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ALT MODES AND HMW2

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

ALT MODES AND HMW2

Postby Omega Sentinel » Fri Oct 12, 2007 10:57 am

Now that the new levelling system is in place I am going to start the process of migrating HMW2 alt modes into the system over the next week.

You will see periods of time where things will look funky. There may be times where you have the wrongs alts for your faction or you may have no alts at all. This will all be part of me moving the right alts into all 4 factions for the new game. This is going to be a HUGE undertaking for me and will take a bit of time.

As a result of this, the alt modes and robot modes WILL be reset with your character when HMW2 launches and you will need to pick new ones when you are reset.

Keep on playing and having fun in the meantime. None of the alt changes going on should affect your gameplay.
Last edited by Omega Sentinel on Mon Oct 22, 2007 4:46 pm, edited 1 time in total.
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Postby Archanubis » Fri Oct 12, 2007 11:13 am

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Geez, the way you're working, you'll have V2 up and running by the time I get back from vacation on 28 Oct. :shock:

Keep up the good work.
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Postby Rat Convoy » Fri Oct 12, 2007 11:18 am

Nice... We're really almost there, aren't we? :D
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Postby Dragonslayer » Fri Oct 12, 2007 11:20 am

Motto: "Howdy, dammit!"
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It has started...the beginning of the end :grin:


Kudos OS! Keep up the good work!
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Postby Archanubis » Fri Oct 12, 2007 11:24 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
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Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?
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Postby Ouroboros » Fri Oct 12, 2007 11:27 am

Motto: "Embrace the cycle of life. Always beginning, always ending."
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Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.
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Postby Ninjaburn » Fri Oct 12, 2007 11:28 am

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Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


More like the beginning of the end of the end of V1 and the true beginning of the beginning of V2.

(Say that 10x fast!) :-P
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Re: ALT MODES AND HMW2

Postby Scantron » Fri Oct 12, 2007 11:28 am

Wow, sounds like things are really starting to snowball now.

Omega Sentinel wrote:There may be times where you have the wrongs alts for your faction...


If this happens, would we be able to use those "wrong faction" alts? Also, will this entire process have any effect on the alt rotator?
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Re: ALT MODES AND HMW2

Postby Omega Sentinel » Fri Oct 12, 2007 11:40 am

Scantron wrote:If this happens, would we be able to use those "wrong faction" alts? Also, will this entire process have any effect on the alt rotator?
If you can get an alt you can keep it until the reset.

The way the rotator works will not change but obviously the alts that are rotating will. There is also the inclusion of the 2 new factions I need to get into the rotator.
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Postby DtreetViper2 » Fri Oct 12, 2007 11:44 am

happy :grin: oh so happy! :grin: :) :D :shock: :lol: :-P :P :oops:
Let's do this!
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Postby Kryptikore » Fri Oct 12, 2007 12:10 pm

Thankx for the update and hard work OS! So.... Does that mean the Tactics are ready or close as well? :grin: :grin: :grin:
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Postby Omega Sentinel » Fri Oct 12, 2007 12:14 pm

Kryptikore wrote:Thankx for the update and hard work OS! So.... Does that mean the Tactics are ready or close as well? :grin: :grin: :grin:
That's a seperate piece, but technically everything is close.
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Postby Uncrazzimatic » Fri Oct 12, 2007 12:23 pm

Another step towards V2. :D
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Postby Dr. Caelus » Fri Oct 12, 2007 1:05 pm

Hollow One wrote:
Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.


I wouldn't complain - she was one of the coolest Neoknights. I mean, she momentarily stunned Unicron.
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Postby Flashwave » Fri Oct 12, 2007 2:34 pm

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Caelus wrote:
Hollow One wrote:
Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.


I wouldn't complain - she was one of the coolest Neoknights. I mean, she momentarily stunned Unicron.


:???:
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Postby Uncrazzimatic » Fri Oct 12, 2007 3:27 pm

Flashwave wrote:
Caelus wrote:
Hollow One wrote:
Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.


I wouldn't complain - she was one of the coolest Neoknights. I mean, she momentarily stunned Unicron.


:???:


G1 marvel comic reference. Thugh personally I would have been happier had the neoknights not existed at all.
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Postby Kaijubot » Fri Oct 12, 2007 5:17 pm

Motto: "No one escapes retribution."
Weapon: Energy Blades
Thunderscream wrote:Geez, the way you're working, you'll have V2 up and running by the time I get back from vacation on 28 Oct. :shock:

Keep up the good work.


