Player Imbalance
Re: Player Imbalance
I assume these observations are a result of the following
the majority of level 1s are cons
cons win the majority of their missions entailing they survive
however
the majority of level ones don't have sufficient STR, RNK or END to allow them to take damage any better than level 0s, coupled with the Random targeting they are just as likely to recevieve damag as any other character, so while they may hand out more damage it's all agains the opposing team.
the majority of level 1s are cons
cons win the majority of their missions entailing they survive
however
the majority of level ones don't have sufficient STR, RNK or END to allow them to take damage any better than level 0s, coupled with the Random targeting they are just as likely to recevieve damag as any other character, so while they may hand out more damage it's all agains the opposing team.

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Tammuz - Faction Commander
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Re: Player Imbalance
In truth the 0's seem to be outscoring the 1's as they land more hits on us and get more points, from what i've seen.
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Re: Player Imbalance
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Tammuz wrote:the majority of level 1s are cons
cons win the majority of their missions entailing they survive
In reference to cons, yes, that is what I had observed. From what I have faced thus far level 1 cons have typically survived.
Either way on the solution, I'm just not sure if its necessary yet. Its only been (as tam corrected me) 6 days so far since the reset, do we honestly know how fast this will pan out that the cons will have a completely dominating advantage?

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Re: Player Imbalance
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But there are some missions, where one side wins but not all their members survive the mission. Those players might have gone down fighting and deserve some XP.
I say just scrap the XP bonus in unopposed missions. If you fight no one, you get no XP. That alone should close the XP gap considerably in the next few weeks. Plus it might encourage both sides to participate in both Missions and the Arena, as opposed to concentrating only on one. I know if there's no opposition in the Missions, but there's a Bot waiting in the Arena, I'll throw him a combatant.
I say just scrap the XP bonus in unopposed missions. If you fight no one, you get no XP. That alone should close the XP gap considerably in the next few weeks. Plus it might encourage both sides to participate in both Missions and the Arena, as opposed to concentrating only on one. I know if there's no opposition in the Missions, but there's a Bot waiting in the Arena, I'll throw him a combatant.

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Re: Player Imbalance
I don't think coming up with some completely new way of figuring the win bonus, like a survival bonus, is necessary. On further thought, I think the win bonus could be left alone; it'll make less difference, the higher levels people get. Also, the Autobots now are in the lead in the mission results.
We DO need to cut the Beast missions to 4v4, give us some dual 2 faction v. 2 faction missions, and stop the G1 factions from being able to generate missions against the Beast factions. These are needed fairly badly at this point, I think.
We DO need to cut the Beast missions to 4v4, give us some dual 2 faction v. 2 faction missions, and stop the G1 factions from being able to generate missions against the Beast factions. These are needed fairly badly at this point, I think.
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Re: Player Imbalance
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What about soem tag team missions too? I used to love those.

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Re: Player Imbalance
pRedimus wrote:What about soem tag team missions too? I used to love those.
Yeah, those would be cool, too.
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Re: Player Imbalance
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Rat Convoy wrote:pRedimus wrote:What about soem tag team missions too? I used to love those.
Yeah, those would be cool, too.
Wow, old school there...I'd like to see some of those again.

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Re: Player Imbalance
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Tammuz wrote:rightio.
hows this sound
scrap win xp bonuses entirely
introduce survival xp bonuses; basicaly you get xp equal to your health*2^level, or maybe half your health...
except in unopposed missions, which pay nothing.
So, basically, you get rewarded for not being targetted/hit? Wow that'd suck.

