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g1 sideswipe

Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

g1 sideswipe

Postby piranacon » Tue Dec 27, 2005 2:58 pm

after seing both the cool alternators this week i wanted to have a go myself and with a bit of time to wait till the epoxy set on the dinobots i made this guy

i realy wanna do the arms but it hasnt clicked yet how to do them best, i think hound and inferno will be next since i have junkers of those

the hips move round and the legs have the movement of a shockini, also still transforms
Image
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Postby Ramrider » Tue Dec 27, 2005 3:28 pm

Nice job - the Shockini parts are exactly the right size! :D
Be interesting to see how you pull off the arms, though... :?
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Postby TM Dark_Lord_Prime » Tue Dec 27, 2005 4:48 pm

Awesome! :shock: :D
Image
(new sig by Wingus)
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Postby wldchld0783_338 » Tue Dec 27, 2005 6:46 pm

very cool idea, I wish I had the skills to pull some of the things off everyone here does....
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Postby TM Megatron » Tue Dec 27, 2005 7:02 pm

*wishes he had an old sideswipe to tinker with* well good luck, from what i see so far, looks great. :D
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Postby Pepie » Wed Dec 28, 2005 2:27 am

perfect size indeed, nice project!! Are you planning to articulate the whole g1 line or what?
:P
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Postby piranacon » Wed Dec 28, 2005 3:23 am

Pepie wrote:perfect size indeed, nice project!! Are you planning to articulate the whole g1 line or what?
:P

im definatlly going to give it a try, hopefuly it might inspire someone else to help with the update, hounds probablly going to be next since i have a junker hound in the box, dinobots are being done and piranacon too

OMEGAPRIME1983 wrote:very cool idea, I wish I had the skills to pull some of the things off everyone here does....


this didnt take much if any skill just a bit of imagination, i basicaly just cut sideswipes legs off and lined up the shockini legs, a bit of epoxy goes a long way lol
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Postby piranacon » Wed Dec 28, 2005 5:50 am

i transformed him again today and the legs are a little bit too long by about half a mm :( might reset those, it all matched up yesterday

even put his old hands back on, the arms can turn arround so ive added a lot of movement on those,
hope you like it

http://i11.photobucket.com/albums/a199/ ... CF1810.jpg
Image
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Postby TM Devastator » Wed Dec 28, 2005 9:24 am

Dude! Awesome! I love this.
Image
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Postby TM Megatron » Wed Dec 28, 2005 9:30 am

:shock: man thats looking great! keep it up piranacon :D
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Postby Pepie » Wed Dec 28, 2005 9:36 am

Is it the pose/pic or me? The legs seem to be shorter in the new pic.
Make him look a little like a midget 8)
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Postby piranacon » Wed Dec 28, 2005 10:00 am

just you lol nah i think its cos he had his knee's bent, i cant get the proper light to take a decent picture of anything latly.
but if anything he is actualy a little taller then the origional because of the way the hips transform

here is the car mode, you can see where the legs set a little too long, yesterday when i took the picture i thort the epoxy had set but it was a little lose it wont be much to fix,

Image
Image
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Postby RavageX-9 » Wed Dec 28, 2005 10:20 am

for the shoulders, how about putting a standard universal joint? the wheels won't sag because the joint will only allow them to turn while the arms are rotated parellel to the car body.
well, probably easier to put 2/3rds of a universal joint from the wheel to the car body, and then the 2nd swivel on the bicep past the wheel.
universal joint is just a swivel on each end of a bend. at least that's the impression I have.
those shockini swivel joints look really loose. all the pictures you have show them crooked.
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Postby piranacon » Wed Dec 28, 2005 10:44 am

if any fothe joints look lose or crooked its because they are ball joints and they all add to the movement, the legs can move apart but the feet can stay flat on the floor to an extent

thanks for the idea ont he sholders but i think they are good as they are, there realy isnt much room on the telescopic bars for a ball joint , i coudl add oen btu i think it woudl be mroe trouble then its worth,

the only thing id add is maybe a ball joint on the head too and maybe to his feet, then look for some spare parts, he's missing the spoiler and weapons,
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Postby RavageX-9 » Wed Dec 28, 2005 12:47 pm

piranacon wrote:if any fothe joints look lose or crooked its because they are ball joints and they all add to the movement, the legs can move apart but the feet can stay flat on the floor to an extent

why are there ball joints in the middle of his thigh and bicep? those body parts aren't supposed to bend. I can understand it's probably cheaper to use those for swivel joints, but why are they so loose that the limb segment can actually BEND?

