>
shop.seibertron.com amazon.seibertron.com Facebook Twitter X YouTube Pinterest Instagram Myspace LinkedIn Patreon Podcast RSS
This page runs on affiliate links — your clicks may earn us a few Shanix. Want the full transmission? Roll out to our Affiliate Disclosure.

ARMOUR: the unsolved variable

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

ARMOUR: the unsolved variable

Postby Tammuz » Thu Apr 17, 2008 1:45 pm

right so we all know armours a mess, which means for pretty much everyone except me(and maybe mkall if he trawls through the code for it) that Rank is a bit of lucky dip when it comes to where you put the XP, this is not good; why should you put xp into rank becuase it might help you when you can put it into a stat with a known affect? which pretty much means you're not gonna use it, but if you are you're just as likely gonna pick a crappy armour over a decent one.

now the weapons are balanced armour becomes more effective, since you can't do stupidly large amounts of damage with a low Req weapon, defence becomes more attractive, even viable at low levels becuase you can't improve offence stupidely with just 45K any more, you can either get some mediocre weapon, or some mediocre armour, so all you need to do now is figure out which armours decent and which is we carboard.

except i doubt anyone really has the patience.

so the armours in effectiveness per tonne are(in descending order);
Force Field(theortically inpenetrable)
Electrum
Deutronium
Magetic
NTT
Neutronium
NTS
U238
Crystalline
Ceramic
Carbon Fibre
Iron
Aluminium
Steel(softer than Mkall's toupe)

believe or not at you're own risk.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Rat Convoy » Thu Apr 17, 2008 1:54 pm

Thanks for this, Tammuz. I certainly was not aware that U238 was better than Crystalline. Could you talk at all about how you arrived at the order?
Rat Convoy
Transmetal Warrior
Posts: 894
Joined: Thu Sep 29, 2005 11:50 am

Re: ARMOUR: the unsolved variable

Postby Psychout » Thu Apr 17, 2008 1:55 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Sweet, cheers Tammy.

Any chance of a Rank 2 armour being put in any time soon?
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Re: ARMOUR: the unsolved variable

Postby Tammuz » Thu Apr 17, 2008 2:01 pm

Psychout wrote:Sweet, cheers Tammy.

Any chance of a Rank 2 armour being put in any time soon?


i doubt it, unfortunately caelus's abilities got nerfed so the only person with that power is mkall, and that's if seibs has given him access to the back end of the code...
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Phaze » Thu Apr 17, 2008 2:05 pm

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
looks like a rethink in my armour selections is in order
Thou are we even able to equip Forcefield armour its rank 11 or summit isn't it?
Image
User avatar
Phaze
Godmaster
Posts: 1695
Joined: Fri Jan 16, 2004 11:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: ARMOUR: the unsolved variable

Postby Tammuz » Thu Apr 17, 2008 2:08 pm

there is currently a bug that lets you go above 10 in stats....guess no one thought about combining it with force field armour.


yeah that really needs to be fixed....
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Malicron » Thu Apr 17, 2008 2:12 pm

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
Tammuz wrote:there is currently a bug that lets you go above 10 in stats....guess no one thought about combining it with force field armour.


yeah that really needs to be fixed....

In other words, it's possible to make an unbeatable bot?
Let's hope no cheaters read this...
Image
"Chaos, panic, and disorder; My work here is done."
User avatar
Malicron
Gestalt
Posts: 2924
Joined: Tue Jul 24, 2007 6:06 pm
Location: I could tell you, but then... Oh hell, you know the rest.
Strength: 10
Intelligence: 10+
Speed: 5
Endurance: 8
Rank: 9
Courage: 10
Firepower: 7
Skill: 10

Re: ARMOUR: the unsolved variable

Postby Tammuz » Thu Apr 17, 2008 2:15 pm

not unbeatable, just pretty damn hard to hurt with out tactics, think the fallen.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Malicron » Thu Apr 17, 2008 2:24 pm

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
Tammuz wrote:think the fallen.

