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Chatterbox

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Re: Chatterbox

Postby MasterSoundBlaster » Mon Sep 07, 2015 8:46 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Hey all, MasterSoundBlaster here, residential smart-alek and renounced wise-cracker. Just a heads up for the new people, try to keep all outside conversations posted in here instead of clogging the Application thread with non-application posts. It helps the mods keep up to date with applicants without having to tread through a lot of nonsensical posts.

Also don't forget about them Signatures! As much as I know Ember loves seeing them, just remember to switch them off.

As for the updated profile list, mods and players live busy lives and aren't always able to update the thing 24/7. That's why looking over the roll call and doing your part to keep that updated helps. Also don't be afraid to ask around, we don't bite. hard...



Anyways and always, don't forget to have fun!

-MSB
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Re: Chatterbox

Postby ctrlFrequency » Mon Sep 07, 2015 9:12 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
MSB... where's the "More You Know"? I thought that was required every time you post?
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Re: Chatterbox

Postby MasterSoundBlaster » Mon Sep 07, 2015 9:55 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Well NBC's got these things called "copyrights" and "trademarks", so I can't use the official thing anymore. But I can make my own!


"The more you thought you originally knew before being informed otherwise thus letting you know more than you already knew prior."

And knowing is half the battle
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Re: Chatterbox

Postby ctrlFrequency » Mon Sep 07, 2015 10:07 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
A little wordy, but it works...
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Re: Chatterbox

Postby Smokescreen85 » Wed Sep 09, 2015 10:50 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
A quick note to all newcomers. Custom characters must be applied for, just like canon ones, in the application thread and then approved by a mod before said profile can be posted in one of the custom character sections. Thank you. ;)
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Re: Chatterbox

Postby DedicatedGhostArt » Wed Sep 09, 2015 1:03 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Smokescreen85 wrote:A quick note to all newcomers. Custom characters must be applied for, just like canon ones, in the application thread and then approved by a mod before said profile can be posted in one of the custom character sections. Thank you. ;)

Yeah I've been wondering how that works...
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Re: Chatterbox

Postby MasterSoundBlaster » Sun Sep 27, 2015 10:55 pm

Motto: "You can run,you'll just die trying"
Weapon: Fusion Cannon
Hey all, just wanted to remind everyone to Tag your posts with location tabs to help keep the boards organized. With somewhere around 30+ characters all running around in the major hub threads, and everyone off doing their own thing with them, it helps keep track of where each character and their player are focusing at.

Also, let's try and refrain from using colored text in the threads. If you'd like to draw attention towards a certain character to acknowledge them or their player, just bold the name. We try to save all the colored text for story elements such as being possessed by another character (i.e. The Fallen) or if a character speaks something not natively/regularly spoken by the available cast (i.e. Vos speaking in the old tongue)



Thanks everyone, and don't forget to just have fun out there!

-MSB
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Re: Chatterbox

Postby ctrlFrequency » Sun Sep 27, 2015 11:43 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Actually, I believe it's a far better decision to have the people who have a problem with these things go to the mods instead of bringing up here. I'm sure Ember still has a good relationship with the mods that she can speak to them herself when she has an issue, right?

There's no rule against colored text, there's no rule stating that there has to be a location tag.
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Re: Chatterbox

Postby Smokescreen85 » Mon Sep 28, 2015 7:43 am

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Within any society there are unwritten rules that people follow (and some don’t) every day. For instance, there’s no law that says you have to let people out of an elevator before you enter it, but you do so anyway to avoid colliding with people and to just be courteous to others. The RPG is no different. Just because a rule isn’t explicitly written down doesn’t mean it shouldn’t be followed.

Location tags are something the mods, including myself, have reminded players to utilize numerous times in the past. They are not a written rule but a common courtesy to other players that lets them know where the action is taking place and helps to avoid any confusion. We’ve never felt the need to write it down since the vast majority of people have no problem doing what we’ve asked. However, I also have no problem adding new rules to the list to avoid any confusion in the future.

As for color fonts, this is not something we’ve really had an issue with before. Again, there’s no written down rule forbidding it and I recently used red and blue fonts in my last Hot Rod post to help differentiate between the Fallen’s words in Hot Rod’s dream and the mystery bot’s words. I had a specific reason for using those colors and it’s not something I will be doing in every post.

