the planet into a mobile Warworld. This Warworld would allow Megatron to establish a galaxy-spanning Decepticon Empire. However, Optimus Prime and the Autobots thwarted his plan. The destruction of the engines beneath Cybertron left the city of Kalis in a devastated state.
As the war dragged on, both factions recklessly depleted Cybertron’s resources. After 300,000 years of conflict, the planet faced imminent energy collapse. With no viable path forward, both sides agreed to enter voluntary stasis lock, leaving behind "contingency units" — specialist Transformers who would periodically awaken to assess the state of the planet and monitor their enemies. For nearly 3.7 million years, the planet healed while the Transformers slept.
Around 100,000 BCE, these units observed that Cybertron’s core energy had stabilized. Both factions awoke and began rebuilding power infrastructure, including solar collectors and Tyrest’s Collector Array Fields. Then, predictably, the war reignited. With access to energon and enhanced tech, the battles intensified.
Cybertron’s energy reserves eventually began to decline once more. The warning signs weren’t as catastrophic as before, but they were troubling. Decepticon scientists were the first to detect them and began researching alternate energy sources. The Autobots soon followed. The Decepticons focused on exploiting a resource-rich planet referenced in a long-forgotten planetary survey.
While most Autobots found the idea of exploiting another world abhorrent, they recognized the desperate circumstances. They hesitated, hoping for a technological breakthrough. The Decepticons, less patient, prepared to act on their old survey data.
Before Megatron could execute his plan, the Autobots launched massive counteroffensives across Cybertron. Decepticon strongholds like Altihex fell to the Autobot advance. Heavy losses afflicted both sides, but the Decepticons were driven into a defensive stance. The Autobots, weary yet determined, pressed forward in a brutal war of attrition.
By 2006 CE on Earth, Decepticon forces in Polyhex led by Shockwave and Starscream prepared to defend against an assault from Iacon and the Tagan Heights. Thunderwing rallied Tyrest's forces to repel Fortress Maximus’ advance from Nova Cronum. The impending battle loomed as one of the largest since the Great Shutdown.
The battle began swiftly. Fortress Maximus led his troops into the Killzone between Nova Cronum and Polyhex. The Decepticons, though outnumbered, mounted fierce resistance. Eventually, Shockwave himself entered the fray, deploying the last of his reserves in a desperate flank attack.
Shockwave and Fortress Maximus clashed in a brutal fight, neither able to gain the upper hand. Just as Maximus prepared to finish the Decepticon commander, Megatron arrived and incapacitated Maximus with his fusion cannon. Megatron’s intervention turned the tide — until Optimus Prime arrived with reinforcements. The two leaders fought for the first time in a millennium.
The battle reached its climax when Optimus Prime summoned the newly completed Omega Supreme. His overwhelming strength and firepower tipped the battle decisively. With Omega Supreme’s support, Prime forced a ceasefire and opened negotiations. The two commanders agreed to meet on Cybertron’s first moon, while Omega Supreme remained stationed at Polyhex.
Unbeknownst to the Autobots, the Decepticons had just completed a new army, modeled after a prototype seen in the Tagan Heights. As Megatron prepares his next move, a long-lost planetary survey team returns to Cybertron…
By Cryhavok
First of all, you need a character. Selecting an existing one should be easy — check out their stats at tsarchive.net. If their profile exists on Seibertron’s Universe section, you can use it. For fan-created characters, you’ll need to build everything from scratch. In both cases, please use the form below as-is — do not alter the format.
Name: Your character’s name.
Allegiance: Their faction (e.g., Autobot, Decepticon, Quintesson).
Function: Their role or job (e.g., warrior, engineer).
Alt. Mode: What they transform into. Every Transformer must have an alternate mode.
Weapons: Primary and secondary weapons. If carrying many weapons, high strength and firepower ratings are required.
Special Abilities: Unique abilities (e.g., cloaking device). Leave blank if none.
Height: In both feet and meters. Max height for fan-made characters is currently 32 feet.
Quote: A motto or phrase that reflects your character’s worldview.
