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Moderator: RPG Support Staff

Postby arch9angel » Mon Nov 19, 2007 1:25 pm

The J Writer wrote:
arch9angel wrote:bump. Here is my modified character

arch9angel wrote:Name: Starblazer
ALLEGENCE:Autobot
Function: Warrior
Alt. mode: :A wedge-shaped starfighter with a forked front, bracketing a bulbous cockpit pod. Lining the inner edges of the ship's tines were powerful long-barreled laser cannons. He also has secondary laser cannons recessed on the outer edge of each time. The craft's wingtips could fold open, revealing hexagonal panels when the ship entered combat mode. He has purple lines that cover the front of his forks and come down the inner tines and on his hexagonal panels. The rest of him is silver colored. He is a long range combat fighter

Weapons:Arm mounted laser cannons that are his weapons in his transformed state that are his primary laser cannons in ship form. ALso having secondary laser rifles that swing out from his back to face forward. When an enemy gets close he has a sword that he can use for close combat.
Special Abilities: magnetic landing struts(on his feet in transformed.)
Height: 32'
Quote: "Aren't the stars beautiful tonight"



STRENGTH:6
INTELLIGENCE: 5
DEXTERITY:7
SPEED: 9
ENDURANCE:6
COURAGE: 7
FIREPOWER: 7
MELEE: 5
TECH SKILL: 4
ACCURACY: 7
CHARISMA:4
RANK:



Profile: :Starblazer is a quiet and some what shy, but can be rash at times. He has a love for the stars. To him they always seem to call to him. He would like nothing else than to simply fly from star to star than squabble. When contemplating the stars he takes his time and ponders the meaning of the universe. Though at other things he tends to be short on patience and attention. The only other thing he has along attention span for is combat, I wonder why.

Though he does like to hot dog and show off whenever possible. In combat he is a stalwart companion who likes to give support from the air or at least a higher position. Not liking it when he is a closed space where he can't maneuver and has to rely on his depleted strength.

Starblazer spent allot of time during the Golden Age in the observatories plotting star constellations in the city pf Altihex. He was made late in the Golden age to transport supplies form one city to another. When off duty he spent his free time helping the scientists plot stars and other spacial bodies.

When the war broke out he got shot down by a small squadron of decepticons on one of his deliveries. Barely surviving the crash he was taken and remade into a space fighter in the repair process. He lost allot of his mass and Strength due to how injured he was. Soon he was revamped him for speed seeing as they needed something to counter the Decepticons fighters.

When most were going into Stasis lock a few decided to leave Cybertron and try to find another source of energy to aide the autobots and restore the planet. On its search it came under attack by some decepticons who were sent to stop them.. He and the others managed to drive them off, but not before the first ship was destroyed and the second badly damaged. It managed to limp the rest of the way. Unable to find a subtable source that would not destroy an ecosystem over, they decided to recharge the ship the best the could and then return home figuring they would not have the energon needed to continue their search. By the time they were able to attempt to fly back to Cybertron they found the ship had insufficient power to completely make it back. So for the last leg of the journey Starblazser set in a course that would put them in a semi stable orbit around Cybertron and the remaining autobots on board put themselves in stasis lock.. They were awakened as the others did when Cybertron had restored itself.

Abilities: Starblazer can easily reach speeds up to escape velocity with a flight range of out to the asteroid belt and back. The arm mounted laser cannons fire bursts of charged plasma. This plasma is produced by a laser beam inside the weapon, which is used to ionize simple compounds such as helium or argon into a plasma state and then fire the bolt of plasma at his opponents. His laser rifles produce fire out a a slightly weaker bolt of energy. The damage done is notably less, but still powerful. If all else fails and he is either trapped in a enclosed space or an enemy manages to get sloe enough he pulls his sword out. It is a standard cybotronian design.


Weaknesses: Except for combat and star gazing he has a short attention span.

Sample Post: Star Blazer was flying through the space between Cybertron and the asteroid belt. He is coming back from examining an asteroid up and close with his sensors. Maybe he would stay out here a bit longer. It was rare to have such a clear view when he was stuck planet side. Suddenly his sensors pick up some kinda of artificial energy signature, it was faint.. Firing his after burners he speeds towards the source. He found what appeared to be an old satellite.transforming he grabs the ancient device he examines it. It didn't come from earth, but definitely not cybertronian. Well this was a definitely a find. He would bring it back for further scans. This was why he liked to look at the stars, all the possible life out there to find. Transforming back and putting the ancient satellite in his cockpit he flies back to base to examine the object closer.


