DOTM MechTech weapons: How do you keep them open?
DOTM MechTech weapons: How do you keep them open?
Posted by User897 Tue Jun 14, 2011 5:25 am
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Mykltron Tue Jun 14, 2011 5:28 am
Weapon: tea cup."

This picture shows that the ladder on the back has been tilted to one side.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Jelze Bunnycat Tue Jun 14, 2011 8:29 am
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by gambit020480 Tue Jun 14, 2011 8:50 am
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Jelze Bunnycat Tue Jun 14, 2011 8:55 am
gambit020480 wrote:I thought none of the mechtech weapons could be locked? Is that not one of the chief complaints of the line?
Yes, aside from the fact that of the ones that do lock it's undocumented.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by GuyIncognito Tue Jun 14, 2011 9:11 am
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Jelze Bunnycat Tue Jun 14, 2011 9:19 am
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Looking for:
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- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by gambit020480 Tue Jun 14, 2011 10:22 am
JelZe GoldRabbit wrote:O for... Again, Voyager Prime's weapons locks via the oval button in the back. Just twist it clockwise.
How about Shockwave?
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Overcracker Tue Jun 14, 2011 11:10 am

All Voyager mech-tech weapons can lock.
Deluxe mechtech weapons cannot bar a few exceptions like Starscream's and Laserbeaks's.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by User897 Tue Jun 14, 2011 11:56 am
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by OptiMagnus Tue Jun 14, 2011 11:44 pm
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by _I_Am_Megatron_ Wed Jun 15, 2011 2:18 am
"Then it pleases me to be the first." - Unicron
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Mykltron Wed Jun 15, 2011 6:00 am
Weapon: tea cup."
_I_Am_Megatron_ wrote:Deluxe Barricade and Sideswipe's weapon locks as well.
Really? I opened Barricade last night and once the thing locked of it's own accord but I couldn't recreate it. I spent more time playing with the robot and kitbashing his neck and ankles so he can stand up properly, have full knee articulation and look around without his beard getting in the way so maybe I'm missing something obvious.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by User897 Sat Jun 18, 2011 4:13 pm
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by _I_Am_Megatron_ Sat Jun 18, 2011 4:25 pm
Lock
Shockwave
Starscream
Sideswipe
Barricade
Won't Lock
Ratchet
Crankcase
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Jelze Bunnycat Sat Jun 18, 2011 4:30 pm
Deluxe
Starscream (through combining)
Voyager
Optimus Prime
Megatron
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- Legacy Core Slug, Sludge & Snarl
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Galvatron X Sat Jun 18, 2011 4:32 pm
JelZe GoldRabbit wrote:The latter have a button (or in Megatron's case, the ladder)...
I see what you did there, Jelze.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Jelze Bunnycat Sat Jun 18, 2011 4:46 pm
Galvatron X wrote:JelZe GoldRabbit wrote:The latter have a button (or in Megatron's case, the ladder)...
I see what you did there, Jelze.
Huh? I don't follow.
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Looking for:
- TR Furos (Hardhead's head) and Crashbash (lost him
- PotP Punch head
- TR Galvatron right arm (the gun one)
- CW Brake-Neck/UW Wildrider, CW Offroad
- TR Twinferno & Grotusque
- Greenlight, Lancer and PotP Elita-1
- Legacy Core Slug, Sludge & Snarl
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by PrymeStriker Sat Jun 18, 2011 5:15 pm
* Optimus Prime: Push the button in and twist it to the (left or right, my mtw keeps jamming on that one)
* Megatron: Push the ladder in and turn it to the right
* Ironhide: Push the button in, especially the "inner knob," and twist it to the right
* Shockwave: Push the button in as hard as you can and lock the peg at the bottom into the hole
* Skyhammer: Push the pipe mold in and turn them (or it, since it's a mold) to the right
The only acception to a Deluxe locking it it's weapon as far as I know is Starscream, because of the combining mechanism.
Hope this helps

By "Kim Yura" & "Zimmo81"
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by OptiMagnus Sat Jun 18, 2011 9:16 pm
Gyrotron wrote:All Voyager Weapons can be locked. Deluxes cannot (see acception below). As far as I know from waves 1 and 2:
* Optimus Prime: Push the button in and twist it to the (left or right, my mtw keeps jamming on that one)
* Megatron: Push the ladder in and turn it to the right
* Ironhide: Push the button in, especially the "inner knob," and twist it to the right
* Shockwave: Push the button in as hard as you can and lock the peg at the bottom into the hole
* Skyhammer: Push the pipe mold in and turn them (or it, since it's a mold) to the right
The only acception to a Deluxe locking it it's weapon as far as I know is Starscream, because of the combining mechanism.
Hope this helps
Since I got him, my Ironhide's weapon absolutely will not lock no matter what I do, yet sometimes when using the gatling gimmick it catches and the gun doesn't push in and out smoothly.
I believe Laserbeak's weapon locks because of the combining gimmick, also.
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by PrymeStriker Sat Jun 18, 2011 9:23 pm
OptiMagnus wrote:Gyrotron wrote:All Voyager Weapons can be locked. Deluxes cannot (see acception below). As far as I know from waves 1 and 2:
* Optimus Prime: Push the button in and twist it to the (left or right, my mtw keeps jamming on that one)
* Megatron: Push the ladder in and turn it to the right
* Ironhide: Push the button in, especially the "inner knob," and twist it to the right
* Shockwave: Push the button in as hard as you can and lock the peg at the bottom into the hole
* Skyhammer: Push the pipe mold in and turn them (or it, since it's a mold) to the right
The only acception to a Deluxe locking it it's weapon as far as I know is Starscream, because of the combining mechanism.
Hope this helps
Since I got him, my Ironhide's weapon absolutely will not lock no matter what I do, yet sometimes when using the gatling gimmick it catches and the gun doesn't push in and out smoothly.
I believe Laserbeak's weapon locks because of the combining gimmick, also.
I be damned! I forgot all about Laserbeak's combining mechanism. Thanks!
Is my Ironhide the only Ironhide whoms weapon can actually lock easily!?

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Re: DOTM MechTech weapons: How do you keep them open?
Posted by Galvatron X Sat Jun 18, 2011 9:39 pm
JelZe GoldRabbit wrote:Galvatron X wrote:JelZe GoldRabbit wrote:The latter have a button (or in Megatron's case, the ladder)...
I see what you did there, Jelze.
Huh? I don't follow.
Lol, nevermind me. I thought you were making a play on words ("Latter" - "Ladder"), but I guess not. Now I feel like a dumbass!
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by User897 Sat Jun 18, 2011 9:52 pm
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by AutobotMR2 Sun Jun 19, 2011 5:26 pm
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Re: DOTM MechTech weapons: How do you keep them open?
Posted by PrymeStriker Sun Jun 19, 2011 5:40 pm
AutobotMR2 wrote:If someone could, please provide a picture for skyhammer's locking mechtech....I just can't figure it out at all!
Watch Peaugh's review of Skyhammer. Skip to 1:13 to see how it locks. Sorry, I can't find any pics.

By "Kim Yura" & "Zimmo81"
Henry921 wrote:You can always be counted on to listen to reason, Pryme.
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