Stats:
STRENGTH: 1–9 (10*)
INTELLIGENCE: 1–9 (10*)
DEXTERITY: 1–9 (10*)
SPEED: 1–9 (10*)
ENDURANCE: 1–9 (10*)
COURAGE: 1–10
FIREPOWER: 1–9 (10*)
ACCURACY: 1–9 (10*)
MELEE: 1–9 (10*)
TECH SKILL: 1–9 (10*)
CHARISMA: 1–9 (10*)
RANK: Assigned by RPG moderators
Profile: Write about your character’s personality and background.
Abilities: Describe capabilities, weapon effectiveness, and travel limits.
Weaknesses: Every character has them. Describe yours.
Sample Post: Showcase your writing. Place the character in combat or a narrative scene. Grammar and characterization matter.
Especially remember Rule #6 when completing the form!
Rule #4: You must post a character’s strengths and weaknesses along with their profile. Full profiles can be delayed for storytelling reasons, but the abilities and weaknesses must still be public. Full profiles must be shown to RPG moderators before playing.
Rule #5: Fan-created characters have a max skill total of 75 points (excluding Rank) unless granted permission. No stat may exceed 9 without moderator approval. Special abilities like cloaking or spaceflight subtract 4 points from your stat pool. First characters may only have one alternate mode. Fan-made combiner teams are not allowed. Unique entities or superpowered beings require approval.
Speed Ratings – Flying Alt. Modes:
Speed Ratings – Ground/Seabound Alt. Modes:
Once complete, submit your character application to this thread. RPG staff will review your submission. Once approved, you may enter the game.
Important: Do not post as your character in the forums until your application is approved. Read all RPG rules and guidelines. Review past and current story threads. The RPG staff cannot brief every new player.
Moderator discretion applies to powerful characters. Players are observed over time before being allowed to exceed 70 total stat points. Your roleplay skill determines access to higher ranks, alternate forms, and character power levels.
* A stat of 10 is possible with moderator approval.
By Shrike and Cryhavok with some borrowed material from TFDD.
Somebody asked elsewhere how to play the RPG. This seems like the proper place to answer. What follows isn’t a mandatory checklist, but rather a guideline to help you get the hang of it. This type of RPG is more like an interactive fanfic — we don’t use dice to determine outcomes, so we ask that you play responsibly.
First, read the rules. It helps to think about why those rules exist — understanding their purpose gives you insight into the RPG’s goals. The most important rule? Don’t control any character but your own. New players often overlook this.
Create or choose a character. You can have more than one, but it’s best to start with one and add more later. Check the "List your characters here!" topic to make sure your character (or name) isn’t already taken. If you’re choosing a G1 character or similar, it’s wise to ask in that topic or in a PM to the mods whether the character is available or has RPG history. Fan-made characters generally avoid these issues.
Fan-made and Japanese series characters must be approved by an RPG mod before use.
Write a character summary in the appropriate thread:
Don’t forget to list your characters in the "Role Call!" thread.
Stats aren’t as critical here as they are in tabletop RPGs, but you should define your character’s main traits, strengths, and weaknesses. This helps others know how to interact with your character and keeps the game coherent.
Strength: Lifting capacity and melee damage. 5–6 is average. 10 is reserved for the most powerful, like combiners.
Intelligence: Mental ability, creativity, problem-solving. 5–6 is typical; 9+ is for true geniuses. Don’t go too low or your character may be limited.
Dexterity: Agility, reflexes, balance. High dexterity implies fast reactions. Large or armored characters typically won’t score high here.
Speed: Travel and reaction speed in your fastest mode. 10 is for space-capable fliers. Provide mph/kph in your character’s profile.
Endurance: How much damage your character can take. 10 is near-invulnerability. 5–7 is typical for standard armor.
Courage: How your character handles fear. 10 means reckless; 1 means easily frightened.
Firepower: Ranged weapon strength. A 10 is for massive firepower or special cases like Megatron.
Accuracy: Ranged hit precision. 7+ is highly accurate. 10 is rare — reserved for sharpshooters like Sureshot.
