HMW wish list
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Re: HMW wish list
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Aren't we supposed to be able to in V2?
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Re: HMW wish list
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Whiner-tron wrote:Aren't we supposed to be able to in V2?
What's V2?

I'd like to see V2 with all its flashy new features ready to go!
- Necessary Evil
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Re: HMW wish list
you know, you lot either can't read, or are just can't follow instructions as this is not a discussion thread, we have an ideas discussion thread elsewhere, this is not a HMW is down thread, we also have one of those elsewhere, we all want the game back, it's kinda given being we can't have new features in the game without the game, so please keep your off topic discussions out of this thread.
if it happens again i'm reporting posts as spam/deliberate attempts to flame bait me.
next, V2, saying the one one thing i want is V2 is not really that useful as V2 is so far off, and subject to so many changes that saying "i want V2" is synonmous with saying "i want more stuff, i don't know what stuff, but more stuff none the less", it doesn't mean anything, and is kinda moronic considering the original question was "what one thing would you like to see in the game/V2?" so in V2 you'd like to see V2, okay.
if it happens again i'm reporting posts as spam/deliberate attempts to flame bait me.
next, V2, saying the one one thing i want is V2 is not really that useful as V2 is so far off, and subject to so many changes that saying "i want V2" is synonmous with saying "i want more stuff, i don't know what stuff, but more stuff none the less", it doesn't mean anything, and is kinda moronic considering the original question was "what one thing would you like to see in the game/V2?" so in V2 you'd like to see V2, okay.

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Tammuz - Faction Commander
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Re: HMW wish list
- Motto: "Always looking for a new motto."
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Sorry about derailing your thread Tam, but come on. You're only doing this 'cause it's your own thread.
You had a fun time in Burn's 'Are you an Autobot?' thread.
Seriously, I'm not targeting anyone, and I'm certainly not trying to start anything.
You had a fun time in Burn's 'Are you an Autobot?' thread.
Seriously, I'm not targeting anyone, and I'm certainly not trying to start anything.
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Re: HMW wish list
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Armada Wheeljack wrote:You had a fun time in Burn's 'Are you an Autobot?' thread.
That was a thread for fun.
Tammuz is a member of the support staff. He's obviously doing this for a reason. People want the game to go ahead? Then help those who are trying to make it go forward. There's plenty of other threads for things to be discussed in.
And sorry for this post Tammuz.
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Re: HMW wish list
I haven't posted in this thread before because I just am happy with the game as is. I wish I had a great idea about how to greatly improve the game, but i don't.
The only thing i would enjoy would be the ability to own and field more transformers. Maybe there would b more guys in missions if that were possible?
Oh and I''d like to see Tammuz use proper capitalization.
The only thing i would enjoy would be the ability to own and field more transformers. Maybe there would b more guys in missions if that were possible?
Oh and I''d like to see Tammuz use proper capitalization.

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Re: HMW wish list
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A concept in general but stuff that is unlock through different requirements to give us people that just look forward to unlocking stuff more of a thrill plus bragging rights for those harder ones. Examples could be extra character slots, rare alts, expanded armory/shop with exclusive weapons to purchase, etc.
Another thought probably originates from dual wielding idea and got twisted through my SRW amd WoW experience but shields being added as a choice instead of dual wielding.
Another thought probably originates from dual wielding idea and got twisted through my SRW amd WoW experience but shields being added as a choice instead of dual wielding.
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Re: HMW wish list
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Starlock wrote:A concept in general but stuff that is unlock through different requirements to give us people that just look forward to unlocking stuff more of a thrill plus bragging rights for those harder ones. Examples could be extra character slots, rare alts, expanded armory/shop with exclusive weapons to purchase, etc.
Another thought probably originates from dual wielding idea and got twisted through my SRW amd WoW experience but shields being added as a choice instead of dual wielding.
Dual-Wielding... Not a bad idea... It could give Skill a bit of usefullness...