That being said, the general rule of thumb (yes, an unwritten rule) is to simply bold another player’s character name during your posts to help draw attention to said character so that the other player knows you’re talking to them or shooting at them, etc. It’s not really necessary to colorize those other characters, as well. Granted, there’s no rule against it and it’s a minor issue, but I can understand why it might bother some. If anything it pertains more to the overall aesthetic of the boards appearance than anything else.

Regardless, I will discuss the use of colored fonts with Cry to get a final word on the subject. If a new rule needs to be written than it will be done.

On one last note, it’s best to alert a mod when someone is doing something that may or may not be against the rules instead of going straight to the chatterbox to try and enforce things. I completely understand that the best of intentions were meant, and constructive criticism is always welcome here. However, letting a mod handle things in private helps to avoid unneeded conflict. Not to mention, a mod’s words carry the most weight when dealing with any kind of issue.

Anyway, let’s just get back to having fun, shall we? Any further updates on colored fonts will be posted here in the coming days if necessary.
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Re: Chatterbox

Postby Smokescreen85 » Mon Sep 28, 2015 12:58 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Okay, I’ve got a few things to cover here so bare with me. This is going to be a long post. There have been some confusion over certain rules and guidelines that I want to clarify so everyone is on the same page.

Now, I want to preface all this by saying that I am in no way, shape or form singling anyone out. With the issues I’m about to address there have been multiple players involved, not just one or two. Both veterans and newbies have made mistakes in the past, whether recently or further back in time. There is nothing wrong with making mistakes. We all do it, including myself. I’m not trying to pick on anyone. I am simply trying to enforce the rules and use a little common sense to help make the RPG a better experience.

First, location tags are required in character posts to keep things organized and easy to follow the action. A long time ago, there was an original mod directive about location tags. Unfortunately, during one of the prior server crashes the rule was lost and due to an oversight no mod had noticed its disappearance until more recently. That has now been rectified as the location tag requirement has been added to the end of General Rule #11, which talks about maintaining a coherent story. I'm not reposting the entire rule (it's pretty long), just the new last sentence.

11. *snip*
Furthermore, use location tags in all character posts so that other players know where the action is taking place.


My apologies for this oversight. However, every mod here has enforced the location tag rule on several previous occasions over the years with many different individuals. This is not something new and when a mod consistently makes something like this a requirement then it becomes an effective rule even if it’s not written down in stone yet.

Second, I have noticed that some are having a hard time in the way they write dialogue for their characters whether it be open talking, inner thoughts or a private transmission. I am reposting the rule regarding character dialogue below:

10. When your character is speaking, separate this from the main action text by breaking it off using "quotation marks" also separate thoughts by writing them in italics. This will make it easier to read and follow the posts. If you want a certain character to respond to your post, put their name in bold to attract their attention...it helps. Use << >> to mark transmissions.


Again, this is not one or even two people who have had this problem. Many newbies coming into the game aren’t aware of things like this. Therefore, the above re-post is a benefit for everyone who might have been confused over how to write character dialogue in the proper format. This rule also makes mention of how to bold a character’s name if you want them to respond to you. While there is no mention of font color, it’s generally assumed that the standard black be applied.

Now, I see no need to make a new rule, or add to an old one, regarding font color. I think common sense can be used here depending on each situation and how the colors are utilized. I personally would recommend not overusing different colors, but that is more of a guideline than an outright rule.

One last thing I want to address. The rule regarding sigs has been updated to reflect how the mods have been enforcing it for years now:

15. No signatures AT ALL in any RPG forum. That means IC ("in character") or OOC ("out of character"). This is because signatures dramatically increase the download time of users with slow connections and are a nuisance to the flow of the story. It's simple to do, just unselect the "show signature" box when you post. Please note that RPG moderators may use sigs from time to time because of the links to RPG rules and other important areas within their signatures.


There was apparently some confusion recently which is why I’m posting this. Apparently, the old rule stated that sigs were allowed in discussion areas but not in others places, which was something I never knew as the mods have always said that sigs were not allowed anywhere, and I’ve been apart of the RPG since 2007. Therefore, I felt it was best to simply do a small update to reflect how it’s always been enforced.

