Low Man's Land (L3 and below)
- Weapon: Double-Barreled Plasma Shell Shotgun
Has this ever happened to anyone? It kind of seems like I'm in a level 1 slump. I ripped right up the ranks in level 0 and I even waited and accumulated some extra xp so I could break into Level 1 with a couple extra tech points. The thing is, my bots aren't really bringing home the bacon. Oh well I guess I'll just keep plugging along. I can't wait till the other shoe drops and I can start kicking some tail again.

- WarHorse
- Micromaster
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- Endurance: 10
- Rank: 8
- Courage: 8
- Firepower: 7
- Skill: 8
- steve2275
- City Commander
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- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
Dont let it get to you, the step up from level 0 to 1 can be the most dangerous and costly in the game.
Have a look at the missions you join, keep to the 0-1 missions if you are on a losing streak, and keep your rammers in battles with the smallest amount of fighters possble (up to 4v4 is recomemded.)
Also, be sure to keep an eye on your energon levels; they will dip to begin with as you now have CR costs etc to cover but as they start to level out, and even make a profit, then you can begin to bring more of the team up to the next level.
Getting a foothold in level 1 will take a while, be prepared for that, but its a good feeling when you dominate your first level 1 misison!
Good luck in level 1 WarHorse, its hard work, but the game should really begin for you now. Hope this helps...
Have a look at the missions you join, keep to the 0-1 missions if you are on a losing streak, and keep your rammers in battles with the smallest amount of fighters possble (up to 4v4 is recomemded.)
Also, be sure to keep an eye on your energon levels; they will dip to begin with as you now have CR costs etc to cover but as they start to level out, and even make a profit, then you can begin to bring more of the team up to the next level.
Getting a foothold in level 1 will take a while, be prepared for that, but its a good feeling when you dominate your first level 1 misison!
Good luck in level 1 WarHorse, its hard work, but the game should really begin for you now. Hope this helps...
- Psychout
- HMW Moderator
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- Bluebullet
- Motto: "it may not get better
but it wont get any worse"
start with 11000 xp 55000 energon and a lotta luckBluebullet wrote:I keep getting massacred by people with energon crossbows. Does anyone know how I can get one?
- steve2275
- City Commander
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- Motto: "Embrace your inner geek, the geek will inherit the Earth!"
- Weapon: Glass Gas Gun
I seem to be having a fair amount of success running 12 bots. 6 are level 1 and I tend to play with their setups and throw them into missions. The other 6 (my omincons) have been kept as level 0 and I keep throwing them into the Arena for preference as the energon won tends to be more. The level 1's now tend to come in with about 500 energon profit per day (that's after CR costs) and the level 0's tend to bring in 1,000 energon per 'session' of all six of them in the arena. I send in the lvl 1's then the lvl 0's in rotation.
The biggest problem to upgrading to level 1 is the CR costs, you really need a stack load of energon to get you settled in (minimum 30k) and you really don't gain nearly as much energon as you were as level 0. when you hit the 50xp area start holding your own much better in Lvl 1 missions (but the 1-10 missions are suicide!)
An energon crossbow is only worth is if you can afford the 4 upgrades to get it and the 55k energon. Even then I'd only equip a strafer with one...
The biggest problem to upgrading to level 1 is the CR costs, you really need a stack load of energon to get you settled in (minimum 30k) and you really don't gain nearly as much energon as you were as level 0. when you hit the 50xp area start holding your own much better in Lvl 1 missions (but the 1-10 missions are suicide!)
An energon crossbow is only worth is if you can afford the 4 upgrades to get it and the 55k energon. Even then I'd only equip a strafer with one...

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Supercollider - Gestalt
- Posts: 2353
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- Weapon: Double-Barreled Plasma Shell Shotgun
Psychout wrote:Dont let it get to you, the step up from level 0 to 1 can be the most dangerous and costly in the game.
Have a look at the missions you join, keep to the 0-1 missions if you are on a losing streak, and keep your rammers in battles with the smallest amount of fighters possble (up to 4v4 is recomemded.)
Also, be sure to keep an eye on your energon levels; they will dip to begin with as you now have CR costs etc to cover but as they start to level out, and even make a profit, then you can begin to bring more of the team up to the next level.
Getting a foothold in level 1 will take a while, be prepared for that, but its a good feeling when you dominate your first level 1 misison!
Good luck in level 1 WarHorse, its hard work, but the game should really begin for you now. Hope this helps...
Thanks for the pick-me-up Psych!