Melee: Skill in hand-to-hand combat. Includes weapon use and martial arts. 6 is average; 8+ means expert fighter.
Tech Skill: Technical and scientific expertise. Medics and engineers should score higher here.
Charisma: Influence and leadership. 10 implies natural leadership (e.g., Optimus Prime). Even bullies need some charisma to be effective.
Rank: Hierarchical standing. Assigned by mods after approval. Most characters begin at a low rank.
If someone tells you your characters are overpowered or don’t fit the continuity, don’t take it personally. It’s not criticism for its own sake — it’s about maintaining quality and consistency. Mistakes happen. Treat feedback as constructive, not insulting.
Once your character is ready, it’s time to begin. If you’re not sure where to start, ask in the thread or message a mod. Reading a few recent threads helps, too. The RPG is usually flexible enough that you can insert your character naturally. You could also ask someone (like a faction leader) to help introduce your character, or create your own thread — just note that others might not join in right away.
Early on, expect to be ignored. There’s a lot going on, and players have many characters. Don’t take it personally. Instead, engage directly with someone else's character or react to what’s happening in the scene. You’ll likely get a better response.
Interaction is the point. It’s collaborative storytelling — like writing a fanfic with dozens of authors. Don’t get too attached to your own storyline; be flexible and roll with what’s happening. Focus on character personalities and respond organically.
Conflict will happen — it’s inevitable. You can resolve it in-character through posts, or out-of-character by messaging the other player. Some storylines are agreed upon in advance (e.g., "Can you pretend not to notice when Windbreaker uses a chemical weapon?"). Many big story arcs work this way.
What’s the point? That’s up to you. Some enjoy character development, some love epic battles, and others prefer world-building. It’s all part of the shared universe we’re creating together.
Given the nature of the Decepticons, some internal conflict is expected. These skirmishes often resemble sparring — they’re tests, not real threats. Sometimes they’re planned, other times spontaneous. Players should not overreact, and communication is key. Always keep RP consensual.
Competition is also common — characters vying for position or recognition. That’s fine, as long as it doesn’t cross into betrayal. The team’s advancement should always come first.
Serious harm or assassination is rare and typically reserved for threats to the whole team. These actions usually require mod approval. Don’t challenge superiors lightly — it can lead to in-game consequences.
Action → Possible Consequences
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To read the profiles and statistics of each character — or to check if a character is already in use on Seibertron.com’s Role Playing message board — click the appropriate allegiance below.
Also, be sure to list your character picks here.
Enter the Role Playing Game section of the Energon Pub Message Board
This guide provides a reference for the relative heights of Transformers characters. Starscream, for example, stands at 32 feet — taller than the average Transformer, which is roughly 25 feet tall.
The heights are listed in feet. To convert to meters, multiply by 0.305
. For example:
Characters shown in the chart include (in no particular order): Rumble, Arcee, Bumblebee, Quintesson, Wheelie, Ravage, Mirage, Bombshell, Bonecrusher, Hound, Elita-1, Sharkticon, Misfire, Falcon, Scowl, Ruckus, Scourge, Brawl, Skullgrin (both robot and Pretender shell), Cyclonus, Soundwave, Megatron, Jetfire, Optimus Prime, Ultra Magnus, Skywarp, Astrotrain, Shockwave, Trailbreaker, Sixshot, Grimlock, Thrust, Ratchet, Onslaught, Chromedome, Hot Rod, Ratbat (both sizes), Buzzsaw, Scorponok, and Skyquake.
Want to join us? Then post an application to the Post your NEW character applications here! topic.
There are several things to remember:
Understand that not everyone who applies will be accepted. Lastly, do not post on the board with your character until they have been approved in the "Post your NEW character applications here!" thread.
If your character is being attacked, it’s up to you to decide whether the attack hits and how much damage is taken — unless an RPG moderator exercises their authority to determine the outcome. This is a give-and-take system. Consistently avoiding every attack is frustrating and unfair to other players.
