I. Am. Inevitable.
I. Am. Inevitable.
Posted by darksabrz Thu Sep 17, 2020 11:34 am
My feeling: not worth running for the Decepticons to run, and depending on the Autobot levels, a crapshoot (with certain exceptions) on whether it'll be worth it.
Granted, this hasn't really seemed to catch on just yet, so maybe that will change. But right now, it's 4,400xp / 2,200 energon as base payout for the lone Decepticon if they win, plus the XP/energon from taking out whoever they take out. So far, the most I've seen is 4 Autobots in, if I recall rightly, three separate missions: I won two of them, and lost one. In all three instances, there were at least one or two massively twinked-out level 4s -- and by massively twinked out, I mean they're sitting on tens of millions of unspent XP to run something in the way of STR 10/END 10/RNK 10/Bite OR Ram 10.
The handful of those missions I've run was all it took to convince me to ignore them as much as possible. When my characters, who can get six-figure XP payouts in 1-11s and 6-11s consistently, finish somewhere in the low five-digit XP range and all the Autobots have higher XP than I do... like I said, not worth running for a Decepticon; especially so when high-level Autobot players are revamping a character or two from their team specifically for this mission to crop up.
Mind, I know some of that is people testing what can be done within the system and all, so I understand that. And the one loss I had was definitely an outlier -- mostly because Autobots were hitting their tactics left and right, and RNG screwed my character hard and didn't allow a single Ram at any point. Maybe if I did Avoid/Ram instead of Ram/Repair or Strafe/Repair, that might make some difference.
But, at least for me, I won't be running those missions. I don't know what exactly the experience is for the Autobot side of the fence on this particular mission type, but like I said -- virtually all of them, I've had at least two, if not three, of the Autobot characters come away with far more XP than I'm making from it.
Thoughts?
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Re: I. Am. Inevitable.
Posted by High Command Thu Sep 17, 2020 1:24 pm
It's a bit of fun from both sides of the table. The low levels benefit most sure becuase of the XP payout from a few hits and being able to level up faster. For the high levels it's mostly for bragging rights IF they face enough opponents. So far 4 is the most I've faced which isn't really enough to brag about.
Sure it'd be nice if the base payout was higher to make it worthwhile playing but I'm not too bothered. I guess the XP payout could be left as is and the energon payout could be raised to 10k, 25k or something along those lines. That'd be the benefit for playing as a high level, most usefuln when saving up for the level 10 armours. Low levels get the XP boost, high levels the energon.

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Re: I. Am. Inevitable.
Posted by Bun-Bun Thu Sep 17, 2020 3:49 pm
5 Bots taking advantage of the format (& Luna's soft targets) here.
Already spoke my piece here so not gonna copypasta it all.
tl;dr version: They aren't for everyone & thats ok but there's probably some room for improvement as long as you don't try to make it what its not.
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Re: I. Am. Inevitable.
Posted by darksabrz Thu Sep 17, 2020 7:15 pm
That said, I'm considering an experiment: remake two of my characters into something that might be better capable of competing in those missions and possibly make it worth the time and effort to do it. I haven't decided for certain on it yet, but I am seriously considering it.
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Re: I. Am. Inevitable.
Posted by Bun-Bun Thu Sep 17, 2020 7:18 pm
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Re: I. Am. Inevitable.
Posted by steve2275 Thu Sep 17, 2020 9:34 pm
but it wont get any worse"
Bun-Bun wrote:https://www.seibertron.com/heavymetalwar/view_mission.php?mission_id=363735
5 Bots taking advantage of the format (& Luna's soft targets) here.
Already spoke my piece here so not gonna copypasta it all.
https://www.seibertron.com/heavymetalwa ... _id=363879
what will happen?
nothing
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Re: I. Am. Inevitable.
Posted by Bun-Bun Fri Sep 18, 2020 4:31 am
Another reason to have decent payouts for cross level missions.
These poor punks could deploy for months and never see an opponent of the same level, especially 0's.