- WarHorse
- Micromaster
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- Motto: "it may not get better
but it wont get any worse"
Psychout wrote:and keep your rammers in battles with the smallest amount of fighters possble (up to 4v4 is recomemded.)
i agree
- steve2275
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- Strength: 2
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- Motto: "Embrace your inner geek, the geek will inherit the Earth!"
- Weapon: Glass Gas Gun
Yeah once you hit lvl 1 it's a really good idea to match mission to build type.
The rammers thing is spot on. the less players the better.
Any avoiders tend to do best on plain lvl 1 missions, any amount of players but they dodn't tend to avoid the higher bots attacks.
If you can afford to send "Suicide Strafers" (high strafe, firepower and courage) into lvl 1-10 or lvl 1-3 missions they'll occasionally score big on XP but generally cost more in CR than they gain as they never seem to come back alive.
Repairbots - don't tend work well at low levels - if anyone has a good setup for a 60k xp build type then please let me know as I'm going to start playing with such a setup.
The rammers thing is spot on. the less players the better.
Any avoiders tend to do best on plain lvl 1 missions, any amount of players but they dodn't tend to avoid the higher bots attacks.
If you can afford to send "Suicide Strafers" (high strafe, firepower and courage) into lvl 1-10 or lvl 1-3 missions they'll occasionally score big on XP but generally cost more in CR than they gain as they never seem to come back alive.
Repairbots - don't tend work well at low levels - if anyone has a good setup for a 60k xp build type then please let me know as I'm going to start playing with such a setup.

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Supercollider - Gestalt
- Posts: 2353
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- Location: Leeds, West Yorkshire. UK
- Courage: 10+
WarHorse wrote:Has this ever happened to anyone? It kind of seems like I'm in a level 1 slump. I ripped right up the ranks in level 0 and I even waited and accumulated some extra xp so I could break into Level 1 with a couple extra tech points. The thing is, my bots aren't really bringing home the bacon. Oh well I guess I'll just keep plugging along. I can't wait till the other shoe drops and I can start kicking some tail again.
Can I see your configs? I don't think I've really had this problem with lvl 1. Then again, from what I've been doing on lvl 1, BBs seem to be most damaging while spd/avd tend to collect the most energon.
Anyhow, in need of advice for this lvl 2. Name: Wind Convoy
Current stats:
3 str
6 spd
4 cour
2 fp (Dol)
5 avd
I want to make him into a rammer and equip him with BBs at some point, but am in no hurry to do so. What should I upgrade next? Once again, thanks for the tips.
- RobotInDisguise
- Headmaster Jr
- Posts: 583
- Joined: Mon Aug 07, 2006 1:42 pm
I was thinking about creating anothger transformer and since my first one is a tank i thought i would make a flyer.
Are there any differences between jets and helicopter alt modes? and if there is which one would you all suggest?
Is there a place to look at what alt modes have what skills?
Are there any differences between jets and helicopter alt modes? and if there is which one would you all suggest?
Is there a place to look at what alt modes have what skills?
- The_Fighting_Gobbler
- Mini-Con
- Posts: 12
- Joined: Sat Feb 03, 2007 9:53 pm
- Motto: "Trust nothing, question everything."
- Weapon: Sonic Umbrella
The_Fighting_Gobbler wrote:Is there a place to look at what alt modes have what skills?
http://www.seibertron.com/heavymetalwar ... actics.php

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Phasewing - Gestalt Team Leader
- Posts: 976
- Joined: Mon Jun 16, 2003 7:50 pm
- Location: Land of Lost Socks and Birdfood
- Alt Mode: Griffon
- Intelligence: ???
- Endurance: 10+
- Courage: Infinity
- Firepower: ???
- Skill: Infinity
- Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
- Weapon: Black Magic
The_Fighting_Gobbler wrote:Are there any differences between jets and helicopter alt modes? and if there is which one would you all suggest?
No difference between them at level 0, both can avoid on the cheap which is vital at the beginning as the 50xp per avoid is gold, but in my opinion the Sikorsky UH-60 Helicopter alt rocks more than any of the jets.
Sil, Strength and Armour would probably work best.
- Psychout
- HMW Moderator
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Supercollider wrote:Repairbots - don't tend work well at low levels - if anyone has a good setup for a 60k xp build type then please let me know as I'm going to start playing with such a setup.
60K repairer? i'm almost certain it can't be done, or rather that you're not going to make reapirs greater than non tactic damage. you can't get to level 2,with just 60K so your gonna be level 1, the majority of level 1s will have no endurance or very low endurance, from prievious experiments i can tell you 10 intell fed repairs will max out at 30% on 0 endurance bots, but you won't have 10 intell at most you could have 6, and that wouldn't leave any xp left over for any other stats and will give you about the same damage output as a 1 str punch..... or a weapon capable of heavy damage.

