Transformers and More @ The Seibertron Store
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Droopz wrote:Reminds me of the "collectors edition" of most wanted that promised to unlocked a old camaro... it didnt say anywhere that you could only use it in custom missions.
Can anyone with the game confirm that you can do mid-jump transformations.
Droopz wrote:Nah I know EBgames and BigW here are getting them in. Its definatly not a Taget exclusive.
Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
Seopher wrote:CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
What are you talking about? First of all, Hulk: Ultimate Destruction was PUBLISHED by Vivendi and DEVELOPED by Radical Entertainment. Both companies had nothing to do with Transformers the game. So i dont see what you mean about activision taking a step back on a game they had nothing to do with.
MaikeruKun wrote:Dose any one have the code for the pc?
CInemastique wrote:Seopher wrote:CInemastique wrote:Hairball178 wrote:
There is nothing more fun (yet) than playing as Barricade, and slowly walking across the street, getting hit by a car, and then booting said car across the landscape. Priceless.
Yeah, but nothing that wasn't done better in Hulk: Ultimate Destruction. But then,he couldn't transform. Still, I kinda wonder why Activision had to step BACK a notch from a 2-year-old game.
What are you talking about? First of all, Hulk: Ultimate Destruction was PUBLISHED by Vivendi and DEVELOPED by Radical Entertainment. Both companies had nothing to do with Transformers the game. So i dont see what you mean about activision taking a step back on a game they had nothing to do with.
Whoa, easy, there.
I had the game confused with the Spidey games. Honest mistake.
Nevertheless, it's not as though developers exist in a bubble. It was even stated in a developer interview for Transformers that H:UD was the inspiration for the free-roaming portions of the game. Just because a developer had nothing to do with the actual production a game does not mean that they are unaware of the progress and momentum of the entire industry. Hulk: Ultimate Destruction itself borrowed heavily from Spider-Man 2, from the engine used right down to controls mapping.
So, While I admit I made a mistake, I also think it's unfair to defend Activision on this basis. The superior engine (from Spidey 2) is STILL three years old, and has STILL been used to a greater potential in another, older game.
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