>
>
>

Campaign Question

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Evolution Prime » Thu Oct 25, 2007 7:43 pm

Motto: "Your end shall justify my means."
Weapon: High-Energy Laser Rifle
sprockitz wrote:what I'm seeing completely ignored by almost everyone is the fact that you can't see someone if they haven't joined yet. How would you address that in spying and the effects that has on fairness. These suggestions are all well and good but without some practical but simple way to implement it given the nature of the game they have no value.


I thought that characters could move between territories. The sensors could then see that movement and tell who is moving around and who is staying put in the surrounding territories. It would be a guess to who would be joining up in a campaign against your territory. But at least you would know what to expect for an invading force.
Image
User avatar
Evolution Prime
Brainmaster
Posts: 1372
Joined: Wed Dec 10, 2003 12:38 am
Location: Iacon Defense Center
Alt Mode: Truck Transport
Strength: 10+
Intelligence: 9
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Firepower: 9
Skill: 8

Postby sprockitz » Thu Oct 25, 2007 8:14 pm

Evolution Prime wrote:
sprockitz wrote:what I'm seeing completely ignored by almost everyone is the fact that you can't see someone if they haven't joined yet. How would you address that in spying and the effects that has on fairness. These suggestions are all well and good but without some practical but simple way to implement it given the nature of the game they have no value.


I thought that characters could move between territories. The sensors could then see that movement and tell who is moving around and who is staying put in the surrounding territories. It would be a guess to who would be joining up in a campaign against your territory. But at least you would know what to expect for an invading force.


okay, that makes sense.

guess I was confusing what question I thought was being answered.
sprockitz
Headmaster Jr
Posts: 555
Joined: Thu Oct 09, 2003 10:17 am

Postby steve2275 » Sat Oct 27, 2007 3:54 am

Motto: "it may not get better
but it wont get any worse"
Uncrazzimatic wrote:
Caelus wrote:
Evolution Prime wrote:I think it should start out blind. Then I think you should be able to add sensors down the line. The sensors could see numbers,who is involved, stats, things like that. Upgrading sensors will reveal more things.


Da, setting it up as a territory-upgrade like the shields and turrets would be good.

And we need to add Combat Engineers to Burn's list. They would determine just how fast a faction could build their fortifications and territory-upgrades.


Oooh I like that one. :D

yes
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
steve2275
City Commander
Posts: 3262
Joined: Thu May 29, 2003 7:38 am
Watch steve2275 on YouTube
Strength: 2
Intelligence: 2
Speed: 2
Endurance: 2
Rank: 2
Courage: 2
Firepower: 1
Skill: 2

Previous

Return to Heavy Metal War Forum

Patreon
Charge Our Energon Reserves. Join the Seibertron Elite.
Support SEIBERTRON™