In conclusion, I want to once again stress that I am not, nor are any of the other mods, trying to place blame on any one or two players or even group of players. There have been issues across the board involving multiple people. We all make mistakes. It's human nature (or even robot nature for that matter ;) ). We're not trying to hassle anyone. We are simply trying to provide the best gaming experience we can here and make things as easy as possible for everyone without coming across like we are nit picking. That's a hard balance sometimes, but we try.

Now, it’s entirely possible that more rules may be updated in the future. We mods really haven’t gone through them in quite a while, but if anything further changes, no matter how small, we will let everyone know right here in the chatterbox.

Ultimately, we just want everyone to have fun here. It’s a game, but at the same time people put a lot of heart and effort into the stories and posts here. As a result, we have to have rules and guidelines to maintain a certain level of quality that we have all come to expect. I hope you can all understand that.

Anyway, thanks for listening, everyone. Have a great day. :)
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Re: Chatterbox

Postby Foximus » Mon Sep 28, 2015 2:29 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
Seems to be the day of long Chatterbox posts because here I am with another! The Character Roster list has been freshly updated for your perusing leisure, but I’ll give you a brief idea of who needs a good home in this Character Roster List Rundown.

We have an assortment of Autobots available, most notably Bumblebee who has become something of a mascot for Transformers of late. He’s good for new players and old! Or if you’re not feeling yellow, you might try red with the other minibot Cliffjumper. This one’s a touch more wild and reckless than ‘Bee.

Inferno is another go-getter Autobot who needs a good home and already has a friend in Red Alert.

Another interesting Autobot is the private optic Nightbeat, whose investigative side makes him a fun challenge for any player.

Also on the Autobot side are the cassettobots Steeljaw and Ramhorn. Ever wanted to be a cassette like Soundwave’s but an Autobot? Well, here you go.

A bit of an odd one is Windblade, the city speaker. She also needs a good home with a good player. If the femme from Caminus interests you, why not pick her up?

There are also several openings in Autobot teams, a great place for new players to get their feet under them! Fireflight, Swoop, Groove and Streetwise are all excellent characters to play.

Now! On to the Decepticon side of things. For you viewers that enjoyed the show Transformers Prime, you might be interested in the independent Airachnid, or the long-time friend of Knock-Out, Clutch (or Breakdown as he was known in the show).

Several of Soundwave’s casseticons are up for grabs, including the illustrious Laserbeak. If you’ve ever fancied Soundwave or his cassettes, they might not be bad to consider taking up.

For those parties who want a little more commanding power in their Decepticon, perhaps Bludgeon might tickle you. He’s a sword wielding samurai with a sense of honor despite his ruthlessness on the battlefield.

For those fans of Starscream and his Seekers, there are several seekers available to choose from.

As for Con teams, the Firecons are completely unplayed and would benefit from some love. They’re fire-breathing violent pyros, what’s not to love? Of course their leader, Sparkstalker is the brainiest of the bunch.

One of the original Insecticons is available in the electricity wielding Shrapnel, Shrapnel. Why not give him a try, try?

Of course with the advent of Devastator, you might like to up the intelligent yet egotistical Hook, or the dependable Long Haul.

Also available are three of the Monstructor Six. Every wanted to be part of the first Combiner in history? Well it ain’t pretty, but it sure is fun! Of course, if normal monsters don’t suit you, then perhaps the terrors of the deep? The mighty hunter Seacon Overbite and the toxic Seacon Skalor could also use a couple of good homes.

If none of those were monstrous enough for you, then how about the crazed, cannibalistic Terrorcon Cutthroat?

The Predator Stalker is also a good choice for those who want something different than the scenes on Earth or Garrus-9.

