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Game Makers talk Transformers Animated

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Game Makers talk Transformers Animated

Postby First Gen » Sat Oct 25, 2008 7:22 pm

Motto: "Til All Are One."
Weapon: Dual Laser Cannon
Comic Book Resources got a chance to sit down and talk to Stephanie Marshall of developer A2M and John Sweeney, Associate Producer for Activision, and got the scoop on what we can expect from Transformers Animated the video game for the Nintendo DS.

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What is the main storyline of the game, and how does it tie into the "Transformers: Animated" series?



John Sweeney: The game ties directly into the "Transformers: Animated" series and takes place along the same timeline as Seasons 1 and 2. In the game, Megatron has taken over Sumdac factory in order to build an army of robots to invade Cybertron. In order to get to Cybertron, he has also been building a Space Bridge and is attempting to gather up the All Spark fragments in order to power it up. It's up to the Autobots to stop him.



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The interview goes on to discuss the game play and usual questions like transforming capabilities and characters available for play.
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Check out the entire interview by clicking here.
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Re: Game Makers talk Transformers Animated

Postby TankedThomas » Sat Oct 25, 2008 8:24 pm

Uh... the link to the interview links to picture 3. You should fix it so we can read the interview. I can't be bothered searching for the URL. I expect you to do it for us. :grin:
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Re: Game Makers talk Transformers Animated

Postby TankedThomas » Sat Oct 25, 2008 8:30 pm

Double post, sorry. Seibertron's database stuffed up. I actually did get an error. It's come right now. Somehow, I managed to double post trying to post my message.
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Re: Game Makers talk Transformers Animated

Postby mattyc1007 » Sat Oct 25, 2008 8:55 pm

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WOW thats a brillant interview!

the backside of optimus prime! :mrgreen:
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Re: Game Makers talk Transformers Animated

Postby Booda » Sat Oct 25, 2008 8:58 pm

It's a license that Activision bought to make a quick buck. That's all Activision does. Ever.

They make it sound like Lost Vikings, but the fun of Lost Vikings comes heavily from the level design. Is level design going to be at the forefront of their minds while developing the game? No comment.

The driving aspect of the game screams of filler. If you're going to focus on level design--which, as mentioned above, you have to do for a puzzle game--where does this "fast-paced," quasi-action game fit? It sounds like they don't have enough time to come up with enough innovative puzzles to make the game long enough, so they came up with the driving segments, which are probably long and tedious, just to drag out some hours of gameplay.
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Re: Game Makers talk Transformers Animated

Postby mattyc1007 » Sat Oct 25, 2008 9:03 pm

Motto: "You Wouldn't Like Me When I'm Hungry"
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Booda wrote:It's a license that Activision bought to make a quick buck. That's all Activision does. Ever.

They make it sound like Lost Vikings, but the fun of Lost Vikings comes heavily from the level design. Is level design going to be at the forefront of their minds while developing the game? No comment.

The driving aspect of the game screams of filler. If you're going to focus on level design--which, as mentioned above, you have to do for a puzzle game--where does this "fast-paced," quasi-action game fit? It sounds like they don't have enough time to come up with enough innovative puzzles to make the game long enough, so they came up with the driving segments, which are probably long and tedious, just to drag out some hours of gameplay.


yes that sadly happened with the WALL-E on the DS. for what happened with that i hope "this" transformers game come out of PS2. the Ds is'nt a strong point on games for me, the only games ive seen are My Sims and transformers "Decepticons" i cant stand game where you have to avoid and get to the end of a highway instead of being able to walk around and transfrom freely! :-(
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Re: Game Makers talk Transformers Animated

Postby Sabrblade » Sat Oct 25, 2008 10:00 pm

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So... if this game takes place within the show's continuity, at what point of the show does it take place?
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Re: Game Makers talk Transformers Animated

Postby mattyc1007 » Sun Oct 26, 2008 5:22 am

Motto: "You Wouldn't Like Me When I'm Hungry"
Weapon: Sword
Sabrblade wrote:So... if this game takes place within the show's continuity, at what point of the show does it take place?


i guess it covers all 3 seasons?
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Re: Game Makers talk Transformers Animated

Postby Stefadeth » Sun Oct 26, 2008 5:50 am

Pretty lame that this game can only be played on the DS.
I have a PS2 and a Wii myself and I was hoping on a new TF(Animated) game to come out soon, but I was not planning on buying a DS just so I can play the game.
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Re: Game Makers talk Transformers Animated

Postby Sabrblade » Sun Oct 26, 2008 7:52 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Stefadeth wrote:Pretty lame that this game can only be played on the DS.
I have a PS2 and a Wii myself and I was hoping on a new TF(Animated) game to come out soon, but I was not planning on buying a DS just so I can play the game.


Then why not enter that contest that the winner gets the game and a DS?

http://www.seibertron.com/transformers/ ... nds/14287/
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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