@#%$&!!!!!!!!!
Image
"Chaos, panic, and disorder; My work here is done."
User avatar
Malicron
Gestalt
Posts: 2924
Joined: Tue Jul 24, 2007 6:06 pm
Location: I could tell you, but then... Oh hell, you know the rest.
Strength: 10
Intelligence: 10+
Speed: 5
Endurance: 8
Rank: 9
Courage: 10
Firepower: 7
Skill: 10

Re: ARMOUR: the unsolved variable

Postby Psychout » Thu Apr 17, 2008 2:49 pm

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
The fallen was awesome. Hope the quints return eventually. They cost me a fortune in energon, most of it given to Murderplex in minicon genocide prizes, but it was well worth it.
Psychout
HMW Moderator
Posts: 9702
News Credits: 42
Joined: Tue Aug 17, 2004 8:04 am
Location: Vatican City
Alt Mode: Cassette. The 80s ROCKED
Strength: 1
Intelligence: 1
Speed: 1
Endurance: 1
Rank: 10
Courage: 1
Firepower: 1
Skill: 10

Re: ARMOUR: the unsolved variable

Postby Phaze » Thu Apr 17, 2008 2:52 pm

Motto: ""All's Fair in Life and Death""
Weapon: Nuclear Charged Fusion Cannon
Whiner-tron wrote:
Tammuz wrote:think the fallen.

@#%$&!!!!!!!!!

I spy a challenge and loadsa potential xp :grin:
Image
User avatar
Phaze
Godmaster
Posts: 1695
Joined: Fri Jan 16, 2004 11:19 am
Location: Isle of Wight, Uk
Strength: 7
Intelligence: 6
Speed: 10
Endurance: 6
Courage: 7
Firepower: 8
Skill: 7

Re: ARMOUR: the unsolved variable

Postby Metroplex79 » Thu Apr 17, 2008 11:03 pm

Tammuz wrote:...think the fallen.

Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.

What do I do with all these spare parts and limbs?

:lol: :lol: :lol:

Thanks for the tips on the armor, but I do prefer giving my troops the variety.
User avatar
Metroplex79
Transmetal Warrior
Posts: 813
News Credits: 6
Joined: Tue Nov 04, 2003 12:43 am

Re: ARMOUR: the unsolved variable

Postby steve2275 » Thu Apr 17, 2008 11:35 pm

Motto: "it may not get better
but it wont get any worse"
Metroplex79 wrote:
Tammuz wrote:...think the fallen.

Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.

What do I do with all these spare parts and limbs?

:lol: :lol: :lol:

make some wonderful toys
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
Intelligence: 2
Speed: 2
Endurance: 2
Rank: 2
Courage: 2
Firepower: 1
Skill: 2

Re: ARMOUR: the unsolved variable

Postby Tifereth » Fri Apr 18, 2008 12:15 am

steve2275 wrote:
Metroplex79 wrote:
Tammuz wrote:...think the fallen.

Pfft. That big bag of air? I've got lots of pieces of him laying about here...it's mixed in with those piles of Mini-Cons and Judge tentacles.

What do I do with all these spare parts and limbs?

:lol: :lol: :lol:

make some wonderful toys


Repain the fallen :mrgreen:
Image
Vergil ;).
Tifereth
Godmaster
Posts: 1705
Joined: Fri Mar 11, 2005 2:14 pm
Location: Neither the heaven, nor the hell.

Re: ARMOUR: the unsolved variable

Postby Bun-Bun » Fri Apr 18, 2008 4:01 am

Never thought about trying to get forcefield armor...

then again I'm not sure any of my mech have enough XP to make it to 11 in anything :lol:
The opinions expressed in this post are well-reasoned and insightful.
Needless to say, they are not those of SEIBERTRON.COM, its staff members, or any other site lackeys.
Anyone who says otherwise is itching for a fight.

Image
User avatar
Bun-Bun
Gestalt
Posts: 2558
Joined: Thu Mar 25, 2004 7:23 am

Re: ARMOUR: the unsolved variable

Postby Rebirth Megatron » Fri Apr 18, 2008 10:06 pm

Weapon: Dual Laser Beam Rifle
What Ranks do we have oprnings in besides 2? If we have something higher, then why not see if we can move some of them down a notch so FF is Rank 10?

Or is a full armour system overhaul in the works?