That’s all for this Character Roster Rundown, folks! See you next time! Same robot time. Same robot channel.
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Re: Chatterbox

Postby Marcus Rush » Fri Oct 16, 2015 7:20 pm

Weapon: Automatic Acid-Pellet Gun
Its probably obvious by now, bit I think I will give it a quick refresher quote. Currently we Autobots have begun construction on a brand new Autobot Colony, currently known as Autobot City in a secluded Peruvian Valley hidden in the mountains in what is being determined as unclaimed territory. Thus, I am privileged to invite any new Autobot characters down to that particular location upon approval. We've blasted the mine entrance open and we will soon have it ready to receive the Ark 22 so we can build around it. But there are other elements to the valley that can be explored. From Glaciers to rainforests, to ancient temples and villages that spot the valley. May even locate a few unexpected surprises as we go along the line.
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Re: Chatterbox

Postby sumowrestler » Sat Oct 17, 2015 1:06 am

Weapon: Saber Blade
We will gladly take any engineer type of characters would they be canon (Hoist, Grappler) or fanamdes. Right now Marcus is running Huffer and I'm running the Construction Patrol (NPCs). We've also got Kup and Ironhide heading down there with hopes they don't get crushed by a landslide or avalanche.
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Re: Chatterbox

Postby Insidious » Sat Oct 17, 2015 2:54 am

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
As if Kup isn't grouchy enough :-P
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Re: Chatterbox

Postby Rodimus Prime » Sat Oct 17, 2015 1:09 pm

Motto: "Individual freedom above all else."
And Ironhide isn't going. I have other plans for him.
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Re: Chatterbox

Postby DedicatedGhostArt » Sun Oct 18, 2015 2:36 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:
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Re: Chatterbox

Postby Foximus » Sun Oct 18, 2015 2:38 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
SillySpringer wrote:I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:


Aw, don't worry. You're still new. You'll figure it out. So try not to worry about it. :)
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Re: Chatterbox

Postby DedicatedGhostArt » Sun Oct 18, 2015 2:41 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Foximus wrote:
SillySpringer wrote:I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:


Aw, don't worry. You're still new. You'll figure it out. So try not to worry about it. :)


Lol thanks, but I mean I've been messing up the story, and I don't know how the ship's layout is supposed to be. How am I supposed to write about the Thanatos Battle Cruiser ship if I don't know the layout? :lol: Also the only character I have currently is Bonecrusher, and I can't do but so much with that character. XD

Mostly I just need someone to interact with Bonecrusher, instead of me just making Bonecrusher walk around the ship and think to himself, and yell at the others and they don't respond. :lol: :lol: :lol:
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Re: Chatterbox

Postby Foximus » Sun Oct 18, 2015 2:47 pm

Motto: "Freedom is the right of all sentient beings."
Weapon: Laser Rifle
SillySpringer wrote:
Foximus wrote:
SillySpringer wrote:I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:


Aw, don't worry. You're still new. You'll figure it out. So try not to worry about it. :)


Lol thanks, but I mean I've been messing up the story, and I don't know how the ship's layout is supposed to be. How am I supposed to write about the Thanatos Battle Cruiser ship if I don't know the layout? :lol: Also the only character I have currently is Bonecrusher, and I can't do but so much with that character. XD

Mostly I just need someone to interact with Bonecrusher, instead of me just making Bonecrusher walk around the ship and think to himself, and yell at the others and they don't respond. :lol: :lol: :lol:


Weirdwolf and some others have asked Bonecrusher about that vision he had. You could start there. :P
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Re: Chatterbox

Postby DedicatedGhostArt » Sun Oct 18, 2015 3:06 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Foximus wrote:
SillySpringer wrote:
Foximus wrote:
SillySpringer wrote:I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:


Aw, don't worry. You're still new. You'll figure it out. So try not to worry about it. :)


Lol thanks, but I mean I've been messing up the story, and I don't know how the ship's layout is supposed to be. How am I supposed to write about the Thanatos Battle Cruiser ship if I don't know the layout? :lol: Also the only character I have currently is Bonecrusher, and I can't do but so much with that character. XD

Mostly I just need someone to interact with Bonecrusher, instead of me just making Bonecrusher walk around the ship and think to himself, and yell at the others and they don't respond. :lol: :lol: :lol:


Weirdwolf and some others have asked Bonecrusher about that vision he had. You could start there. :P


Oh, lol I didn't see that. Oops my bad. XD Thanks for notifying me!
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Re: Chatterbox

Postby Smokescreen85 » Sun Oct 18, 2015 3:14 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
SillySpringer wrote:
Foximus wrote:
SillySpringer wrote:I've not really been participating lately in the RPG since I've been making mistakes, and I'm kinda scared to now. :oops:


