Friendly Reminder, Transformers Movie Game Released Today!
Posted by CInemastique Tue Jun 26, 2007 9:20 pm
-No there's no PC demo out, but the game's only $19.95. Pick it up.
- The PC graphics might be best, but they're still nothing to write home aobut. We've all seen a lot better. Don't expect Gears of War with transforming cars. (Wow. Pay attention, game industry, that sounds GOOD.)
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Posted by Droopz Tue Jun 26, 2007 9:34 pm
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Posted by Hi-Q Tue Jun 26, 2007 9:39 pm
All it is is a large enclosed space where you see if you can defeat 30 drones plus a few bosses with optimus or megatron.
The game would have been better if they didnt even exist. Lame.
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Posted by hyperconvoy69 Tue Jun 26, 2007 9:41 pm
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Posted by Droopz Tue Jun 26, 2007 9:43 pm
Can anyone with the game confirm that you can do mid-jump transformations.
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Posted by primalVICTORY Tue Jun 26, 2007 9:48 pm
Droopz wrote:Reminds me of the "collectors edition" of most wanted that promised to unlocked a old camaro... it didnt say anywhere that you could only use it in custom missions.
Can anyone with the game confirm that you can do mid-jump transformations.
i dont think you can do mid jump transformations.
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Posted by DavidT Tue Jun 26, 2007 9:56 pm
First off, go to the menu screen that has bonus features as an option and enter these:
G1 Jazz Skin: Left, Up, Down, Down, Left, Up, Right
G1 Optimus Skin: Down, Down, Up, Up, Right, Right, Right
G1 Starscream Skin: Right, Down, Left, Left, Down, Up, Up
If you entered these correctly the screen will flash real quick. You will have the option of having the movie characters with G1 Paint Schemes. You can turn it on or off. I don't know the other 2 G1 Skins yet.
Also, you cannot transform in mid-jump = (
Yes, the cement mixer drone is a pain in the butt if someone doesn't tell you how to beat him.
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Check Out My Collection- Updated Sept. 15, 2011: http://www.seibertron.com/energonpub/viewtopic.php?f=4&t=18265
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Posted by Hairball178 Tue Jun 26, 2007 10:17 pm
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
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Posted by Hairball178 Tue Jun 26, 2007 10:38 pm
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Posted by MaikeruSama Tue Jun 26, 2007 11:07 pm
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Posted by Droopz Tue Jun 26, 2007 11:17 pm
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Posted by MaikeruSama Tue Jun 26, 2007 11:20 pm
Droopz wrote:Nah I know EBgames and BigW here are getting them in. Its definatly not a Taget exclusive.
Thx for helping me I LOVE YOU SO MUCH RIGHT KNOW. You just sent me out of depresion of thinking it was.
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Posted by CInemastique Tue Jun 26, 2007 11:24 pm
Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
The Cybertron missions are indeed a rip. Just a big square room full of drones. Whoopee.
Is the unlockable RoboVision Optimus (no flames!) exclusive to the Target version? He showed up after I beat the game. SuhWEET! And does anyone know what the other unlockable skins are? There seem to be five in all... G1 Prime, G1 Jazz, G1 Starscream, RoboVision Prime, and.. ???
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Posted by Droopz Tue Jun 26, 2007 11:26 pm
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Posted by CInemastique Tue Jun 26, 2007 11:29 pm
And on what screen do you input the codes for the G1 ones?
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Posted by RichGarner Tue Jun 26, 2007 11:54 pm
All in all, I'm having fun fighting and transforming, but I am not blind to the slapshod designing. I mean, in one mission, you play as Prime and must chase down Sector 7 helicopter that has Bumblebee. It just HAPPENS to be you luck that the high tech, super secretive agency of sneakiness has helicopter pilots who ONLY FLY ALONG ROADS.
Oh, and did anyone else notice that in the MANY "chase down ___ before he reaches ____" missions, you do nothing but follow your target around a small circle of roads? I knocked out a building and passed by that same building four times.