I am glad I was right about U238 being better than Crystalline....I haven't been wasting my time with rank 4 for a reason then, I just make sure I can skip straight to 5 or 6 in some cases and used some Nucleon Temptered Goodness.:P
Rebirth Megatron
Decepticon Warlord
Posts: 934
News Credits: 3
Joined: Fri Oct 03, 2003 1:12 pm
Strength: 8
Intelligence: 10
Speed: 5
Endurance: 6
Rank: 7
Courage: 8
Firepower: 10
Skill: 9

Re: ARMOUR: the unsolved variable

Postby Metroplex79 » Sat Apr 19, 2008 8:47 am

Our characters can be Level 11, but no one can get that 11th point in their RANK stat. So Electrum and Dutronium are the only ones we, mortals, can get.
User avatar
Metroplex79
Transmetal Warrior
Posts: 813
News Credits: 6
Joined: Tue Nov 04, 2003 12:43 am

Re: ARMOUR: the unsolved variable

Postby Tammuz » Sat Apr 19, 2008 8:58 am

well we also need a rank 9 armour.


way back when OS was still around i did put this little chart together with a few good names
http://i5.photobucket.com/albums/y171/Tammuz/ax.jpg
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Evolution Prime » Sat Apr 19, 2008 9:01 am

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Well lets lobby to get it changed to Rank 10 then. I believe there should be an armor unlocked with every rank stat. Else it is just totally a filler stat after Rank 8. It should be worth at least something if you are feeding XP into it.
Image
User avatar
Evolution Prime
Brainmaster
Posts: 1372
Joined: Wed Dec 10, 2003 12:38 am
Location: Iacon Defense Center
Alt Mode: Truck Transport
Strength: 10+
Intelligence: 9
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 9
Skill: 8

Re: ARMOUR: the unsolved variable

Postby Tammuz » Sat Apr 19, 2008 9:18 am

well even filled it would not be that useful, we'd be kinda in a situation where electrum is so good that any armours above it would make you nigh impervious to NTAs(remember how iron used to be)


no, what we need now is for armour to be balanced...
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Evolution Prime » Sat Apr 19, 2008 9:27 am

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Tammuz wrote:well even filled it would not be that useful, we'd be kinda in a situation where electrum is so good that any armours above it would make you nigh impervious to NTAs(remember how iron used to be)


no, what we need now is for armour to be balanced...


Even still, it is as if you are working toward something. I agree balance it out first and then add new armor. No sense in adding the new armor if it is still unbalanced.
Image
User avatar
Evolution Prime
Brainmaster
Posts: 1372
Joined: Wed Dec 10, 2003 12:38 am
Location: Iacon Defense Center
Alt Mode: Truck Transport
Strength: 10+
Intelligence: 9
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 9
Skill: 8

Re: ARMOUR: the unsolved variable

Postby Tammuz » Sat Apr 19, 2008 9:43 am

you'll have to talk to mkall about that, i've got a little formula that will sort it all out but i fear it would need to be coded in at the back end.

i'm not sure i can produce figures to substitute for the formula to be fitted in as the x variable in the armour mechanic like i did with the weapons....i'll give it a go

EDIT: BAH i can't do it, i need flexibility in two planes to make it balance nicely with the weapons, unfortunately i only have one, so it'll have to be a hardcode change, but at least i can tell Mkall exactly what needs to change.
Image
User avatar
Tammuz
Faction Commander
Posts: 4354
Joined: Fri Aug 01, 2003 5:49 pm

Re: ARMOUR: the unsolved variable

Postby Rebirth Megatron » Sat Apr 19, 2008 11:53 am

Weapon: Dual Laser Beam Rifle
But Metro..Rank 11 breaks rules and would result in Caelus or Mkall taking disciplinary actions with perps.

So lets drop the rank 10 armour to rank 9 and the Force Field into rank 10 for now.
Rebirth Megatron
Decepticon Warlord
Posts: 934
News Credits: 3
Joined: Fri Oct 03, 2003 1:12 pm
Strength: 8
Intelligence: 10
Speed: 5
Endurance: 6
Rank: 7
Courage: 8
Firepower: 10
Skill: 9

Re: ARMOUR: the unsolved variable

Postby Evolution Prime » Sat Apr 19, 2008 12:08 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
Dynamax wrote:But Metro..Rank 11 breaks rules and would result in Caelus or Mkall taking disciplinary actions with perps.

So lets drop the rank 10 armour to rank 9 and the Force Field into rank 10 for now.