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Re: HMW wish list
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My wish is actually very specific and I stand to gain nothing from it.
I wish the Maxi's and Preds had their own set of alts and missions where they can fight each other.om what i know from Carnosaur, there are only Preds/Maxi's vs bots or vs Cons.
They're their own factions, it's about time they get what they deserve, individuality.
I wish the Maxi's and Preds had their own set of alts and missions where they can fight each other.om what i know from Carnosaur, there are only Preds/Maxi's vs bots or vs Cons.
They're their own factions, it's about time they get what they deserve, individuality.
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Re: HMW wish list
- Motto: "We're all going to die... You go first."
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But if they got what they deserve, they'd all be smears on our feat.
Anyway, in order to not spam up this thread, what I want is for someone besides OS to be able to make changes to the game.
Un-nuter Mkall!

Anyway, in order to not spam up this thread, what I want is for someone besides OS to be able to make changes to the game.
Un-nuter Mkall!
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Re: HMW wish list
Whiner-tron wrote:Un-nuter Mkall!
Best typo ever. Although if he has a girlfriend I'm sure she won't take kindly to that idea.
For me things I'd want would be:
The ability to choose your own faction again (In other words to be able to jump to another faction if so desired). Just once though or it'd be abused. Or perhaps under a set of conditions to be fulfilled would unlock the option if desired.
Maybe a blackmarket or auction system for weapons trading.
Group or combination tactics like: rally, double team, protect, etc.
A Unicronian Faction as a playable faction.
Micromasters. Perhaps for every one charecter slot for a Micromaster you can get 4 alts with weaker versions of tactics that would equal the 1 or 2 we have now for Full sized Transformers. Or just a picture of 4 alts that count as the full team as one slot that operates like a normal charecter.
Head, Target, and Powermasters as permanent purchasable upgrades.
Balanced weapons.
Brawling to be fixed.
That's all I can think of for now. I'll either edit this or make another post if I think of more later.
*edit*
A link to the main HMW forum on the main page (the one with the news and sidebars with recent missions/arena fights. So that non posting players can come here. Same thing with the individual faction forums.

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Re: HMW wish list
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The main reason there's not multiple programmers is that there is the very good possibility that when Programmer X uploads a piece of code, Programmer Y may not be working on the most up to date code, and when he uploads it, wipes out all of X's work. Communication, set boundaries and other measures can go far, but in the end it's better to only have one programmer in projects like this, despite occasional disappearances
as for my one wishL a fully functional HMW admin control panel so I can help grant some of these wishes (maximal/predacon missions and altmodes come to mind)
as for my one wishL a fully functional HMW admin control panel so I can help grant some of these wishes (maximal/predacon missions and altmodes come to mind)
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Re: HMW wish list
Animus wrote:A Unicronian Faction as a playable faction.
Blendtrons in V2!
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Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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Re: HMW wish list
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Mkall wrote:The main reason there's not multiple programmers is that there is the very good possibility that when Programmer X uploads a piece of code, Programmer Y may not be working on the most up to date code, and when he uploads it, wipes out all of X's work. Communication, set boundaries and other measures can go far, but in the end it's better to only have one programmer in projects like this, despite occasional disappearances
Sorry Mkall, but thats utter bs. Any programmer worth their salt will be used to working as part of a team, programs these days simply cant be built on your own.
And I'd hardly call not being here since, what, early december?, as 'occasional disappearances'.
If OS cant do the job on his own, and dosnt want to play with others (hell, look at the way he has totaly ignored virtully everything Tammuz has told him about the game mechanics), then what is the point in having him in charge?