Its amazing we have any new players when they first have to get through hundreds of unopposed, crap payout, missions before they even see the rest of the community..
**edit**
For those that may say "We've already got Hell missions where low levels can make good XP gains, just use those!"
Here's an example pulled from my recent mission logs:
As you can see there are many of the same players but check those scores. Even though Gankmo's character got SL'd in the first couple seconds he still got a decent (for low level) payout because the others actually had a chance & managed to pull the win.
In the Hell mission there was no way the low levels could defeat a level 10 & a level 8 and their payouts were significantly lowered as well.
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Re: I. Am. Inevitable.
Posted by Psychout Fri Sep 18, 2020 8:20 am
We used to have hundreds of players. Now we have significantly less, so the lower levels who used to have plenty of other cannon-fodder to war against are stranded and unable to get anywhere and the gap between top and bottom has never been bigger.
We were all lower level once and all remember what a slog it was. These cross-level missions help to balance that a bit.
Yes, the payoff for the level 11s is shite, but we're already at level 11, the top of the game. If we want more people to battle at these higher levels we have to suck it up and take that hit to ensure we have some decent opposition to kill later.
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Re: I. Am. Inevitable.
Posted by Optimus_Prime007 Fri Sep 18, 2020 11:05 am
If you have a swarm of level 4 rammers in these missions you're not going to last long at level 11. The point of these are to help the lower guys out.

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And I am Iron Man
Posted by Absolute Zero Fri Sep 18, 2020 11:20 am
The theory is good. I might suggest turning the number down from 20 to 10 or less and maybe changing the level from 1-4 to 1-3, or even 0-3.
As for the complaint about over powered lower level players. That's always been a problem in HMW. I wish people would level up when they can, rather than being a big fish in a small pond and pounding the weaker people into submission, but sadly we can't force people to level up.
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Iron Man is overrated
Posted by Bun-Bun Fri Sep 18, 2020 11:24 am
And the current range for the low end is 0-4. 0-3 /might/ be a necessary change but I think once the fb crew is done leveling down to check them out its not gonna be a problem anymore. I'm just waiting for my 2 to be done in CR and I'm leveling them back up.
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Re: I. Am. Inevitable.
Posted by KAMJIIN Fri Sep 18, 2020 11:27 am
However, it's definitely not everyone's cup of tea. Which is why I suggested lowering the spawn frequency. My top six include a level 11, 2 level 10's, 2 level 9's and a level 8. I never see anyone else online during my first deploy. Typically, the missions spawned are this one, a variety of 6-11, 7-11, a 1-11 and either a level 8 or level 9, or hell in a cells. I have spawned 3 I. Am. Inevitable.'s in one session.
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Re: I. Am. Inevitable.
Posted by Psychout Sat Sep 19, 2020 6:14 am
https://www.seibertron.com/heavymetalwa ... _id=364257
I may have only got 10k xp out of it, but (apart from Bun lol) everyone else made some serious bank for their level. That's a months XP in one mission for Psychomud there.
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Re: I. Am. Inevitable.
Posted by darksabrz Sat Sep 19, 2020 8:14 am
Sad thing is, 6 months ago I would have been loving the prospect of these missions: when I started playing again back in mid-March, Incognito was my top character with only 2M XP, and the rest were barely past the 1M XP mark, and I thought I'd never make the climb up. But I've also run my characters a lot (and I confess, I "cheat" by pulling out my smartphone while at work and tagging six of my team to run missions over the space of a minute or so). That, and some exceedingly fortunate payouts from the missions I've run over those 6 months, is why I'm now where I'm at.
It's a shame that we couldn't extend the teams to 14 like Burn attempted some time back, because then I'd at least have two characters in that grind.
