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JelZe GoldRabbit wrote:william-james88 wrote:JelZe GoldRabbit wrote:From the way I see it, Combiners have to be simpler than other equal-sized figures in order to make the combination gimmick work without sacrificing stability. Less moving parts means parts can be bigger and thus can make a figure more sturdy. Besides, the amount of steps do not reflect difficulty, just complexity.
I fully agree. But I ask you this: isn't complexity preferred over difficulty?
Yup, some complex figures can actually be quite easy because you intuitively know where some parts go. I will say tho, that the more steps a figure has, the greater the chance of it becoming complex to the point of frustration.
william-james88 wrote:Noideaforaname wrote:megatronus wrote:I don't understand - we shouldn't be happy at the advent of Generations as a collector-oriented line?
Nothing wrong with Generations, it's the RiD line at fault. If you want a decent Strongarm you're out of luck even though there's like 3-4 different sub-lines for the show.
I know! Same can be said about a decent Grimlock and Steel Jaw (but for some reason, Strongarm is the one that really gets to me)
Nemesis Primal wrote:william-james88 wrote:Noideaforaname wrote:megatronus wrote:I don't understand - we shouldn't be happy at the advent of Generations as a collector-oriented line?
Nothing wrong with Generations, it's the RiD line at fault. If you want a decent Strongarm you're out of luck even though there's like 3-4 different sub-lines for the show.
I know! Same can be said about a decent Grimlock and Steel Jaw (but for some reason, Strongarm is the one that really gets to me)
That's basically what I was saying. I have nothing against Generations (okay, I have some disappointments, but that's not the point), I just feel like the RiD toyline could have been handled better. I'm barely convinced they even cared.
william-james88 wrote:JelZe GoldRabbit wrote:william-james88 wrote:JelZe GoldRabbit wrote:From the way I see it, Combiners have to be simpler than other equal-sized figures in order to make the combination gimmick work without sacrificing stability. Less moving parts means parts can be bigger and thus can make a figure more sturdy. Besides, the amount of steps do not reflect difficulty, just complexity.
I fully agree. But I ask you this: isn't complexity preferred over difficulty?
Yup, some complex figures can actually be quite easy because you intuitively know where some parts go. I will say tho, that the more steps a figure has, the greater the chance of it becoming complex to the point of frustration.
Well said. The first edition Prime figures come to mind, as well as Animated Rodimus Minor and MP 01/10. Of course, we can't compare this figure to those, but in a way I dont think its bad to have such high standards for the things we love. I would have liked more complexity to these generation figures,especially when I would not be getting that with the Robots in Disguise line.
noctorro wrote:william-james88 wrote:JelZe GoldRabbit wrote:william-james88 wrote:JelZe GoldRabbit wrote:From the way I see it, Combiners have to be simpler than other equal-sized figures in order to make the combination gimmick work without sacrificing stability. Less moving parts means parts can be bigger and thus can make a figure more sturdy. Besides, the amount of steps do not reflect difficulty, just complexity.
I fully agree. But I ask you this: isn't complexity preferred over difficulty?
Yup, some complex figures can actually be quite easy because you intuitively know where some parts go. I will say tho, that the more steps a figure has, the greater the chance of it becoming complex to the point of frustration.
Well said. The first edition Prime figures come to mind, as well as Animated Rodimus Minor and MP 01/10. Of course, we can't compare this figure to those, but in a way I dont think its bad to have such high standards for the things we love. I would have liked more complexity to these generation figures,especially when I would not be getting that with the Robots in Disguise line.
Nein, nein, nein!
Just no!
Why do all the figures have to be complex 20+ step changers?
If you want that, get into the old RID, Alternators, Masterpiece, ROTF etc.
I for one would like something like Cybertron/Galaxy Force back.
We had plenty of compex figures.
And no I don't count the flip and change, 1 step changers, smashers from the Age
of Extiction line. I don't consider them main-line Transformers.
The Generations line is filled with non-easy changers and I think we all agree.
Hasbro is doing a great job with the Generations line.
I for one prefer my combiners to be sturdy over complex fancy transformations.
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
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