Use common sense when determining outcomes. For example:
A character with a high accuracy stat is more likely to hit than one with low accuracy. However, consider weapon type too — Megatron may be one of the best marksmen in the galaxy, but his fusion cannon is not an inherently precise weapon. In robot mode, Megatron’s effective accuracy might be considered an 8 rather than a 10 due to the nature of the cannon.
The same logic applies to melee: a character with high melee skill will likely land hits and deal more damage than one with a lower stat.
Also, keep in mind: laser beams move faster than bullets or plasma streams.
You must include your character's abilities and weaknesses in their profile. This way, other players know what they are up against and vice versa. Addition of the character profile to the corresponding profile thread can be delayed if the player wants to keep his newly created character a mystery for storytelling purposes, but even then the strengths and weaknesses of the character must be made visible for others.
However, players are not allowed to use their OOC (out of character) information of characters against each other in the game unless they have learned that information IC (in character)!
The full character profile has to be shown to RPG mods before starting playing, regardless of how one wishes to introduce his character.
Fan created characters: When creating a fan made character, the sum value of skills counted together (excluding rank) can be 70 at the highest, lest a permission is given by moderators. Fancreated characters cannot have a value above 9 unless a permission is given by RPG moderators. Also, they are limited to one stat of 9 unless special permission is given.
It is possible to achieve better stats by playing, but it is not easy and shouldn't be expected to be something automatic. If you want your character to have an ability such as cloaking or the ability of escaping Earth's velocity, for example, you will have less points than normal to distribute between the stat values.
It is also to be noted that your first character can have only one alternative mode. In addition, fan created combiner teams are not allowed to be brought into the RPG. Use of a human, Transformer, or other superheroes/heroines, ghosts, and other powerful entities also require permission from RPG moderators!
As for distributing the stat values for a fan-created character or a character that doesn't belong to G1 canon:
If you want your character to have a Strength or Endurance of 9 or 10, it means your character must be bulkier than average. This comes with trade-offs: your character will suffer a 2-point penalty to maximum Dexterity and a 1-point penalty to Speed.
The same applies in reverse — a fast, lithe character suffers a 2-point penalty to maximum Strength and a 1-point penalty to Endurance.
The Tech Skill attribute can be only 2 points higher than the character's Intelligence. However, keep in mind: an intelligent character is not necessarily technologically skilled.
Melee skill is limited to 8 due to overuse.
No player may have more than 5 G1 American (i.e., canon) characters under their control. However, in addition, any player can control up to 3 fan-created characters. Another option, if a player chooses, is to exchange a canon character for a fanmade — thus playing 4 canon characters and 4 fanmades.
Characters from other continuities and/or Japanese series will be reviewed by the moderators to determine whether they are allowed in the game and, if approved, whether they count as canon or fanmade.
If you reach the limit, you will not be able to add any new characters without giving up an old one. The maximum number of characters per player is 8.
As for the application process, a player may start with 2 fanmades. After that, the third character must be a canon. A player can only add another fanmade character after bringing in that canon.
Roleplay responsibly! This means not making a joke of the RPG. We've put a great deal of effort into building this game, so we expect players to respect the rules and the community.
If you dislike us or the game, please keep that to yourself — don’t ruin the experience for others.
Suggestions to improve the game and constructive criticism are always welcome.
No character is a god. Posting as Primus, Unicron, Liege Maximo, Vector Sigma, the Vok, or any comparable entity is strictly reserved for RPG moderators and players with explicit permission from the moderators.
The only exception: these figures may be referenced in background lore or as plot devices. For example, a character may say “I was forged by Unicron 4 million years ago”, but cannot truthfully claim that Unicron actually did that unless the moderators have approved it.
You may only control your own characters. The only exceptions are when you’ve made prior arrangements with another player, or when an RPG moderator temporarily assumes control of your character to keep the game moving.
Munchkining is not allowed. This is defined as “never being hit and never taking serious damage from an attack.” Also see Powergaming.
If your character continues to go undamaged, expect an RPG moderator-controlled character or NPC to take them down — hard.
Powergaming — Calling in the big guns just for the sake of it is not allowed in regular situations. Don’t abuse your power. If your character has a powerful attack, don’t use it constantly.