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Re: HMW wish list
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Redimus wrote:Mkall wrote:The main reason there's not multiple programmers is that there is the very good possibility that when Programmer X uploads a piece of code, Programmer Y may not be working on the most up to date code, and when he uploads it, wipes out all of X's work. Communication, set boundaries and other measures can go far, but in the end it's better to only have one programmer in projects like this, despite occasional disappearances
Sorry Mkall, but thats utter bs. Any programmer worth their salt will be used to working as part of a team, programs these days simply cant be built on your own.
And I'd hardly call not being here since, what, early december?, as 'occasional disappearances'.
If OS cant do the job on his own, and dosnt want to play with others (hell, look at the way he has totaly ignored virtully everything Tammuz has told him about the game mechanics), then what is the point in having him in charge?
I'm in agreement here. I am a programmer myself and only an extremely unprofessional team of programmers would have a problem like the one Mkall described. Typically each programmer has their own segment of the application that they are working on. So programmer A would never overwrite what programmer B is working on because they are not the same aspects of the program.
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Re: HMW wish list
cor2879 wrote:Redimus wrote:Mkall wrote:The main reason there's not multiple programmers is that there is the very good possibility that when Programmer X uploads a piece of code, Programmer Y may not be working on the most up to date code, and when he uploads it, wipes out all of X's work. Communication, set boundaries and other measures can go far, but in the end it's better to only have one programmer in projects like this, despite occasional disappearances
Sorry Mkall, but thats utter bs. Any programmer worth their salt will be used to working as part of a team, programs these days simply cant be built on your own.
And I'd hardly call not being here since, what, early december?, as 'occasional disappearances'.
If OS cant do the job on his own, and dosnt want to play with others (hell, look at the way he has totaly ignored virtully everything Tammuz has told him about the game mechanics), then what is the point in having him in charge?
I'm in agreement here. I am a programmer myself and only an extremely unprofessional team of programmers would have a problem like the one Mkall described. Typically each programmer has their own segment of the application that they are working on. So programmer A would never overwrite what programmer B is working on because they are not the same aspects of the program.
Yeah I agree. You guys have to have a staff forum. And if not an Admin can make one in all of 10 seconds. There's no real excuse not to have more then one programmer. All they'd need is communication and co-ordination. That way what Mkall said doesn't happen. It's common sense. Just get together a team, give them their own staff forum, and put them to work on things. I'd say 2-3 would be a perfect number but I'm not a programmer.

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Re: HMW wish list
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If HMW was designed as a conventional program with several modular entries that work together I'd agree that we could have a larger staff, but I'll let you guys in on a secret. Almost all of HMW is one file with literally tens of thousands of lines of code. Yes there are peripherals that are on the side, but in the end; tactics, mechanics, robot mode abilities, minicon effects, triplechangers, gestalts, micromasters, pretenders, mutants and whatever else we give this game will all be in the same smear of code. So basically it's one programmer to one file + kibble.
Can the game be coded better? Hell yes. But it has been decided by those in charge that Omega Sentinel (whenever he returns) will work his magic on the code that is given. Unless things change and HMW gets re-built from the ground up (maybe v3), the support staff will be the closest thing to a programming team this game will see. Yes it's BS I'm not denying that and I've voiced my opinions on the subject; but it's Ryan's game and Ryan's rules.
Can the game be coded better? Hell yes. But it has been decided by those in charge that Omega Sentinel (whenever he returns) will work his magic on the code that is given. Unless things change and HMW gets re-built from the ground up (maybe v3), the support staff will be the closest thing to a programming team this game will see. Yes it's BS I'm not denying that and I've voiced my opinions on the subject; but it's Ryan's game and Ryan's rules.
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Re: HMW wish list
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I thought the whole point of the new version was to sort out the problems this version had.
If I was OS, I'd refuse to do anything like this unless I was allowed to make HMW modular. Surly OS and Ryan must understand that if that was done HMW wouldnt be the problem child it has always seemed to be, simply becuase it'd be SO MUCH EASIER to find and fixe problems. Any time spent rewriting it would very quickly reclaimed later on when adding to and fixing it.
If I was OS, I'd refuse to do anything like this unless I was allowed to make HMW modular. Surly OS and Ryan must understand that if that was done HMW wouldnt be the problem child it has always seemed to be, simply becuase it'd be SO MUCH EASIER to find and fixe problems. Any time spent rewriting it would very quickly reclaimed later on when adding to and fixing it.