Aw, don't worry. You're still new. You'll figure it out. So try not to worry about it. :)


Lol thanks, but I mean I've been messing up the story, and I don't know how the ship's layout is supposed to be. How am I supposed to write about the Thanatos Battle Cruiser ship if I don't know the layout? :lol: Also the only character I have currently is Bonecrusher, and I can't do but so much with that character. XD

Mostly I just need someone to interact with Bonecrusher, instead of me just making Bonecrusher walk around the ship and think to himself, and yell at the others and they don't respond. :lol: :lol: :lol:

Regarding the layouts of ships and bases, we’ve never really had anything official drawn up. It’s been very subjective to be honest. I mean I think it’s safe to say that the bridge is at the top and front of any ship and Engineering is likely towards the bottom on the lower levels. However, if someone wants to go to the med bay, for example, we just say something like “So and so heads down to the med bay.” We don’t really say where exactly in the ship the med bay is located or even what exact level it’s on. Just know it’s not right next door to the lounge. ;) It can be a bit vague but that’s okay. So, try not to worry too much about where exactly everything is. Just try not to bounce around from place to place too quickly. The ships are pretty big. And, of course, if you have any doubts just ask someone. We’re all here to help. :)
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Re: Chatterbox

Postby DedicatedGhostArt » Sun Oct 18, 2015 3:31 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Smokescreen85 wrote:Regarding the layouts of ships and bases, we’ve never really had anything official drawn up. It’s been very subjective to be honest. I mean I think it’s safe to say that the bridge is at the top and front of any ship and Engineering is likely towards the bottom on the lower levels. However, if someone wants to go to the med bay, for example, we just say something like “So and so heads down to the med bay." We don’t really say where exactly in the ship the med bay is located or even what exact level it’s on. Just know it’s not right next door to the lounge. ;) It can be a bit vague but that’s okay. So, try not to worry too much about where exactly everything is. Just try not to bounce around from place to place too quickly. The ships are pretty big. And, of course, if you have any doubts just ask someone. We’re all here to help. :)


Ha ha I wasn't trying to imply that the Med Bay door was right next to the lounge, but down a long hallway or something. I always imagine mysterious narrow corridors for some reason. Btw I did just release my first post in a long while on that forum topic, and I responded to Weirdwolf and Skullcruncher. :lol: I like drunk Bonecrusher. XD
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Re: Chatterbox

Postby Insidious » Sun Oct 18, 2015 4:40 pm

Motto: "Clarity of thought before rashness of action."
Weapon: Oxidating Laser
And don't worry about mistakes. You'll make them when you're starting out. You'll make them if you end up sticking around and investing your writing time in the game over a period of years. :-P

It just happens. Most of the time it's nothing that a quick edit won't fix. Good job on getting Bonecrusher back in the flow. Now that I have Scrapper, I'll keep a closer eye on seeing that you and the other greenies have something to occupy themselves with :D
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Re: Chatterbox

Postby DedicatedGhostArt » Sun Oct 18, 2015 4:49 pm

Motto: "i know kung fu. -Keanu Reeves"
Weapon: Gattling Gun
Insidious wrote:And don't worry about mistakes. You'll make them when you're starting out. You'll make them if you end up sticking around and investing your writing time in the game over a period of years. :-P

It just happens. Most of the time it's nothing that a quick edit won't fix. Good job on getting Bonecrusher back in the flow. Now that I have Scrapper, I'll keep a closer eye on seeing that you and the other greenies have something to occupy themselves with :D


Yay! I'm looking forward to the Constructicons actually getting back together as a group in the game; right now a lot of the others are getting repaired. I kinda dismissed that weird vision Bonecrusher had for right now, also Bonecrusher's a bit drunk too. :lol: Are there any more Constructicons available btw? I know there's a list but I don't know if it's updated or not. Also it looks like Bumblebee is available so I'll probably jump on that. I may go for another combiner member though, maybe a Technobot.
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Re: Chatterbox

Postby Ember » Sun Oct 18, 2015 5:06 pm

Motto: "I'm not psycho...I just like psychotic things."
FYI...I put up a post for Ratchet in the State of Mind thread. Unfortunately since there has been some board problems the last post, mine, is not showing up. You actually have to go into the thread to see it.

That is all.
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