The escape velocity bit costs points...it's a special ability. Honestly, to do what you want this guy to do, he needs Speed 10 plus the special ability. I'm gonna get the rest of the staff's opinion on granting that to a fanmade character.


OK, I will await the decision. I already have an idea where I am going to get the points from.
arch9angel
Mini-Con
Posts: 5
Joined: Mon Oct 29, 2007 9:38 pm

Postby Tenkyoen [AKA: WheelBar!] » Mon Nov 19, 2007 7:24 pm

Here are my fixed stats:

The J Writer wrote:
Tenkyoen [AKA: WheelBar!] wrote:
Name: Zrcc (pronounced Zerk)
Allegiance: Decepticons
Function: Warrior (Or Battering Ram, If you prefer)
Alt. Mode: Cybertronian Heavily-Armored Tank
Weapons: Claws, Tank Gun, Back-Mounted Anti-Aircraft Missile Launcher (Used strictly to take out enemy Aircraft, not to be used on ground level), and Armor could be considered a weapon (It is rough and bladed, used to ram and tear obstacles in vehicle mode)
Special Abilities: Berserker- Zrcc is very high-tempered and does not control himself well. In stressful situations (Or just because he wants to) he uses his Berserker mode.
Height: 32ft~9.76m
Quote: “Out of my WAY!!”

Strength: 8
Intelligence: 5
Dexterity: 4
Speed: 4
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 4
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: (To be given)

Profile: Zrcc is otherwise known as “The Battering Ram” and that quite simply explains him. He is usually out first in the battle, his armor shoving and ripping things out of the way, usually leaving the others to clean up the mess. Although he isn’t fast, his size more than compensates his speed with pure momentum. Once he gets started, it’s hard get him to stop. His anger is a force to be reckoned with, and he shows no respect to anyone of lower rank, and you really have to earn it if you’re the same rank as him. But, he does have a since of loyalty, which is a lot to say for his kind. This is usually pertained to the higher-ranking Decepticons, as he does not have any leadership qualities, but will follow his orders despite any harm to him that could come. The only exception to this is his Berserker mode, in which no one wants to be anywhere near the Decepticon.

Abilities: Other than Zrcc’s Berserker mode, he is pretty much a war on treads. His Anti-Aircraft Missiles are a danger to the skies, and no Autobot (and several Decepticons for that matter) would want to meet him in hand-to hand combat. His claws may not be flexible, but he can stab and rip though most metals, and his grip can tear off limbs of weaker ‘bots. Besides near combat, the enemy may not fair much better from afar, mostly because of his heavy armor that blocks most laser attacks, and it also makes them in range of the gun from his tank mode, which sticks out of his chest. And that’s just his robot mode. In vehicle mode his frontal armor plates are bladed and rough, using them to clean up, or destroy, battle fields.

Weakness: Even though Zrcc’s armor seems to be invincible, it is not impenetrable and has a weak-spot in both of his forms. Robot Mode: The back of the legs lack any heavy armor, and a good shot can bring him to his knees. Vehicle Mode: There is absolutely no armor on the sides of the treads, if something is blocking them, his vehicle mode is rendered useless. (except for the giant tank-gun) Besides these two major weaknesses, he also has basic ones such as being slow in vehicle and robot mode, and being able to be out-smarted by smarter Transformers.

Sample Post:

RRRIIIPPPP!!! C-CRACCK! SHRRREEDDD!!! Those were some of Zrcc’s most favorite sounds, and they were coming out of the twisted Cybertronian metal that was now in ripped shambles behind him. These sounds pleased him, along with the scenery around him. Explosions rocked the planet as the battle waged on. Bullets whizzed past him as he made a path for the other Decepticons. Or maybe the shots were hitting him, he couldn’t tell, and it didn’t matter anyway. All Zrcc had ever cared about was what was exactly in front of him. SN-AAAPPP!! The metal curled under his might. Ah, that was another sound he loved.

He had no idea where they were, what battle this was, and what it was for. His superiors told him where to go, and he went. Run over this-he did. Smash that-he did. Kill those-he did with much delight. That was how it went, and that his how he liked it. Plain and simple.

KRERRR-SNAHHHH!!! His most favorite sound of all. The tank went up and down as Zrcc thought to himself, “Ah, that one must have been still living…”.