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- Dr. Caelus
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Re: HMW wish list
quite frankly robot modes where brokenly good, saying that it's redimus's fault that they were removed is complete fabrication, or a sign of complete and total lack of understanding of the game mechanics on the programmer's side, so which is it caelus?
but really tact? isn't treading the fine line between banning and not, pretty tactul, how many warnings does red have by the way?
constructive criticism?
that looks pretty constructive, bugger new flashey stuff for sorting out the code to make the site run smoother.
hell with all of HMW's down time wouldn't it be best time to modulise it.
but really tact? isn't treading the fine line between banning and not, pretty tactul, how many warnings does red have by the way?
constructive criticism?
If I was OS, I'd refuse to do anything like this unless I was allowed to make HMW modular. Surly OS and Ryan must understand that if that was done HMW wouldnt be the problem child it has always seemed to be, simply becuase it'd be SO MUCH EASIER to find and fixed problems. Any time spent rewriting it would very quickly reclaimed later on when adding to and fixing it.
that looks pretty constructive, bugger new flashey stuff for sorting out the code to make the site run smoother.
hell with all of HMW's down time wouldn't it be best time to modulise it.

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Re: HMW wish list
Funny thing, I deleted that post because I decided it was too hostile, but it came back. I really hate the new set up.
I think your memory is failing you. OS was gradually removing the botmodes because they were broken. He started with removing the ability to select one, but got stuck on how to remove the active ones and reimburse people's xp. Redimus reset one of his bots, then got upset that the robot modes weren't there, and made a big stink about it, 'demanding' that OS remove them all immediately so that his one bot that he reset wouldn't get its ass kicked. He basically insulted OS six ways from sunday, so OS got frustrated and did exactly what Red demanded - he removed them all immediately without reimbursing anyone their xp, which given the new xp-based leveling system, forced dozens of players to reset.
Okay, here's what got me really hacked off and made me shoot off my mouth:
Most people around here do think about the consequences of their words before they type something. However, they generally only think about the immediate obvious consequences which directly affect them. They seldom consider how what they say will affect others. In other words, they give little thought to other people's feelings, and vastly underestimate the power words can have.
Red for example can be quite tenacious and aggressive when he's upset about something. Now if he were arguing with himself, he'd probably (A) let it roll off of him, or (B) give as good as he gets. But not everyone else is like him though. Some people tend to be a bit more sensitive. Borderline personal attacks, endless criticism, and complaints that stem more from impatience than anything else get under some people's skin. For some, 1 barb can amount to more than 10 praises. Therefore, it might be wise if more people stopped to consider the sensitivity and temperament of who they're talking to, especially if those people are bosses, employers, professors, or some other person upon whom they depend to get something they want or need.
(And I apologize for the affect/effect thing, I can never keep the spellings straight.)
That's about as constructive as an anarchist protesting the existence of government.
Constructive criticism identifies problems that are realistically fixable, and offers solutions. For example, finding the spot in the game calculations where strength is squared for hand-to-hand damage and pointing it out was constructive.
Saying that OS and Seibertron should throw out the old code and start over isn't particularly constructive. Whilst I may agree with it in a perfect world where programming is done instantly and effortlessly, in the real world of volunteer part-time programmers and hobbyist site owners, it's a 'when pigs fly solution'.
The fact is, HMW won't be perfect until Bungie does it, and charges everyone $60 a month for it. And then it would probably still only snag 3.5/5 stars from the major reviewers because it's a Transformers game. And also the Microsoft Haters would be unhappy.
So, at the moment, I would settle for having our part-time volunteer programmer back long enough to turn the game back on. As hackneyed as it is, 'a broken game is better than no game'.

