This post veers off topic but I will bring it back around, I promise...
Gentlemen, stop feeding the troll. I'm not addressing shockblast2 so there's no need or desire for a response from him/her.
It's obvious he's/she's a dilettante.
Let's examine the evidence of three of his/her most questionable claims.
Statement 1:
shockblast2 wrote:If you know how to properly control your brush stroke then you will not have lines when you hand paint.
Wrong.
Avoiding leaving brush strokes in hand painted surfaces has little to do with control of brush strokes. It has to do with the rate at which paint dries and the paint's viscosity, which varies from acrylics to enamels to lacquers, the common paint types used by customizers who paint model kits and toys. It also has to do with the amount of paint you apply on the surface.
If you want smooth hand brushed paint, use a self leveler or some sort of thinning agent in your paint to decrease the viscosity of the paint and delay the drying process. The paint "self levels" regardless of what brush stroke control you have. As long as you don't put down a copious amount of paint in a single application, the resulting finish will be smooth.
Statement 2:
shockblast2 wrote:Any line worker at a plastics factory knows how to pull pins and remove screws.
This statement claims that any plastics factory employee will somehow know or be trained in removing pins from toys. Why? Plastics production does not have anything to do with parts assembly. Even if it did, it wouldn't guarantee a person would somehow know how to disassemble assembled parts.
This statement is tantamount to saying "Any person working in a software development company knows how to write debugging programs.".
The statement also doesn't recognize the difference in a basic pin and a capped or flat topped metal pin. They require different methods for removal. There is also no addressing of the fact that many toy parts are secured by an adhesive, which requires a different approach for removal(depending on if you want to avoid damage or not).
Statement 3:
shockblast2 wrote:Let alone aiming a spray can. Only a select few can hand paint a custom and make it look good. That is why you have so many customers that use air brushing. Because it does not take much skill to do so.
Let's not even talk about "skill", let's look at the technical understanding required to airbrush/spray paint.
Spray painting and air brushing require an understanding of particle dispersion for consistent and controlled results. This involves acute knowledge of the role of temperature and humidity in their direct affect on the behavior of airbrushed/sprayed paint.
Skywarped_128 already mentioned this but you also need to know how to manipulate the application of airbrushed/sprayed paint via angles, distance, and the rate of speed of your passes over a surface. It's not just a matter of "point and spray".
At this point, the person who has made these claims needs to put up or shut up. There's a lot of smack talking from someone who offers no customizing credibility or apparent knowledge of how high level customizing is carried out.
It's one thing to offer an opinion. That's fine. It's another matter to insert assertions of fact into opinions, especially when the assertions have flawed or a lack of understanding behind them.
Incidentally, I prefer hand brushing paint over airbrush/spray application.
Getting back on topic...
Gladky's Batman Beyond custom is an excellent use of the TFA DX Blurr toy. I've seen Bat-Blurr customs before but this is probably the most well executed example I've seen to date.
Mykletron's modifications for a more accurate BH Voyager OP is very nice, once again showing his scratch building skills and his penchant for using plastic ice cream tubs as a customizing resource.
xaviercal's Roadbuster is a great use of the FP Steelcore toy. It's a good fit for the character of Roadbuster. It's good to see a new Roadbuster custom as I'm working on a Roadbuster custom of my own but with a far less costly base toy than a 3rd party figure.
Predascream's Construct-Bot Deceptor is a great example of the customizing and play potential of the Construct-Bot toys.