Avoid mismatched battles unless both players agree to it or the risk is understood ahead of time. For example: if Wheelie shoots his slingshot at Megatron point-blank, the player should have known the danger. But if Megatron actively seeks out Wheelie across the battlefield just to destroy him, that’s powergaming.
Attacking enemies that outnumber you — or trying to solo a gestalt — is foolish. Remember: the player decides if their character takes heavy damage or is destroyed. If someone tries to retreat, let them. You can pursue them, but ultimately, you must allow their escape.
No new Transformer factions are allowed. Acceptable factions to which you may belong are as follows: Autobots, Decepticons, and Neutrals.
Neutral characters are discouraged, but allowable in certain cases with moderator approval. All applications for Neutrals will be heavily scrutinized, as neutral characters tend not to last terribly long in a war zone.
Old topics get removed occasionally. You are the only one responsible for backing them up.
Moderators will also close topics whose storylines are considered finished, to prevent newcomers from mistakenly posting in the wrong places.
Closed topics are moved to the RPG Story Archive, but how long they remain there is ultimately up to the webmaster.
Gestalt teams are only available as multi-user teams, where each character of the team is controlled by a different player. This encourages players to focus on developing every individual team member, rather than spotlighting only one or two.
The combiner itself can be controlled either through a group effort or by the player of the team leader.
For clarity: Headmasters, Targetmasters, Powermasters, and other units that intuitively belong together are not considered combiners.
While a player cannot have more than one character in the same gestalt team, they may apply for a character from a different gestalt team.
Note: Some gestalt teams in the game are controlled by a single player — these are legacy cases from before the current rules were in place.
Refrain from using excessive real-world profanity. Transformers are giant alien robots from another world — it’s unlikely they would commonly use human swears.
Characters should avoid Earth-based vulgarities entirely (e.g., “sh*t” or “f***” are prohibited). Occasional mild interjections such as “damn” are allowed in moderation.
That said, in-universe slang and curses are encouraged to help maintain tone and immersion. Feel free to use expressions like “Slag,” “Frag,” “Unicron’s Spawn,” “Great Smelter,” or “Pit” as colorful alternatives.
Note: Human characters are allowed a bit more flexibility, but please keep it tasteful and appropriate for the setting.
No spaceships are allowed unless permission from the moderators has been granted.
Creating a character with spaceflight abilities also requires prior approval from the moderators.
Interstellar travel is not permitted unless a group of characters is traveling together and moderator permission has been granted. For example: if there’s a battle taking place on another planet, not every character can take their own shuttle — that would be ridiculous. Characters should travel in groups.
Supreme Commanders of each faction — the top two leaders, like Optimus and Rodimus or Megatron and his second-in-command — are exceptions. As leaders, they may take their own shuttle if necessary to respond to distant threats.
Note: Players controlling these leaders must not abuse this privilege. Leadership comes with responsibilities — but it also comes with certain privileges. Please don’t view this as unfair.
All characters who transform into spaceships, shuttles, or bases require moderator approval.
In this context, a shuttle refers to any land, sea, or air vehicle capable of carrying three or more normal-sized Transformers.
Use common sense when applying the rules! If someone breaks them, you are entitled to ignore their post — or the parts that violate the rules — and those sections may be edited or deleted by moderators without further notice.
RPG moderators reserve the right to break or bend the rules when necessary for the story or for disciplinary purposes.
NPCs (Non-Player Characters) may be controlled temporarily by players, and there is no strict limit to how many you can use in the short term.
However, each player may maintain up to 4 personal NPCs. These personal NPCs may be used exclusively by that player for as long as they like. That said, if a new player who has not reached their character limit wishes to apply for one of those NPCs, the current player is expected to give it up.
You may also use non-player-controlled characters freely, but please be respectful. Do not kill fan-created NPCs without permission, and do not eliminate popular G1 characters out of spite.
Time travel and alternate universes are acceptable narrative tools, especially when introducing characters from other Transformers series.
However, time travel must be used with extreme caution. You must acquire moderator permission before introducing any time-travel elements into the game.