Tammuz wrote:quite frankly robot modes where brokenly good, saying that it's redimus's fault that they were removed is complete fabrication, or a sign of complete and total lack of understanding of the game mechanics on the programmer's side, so which is it caelus?
I think your memory is failing you. OS was gradually removing the botmodes because they were broken. He started with removing the ability to select one, but got stuck on how to remove the active ones and reimburse people's xp. Redimus reset one of his bots, then got upset that the robot modes weren't there, and made a big stink about it, 'demanding' that OS remove them all immediately so that his one bot that he reset wouldn't get its ass kicked. He basically insulted OS six ways from sunday, so OS got frustrated and did exactly what Red demanded - he removed them all immediately without reimbursing anyone their xp, which given the new xp-based leveling system, forced dozens of players to reset.
but really tact? isn't treading the fine line between banning and not.
Okay, here's what got me really hacked off and made me shoot off my mouth:
Most people around here do think about the consequences of their words before they type something. However, they generally only think about the immediate obvious consequences which directly affect them. They seldom consider how what they say will affect others. In other words, they give little thought to other people's feelings, and vastly underestimate the power words can have.
Red for example can be quite tenacious and aggressive when he's upset about something. Now if he were arguing with himself, he'd probably (A) let it roll off of him, or (B) give as good as he gets. But not everyone else is like him though. Some people tend to be a bit more sensitive. Borderline personal attacks, endless criticism, and complaints that stem more from impatience than anything else get under some people's skin. For some, 1 barb can amount to more than 10 praises. Therefore, it might be wise if more people stopped to consider the sensitivity and temperament of who they're talking to, especially if those people are bosses, employers, professors, or some other person upon whom they depend to get something they want or need.
(And I apologize for the affect/effect thing, I can never keep the spellings straight.)
constructive criticism?If I was OS, I'd refuse to do anything like this unless I was allowed to make HMW modular. Surly OS and Ryan must understand that if that was done HMW wouldnt be the problem child it has always seemed to be, simply becuase it'd be SO MUCH EASIER to find and fixed problems. Any time spent rewriting it would very quickly reclaimed later on when adding to and fixing it.
that looks pretty constructive, bugger new flashey stuff for sorting out the code to make the site run smoother.
That's about as constructive as an anarchist protesting the existence of government.
Constructive criticism identifies problems that are realistically fixable, and offers solutions. For example, finding the spot in the game calculations where strength is squared for hand-to-hand damage and pointing it out was constructive.
Saying that OS and Seibertron should throw out the old code and start over isn't particularly constructive. Whilst I may agree with it in a perfect world where programming is done instantly and effortlessly, in the real world of volunteer part-time programmers and hobbyist site owners, it's a 'when pigs fly solution'.
The fact is, HMW won't be perfect until Bungie does it, and charges everyone $60 a month for it. And then it would probably still only snag 3.5/5 stars from the major reviewers because it's a Transformers game. And also the Microsoft Haters would be unhappy.

So, at the moment, I would settle for having our part-time volunteer programmer back long enough to turn the game back on. As hackneyed as it is, 'a broken game is better than no game'.
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Re: HMW wish list
*edit*
I posted a big post about what was said. But CBF kicked in and out of respect for Tammuz' (how do you imply ownership with that name? Is it like doing it with mine? Animus' or like normal?) wishes that dicussion regarding fixing HMW and such not be discussed here I just went ahead and wiped out what I typed out.
I posted a big post about what was said. But CBF kicked in and out of respect for Tammuz' (how do you imply ownership with that name? Is it like doing it with mine? Animus' or like normal?) wishes that dicussion regarding fixing HMW and such not be discussed here I just went ahead and wiped out what I typed out.

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Re: HMW wish list
Stop! Grammar time!
Caelus - you are aaffected. Or - Affect, verb, AB.
Animus - It's Tammuz's. You only ignore the written s after the apostrophe if it follows an s. Animus', Jesus', Tammuz's.
Side note, plural of Tammuz would be Tammuzes (well, probably not, given its Phoenician origin), but it definately isn't Tammuz's.
Caelus - you are aaffected. Or - Affect, verb, AB.
Animus - It's Tammuz's. You only ignore the written s after the apostrophe if it follows an s. Animus', Jesus', Tammuz's.
Side note, plural of Tammuz would be Tammuzes (well, probably not, given its Phoenician origin), but it definately isn't Tammuz's.
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Toy reviews: Snapdragon|Octopunch

Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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Re: HMW wish list
- Motto: "Government didn't create the problem, government IS the problem."
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If the decision is ever made to move HMW to an ASP.NET platform I volunteer to help.

"The difference between genius and stupidity is that genius has its limits"
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- Albert Einstein
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cor2879 - Minibot
- Posts: 107
- Joined: Sun Nov 02, 2003 11:24 pm
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- Skill: Infinity
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