You say that like it's a bad thing :P

Sounds like you're making plenty of progress OS. Like the man says, Keep up the good work.
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Postby Dr. Caelus » Fri Oct 12, 2007 5:51 pm

Flashwave wrote:
Caelus wrote:
Hollow One wrote:
Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.


I wouldn't complain - she was one of the coolest Neoknights. I mean, she momentarily stunned Unicron.


:???:


The Neoknights were mutants (possibly x-gene mutants) recruited by J.B. Blackrock (a Tony Stark wannabe) to fight the Transformers. They were accidentally transported to Cybertron when the TFs were called home by Primus, and helped fight Unicron.

They included a Beast knock-off (superhuman strength, agility and big hands and feet), a Storm knock-off (whose powers didn't work well at all on Cybertron), Rapture (who could mesmerize enemies with their own fantasies, even Unicron whom she made believe he'd already devoured the universe), and Circuit Breaker, a cyborg with electrical powers (enough to hurt Unicron, since her powers were proportional to the availability of electricity).

I think there was at least one other but I'm not sure. Rapture was the only one worth remembering - unique powers that required the writers to be clever. Circuitbreaker had decent powers, but they weren't terribly original and she was really whiny and neurotic for someone who'd all but cured their paralysis.

Edit: The Neoknights also protected Hi-Q/Optimus Prime from Unicron's sleeper agents while he searched for the Last Autobot.
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Postby Judge Chuckachu » Fri Oct 12, 2007 8:01 pm

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Postby Mkall » Fri Oct 12, 2007 8:39 pm

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I can't wait to see what happens. :grin:

OS, I'm still working on a DB. It's nowhere near done, but it might help you out a little bit
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Postby Colinus Maximus » Fri Oct 12, 2007 10:46 pm

Motto: "Always expect the worst, you won't be disappointed."
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Caelus wrote:
Flashwave wrote:
Caelus wrote:
Hollow One wrote:
Thunderscream wrote:
Dragonslayer wrote:It has started...the beginning of the end :grin:

Or is it the end of the beginning? :-?


Either way, I see Death, War, Pestilence and Famine on the horizon, along with the Rapture, so that can't be good.


I wouldn't complain - she was one of the coolest Neoknights. I mean, she momentarily stunned Unicron.


:???:


The Neoknights were mutants (possibly x-gene mutants) recruited by J.B. Blackrock (a Tony Stark wannabe) to fight the Transformers. They were accidentally transported to Cybertron when the TFs were called home by Primus, and helped fight Unicron.

They included a Beast knock-off (superhuman strength, agility and big hands and feet), a Storm knock-off (whose powers didn't work well at all on Cybertron), Rapture (who could mesmerize enemies with their own fantasies, even Unicron whom she made believe he'd already devoured the universe), and Circuit Breaker, a cyborg with electrical powers (enough to hurt Unicron, since her powers were proportional to the availability of electricity).

I think there was at least one other but I'm not sure. Rapture was the only one worth remembering - unique powers that required the writers to be clever. Circuitbreaker had decent powers, but they weren't terribly original and she was really whiny and neurotic for someone who'd all but cured their paralysis.

Edit: The Neoknights also protected Hi-Q/Optimus Prime from Unicron's sleeper agents while he searched for the Last Autobot.

Personally, I think Circuit Breaker was the best looking. Especially in her pre-Circuit Breaker days as Josie Beller. But then I've always had a thing for hot brainy computer chicks.
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Postby Knight Hawk » Sat Oct 13, 2007 6:10 pm

good deal one step closer to good ol V2!
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Postby Silver Wind » Sat Oct 13, 2007 7:09 pm

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|:| Guess it means I'd better start deciding on what new alt-modes I'll need to choose for my team.
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Postby Absolute Zero » Sat Oct 13, 2007 9:55 pm

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I thought the NeoKnights where one of the japanese additions that where adopted into the marvel comics.
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Postby Uncrazzimatic » Sun Oct 14, 2007 1:11 pm

Absolute Zero wrote:I thought the NeoKnights where one of the japanese additions that where adopted into the marvel comics.


If so you know something I don't. Didn't see them in any of the takara series.
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