Characters from the future should not have an unfair advantage over G1-type bots solely due to their origin. Power balance must be maintained.
Unrelated threads are not allowed. This applies specifically to seriously themed topics that have no connection to the current RPG storyline and no intention of being integrated into it.
All threads should contribute to the larger roleplay universe, either by continuing existing storylines, developing characters, or establishing meaningful side arcs. Threads that exist in isolation with no narrative relevance or collaborative purpose will be removed.
If you're unsure whether a new idea fits within the RPG world, please check with a moderator first.
When your character is speaking, separate the dialogue from the main action by using quotation marks. This makes posts easier to read and follow.
For thoughts, use italics to distinguish them from spoken words and narration.
If you want a specific character to respond to your post, put their name in bold to draw their player’s attention — it helps!
Use « » (i.e., <<>>
) to mark transmissions.
Private Messages — use them! They’re a great way to set up battles, discuss character plans, and collaborate on story development behind the scenes.
If you and other players use external communication platforms (like Discord, Messenger, or similar apps), feel free to use those as well to coordinate — just keep communication respectful and RPG-focused.
Give others a chance to respond and stay with the story. Your characters are important — but no more important than anyone else’s or their storylines.
If a player makes you wait more than five days without a response, you’re encouraged to move on or ask a moderator to assist with the situation.
Always read all the responses in a thread before posting to help keep the story coherent — this is being overlooked too often.
If a player does not post with their claimed canon character (e.g., Ironhide, Soundwave) for 30 days without announcing an absence, moderators have the right to make that character available to others.
Before doing so, the moderators will notify the player that the 30-day limit has been exceeded. If the player does not return to regular posting — or only replies after receiving warnings — the character will be taken away.
Remember: reserving a character and not using them is unfair to other players who could be contributing to the story.
If you want to infiltrate an enemy base, you must first get approval from the RPG moderators.
Be aware that if you proceed, your character is very likely to be caught and brigged — possibly for an indefinite amount of time.
Develop your characters so that others become familiar with their abilities and personalities. We cannot stress this enough.
A well-thought-out, fully developed character is always preferable to a slew of generic drones.
Players are not allowed to start their own threads without express permission from one of the RPG moderators.
This rule is in place to maintain a cohesive and organized storyline. Unapproved threads can lead to timeline inconsistencies, confusion about character locations, or derailment of ongoing plot arcs.
If you have an idea for a new thread, reach out to a moderator first — they may help you refine it or suggest how it can be woven into the current narrative.
Please read all responses in a thread before posting to help keep the story coherent and consistent.
Also, avoid performing too many actions in a single post with one character — especially during combat. Allow room for others to react and contribute.
Players who repeatedly or intentionally break the rules may lose their right to participate in the RPG.
We understand that everyone makes mistakes — that’s part of learning. However, this rule is aimed at players who knowingly disregard the guidelines and disrupt the game for others.
If you’ve been removed from the game due to a rule violation and wish to return, please contact an RPG moderator to discuss the situation.
RPG moderators have final authority over gameplay decisions. Do not argue with a moderator’s ruling unless you have a valid reason and support from another RPG moderator.
That said, constructive criticism and suggestions to improve the game are always welcome.
Moderators also reserve the right to remove canon characters from players if their portrayal falls short of established standards — especially in the case of high-ranking characters or when there’s a serious lack of posting activity.
Only characters whose profiles specifically include enhanced sensors, radar, or similar abilities — and fan-created characters who have spent the appropriate stat point penalties — are able to detect other mechanisms at a distance.
Even then, such characters can typically only distinguish between friendly and unknown signatures. For example, a Decepticon with sensory enhancements may detect an approaching signal as a fellow Decepticon due to passive ally-recognition protocols — but would not be able to immediately identify an Autobot, Unicronian, or neutral.
Having dealt with one another for millions of years, both Autobots and Decepticons have become exceptionally skilled at avoiding detection and sneaking up on their enemies when necessary.
This is why sonar, radar, and similar abilities require an investment of stat points — they provide a significant tactical advantage by reducing vulnerability to ambush and improving tracking of fleeing targets.