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Tammuz - Faction Commander
- Posts: 4354
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- Weapon: Glass Gas Gun
Cheers Tammuz - I half suspected as much but my avoider-repairer had been earning more xp repairing (on 1 int 1 repair) than attacking so I thought it might be worth a try.

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Supercollider - Gestalt
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- Motto: "it may not get better
but it wont get any worse"
thats as real as it gets
what u see is what u get
what u see is what u get
- steve2275
- City Commander
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Pdiddy wrote:Is there anwhere I can find the weapons real recharge time?
Dont worry, im sure you will have a much clearer idea of it all soon.
RDD
- Psychout
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I've been accumulating XP for the last couple of days and i almost have enough to buy another upgrade, and i was curious as to what would be the best course of action
I was thinkig about putting it into to skill which would give me
1 str
1 frp
1 skill
And then buying the CO2 Sawed off shotgun.
I've also thought about saving a little more and then putting one in str and frp giving me 2 in each. Then saving up to buy the double barreled plasma shotty.
any suggestions, or aleternate designs?
I was thinkig about putting it into to skill which would give me
1 str
1 frp
1 skill
And then buying the CO2 Sawed off shotgun.
I've also thought about saving a little more and then putting one in str and frp giving me 2 in each. Then saving up to buy the double barreled plasma shotty.
any suggestions, or aleternate designs?
- The_Fighting_Gobbler
- Mini-Con
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- Joined: Sat Feb 03, 2007 9:53 pm
Psychout wrote:Pdiddy wrote:Is there anwhere I can find the weapons real recharge time?
Dont worry, im sure you will have a much clearer idea of it all soon.
RDD
needs updating, though DSA has a more complete version as it required more frequent updating due to the project finding some very active researchers there
Cheers Tammuz - I half suspected as much but my avoider-repairer had been earning more xp repairing (on 1 int 1 repair) than attacking so I thought it might be worth a try.
well i spose if you're avoider/repairer was setup to use only avoid and reapir and had simply 0 str unarmed as his only other moves then yes repair would be better, but it would be better to get 1 strength and be a brawling avoider than a repairer of any means...
Last edited by Tammuz on Thu Feb 15, 2007 8:32 am, edited 1 time in total.

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Tammuz - Faction Commander
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Id suggest just going for strength and speed to begin with, get 2 pts armpour and brawl until you have enough to equip the DBPS shotgun. Its very expensive, but man does it pack a punch!
Dont worry about tactics until they become considerably cheaper than your stats.
Dont worry about tactics until they become considerably cheaper than your stats.
- Psychout
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The_Fighting_Gobbler wrote:I've been accumulating XP for the last couple of days and i almost have enough to buy another upgrade, and i was curious as to what would be the best course of action
I was thinkig about putting it into to skill which would give me
1 str
1 frp
1 skill
And then buying the CO2 Sawed off shotgun.
I've also thought about saving a little more and then putting one in str and frp giving me 2 in each. Then saving up to buy the double barreled plasma shotty.
any suggestions, or aleternate designs?
I can only talk about 0-1, but at 0, I doubt either of these weapons would beat a config like 2 str +PPFs and at one, both weapons are good given the speed and avoid to back it up.
- RobotInDisguise
- Headmaster Jr
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- Weapon: Black Magic
Time-zone check: how many members of this low level thread are active at this time of day during the week?
13:00 GMT / 07:00 Siebs time
I know Supercollider is occasionally, are there any more of us that is around this time of day with 1-3's, Brits or otherwise?
13:00 GMT / 07:00 Siebs time
I know Supercollider is occasionally, are there any more of us that is around this time of day with 1-3's, Brits or otherwise?
- Psychout
- HMW Moderator
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- Skill: 10
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