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Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Omega Sentinel wrote:You guys are along the right lines for intelligence eventhough you are putting it within the box of HMW1 attributes.
Omega Sentinel wrote:One thing it will do that you guys haven't mentioned is decrease your chances of being targeted. Combining that with targeting gives you statistical opportunities to "outsmart" opponents. Attributes and their functions will be listed in more detail when the preview is given.
Good. You all may feel that way about a lot of things.Wingspan wrote:Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Shag me sideways that sounds good.
Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Burn wrote:Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Provided you can't target specific bots.
Because I could see a bunch of people ganging up and constantly targetting one player, good way to hold them down.
What if the targeted player equips counter attack, and can rake in a fortune from avoiding the onslaught?Burn wrote:Omega Sentinel wrote:Wouldn't it be cool if you could select what you want intelligence to target? Like using it to really make decisions in combat? hmmmmm.....
Provided you can't target specific bots.
Because I could see a bunch of people ganging up and constantly targetting one player, good way to hold them down.
Psychout wrote:What if the targeted player equips counter attack, and can rake in a fortune from avoiding the onslaught?
Wouldn't that work?
Loki God Of Mischief wrote:No it wouldn't. It would actually promote rivalries and inter faction participation. You can't possibly tell me that you, Den-O and some of your buddies didn't want to be able to specifically target me when I was trying to have a rivalry with Denny.
We have no idea of how effective this skill is likely to be, if it is indeed added, and to just assume that it will 'kill' off competition is overly dramatic.ganging up and shutting out a specific bot would essentially kill any cross-faction tournament.
neliz wrote:Loki God Of Mischief wrote:No it wouldn't. It would actually promote rivalries and inter faction participation. You can't possibly tell me that you, Den-O and some of your buddies didn't want to be able to specifically target me when I was trying to have a rivalry with Denny.
No, I asked every Autobot I knew to avoid Pred missions for a week and not share our XP with you.
Fearless Echoes wrote:Well judging by my missions right now, you failed epicly there...
Omega Sentinel wrote:Targetting won't be specific enough to target certain people. The goal of the new game is to offer more variety while remaining simple. Targetting choice will be selected from a higher level of options.
Tammuz wrote:i dunno M,g, it just seemed rather good way of making something a little self balancing, but yeah it's their reputation or something.
Omega Sentinel wrote:Targetting won't be specific enough to target certain people. The goal of the new game is to offer more variety while remaining simple. Targetting choice will be selected from a higher level of options.
Psychout wrote:Ok. Now I'm ready to discount the possibility.
Me, Grimlock! wrote:Tammuz wrote:i dunno M,g, it just seemed rather good way of making something a little self balancing, but yeah it's their reputation or something.
I think you may have something there.
Wingspan wrote:On to new business, is the V2 alt-mode list still going to be valid? Don't mean to spoil too much fun by digging up old-news, but couldn't hurt to ask.
NopeWingspan wrote:Wingspan wrote:On to new business, is the V2 alt-mode list still going to be valid? Don't mean to spoil too much fun by digging up old-news, but couldn't hurt to ask.
Any chance of getting a reply to this though?
Omega Sentinel wrote:Wingspan wrote:Nope
Alt modes won't just be selected from a list like they are now. There will be enough alt modes in the game to gag you but the alt mode system itself is going to play out more like what you see in the Transformers Movie and Animated.
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