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Re: Player Imbalance
Personally, if there was no win bonus of any kind for unopposed missions, there's no way I'd ever join a mission that didn't have at least some opposition already in it. There's no sense risking wasting the time for no reward whatsoever; might as well just sit in the Arena. As it stands now, that means I'd be avoiding the Bot/Beast missions entirely.
I've always thought that unopposed missions should have a higher win bonus, as 'punishment' for the faction that didn't show up at all; if they weren't willing to put up the effort to engage in the battle, the trade-off is that the faction that did show up gets an xp advantage. That might provide more motivation to get people into missions as, even if they're outnumbered, they reduce their opposition's win bonus. However, currently, it would require that Beast Missions could only be generated by Beast players, to prevent Bot and Con players from just generating more Beast missions than the Maximals and Predacons can realistically fill.
As far as a win bonus based on health at the end of the mission, wouldn't that just make Avoid even more powerful at these early levels? Avoid is already the tactic of choice because of its bonuses, but having a win bonus based on health (which Avoid helps keep up during the battle) would make it even more attractive.
I've always thought that unopposed missions should have a higher win bonus, as 'punishment' for the faction that didn't show up at all; if they weren't willing to put up the effort to engage in the battle, the trade-off is that the faction that did show up gets an xp advantage. That might provide more motivation to get people into missions as, even if they're outnumbered, they reduce their opposition's win bonus. However, currently, it would require that Beast Missions could only be generated by Beast players, to prevent Bot and Con players from just generating more Beast missions than the Maximals and Predacons can realistically fill.
As far as a win bonus based on health at the end of the mission, wouldn't that just make Avoid even more powerful at these early levels? Avoid is already the tactic of choice because of its bonuses, but having a win bonus based on health (which Avoid helps keep up during the battle) would make it even more attractive.

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Re: Player Imbalance
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Ninjaburn wrote:Rat Convoy wrote:pRedimus wrote:What about soem tag team missions too? I used to love those.
Yeah, those would be cool, too.
Wow, old school there...I'd like to see some of those again.
I think the beast factions can actually fill those up easily since when outnumbered usually its 2 or 3 on 6. Its nice to have a variety instead of all being 6 on 6 types.
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Re: Player Imbalance
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So we've gone from INCREASING the mission bonus to encourage more people into it, to wanting to SCRAP it because some people aren't earning xp fast enough?
Yeah, **** that. I don't see why I should be penalised for no one turning up to fight me.
If that's going to be the case then yeah, arena for me. Oh wait, people are trying to **** that over too!
Yeah, **** that. I don't see why I should be penalised for no one turning up to fight me.
If that's going to be the case then yeah, arena for me. Oh wait, people are trying to **** that over too!

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Re: Player Imbalance
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Um... dunno what thread you were reading Burn, but this one has been about reducing the mission bonus from the very start.
For the record, I'm against it.
For the record, I'm against it.
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Re: Player Imbalance
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Actually I was talking about pre-reset when the mission bonuses were increased to encourage mission participation.
Now we're decreasing them.
Doesn't **** make sense to me.
Now we're decreasing them.
Doesn't **** make sense to me.
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Re: Player Imbalance
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I hear you there.Burn wrote:Doesn't **** make sense to me.
I accept that were not going to agree on this, but the Arena is the cause of this. It is too easily accessible and allows people who do not wish to gamble a way to avoid difficult missions.
Until that is solved one way or another, this problem will never go away.
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Re: Player Imbalance
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Psychout wrote:It is too easily accessible and allows people who do not wish to gamble a way to avoid difficult missions.
And people should be denied the chance to do that?
Seriously, if people do not want to participate in missions, then it's not a problem. They are playing the game THEIR way.
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Re: Player Imbalance
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A coward is still a coward, regardless of what excuse you give them, but at least the furries's situation can be understood.
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Re: Player Imbalance
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Playing in the arena does NOT make one a coward. Just because it's not what YOU do doesn't make it wrong.
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Re: Player Imbalance
What's funny is that I just saw 3 or 4 maximal missions that went past with zero opposition from other factions... major wtf moment hehe... ah well, nice to taste free XP every now and then 
Also, on the arena thing, it's definitely not cowardice. I just refuse to throw my guys in front of the decepticon free xp machine.
I want to be able to take you guys on fair and square eventually, and the best way i see to do that is to boycott suicide (read: 6 on 0) missions for the time being. They serve nothing except to make the cons stronger and keep us maximals inactive longer.

