Mykltron wrote:In comparison to Herc. he's much more stable. I had to take apart Herc's hips and glue in pieces of plastic to make him stable and eliminate all the wobble between ratchet points. I still need to do that to the flip-out connector pegs for Herc's arms. M3 doesn't need any of that.
I've never had those problems with Herc, mine is great. As for M3, one thing I forgot to mention is his ankles. A lot of people over on TFW have mentioned that they have lost the ability to hold him straight after a few transformations, and I've noticed it is there on mine as well, he starts to lean forward.
Mykltron wrote:As for removing M3's connectors: it's much less scary if you use a thin, slightly pointed stick and insert it in the gaps to push against the cylindrical part attached to Diesel. I found removing all the weapons parts from Diesel quite easy that way. I've done it quite a few times with no trouble.
Shouldn't need to use 'tools' to disconnect the limbs on something this expensive
Mykltron wrote:It's true that they would benefit from being rather larger but I much prefer them to Herc. as they all look so much more dynamic. Also, I enjoy their rather more complex transformation. I love detail and I'm not a ham-fisted-bumble-thumbs like the rest of you!
Ham fisted!
Nah, I have no major trouble transforming them, it is just that certain spots would benefit greatly from thicker plastic. Something that can only be achieved through simpler transformations or larger size.
Yotsuyasan wrote:I've transformed my Fansproject Menasor between the individual figures' three modes probably about a dozen times or so now. (Not to mention the probably half a dozen or so extra times the limb bots got transformed between robot and alt mode before they were joined by their leader.)
The only problem I ever had was, quite early on, an issue with Drag Strip's windshield. Fortunately, I was able to secure a replacement part, and when I installed it I made sure not to overly tighten the screw and everything has been fine, since. (So I'd quite recommend loosening the screw holding that part on a bit for anyone worried about that windshield, themselves.)
Then you are very fortunate as there have been numerous QC issues mentioned on this site alone. I not going to go looking for all the QC issues mentioned on other sites as well.
Yotsuyasan wrote:I'll admit that the assembly in Motormaster's waist is a tiny bit scary, but only when you're mid-transformation between any of his modes. Once he's transformed, he seems pretty solid to me. And being aware of that part during transformation, and taking care with it, should hopefully be enough to fend off any fears becoming reality.
And how is that different from what I said? I said he was fun, just scary.
Yotsuyasan wrote:I have fun transforming these figures and posing them, or posing their gestalt. I have no idea what you're talking about with the gestalt's shoulders. They assemble and disassemble easily, and pose quite freely. Not to say I'm not a bit careful with him when I do so. But I'm not a child, nor is this figure intended for one.
Again, you must be fortunate. One of my M3 legs pops of with no trouble what so ever. The other leg and both shoulders are an absolute bitch to remove, and there have been photos of the joint that is part of Diesel breaking during attempts to remove the shoulder pieces. That joint is very flimsy.
Yotsuyasan wrote:Also, probably the most poseable gestalt I've yet to see. And it has the best feet ever! Good flexibility in the ankles, and a nice wide footprint with rubberized, non-slip bits on the soles! Makes for a very steady figure even in some extreme poses!
I couldn't care less about being able to get dynamic posses from something that is supposed to be a heavy hitting, heavy armoured giant war machine
As for the ankles, read what I posted above. Also, those rubber pads are the only thing stopping my M3 from doing permanent splits, neither Herc nor Uranos require those