1337W422102 wrote:Y'all been quiet or just busy?
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Yeah, there's more than three endings. There's like sixteen endings, based on your readiness level and whether or not you saved or destroyed the Collector Base on ME2. Here is a big list of the endings.
SlyTF1 wrote:Shadowman wrote:Yeah, there's more than three endings. There's like sixteen endings, based on your readiness level and whether or not you saved or destroyed the Collector Base on ME2. Here is a big list of the endings.
I heard about that, but everyone keeps saying they get the same endings every time. I'll try to see if I can beat it again this time with full readiness, because the first time all I was interested in was beating the game. I hardly did any side missions.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Shadowman wrote:Yeah, there's more than three endings. There's like sixteen endings, based on your readiness level and whether or not you saved or destroyed the Collector Base on ME2. Here is a big list of the endings.
I heard about that, but everyone keeps saying they get the same endings every time. I'll try to see if I can beat it again this time with full readiness, because the first time all I was interested in was beating the game. I hardly did any side missions.
That was your problem. Bioware said well before the game came out that although you could rush through the main story, that would lead to the worst endings, and to get the best endings, you had to do all or as many sidequests as possible.
SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Shadowman wrote:Yeah, there's more than three endings. There's like sixteen endings, based on your readiness level and whether or not you saved or destroyed the Collector Base on ME2. Here is a big list of the endings.
I heard about that, but everyone keeps saying they get the same endings every time. I'll try to see if I can beat it again this time with full readiness, because the first time all I was interested in was beating the game. I hardly did any side missions.
That was your problem. Bioware said well before the game came out that although you could rush through the main story, that would lead to the worst endings, and to get the best endings, you had to do all or as many sidequests as possible.
Everyone still says that no matter how high your asset bar is, you still get the same endings. Everyone who's played the game says that they can only get 3 endings and they're all the same.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:SlyTF1 wrote:Shadowman wrote:SlyTF1 wrote:Shadowman wrote:Yeah, there's more than three endings. There's like sixteen endings, based on your readiness level and whether or not you saved or destroyed the Collector Base on ME2. Here is a big list of the endings.
I heard about that, but everyone keeps saying they get the same endings every time. I'll try to see if I can beat it again this time with full readiness, because the first time all I was interested in was beating the game. I hardly did any side missions.
That was your problem. Bioware said well before the game came out that although you could rush through the main story, that would lead to the worst endings, and to get the best endings, you had to do all or as many sidequests as possible.
Everyone still says that no matter how high your asset bar is, you still get the same endings. Everyone who's played the game says that they can only get 3 endings and they're all the same.
You need to spend time in multiplayer as well. I'm willing to bet a lot of those people don't know about how sidequests and MP effect endgame.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:The Ultimate Doom:
Let me put it like this:
Hell Yes Even Doom Music.
Finished up the first episode. Had to do some funny stuff fixing up DosBox, but it was worth it. My love for this game has never been stronger.
BeastProwl wrote:Anyway, MSX Metal Gear is pissing me off. I beat "The flame trooper" and got to the area on the roof were you run from all these annoying jet troopers to get the next card key, but after that...ugh...SO MUCH BACKTRACKING!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:BeastProwl wrote:Anyway, MSX Metal Gear is pissing me off. I beat "The flame trooper" and got to the area on the roof were you run from all these annoying jet troopers to get the next card key, but after that...ugh...SO MUCH BACKTRACKING!
You can use trucks to quickly travel from one point to another but yeah, compared to the Solid series, the first two MG games are really bad with backtracking.
The Ultimate Doom:
Cleared The Shores of Hell, next up, Inferno. I also wrote one completely true sentence as a recommendation.
Not that I should have to recommend Doom.
BeastProwl wrote:The trucks go both ways? Anyway, there's some save game issue. Ive killed the Flame Trooper 3 times now. I Keep having to redo crap and it's agitating. Someone should remake these into modern titles with voicework, a better written version of the story, and some serious work on directioning. I hate it when a game throws you into the middle something and just expects you to know EVERYTHING. It's Metal Gear not frikk'n Simon's Quest.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
BeastProwl wrote:Ok, what were they on when they made Godhand? In order to beat some bosses, you need frikk'n thumbs of steel! I'm fighting the "Devil Hand" and Iv'e got to say, this game would benefit from better controls. Just a lock-on button would help SO MUCH. All this fight is is bobbing, weaving, running, clashing, and dodging faster than any other game Iv'e played (save for DBZ Budikai tentkaichi 3, but that game benefited from it's insanely fast gameplay) I always stop playing before i'm ready because my hands start to hurt like all hell.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
BeastProwl wrote:I can't even beat the damn Devil Hand. Id'e hate to see what comes next! Double God hand Gene in the fighting arena? NOOO THANK YOU!
BeastProwl wrote:Anyway, I'm Downloading Shadow of Collossus. I hear this game is pure amazement?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Psycho Warrior wrote:for this reason, that is why I like to be around Locust. fun stuff happens.
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