thanks for the idea ont he sholders but i think they are good as they are, there realy isnt much room on the telescopic bars for a ball joint , i coudl add oen btu i think it woudl be mroe trouble then its worth,

not a balljoint. a balljoint would let the wheels rub against the wheel-well. a universal joint is a combination of 3 seperate joints that give complete articulation. a swivel, a bend, and another swivel. if you put a single bending joint that legs him raise his arms out to the side, the wheels won't bend into or away from the top of the wheel well in vehicle mode. then you put a swivel in so he can raise his arms in front of him (I think the telescoping joint already lets him do that) then you just add the third joint of the universal joint below the wheel to allow for bicep swivel. I'd suggest having the elbow remain attached to the car door, otherwise the car door will get in the way of him bending his forearm outwards. a little harder to line it up in vehicle mode, but you could maybe add something to clip it on.

the only thing id add is maybe a ball joint on the head too and maybe to his feet, then look for some spare parts, he's missing the spoiler and weapons,

I hope he can stand on those balljoints. I hate balljoints in ankles. and really anywhere that holds up the toy. like stupid BM Divebomb or Skyfall or whatever that flying dino is.
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Postby piranacon » Wed Dec 28, 2005 1:34 pm

dude its good as it is. ball joints rock, he can already move in ways an alternator cant, the universal joint would probablllly kill the whole arm movement making it too lose to even lift up, the only thing he cant do now is move his arms forwards which is fine
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Postby Skullgrin140 » Wed Dec 28, 2005 5:18 pm

Really Nice. I love the posed work in the knees :D
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g1 sideswipe

Postby Dark_Fool » Wed Dec 28, 2005 10:29 pm

looks like sideswipes getting ready to dance or something. Love that posability!
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Postby Napjr » Thu Dec 29, 2005 1:54 pm

Pretty cool! does those joints could work with the other cars? like Prowl or Jazz?
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Postby piranacon » Thu Dec 29, 2005 4:37 pm

thanks bro,
the joints are on the same scale as a few Tf toy lines like the g1 cars and robot masters, there is a guy on the shockertoys forum that wants to try them out on a jazz, and i think i might try hound next if i do another one,
the only problem is maybe when the legs extend but could be worked arround
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Postby TM Rawhide » Fri Dec 30, 2005 2:15 am

You see, this is what Has/Tak should've done all along. Not simply reissueing the olg G-1 cars, but modding them to give them (extra) poseability.



Great work, and by all means: do all the G1 cars !!!
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Postby TM doomtron » Sat Dec 31, 2005 7:48 am

mini alternator sweet
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Postby Napjr » Sat Dec 31, 2005 3:35 pm

Rawhide wrote:You see, this is what Has/Tak should've done all along. Not simply reissueing the olg G-1 cars, but modding them to give them (extra) poseability.



Great work, and by all means: do all the G1 cars !!!


Well, they wouldnt be reissues then

However, they could have done something similar to this for the RobotMasters... specially the seekers :cry:
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Postby ShockerToys » Sat Dec 31, 2005 11:45 pm

Great work Adi. Also Adi is using Gen2s for these parts and they tend to be a bit lose as they are an older model. Our new Gen3s have tighter joints and are a bit stronger using a different plastic and factory. But all in all I love all the kitbashing!
They might be blocky but they are Tough!
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Postby Swoop » Sun Jan 01, 2006 8:24 am

ShockerToys wrote:Great work Adi. Also Adi is using Gen2s for these parts and they tend to be a bit lose as they are an older model. Our new Gen3s have tighter joints and are a bit stronger using a different plastic and factory. But all in all I love all the kitbashing!


Interesting, I've been thinking about ordering some myself for kitbashing.
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