Sloppy. Real sloppy.
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Posted by Seopher Wed Jun 27, 2007 12:10 am
CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
What are you talking about? First of all, Hulk: Ultimate Destruction was PUBLISHED by Vivendi and DEVELOPED by Radical Entertainment. Both companies had nothing to do with Transformers the game. So i dont see what you mean about activision taking a step back on a game they had nothing to do with.
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Posted by CInemastique Wed Jun 27, 2007 12:29 am
Seopher wrote:CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
What are you talking about? First of all, Hulk: Ultimate Destruction was PUBLISHED by Vivendi and DEVELOPED by Radical Entertainment. Both companies had nothing to do with Transformers the game. So i dont see what you mean about activision taking a step back on a game they had nothing to do with.
Whoa, easy, there.
I had the game confused with the Spidey games. Honest mistake.
Nevertheless, it's not as though developers exist in a bubble. It was even stated in a developer interview for Transformers that H:UD was the inspiration for the free-roaming portions of the game. Just because a developer had nothing to do with the actual production a game does not mean that they are unaware of the progress and momentum of the entire industry. Hulk: Ultimate Destruction itself borrowed heavily from Spider-Man 2, from the engine used right down to controls mapping.
So, While I admit I made a mistake, I also think it's unfair to defend Activision on this basis. The superior engine (from Spidey 2) is STILL three years old, and has STILL been used to a greater potential in another, older game.
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Posted by Autobot032 Wed Jun 27, 2007 12:29 am
No other stores (including video rental) had 'em. Tomorrow is the release date, they all said. Sure enough, checked online and the 27th is the date.
...wtf?
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Posted by 0ptimus Prime Wed Jun 27, 2007 3:36 am
D=down, U=Up, R=right, L=left
Robovision Optimus Skin (Prime without Flames): DDUURRR
G1 Starscream Skin: RDLLDUU
G1 Jazz Skin: LUDDLUR
Cybertron Levels: RUUDRLL
The other two G1 characters are a G1 modeled Optimus and a G1 modeled Megatron (Not just skins, All new models)
To get them, collect all of the Autobot (For Optimus) or Decepticon (For Megs) symbols throughout each level.
So far I don't think there is a code out for them. If someone knows though, please share!
PSN ID:OptimusPrime-74
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Posted by 0ptimus Prime Wed Jun 27, 2007 8:51 am
MaikeruKun wrote:Dose any one have the code for the pc?
The codes are the same for all systems including pc!
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Posted by spiritofcat Wed Jun 27, 2007 8:54 am
CInemastique wrote:Seopher wrote:CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
What are you talking about? First of all, Hulk: Ultimate Destruction was PUBLISHED by Vivendi and DEVELOPED by Radical Entertainment. Both companies had nothing to do with Transformers the game. So i dont see what you mean about activision taking a step back on a game they had nothing to do with.
Whoa, easy, there.
I had the game confused with the Spidey games. Honest mistake.
Nevertheless, it's not as though developers exist in a bubble. It was even stated in a developer interview for Transformers that H:UD was the inspiration for the free-roaming portions of the game. Just because a developer had nothing to do with the actual production a game does not mean that they are unaware of the progress and momentum of the entire industry. Hulk: Ultimate Destruction itself borrowed heavily from Spider-Man 2, from the engine used right down to controls mapping.
So, While I admit I made a mistake, I also think it's unfair to defend Activision on this basis. The superior engine (from Spidey 2) is STILL three years old, and has STILL been used to a greater potential in another, older game.
I'm pretty sure Activision are only the publisher. They contribute funds to the developers, and handle the mass production of the DVDs, packaging etc. but have no real input into the development of the game itself.
If you want to get angry at any company for the quality of this game, be angry at Travelers Tales. They're the ones who made it, and as the makers of the excelent Lego Star Wars series this sounds like quite a step backwards for them.
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