by Mkall » Wed Sep 26, 2007 6:47 am
- Weapon: Twin Sonic Cannons
Personally, I don't intend to have a story running constantly. Nor do I think all of the players want that, as it feels that they are always fighting for someone else's goals, rather than fighting for their own.
But there'll be players there who want to get swept up in a story and see how their efforts cause the story to evolve and change. By simply saying "The Autobot commander is standing off against the Decepticon Military forces. His orders are to assist him while the Autobots evacuate the city." as an introduction to a plot, to me lacks personality that gives the TF universe its charm. Replace that with "Chromium Prime is standing off against against Annihilus and his military forces while Autobot officers Derby and Azera frantically try to evacuate the city." And the story could take a more interesting turn. In the first situation if you lose either there's a small and generic aftermath report. But in the second scenario, there's the chance for character development, sub-plots and other future engagements based around characters that I would hope become as iconic to HMW as a whole.
Does that mean we're influencing creativity? I don't think so as many of us have our characters in their own places anyways. My v2 team will exist in my head as only at a time where the bots and cons were the only faction. There will be players whose team of Maximals were stranded on the far side of planet Earth during the Beast Wars (probably, can't say for sure anyways).
The v2 battlemap will be a constantly changing field of war. I personally can't see the big changes happening without a reason.
It'll all basically be trial and error methinks. See what works and what doesn't