This guy breaks several rules with his stats, unfortunately.
Tenkyoen [AKA: WheelBar!]
Headmaster
Posts: 1033
Joined: Tue Jul 03, 2007 12:58 am

Postby sumowrestler » Mon Nov 19, 2007 10:00 pm

Weapon: Saber Blade
Name: Kalor
Allegiance: Decepticon Empire
Function: Warrior
Height: 30 ft.
Alt. mode: HAV (Hover attack vehicle-think a hovering hummer)
Weapons: three primary canons, two laser rifles, grenade launcher, spiked mace, war hammer
Special Abilities: none as of yet
Quote: “If it isn’t dead, beat it until you have trouble recognizing it. If it is dead, still beat it out of existence.”

Strength: 9
Intelligence: 4
Speed: 4
Endurance: 9
Courage: 8
Firepower: 9
Tech Skill: 4
Dexterity: 4
Accuracy: 7
Melee: 8
Charisma: 4
Rank: up to faction leader

Profile: Kalor is a warrior through and through. He enjoys destroying his enemies would it be blasting them to death or pounding their bodies into something that isn’t even recognizable. He’s been in countless of battles over the orns. After any battle, hardly anything alive is left standing would it be humanoid, plant, or anything else. The idea of total and complete war is the only real strategy he has but sometimes does it slightly differently at times. His typical style for his personal attacks is that he blasts anything within range and then when he is up close, bashes them with his war hammer and spiked mace. Unlike most of his fellow Decepticons, he did take a liking to the ancient and even slightly cruel arena combat. It is from this liking that he picked up the war hammer and spiked mace to finish off his opponents to the point of either doing it quick if he has to rush it or very slowly torturing them beating them apart piece by piece. This is assuming that there is anything left of his opponents by the time he gets there. His appearance in vehicle mode is camouflaged green, gray, and black.

Abilities: His weapons are as follows: canon on each front door that can move up to a 20 degree angle and back to level with the ground, the third canon being on top of the roof being able to swivel around horizontal 360 degrees. The two laser rifles are on the back “trunk” and are stationary pointing behind him. The grenade launcher sits between the laser rifles. The canons can shoot up to two miles. The rifles are more of medium to short range with only max distance of 500 feet. His armor can withstand almost anything thrown at him.

Weakness: Being only of average intelligence, he typically has one or two strategies. If the opponent lives long enough through the first battle, they could figure out the strategy and severely beat Kalor next time around. Most of the time, Kalor’s opponents don’t get to exploit this weakness because Kalor’s tendency to leave nothing alive. There are only a very select few in the most upper end of Empirical hierarchy that Kalor has a sister that he is more protective than anything else. If she is around, then he may be slightly distracted from his immediate task but if he is, it won’t take him long to refocus on the task at hand which typically is destroying everything in his path.


Sample Post:

Kalor looks at the Autobots that are coming his way. Certain Decepticons would be quaking in their circuits because they are simply cowards. Kalor, on the other hand, simply smiles and powers up his three main canons. Once the Bots get within a half mile and then fires his three canons. He is slightly knocked back from the recoil of all three but enjoys seeing the blasts land very close to the Bots. After the smoke clears, he sees three Autobot cars flipped over on their side and a huge hole in front of them. He then grabs his two laser rifles and starts picking off the next couple of mechs coming in at him. He was able to knock one down with a knee shot and the other took a chest shot but still came coming. A look of surprise came on Kalor's face as that Autobot was still coming. He raised his gernade launcher on his left leg but decided to lower it and put his two laser riffles back in subspace. He then summons his warhammer and mace and charges at the Autobot. As he does the Autobot takes a few shots with his laser pistol nailing Kalor in the upper chest area close to the left shoulder and also a shot to the lower right hand of the upper body. That didn't even slow down Kalor but instead made him go faster. The warhammer was the first to swing. The left arm came crashing down onto the arm that had the pistol. Then the mace came in and hit the other shoulder of the Autobot. There was no arm up to the elbow joint where the pistol was and the other arm completely flew off from the shoulder as the shoulder joint was shoved into the chest cavity three inches. The Autobot flipped horizontally from the two hits and landed 10 feet head first into the ground. Some Cons would move onto the next target but Kalor never left a job unfinished. He walked over to the fallen mech and slowly pounded it until it was scrap by starting with the legs and then moved upward. The only thing that Kalor wished was that the mech was functioning better so it could feel the pain more. By the time he was done, you couldn't tell where the Autobot and ground ended. Kalor than started hunting for his next target.
sumowrestler
Brainmaster
Posts: 1284
Joined: Tue Nov 18, 2003 11:55 am
Alt Mode: Lion
Strength: 6
Intelligence: 7
Speed: 5
Endurance: 6
Rank: 5
Courage: 7
Firepower: 2
Skill: 4