Also, on the arena thing, it's definitely not cowardice. I just refuse to throw my guys in front of the decepticon free xp machine.
I want to be able to take you guys on fair and square eventually, and the best way i see to do that is to boycott suicide (read: 6 on 0) missions for the time being. They serve nothing except to make the cons stronger and keep us maximals inactive longer.
Last edited by sluman on Thu Oct 09, 2008 5:45 am, edited 1 time in total.

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Re: Player Imbalance
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I call this **** as I see it.Burn wrote:Playing in the arena does NOT make one a coward. Just because it's not what YOU do doesn't make it wrong.
1) Get in the mission and help your team mates to win for the faction
2) Hide in the solo arena where you have less chance of losing and only help yourself.
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Re: Player Imbalance
What might be nice is a lose bonus for missions, say half the xp the win bonus is. It shouldn't be right a side gets 100xp free if no opponent turns up and when its 6 v 2 or 3 or something the side with less numbers has to put it alot more work and will usually come out with little to no xp for there effort (inc 1 hr in CR chamber compared to little to none for the unopposed missions).

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Re: Player Imbalance
- Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
uh huh ... a little ignorance perhaps?
Ever stop to consider that people might like VARIETY in their game?
Ever stop to consider that people might be in a rush to deploy their bots and the arena is faster than reloading the mission page to generate a new mission?
I sneak on during my lunch hour. I want to get on and off as quickly as possible because things are monitored. I've tried missions, i've tried arena. Arena is most certaintly quicker as I don't need to keep refreshing to generate new missions for my bots to enter.
I like variety in the game. Sure, missions tend to offer up more xp, but sometimes I like a nice one on one fight.
Does that make me a coward? Or does it make me someone who plays the game any which way he likes?
And i'm sure i'm not the only one who plays like this.
But whatever. Sit there and belittle others for playing differently to you. Just remember what YOU called me last week because quite frankly, you're no better Psychout.
Ever stop to consider that people might like VARIETY in their game?
Ever stop to consider that people might be in a rush to deploy their bots and the arena is faster than reloading the mission page to generate a new mission?
I sneak on during my lunch hour. I want to get on and off as quickly as possible because things are monitored. I've tried missions, i've tried arena. Arena is most certaintly quicker as I don't need to keep refreshing to generate new missions for my bots to enter.
I like variety in the game. Sure, missions tend to offer up more xp, but sometimes I like a nice one on one fight.
Does that make me a coward? Or does it make me someone who plays the game any which way he likes?
And i'm sure i'm not the only one who plays like this.
But whatever. Sit there and belittle others for playing differently to you. Just remember what YOU called me last week because quite frankly, you're no better Psychout.
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Re: Player Imbalance
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All I know is if its a 6/0 when I get my team ready to join missions if I join that mission my guy gets Zero xp and zero energon and then spends an hour in recharge. Heck even if its 6/1 I'll join just to help out my fellow Preds. But every 6/0 fight means I've wasted my time. I don't like the arena, mainly cause I think the missions are like the story behind the game, but I will use it when I'm quick logging in at work like Burn or every Decpti/Auto/Max is 6 versus my zero with less than a minute before the mission locks.
I don't know numbers or trend analysis I'm not a software guy, I'm a hardware technician but I do know all of us fighting and slinging mud doesn't even get the mods a accurate consensus of either sides points.
I don't know numbers or trend analysis I'm not a software guy, I'm a hardware technician but I do know all of us fighting and slinging mud doesn't even get the mods a accurate consensus of either sides points.
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Re: Player Imbalance
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Burn wrote:Psychout wrote:It is too easily accessible and allows people who do not wish to gamble a way to avoid difficult missions.
And people should be denied the chance to do that?
Seriously, if people do not want to participate in missions, then it's not a problem. They are playing the game THEIR way.
is that the inspiration for ur sig?

it is my head atfter all
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Re: Player Imbalance
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steve2275 wrote:is that the inspiration for ur sig?![]()
it is my head atfter all
nah, we're just taking the piss out of this alleged Autobot Civil War that's going on.
Though truth be told, I just needed a poor excuse to bring that pic out again.

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