Only problem with that is that there is no Rank 10 Armor. :P
Image
User avatar
Evolution Prime
Brainmaster
Posts: 1372
Joined: Wed Dec 10, 2003 12:38 am
Location: Iacon Defense Center
Alt Mode: Truck Transport
Strength: 10+
Intelligence: 9
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 9
Skill: 8

Re: ARMOUR: the unsolved variable

Postby Chaoslock » Sat Apr 19, 2008 2:57 pm

Weapon: Reciprocating Laser Cannon
Just for the experiments sake: You can't equip rank 11 armor. (There's none in armory)
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

Image

Psychout wrote:Never, ever take the internet seriously, especially not when its on a website dedicated to giant cartoon robots from outer space.
User avatar
Chaoslock
Faction Commander
Posts: 4294
News Credits: 7
Joined: Mon Oct 03, 2005 3:31 am
Strength: Infinity
Intelligence: Infinity
Speed: 7
Endurance: 8
Rank: 6
Courage: 9
Firepower: 7
Skill: 7

Next

Return to Heavy Metal War Forum


[ Incoming message. Source unknown. ] No Signal - Please Stand By [ Click to attempt signal recovery... ]


Transformers and More @ The Seibertron Store

Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 Marvel Comics MAY238596 (CA) Logo"
Ghost Rider Wolver ...
Visit shop.seibertron.com to buy "X-MEN LEGENDS #11 Marvel Comics 2022 NOV210886 (W) Simonson (A/CA) Simonson"
NEW!
X-MEN LEGENDS #11 ...
Visit shop.seibertron.com to buy "WOLVERINE #28 Marvel Comics 2022 OCT220912 (CA) Yu (W) Percy (A) Ryp"
WOLVERINE #28 Marv ...
Visit shop.seibertron.com to buy "DEADPOOL #1 Facsimile Foil Marvel Comics 2024 ptg APR240894 (CA) McGuinness"
NEW!
DEADPOOL #1 Facsim ...
Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 Marvel Comics JUN230947 (CA) Perez"
Ghost Rider Wolver ...
Visit shop.seibertron.com to buy "X-MEN AGE OF REVELATION #0 Shadow Drop Variant Marvel Comics 2025 (CA) Ramos"
NEW!
X-MEN AGE OF REVEL ...
Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 Marvel Comics JUN230949 (CA) Kuder"
Ghost Rider Wolver ...
Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 Marvel Comics JUN230943 (CA) Stegman"
Ghost Rider Wolver ...
Visit shop.seibertron.com to buy "X-MEN #1 3D Edition Gatefold Marvel Comics 2025 0924PG802 Pan-Universal Galactic"
X-MEN #1 3D Editio ...
Visit shop.seibertron.com to buy "NEW MUTANTS #98 3D Edition Marvel Comics 2024 0524PG820 Pan-Universal Galactic"
NEW MUTANTS #98 3D ...
Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 Marvel Comics MAY238597 (CA) Logo"
Ghost Rider Wolver ...
Visit shop.seibertron.com to buy "Deadpool Circle Chase #1 Facsimile 3D Marvel Comics 2024 ptg APR240892 Madureira"
Deadpool Circle Ch ...
Visit shop.seibertron.com to buy "X-FORCE #27 var Promo Marvel Comics 2022 FEB220949 (W) Percy (CA) Weaver (A)Gill"
NEW!
X-FORCE #27 var Pr ...
Visit shop.seibertron.com to buy "Ghost Rider Wolverine WEAPONS VENGEANCE #1 var Marvel Comics JUN230944 Texeira"
Ghost Rider Wolver ...
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.

Featured Products on Amazon.com

Buy "Transformers Titans Return Grotusque and Scorponok Deluxe Action Figure Exclusive Set" on AMAZON
Buy "Transformers: Generations Power of the Primes Titan Class Predaking" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Rodimus Unicronus" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Sinnertwin" on AMAZON
Buy "Transformers: Generations Power of The Primes Deluxe Class Dinobot Sludge" on AMAZON
Buy "Transformers: Generations Power of The Primes Megatronus Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Solus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Autobot Outback" on AMAZON
Buy "Transformers: The Last Knight Premier Edition Voyager Decepticon Nitro" on AMAZON
Buy "Transformers RID Combiner Force Warriors Class Starscream" on AMAZON
Buy "Transformers Generations Voyager Class Roadbuster Figure" on AMAZON
Buy "Transformers Generations Combiner Wars Deluxe Class Alpha Bravo Figure" on AMAZON
These are affiliate links. We may earn a commission.
Details subject to change. See listing for latest price and availability.