PERMISSION

Postby sydeswype » Fri Nov 23, 2007 4:04 pm

Name: OMEGARED
Allegiance: Decepticons
Function: ASSASIN
Alt. mode:cybertronian car
Weapons:ENERGON KATANA, SOME FORM OF SNIPER RIFLE, GRENADES
Special Abilities: CAMO
Height: 18 FT-5'5 MT.
Quote: "STRIKE QUICK STRIKE HARD STRIKE ONCE"

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 7
COURAGE: 7
FIREPOWER: 6
ACCURACY: 9
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: 6

Profile:A DESCRIPTION OF OMEGARED QUICK, DEADLY, ACCURATE, AND LOYAL.IF MEGATRON TELLS HIM TO SPY ON SOMEONE HED DO IT EVEN IF IT WAS OPTIMUS PRIME. THIS DECEPTICON HISTORY IS SIMPLE HE WAS A SNIPER FOR THE AUTOBOTS UNTIL HE WAS ATTACKED BY SIX SHOT.THE AUTO BOTS THOUGHT HE WAS DEAD AND LEFT HIM. OMEGARED GAVE UP ALL HOPE UNTIL A UNLIKLEY HERO ARIVED MEGATRON. FROM THAT DAY FORTH OMEGA RED WAS A LOYAL DECEPTICON.HE IS VERY GOOD FROM A DISTANCE BUT ALSO LIKES FIGHTING UPCLOSE HE LOVES THE SOND OF AUTOBOT SCREAMS. :twisted:
Abilities:CAN CAMOFLAGE SELF TO BLEND IN WITH HIS ENVIORMENT. HIS GRENADES CAN CAUSE MAJOR DAMAGE TO ANYONE EVEN OPTIMUS. HIS ENERGON KATANA IS HIS FAVORITE WEAPON OFTEN USING IT IN BATTLE.HIS SNIPER RIFLE CAN FIRE A DISTANCE OF 2MI. AND WHEN IT HITS THERE IS A SMALL EXPLOSION.

Weaknesses:
OMEGA RED HAS VERY LITTLE ARMOR SO THIS CAN BE A PROBLEM AGAINST LARGER FOES

SAMPLE POST:
IN THE MIDDLE OF A CYBERTRONIAN DESERT TWO AUTOBOTS ARE MEETING FOR UNKNOWN REASON. AND THEY DONT KNOW IT BUT THEY ARE BEING WATCHED. THEN ALL OF A SUDDEN BOOM"WHAT THE SLAG WAS THAT"SAYS ONE OF THE AUTOBOTS.
"IT WAS ME" SAID OMEGARED SLASHING ONE OF THE AUTOBOTS WHILE HOLDING HIS SNIPER RIFLE TO ONES HEAD. "TELL OPTIMUS PRIME AN OLD FRIEND IS NOW YOUR FOE HA HA HA"
Last edited by sydeswype on Fri Nov 23, 2007 10:56 pm, edited 1 time in total.
sydeswype
Mini-Con
Posts: 12
Joined: Tue Nov 20, 2007 9:26 am

Postby arch9angel » Fri Nov 23, 2007 6:45 pm

Snarl

Alleigence: Autobots
Sub-group: Dinobots
Function: Warrior
Alt mode: stegosaurus
Abilities: Solar power generators (Able to store solar energy in order to increase strength
Weapons: Sword, Laser pistol
Height: 33ft / 10.06m
Quote: “Only in war is there happiness.”


Strength: 09
Intelligence: 06
Dexterity: 03
Speed: 03
Endurance: 09
Courage: 08
Firepower: 01
Accuracy: 02
Melee: 08
Tech Skill: 04
Charisma: 03
Rank: 05


Profile: An Autobot of few words and fewer opinions, Snarl grudgingly follows the orders of Dynobot leader Grimlock and leaves the thinking to others. He's generally unhappy and a loner, and his uncommunicative nature only adds to his feelings of isolation. Only the thrill of battle can elevate his spirits. In fact, few of his comrades experience the joyous heights that Snarl attains while locked in mortal combat.

