ARMOUR: the unsolved variable
ARMOUR: the unsolved variable
Posted by Tammuz Thu Apr 17, 2008 1:45 pm
now the weapons are balanced armour becomes more effective, since you can't do stupidly large amounts of damage with a low Req weapon, defence becomes more attractive, even viable at low levels becuase you can't improve offence stupidely with just 45K any more, you can either get some mediocre weapon, or some mediocre armour, so all you need to do now is figure out which armours decent and which is we carboard.
except i doubt anyone really has the patience.
so the armours in effectiveness per tonne are(in descending order);
Force Field(theortically inpenetrable)
Electrum
Deutronium
Magetic
NTT
Neutronium
NTS
U238
Crystalline
Ceramic
Carbon Fibre
Iron
Aluminium
Steel(softer than Mkall's toupe)
believe or not at you're own risk.
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Re: ARMOUR: the unsolved variable
Posted by Rat Convoy Thu Apr 17, 2008 1:54 pm
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Re: ARMOUR: the unsolved variable
Posted by Psychout Thu Apr 17, 2008 1:55 pm
Any chance of a Rank 2 armour being put in any time soon?
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Thu Apr 17, 2008 2:01 pm
Psychout wrote:Sweet, cheers Tammy.
Any chance of a Rank 2 armour being put in any time soon?
i doubt it, unfortunately caelus's abilities got nerfed so the only person with that power is mkall, and that's if seibs has given him access to the back end of the code...
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Re: ARMOUR: the unsolved variable
Posted by Phaze Thu Apr 17, 2008 2:05 pm
Thou are we even able to equip Forcefield armour its rank 11 or summit isn't it?
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Thu Apr 17, 2008 2:08 pm
yeah that really needs to be fixed....
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Re: ARMOUR: the unsolved variable
Posted by Malicron Thu Apr 17, 2008 2:12 pm
Tammuz wrote:there is currently a bug that lets you go above 10 in stats....guess no one thought about combining it with force field armour.
yeah that really needs to be fixed....
In other words, it's possible to make an unbeatable bot?
Let's hope no cheaters read this...
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Thu Apr 17, 2008 2:15 pm
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Re: ARMOUR: the unsolved variable
Posted by Malicron Thu Apr 17, 2008 2:24 pm
Tammuz wrote:think the fallen.
@#%$&!!!!!!!!!
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Re: ARMOUR: the unsolved variable
Posted by Psychout Thu Apr 17, 2008 2:49 pm
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Re: ARMOUR: the unsolved variable
Posted by Phaze Thu Apr 17, 2008 2:52 pm
Whiner-tron wrote:Tammuz wrote:think the fallen.
@#%$&!!!!!!!!!
I spy a challenge and loadsa potential xp
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Re: ARMOUR: the unsolved variable
Posted by Metroplex79 Thu Apr 17, 2008 11:03 pm
Tammuz wrote:...think the fallen.
Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.
What do I do with all these spare parts and limbs?
Thanks for the tips on the armor, but I do prefer giving my troops the variety.
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Re: ARMOUR: the unsolved variable
Posted by steve2275 Thu Apr 17, 2008 11:35 pm
but it wont get any worse"
Metroplex79 wrote:Tammuz wrote:...think the fallen.
Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.
What do I do with all these spare parts and limbs?
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make some wonderful toys
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Re: ARMOUR: the unsolved variable
Posted by Tifereth Fri Apr 18, 2008 12:15 am
steve2275 wrote:Metroplex79 wrote:Tammuz wrote:...think the fallen.
Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.
What do I do with all these spare parts and limbs?
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make some wonderful toys
Repain the fallen

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Re: ARMOUR: the unsolved variable
Posted by Bun-Bun Fri Apr 18, 2008 4:01 am
then again I'm not sure any of my mech have enough XP to make it to 11 in anything
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Re: ARMOUR: the unsolved variable
Posted by Rebirth Megatron Fri Apr 18, 2008 10:06 pm
Or is a full armour system overhaul in the works?
I am glad I was right about U238 being better than Crystalline....I haven't been wasting my time with rank 4 for a reason then, I just make sure I can skip straight to 5 or 6 in some cases and used some Nucleon Temptered Goodness.
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Re: ARMOUR: the unsolved variable
Posted by Metroplex79 Sat Apr 19, 2008 8:47 am
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Sat Apr 19, 2008 8:58 am
way back when OS was still around i did put this little chart together with a few good names
http://i5.photobucket.com/albums/y171/Tammuz/ax.jpg
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Re: ARMOUR: the unsolved variable
Posted by Evolution Prime Sat Apr 19, 2008 9:01 am
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Sat Apr 19, 2008 9:18 am
no, what we need now is for armour to be balanced...
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Re: ARMOUR: the unsolved variable
Posted by Evolution Prime Sat Apr 19, 2008 9:27 am
Tammuz wrote:well even filled it would not be that useful, we'd be kinda in a situation where electrum is so good that any armours above it would make you nigh impervious to NTAs(remember how iron used to be)
no, what we need now is for armour to be balanced...
Even still, it is as if you are working toward something. I agree balance it out first and then add new armor. No sense in adding the new armor if it is still unbalanced.
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Re: ARMOUR: the unsolved variable
Posted by Tammuz Sat Apr 19, 2008 9:43 am
i'm not sure i can produce figures to substitute for the formula to be fitted in as the x variable in the armour mechanic like i did with the weapons....i'll give it a go
EDIT: BAH i can't do it, i need flexibility in two planes to make it balance nicely with the weapons, unfortunately i only have one, so it'll have to be a hardcode change, but at least i can tell Mkall exactly what needs to change.
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Re: ARMOUR: the unsolved variable
Posted by Rebirth Megatron Sat Apr 19, 2008 11:53 am
So lets drop the rank 10 armour to rank 9 and the Force Field into rank 10 for now.
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Re: ARMOUR: the unsolved variable
Posted by Evolution Prime Sat Apr 19, 2008 12:08 pm
Dynamax wrote:But Metro..Rank 11 breaks rules and would result in Caelus or Mkall taking disciplinary actions with perps.
So lets drop the rank 10 armour to rank 9 and the Force Field into rank 10 for now.
Only problem with that is that there is no Rank 10 Armor.
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Re: ARMOUR: the unsolved variable
Posted by Chaoslock Sat Apr 19, 2008 2:57 pm
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