Transformers and More @ The Seibertron Store
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Sledge wrote:I REALLY don't want to know what a "cumputer" is used for. A little one-handed web surfing, perhaps?
Thyunda wrote:Add AI drones. I was Wheeljack, and the only Decepticon activity was something I'd done as Thundercracker a while before. And why can the Decepticons scan for Decepticon activity? Shouldn't they scan for energy sources...or something? Fuel runs out a bit fast, but that's not really a problem.
Still, an awesome game.
Skyspy wrote:Thyunda wrote:Add AI drones. I was Wheeljack, and the only Decepticon activity was something I'd done as Thundercracker a while before. And why can the Decepticons scan for Decepticon activity? Shouldn't they scan for energy sources...or something? Fuel runs out a bit fast, but that's not really a problem.
Still, an awesome game.
Thanks Thyunda. These are all good suggestions. I have just tweaked the fuel values--now all characters have 50% more fuel capacity than they did before. I think resource management (like fuel) adds to the game, but it shouldn't be a pain in the butt.
Right now the Decepticon computer is pretty much a copy of Teletraan I. What I am planning on is a screen that shows recently scouted energy sources, with images, locations, energy remaining, etc. It will give the scout/spy characters something to do.. Laserbeak was always taking photos with that camera in his head.
I have some ideas on how to implement the AI drones. I'm thinking human jets/tanks on the Autobot side and Robotic drones on the Decepticon side. I was considering having AI control the actual transformers themselves, but then it would get confusing figuring out who was an actual player or not.
Again, thanks for your input!
I'm gonna send out some more pms to the recent posters with the url.
-Skyspy
jazz reborn wrote:i think you should make it like most mmo rpgs. like you see your character and the other people and you can see the field and the desert and stuff like that.
Thyunda wrote:jazz reborn wrote:i think you should make it like most mmo rpgs. like you see your character and the other people and you can see the field and the desert and stuff like that.
I may not be SkySpy, but I do know that that sort of thing can get expensive and difficult to do.
jazz reborn wrote:Thyunda wrote:jazz reborn wrote:i think you should make it like most mmo rpgs. like you see your character and the other people and you can see the field and the desert and stuff like that.
I may not be SkySpy, but I do know that that sort of thing can get expensive and difficult to do.
oh. but i still like it.
Skyspy wrote:Ok Thyunda, Shockwave is now in the game.
Regarding the size of the map--I'm thinking about adding some more energy sources to plunder/defend. It's pretty straightforward to make it bigger. Maybe the long range scanners on the computers need to be modified to show more locations.
I've also considered adding a Cybertron map that can be reached via space bridge, etc. That would give players more places to go.. Since we're now testing Shockwave out as a character, I guess I should build his home at some point.
Happy hunting,
Skyspy
p.s. a transformers mmo would be sweet--one step at a time I guess!
Thyunda wrote:I'm playing as Shockwave now. He's cool
Have you made it so you automatically put your energon cubes into storage? 'Cause I didn't even have to press anything, and they went into Megatron's big energy box.
This has to be the greatest online Transformers game EVER! It somehow manages to leave me breathless after a battle, and not many games can do that. Bluestreak FTW! Killed Megatron, Frenzy, Buzzsaw and Soundwave!
EDIT: Also, you only seem to have Season 1 characters. How come? I mean, Red Alert could have the Scanners ability, right?
Skyspy wrote:Thyunda wrote:I'm playing as Shockwave now. He's cool
Have you made it so you automatically put your energon cubes into storage? 'Cause I didn't even have to press anything, and they went into Megatron's big energy box.
This has to be the greatest online Transformers game EVER! It somehow manages to leave me breathless after a battle, and not many games can do that. Bluestreak FTW! Killed Megatron, Frenzy, Buzzsaw and Soundwave!
EDIT: Also, you only seem to have Season 1 characters. How come? I mean, Red Alert could have the Scanners ability, right?
Regarding the energon drop--it isn't automatic, but perhaps it should be for the sake of convenience. I think what happened there was a glitch.
I started out with just the season 1 characters to make the early stages of the project manageable. Adding new characters requires hunting down/touching jpegs for their robot/alt mode avatars and entering a bunch of data. I'm also trying to keep the teams semi balanced, but that's tough to gauge with a small testing population.![]()
Two new additions today--Shockwave and Skyfire. Now to code up a way of letting Skyfire transport his friends..
-Skyspy
FuzzymusPrime wrote:A few thoughts of my own:
The game as is can be....twitchy. Like if your browser takes too long to load, you die. I can't really think of a way around that, given the nature of the system, but I just wanted to make that clear.
FuzzymusPrime wrote:
This could be helped if all the controls were on the top of the screen, rather than the bottom. I find myself having to scroll down to click my direction, which eats up time. The terrain picture, while a nice aesthetic touch, is taking up too much room. If it was downsized then the controls and scanner could be brought up and gameplay would be smoother.
FuzzymusPrime wrote:
The game is most fun when there are several people on both sides. It makes it more fun to have both opponents and someone to talk to. Thus it would be nice to know who's playing. Having the numbers playing things that you on login on all the time would, I think, be reassuring to people.
FuzzymusPrime wrote:
Starscream's null ray is, I think, a bit overpowered. 10 seconds is a long time in this game. I think it needs a balancing factor, like a sizable energy cost, as well as a reduction in duration. Even 6 or 7 seconds can mean all the difference in this game.
FuzzymusPrime wrote:
Finally, shouldn't the highways be helping the Autobots more? I would think they would count as high altitude does for the Seekers, at least for paster Bots like the Cars.
FuzzymusPrime wrote:
Overall I think you've got a good game here, but one that really needs a good number of players at once to really get going. A few tweaks to the layout and controls, and we could have something great on our hands.
Thyunda wrote: And whoever it was playing as Starscream last night, brilliant roleplaying! But Soundwave is not a walking computer....and Buzzsaw is not incompetent!
FuzzymusPrime wrote:Thyunda wrote: And whoever it was playing as Starscream last night, brilliant roleplaying! But Soundwave is not a walking computer....and Buzzsaw is not incompetent!
Of course not, but do you think Starscream is going to admit he got lost along the way to the Ark?
Skyspy wrote:Bungle: I sent you an email with the url--thanks for your interest!
Thyunda: PM would be fine for images--or I can give you my email/ftp info which would probably be easier for you.
Good catch on the 'Say' communication glitch. I have seen that one intermittently in the past--will try to fix it this afternoon.
Have fun!
-Skyspy
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