Bun-Bun: If Bite works the same way Ram does, I'm not surprised at how potent Avoid/Bite OR Ram could be in this mission type. The stun effect from Ram has always been highly overpowered, at least so long as your STR+Bite OR Ram is better than the opponent's STR+END. I confess, I've considered trying to rebuild a couple of my characters strictly for this mission type -- one being Avoid/Bite OR Ram, the other being Avoid/Strafe. I think the former will be much better than the latter, but even with the latter, I think with some Avoids kicking in will make the energon payout better, at least. I might try that as an experiment, because my team as currently configured is one-dimensional Ram or Strafe (because Repair might as well be useless).
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Re: I. Am. Inevitable.
Posted by Bun-Bun Sat Sep 19, 2020 10:02 am
There have been various fixes brought up about the current End Game Stagnation we have going on... sadly all of it involves a programmer with a decent knowledge of how the game work in practice & copious amounts of time & dedication to thread it into the already patchwork code that exists... So that's not happening
I ran the numbers once upon a time (which are probably still accurate despite the minor changes to alt classes over the years) and the cheapest level 11 build is only a little over 107 Mil... Currently the top 183 characters are over that threshold. With 913 characters currently active that's 20% effectively maxed out.
If you remove the active characters with less than 9K (the cheapest threshold for level 1) we're left with 776 Active players & 24.5% maxed.
Practically a quarter of the characters have little to nothing to look forward to.
If we count level 10's and use the cheapest possible build XP ( 43 Mil ) that's 276 potentially in Endgame territory or 30% of the total & 35.5% of those above the level 1 threshold.
Being that we have zero prospects of adding anything substantial to the game perhaps we should be making it harder to level up instead of easier... but in reality we've all been through it & know that languishing in low mid levels isn't really fun and sure to drive people away.
At least once they're old jaded high level players like the rest of us they'll have some connection and will stubbornly continue playing out of habit despite having nothing to look forward to
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Re: I. Am. Inevitable.
Posted by darksabrz Sat Sep 19, 2020 11:56 am
Bun-Bun wrote:I think Wingz would take exception to your calling Repair useless
Repair is one of the best tactics in the game (if not THE best, and it's got competition with Ram solely for Ram's stunlock capability)... in any other mission type. There's a reason that, to this point over the last six months that I've played again, that my entire team has Repair capability -- and it's also the reason my XP gains overall have been so ludicrous that I have two characters in the top 200 (Incognito is 134, Electra is 169 currently), and the rest are currently in a line from 236-245 in the High Scores. You and I have discussed that before via PMs that folks were sitting up and taking notice at just how fast my team was climbing once I started playing again. In the four months that I've been keeping track of my team's overall XP gains, my team has more than quintupled their overall XP (Incognito specifically has nearly sextupled his XP, and will officially do so this coming week).
In a mission type such as this, however, where you're the lone Autobot/Decepticon facing up to 20 opponents and Repair is one of your altmode tactics? It's absolutely useless, unless you're able to repair yourself, and the code isn't configured to do so (and probably just as well that it isn't, because it will most likely only prolong the inevitable, and artificially inflate the XP gains further for both sides).
If I had Incognito in a match against 8 Autobots, for instance? Given what I've experienced (that being having several Autobot players who have dropped characters down to level 4 and gone one-dimensional with their builds to try and max out their own XP gains), Incognito will most likely fall, because at that point he's nothing more than a STR-based Rammer wielding a Fusion Cannon. If he could Repair himself, though? Things get tricky -- more than likely, he'd still lose, but his XP gains would be through the roof, just by the law of averages. Likewise, the Autobots facing him in that mission will have inflated XP gains as well, because then he lasts longer, and so they get to deal more damage to him. Hence, a good thing Repair doesn't target self.
========
In the interests of testing things, though, I'm going to reconfigure two members of my team. I've already got two separate builds in mind, specifically for this mission type, and I might see just how interesting I can make them and still be competitive.
Edit: Remedy is gone, and Barricade has returned: STR 10, INT 4, SPD 10, END 10, RNK 10, COU 10, FRP 7, SKL 8, Avoid 10, Ram 10 and wielding a Dual-Bladed Lightsaber.