Abilities: His unique design makes Snarl particularly useful in sunny, arid environments. The large golden plates protruding from his spinal assembly are solar collectors. Although he can operate without sunlight, solar energy can increase his strength tenfold and his endurance to a virtually limitless degree. Tail can shatter 20 foot concrete cube. Armored hide resists most missiles.

Weaknesses: Snarl's dependency on sunlight makes him extremely vulnerable to attack at night. He is also very slow and his uncooperative behavior patterns sometimes hinder his effectiveness in dangerous situations hinders others from helping him.

Sample post:

Snarl was heavily bored as he wondered the desert. There hadn't been any action id weeks and he was very bored. He glanced back at some of his fellow Dinobots and huffed. They awaited orders from their leader. He could care less, the only order he wanted to hear was to throw him in battle. Suddenly smashing his tail into the ground he walked off wanting to be alone for the moment. Besides, it wasn't like he cared about their opinions anyways.
arch9angel
Mini-Con
Posts: 5
Joined: Mon Oct 29, 2007 9:38 pm

Postby The J Writer » Sat Nov 24, 2007 4:11 pm

sumowrestler wrote:Name: Kalor
Allegiance: Decepticon Empire
Function: Warrior
Height: 30 ft.
Alt. mode: HAV (Hover attack vehicle-think a hovering hummer)
Weapons: three primary canons, two laser rifles, grenade launcher, spiked mace, war hammer
Special Abilities: none as of yet
Quote: “If it isn’t dead, beat it until you have trouble recognizing it. If it is dead, still beat it out of existence.”

Strength: 9
Intelligence: 4
Speed: 4
Endurance: 9
Courage: 8
Firepower: 9
Tech Skill: 4
Dexterity: 4
Accuracy: 7
Melee: 8
Charisma: 4
Rank: up to faction leader

Profile: Kalor is a warrior through and through. He enjoys destroying his enemies would it be blasting them to death or pounding their bodies into something that isn’t even recognizable. He’s been in countless of battles over the orns. After any battle, hardly anything alive is left standing would it be humanoid, plant, or anything else. The idea of total and complete war is the only real strategy he has but sometimes does it slightly differently at times. His typical style for his personal attacks is that he blasts anything within range and then when he is up close, bashes them with his war hammer and spiked mace. Unlike most of his fellow Decepticons, he did take a liking to the ancient and even slightly cruel arena combat. It is from this liking that he picked up the war hammer and spiked mace to finish off his opponents to the point of either doing it quick if he has to rush it or very slowly torturing them beating them apart piece by piece. This is assuming that there is anything left of his opponents by the time he gets there. His appearance in vehicle mode is camouflaged green, gray, and black.

Abilities: His weapons are as follows: canon on each front door that can move up to a 20 degree angle and back to level with the ground, the third canon being on top of the roof being able to swivel around horizontal 360 degrees. The two laser rifles are on the back “trunk” and are stationary pointing behind him. The grenade launcher sits between the laser rifles. The canons can shoot up to two miles. The rifles are more of medium to short range with only max distance of 500 feet. His armor can withstand almost anything thrown at him.

Weakness: Being only of average intelligence, he typically has one or two strategies. If the opponent lives long enough through the first battle, they could figure out the strategy and severely beat Kalor next time around. Most of the time, Kalor’s opponents don’t get to exploit this weakness because Kalor’s tendency to leave nothing alive. There are only a very select few in the most upper end of Empirical hierarchy that Kalor has a sister that he is more protective than anything else. If she is around, then he may be slightly distracted from his immediate task but if he is, it won’t take him long to refocus on the task at hand which typically is destroying everything in his path.


Sample Post:

Kalor looks at the Autobots that are coming his way. Certain Decepticons would be quaking in their circuits because they are simply cowards. Kalor, on the other hand, simply smiles and powers up his three main canons. Once the Bots get within a half mile and then fires his three canons. He is slightly knocked back from the recoil of all three but enjoys seeing the blasts land very close to the Bots. After the smoke clears, he sees three Autobot cars flipped over on their side and a huge hole in front of them. He then grabs his two laser rifles and starts picking off the next couple of mechs coming in at him. He was able to knock one down with a knee shot and the other took a chest shot but still came coming. A look of surprise came on Kalor's face as that Autobot was still coming. He raised his gernade launcher on his left leg but decided to lower it and put his two laser riffles back in subspace. He then summons his warhammer and mace and charges at the Autobot. As he does the Autobot takes a few shots with his laser pistol nailing Kalor in the upper chest area close to the left shoulder and also a shot to the lower right hand of the upper body. That didn't even slow down Kalor but instead made him go faster. The warhammer was the first to swing. The left arm came crashing down onto the arm that had the pistol. Then the mace came in and hit the other shoulder of the Autobot. There was no arm up to the elbow joint where the pistol was and the other arm completely flew off from the shoulder as the shoulder joint was shoved into the chest cavity three inches. The Autobot flipped horizontally from the two hits and landed 10 feet head first into the ground. Some Cons would move onto the next target but Kalor never left a job unfinished. He walked over to the fallen mech and slowly pounded it until it was scrap by starting with the legs and then moved upward. The only thing that Kalor wished was that the mech was functioning better so it could feel the pain more. By the time he was done, you couldn't tell where the Autobot and ground ended. Kalor than started hunting for his next target.


