by Dragonoth » Sun Apr 20, 2008 5:13 pm
Here is a Transformers game where you can use your own toys to have hands-on battles! The Quick Battle System (QBS for short) is something I developed and have been improving for the last few years. It assigns stats to Transformer toys and uses dice to roll damage, like a simplified RPG combat system.
Each character has:
hit points (HP) how much damage it can take before stasis lock
armor class (AC) how difficult it is to hit (different in alternate modes)
attack bonus (added to a d20 die roll when attacking other characters, trying to equal or exceed the enemy's AC)
damage (several d6 rolled together to reduce the enemy's HP after a successful attack)
Here are some sample characters:
Starscream (Energon): Decepticon, level 8, HP 70
robot mode: AC 21, sword +12 melee, 10d6 damage; gun +7 rng, 5d6 dam
jet mode: AC 23, missile +10 rng, 8d6 damage, no secondary attack
Sideswipe (G2): Autobot, level 7, HP 70
robot mode: AC 17, gun +8 ranged, 6d6 damage; rocket +11 rng, 9d6*
vehicle mode: AC 19, ram +7 melee, 5d6 dam; gun (top mount) +8 rng, 6d6 dam
*special: only two rockets per battle (after that must rely on gun or ram attacks)
Terrordive (Energon): Decepticon*, level 5, HP 40
eagle mode: AC 16, bombs +4 rng, 6d6 damage; claws +6 melee, 4d6 dam
robot mode: AC 15, axes +8 melee, 7d6 dam; laser +4 rng, 2d6 dam
*special: this character fights for any side controlls the Terrorcons (even Unicron)
Towline (RID): Autobot, level 6, HP 70
robot mode: AC 16, rifle +5 rng, 4d6 damage; repair +8 melee, 6d6*
vehicle mode: AC 17, ram +8 melee, 6d6 damage; avoid +3 AC (instead of attack)
*special: repair roll vs target's AC, target recovers 6d6 HP if successful.
Space Case (G2): Decepticon, level 5, HP 50
robot mode: AC 15, missile +8 rng, 7d6 dam*, punch +5 melee, 3d6 dam
jet mode: AC 17, missile +8 rng, 7d6 dam*, avoid +3 AC (instead of attack)
*special: missile takes one round to recharge. other attack may be used while recharging.
Landmine (Energon): Autobot, level 10, HP 120
super mode: AC 20, cannons +8 rng, 8d6 dam; claws +12 melee, 10d6 dam
vehicle mode: AC 22, laser +8 rng, 6d6 dam; ram +10 melee, 12d6 dam
Landmine (Energon): Autobot, level 7, HP 80
(small) robot: AC 18, stacks lasers +8 rng, 7d6 dam, kick +6 melee, 5d6 dam
vehicle cab: AC 20, ram +10 melee, 10d6 damage, no secondary attack
Landmine's "trailer" (Energon): Autobot, level 6, HP 60
tank mode: AC 17, cannon +7 rng, 5d6 dam; wrecker hook +6 mle, 5d6 dam
*special: this is active when Landmine is in his small robot or cab mode
These are just sample characters, the first toys I had on hand for the revised system. Also, these are just possible configurations. You might assign different stats and abilities to your copies of these, and other toys may be better.
The next post gives combat details and general stat rules.
There's no place like home!