Likewise, Eclipse is no longer a Crow Opportunistic Animal, but instead a G1-Cyclonus Fighter: STR 10, INT 4, SPD 10, END 10, RNK 10, COU 9, FRP 10, SKL 4, Avoid 10, Strafe 10 with a Gatling Gun.
Both will be up and ready to test the waters come tomorrow.
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Re: I. Am. Inevitable.
Posted by KAMJIIN Sat Sep 19, 2020 1:36 pm
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Re: I. Am. Inevitable.
Posted by darksabrz Sat Sep 19, 2020 2:27 pm
KAMJIIN wrote:This mission is not about "winning", it's about high levels giving back by helping others level. Even if you "won" against 20 opponents, you still wouldn't get anything for it. They simply don't pay out enough at that level. Killing 20 level 3's would net you approximately 100k. Not a good return. Rather than reset guys in an attempt to beat the Kobayashi Maru, you'd be better served by spawning another mission and moving along.
I get that. But part of me, at the same time, sees it as a challenge to see what odds I can have stacked against me, and still possibly walk away; I'm viewing it as a one-shot Iron Man challenge like you and others did a few months back.
Plus, this is only two characters I'm revamping to play around with -- which is actually something I've been considering doing for a while now. Repair/Ram and Repair/Strafe are, in my mind, the best dual-tactic pairings in the game, but after a while it does get rather boring. This is my way of mixing it up a little, playing around with different configurations, and testing to see if Avoid really is a crappy tactic like I believe it is (outside of Bun-Bun's experience with this mission type), or whether it can truly be viable even at high level play.
Although... I am tempted to make it a bit of a challenge, geared at us high-level types: see who can take being outnumbered so heavily, and see how many you can take down before you're finally stasis-locked. That might be interesting to see play out.
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Re: I. Am. Inevitable.
Posted by Bun-Bun Sat Sep 19, 2020 2:33 pm
Because you're facing off against low level characters that still rely on weapon damage as their main mode of attack you can Avoid to further minimize the non-tactic damage you take.
Paired with the stun effect of Ram/Bite you can effectively lock down multiple opponents and take them out without taking too much damage.
In any other mission the xp dumped into Avoid typically wouldnt be worth it.
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Re: I. Am. Inevitable.
Posted by Psychout Sat Sep 19, 2020 4:48 pm
I'm happy to let the lower levels leech off my L11, but I'm not going to make it easy for them.
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Re: I. A.M. THE TABLE.
Posted by steve2275 Sun Sep 20, 2020 6:31 am
but it wont get any worse"
KAMJIIN wrote:This mission is not about "winning", it's about high levels giving back by helping others level. Even if you "won" against 20 opponents, you still wouldn't get anything for it. They simply don't pay out enough at that level. Killing 20 level 3's would net you approximately 100k. Not a good return. Rather than reset guys in an attempt to beat the Kobayashi Maru, you'd be better served by spawning another mission and moving along.
mmmm hmmmm
return......meh
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I. Am. Batman!
Posted by Absolute Zero Thu Oct 01, 2020 4:04 pm
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Re: I. Am. Inevitable.
Posted by darksabrz Sat Oct 03, 2020 1:56 pm
Otherwise, I'm consistently "winning" these fights myself. My record is five Autobots, but three of the five were level 3 and under, with only a pair of level 4s. Yes, the XP rewards are garbage -- I've found, however, that the energon gains from those wins are pretty decent. I thought Avoid/Strafe might be workable, and Eclipse does okay in these missions, but Barricade with his Avoid/Ram combo is just scary good.
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Winner. Is. Me.
Posted by Absolute Zero Mon Oct 05, 2020 2:41 pm
I wouldn't say the energon is good. I can make more from the two missions I could deploy in the time it takes for one of these to finish.
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Re: I. Am. Inevitable.
Posted by steve2275 Wed Oct 07, 2020 3:48 am
but it wont get any worse"
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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