This guys breaks the rules regarding multiple stats of 9 on a fanmade character. As well, his personality and function seem very similar to quite a few canon characters that are available (Snarler, Quake, Dirtbag, just to name a few off the top of my head). Ye might be better served applying for one of them.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Re: PERMISSION

Postby The J Writer » Sat Nov 24, 2007 4:14 pm

sydeswype wrote:Name: OMEGARED
Allegiance: Decepticons
Function: ASSASIN
Alt. mode:cybertronian car
Weapons:ENERGON KATANA, SOME FORM OF SNIPER RIFLE, GRENADES
Special Abilities: CAMO
Height: 18 FT-5'5 MT.
Quote: "STRIKE QUICK STRIKE HARD STRIKE ONCE"

STRENGTH: 7
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 7
COURAGE: 7
FIREPOWER: 6
ACCURACY: 9
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: 6

Profile:A DESCRIPTION OF OMEGARED QUICK, DEADLY, ACCURATE, AND LOYAL.IF MEGATRON TELLS HIM TO SPY ON SOMEONE HED DO IT EVEN IF IT WAS OPTIMUS PRIME. THIS DECEPTICON HISTORY IS SIMPLE HE WAS A SNIPER FOR THE AUTOBOTS UNTIL HE WAS ATTACKED BY SIX SHOT.THE AUTO BOTS THOUGHT HE WAS DEAD AND LEFT HIM. OMEGARED GAVE UP ALL HOPE UNTIL A UNLIKLEY HERO ARIVED MEGATRON. FROM THAT DAY FORTH OMEGA RED WAS A LOYAL DECEPTICON.HE IS VERY GOOD FROM A DISTANCE BUT ALSO LIKES FIGHTING UPCLOSE HE LOVES THE SOND OF AUTOBOT SCREAMS. :twisted:
Abilities:CAN CAMOFLAGE SELF TO BLEND IN WITH HIS ENVIORMENT. HIS GRENADES CAN CAUSE MAJOR DAMAGE TO ANYONE EVEN OPTIMUS. HIS ENERGON KATANA IS HIS FAVORITE WEAPON OFTEN USING IT IN BATTLE.HIS SNIPER RIFLE CAN FIRE A DISTANCE OF 2MI. AND WHEN IT HITS THERE IS A SMALL EXPLOSION.

Weaknesses:
OMEGA RED HAS VERY LITTLE ARMOR SO THIS CAN BE A PROBLEM AGAINST LARGER FOES

SAMPLE POST:
IN THE MIDDLE OF A CYBERTRONIAN DESERT TWO AUTOBOTS ARE MEETING FOR UNKNOWN REASON. AND THEY DONT KNOW IT BUT THEY ARE BEING WATCHED. THEN ALL OF A SUDDEN BOOM"WHAT THE SLAG WAS THAT"SAYS ONE OF THE AUTOBOTS.
"IT WAS ME" SAID OMEGARED SLASHING ONE OF THE AUTOBOTS WHILE HOLDING HIS SNIPER RIFLE TO ONES HEAD. "TELL OPTIMUS PRIME AN OLD FRIEND IS NOW YOUR FOE HA HA HA"


His name is borrowed from an X-Men character, which is a no-no...he uses way too many stat points...and the CAPS LOCK key appears to be stuck on your computer. Please read the rules for more information.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Sat Nov 24, 2007 4:19 pm

arch9angel wrote:Snarl

Alleigence: Autobots
Sub-group: Dinobots
Function: Warrior
Alt mode: stegosaurus
Abilities: Solar power generators (Able to store solar energy in order to increase strength
Weapons: Sword, Laser pistol
Height: 33ft / 10.06m
Quote: “Only in war is there happiness.”


Strength: 09
Intelligence: 06
Dexterity: 03
Speed: 03
Endurance: 09
Courage: 08
Firepower: 01
Accuracy: 02
Melee: 08
Tech Skill: 04
Charisma: 03
Rank: 05


Profile: An Autobot of few words and fewer opinions, Snarl grudgingly follows the orders of Dynobot leader Grimlock and leaves the thinking to others. He's generally unhappy and a loner, and his uncommunicative nature only adds to his feelings of isolation. Only the thrill of battle can elevate his spirits. In fact, few of his comrades experience the joyous heights that Snarl attains while locked in mortal combat.

Abilities: His unique design makes Snarl particularly useful in sunny, arid environments. The large golden plates protruding from his spinal assembly are solar collectors. Although he can operate without sunlight, solar energy can increase his strength tenfold and his endurance to a virtually limitless degree. Tail can shatter 20 foot concrete cube. Armored hide resists most missiles.

Weaknesses: Snarl's dependency on sunlight makes him extremely vulnerable to attack at night. He is also very slow and his uncooperative behavior patterns sometimes hinder his effectiveness in dangerous situations hinders others from helping him.

Sample post:

Snarl was heavily bored as he wondered the desert. There hadn't been any action id weeks and he was very bored. He glanced back at some of his fellow Dinobots and huffed. They awaited orders from their leader. He could care less, the only order he wanted to hear was to throw him in battle. Suddenly smashing his tail into the ground he walked off wanting to be alone for the moment. Besides, it wasn't like he cared about their opinions anyways.


I'd like to see a longer sample post for a powerful canon character like Snarl. Thanks.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Sat Nov 24, 2007 4:25 pm

FuzzymusPrime wrote:I'm going to try this whole "fan-character" thing people seem to be enjoying. And yes, I am shamelessly stealing from another Giant Robot franchise. Sue me.

Name: Goldymarg
Allegiance: Autobot
Function: Support Weapon
Alt. mode: Gravity Hammer
Weapons: Marg Cannon
Special Abilities: Gravity stabaliser (see below)
Height: 30ft
Quote: "Now that I'm here, you can let me handle this!"

STRENGTH: 8
INTELLIGENCE: 4
DEXTERITY: 4
SPEED: 5
ENDURANCE: 9
COURAGE: 9
FIREPOWER: 7
ACCURACY: 5
MELEE: 7
TECH SKILL: 4
CHARISMA: 4
RANK:?

Profile: Goldymarg is an experimental Autobot type, the prototype in a potential array of Support Autobots who form weapons for their fellows, in an attempt to improve autobot battle strength. The resulting mech is slightly different than was expected, however: Goldymarg is much larger than many of the autobots he was intended to arm, and really isn't the supporting type: He tends to try to solve most problems on his own, whether he's equipped for them or not, trusting in his durability and shear force of will to get the job done. Any help he recieved will usually get a response along the lines of "Why didn't you do that earlier blockhead?".

Abilities: Goldymarg is massively over-engineered, to the point where he is just about as durable as a transformer his size can be. Even the largest of weapons are more likely to toss Goldy to the far side of the battle than to seriously damage him. This is coupled with massive strength and a never-say-die attitude. Goldymarg often volunteers as a battering ram in battle, charging into the teeth of enemy fire to sheild his allies.
Goldymarg's main piece of equipment is his internal Gravity Stabaliser and Shockwave Generator, which gives him instinctive control over the effect of gravity on his body. This allows him to climb even the steepest of slopes with ease, to the point where he can run right up the side of a building, with a good enough running start, as well as protecting him from gravity-based weapons. Goldymarg can also alter his weight, making himself heavier when he needs to dig in or lighter when he needs to move. The shockwaves can also be focused to create fusion reactions, giving Goldymarg a powerful weapon in his fusion beam Marg Cannon.
Goldymarg's most distinctive ability however, is his alternate form. This takes the form of a large hammer coupled with a universal interface unit, with all of his power focused into his Gravity Shockwave Generator. This allows him to couple with another Autobot to form a melee weapon of stunning power: A single blow from the Goldion Hammer will reduce most depecticons to a cloud of glowing dustmotes.

Weakness: The massive bulk of the Gravity Shockwave Generator means that the planned Subspace Massshift converters for Goldymarg are completely absent, meaning that in weapon mode the Goldion Hammer is incredibly bulky. While theoretically even a minibot could interface with the Hammer, and Goldymarg could nullify some of his weight, the sheer unweildiness of the unit means only the largest and strongest of autobots can realistically use Goldymarg as intended. This may partly explain Goldymarg's independent streak, but deep down Goldymarg just doesn't want to operate as a support unit: He wants to be the hero, and everyone else be damned.
As well as this, Goldymarg is equipped with large and imprecise manipulators and poor optics, and tends to break equipment (accidentally, but unrepentedly). His confidence in his durablity verges on the insane at times, to the point where he sometimes passes the time clearing decepticons minefields by stepping on them. He spends little time getting to know his allies or his equipment, and is often shockingly ignorant of their capabilities. Finally, his lack of a dedicated vehicle mode makes it difficult for him to deploy for battle quickly.
Goldymarg recognises each and every one of these flaws, and blames them on his designers and primary programmers.

Sample Post:
"I see him!!" Backstreet pointed as the slimy figure of Tentakil fled in behind a set of buildings. "He's getting away, he'll counterattack, or rendevous with reinforcements, or.."
"I got him!" Goldymarg charged past the blustered lookout, and barreled straight through 2 buildings after his prey. Coming out the other side, Goldy soon found that he didn't have him: The Seacon was nowhere to be seen. Goldymarg looked all around him, then spotted a moving shadow.
"Eat this!!" The Marg Cannon swung down into Goldymarg's grip, and a fusilade of plasma bolts were flung in the direction of the movement. Concrete shattered and dust went everwhere.
"Goldymarg, what are you doing, it's me Brawn!!!"
"Well what the Pit are you doing in the way of my fire then?"
"There he goes! He's headed for the sea" came the call from behind.
Without the slightest apology, Goldymarg turned from Brawn and ran after the retreating Seacon again.
"Don't be a fool Goldy, in the water he'll be unstoppable"
"Seeker-slag."
Launching himself forward, Goldymarg tackled Tentakil off the mining platform and into the Rust Sea. The goopy half-liquid made it practically impossible to see, but Goldy thought he saw the ugly seacon face start to smile.
"I've got you now", said Tentakil, as his many limbs wrapped around Goldymarg in a grip that would have broken many an autobot in half.
"Nope...I've...got you." Grabbing a tight hold of the two nearest tentacles, Goldymarg began to glow, and suddenly Tentakil realised he and his passenger were sinking much faster than normal: Goldymarg now wieghed over 3 times what he should.
"I bet you're adapted...pretty well...to this greasehole...but are you really...able to take the pressure...at the very bottom? I'm willing....to bet not."
The Seacon stopped smiling.

I made a guess at the cost of the Gravity Stabaliser at 4 stat points, and so built him on 66 points: Am I supposed to include an assumed rank in this? Anyway, the rest is up to the mods.


Unfortunately I can't approve a character that's borrowed so directly from another giant robot series. Inspiration is one thing, but this is a bit much. His alt mode (a melee weapon) is rather problematic as well.
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Postby Devastron » Sat Nov 24, 2007 4:31 pm

Weapon: Energo-Sword
Tenkyoen [AKA: WheelBar!] wrote:Here are my fixed stats:

The J Writer wrote:
Tenkyoen [AKA: WheelBar!] wrote:
Name: Zrcc (pronounced Zerk)
Allegiance: Decepticons
Function: Warrior (Or Battering Ram, If you prefer)
Alt. Mode: Cybertronian Heavily-Armored Tank
Weapons: Claws, Tank Gun, Back-Mounted Anti-Aircraft Missile Launcher (Used strictly to take out enemy Aircraft, not to be used on ground level), and Armor could be considered a weapon (It is rough and bladed, used to ram and tear obstacles in vehicle mode)
Special Abilities: Berserker- Zrcc is very high-tempered and does not control himself well. In stressful situations (Or just because he wants to) he uses his Berserker mode.
Height: 32ft~9.76m
Quote: “Out of my WAY!!”

Strength: 8
Intelligence: 5
Dexterity: 4
Speed: 4
Endurance: 8
Courage: 8
Firepower: 8
Accuracy: 4
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: (To be given)

Profile: Zrcc is otherwise known as “The Battering Ram” and that quite simply explains him. He is usually out first in the battle, his armor shoving and ripping things out of the way, usually leaving the others to clean up the mess. Although he isn’t fast, his size more than compensates his speed with pure momentum. Once he gets started, it’s hard get him to stop. His anger is a force to be reckoned with, and he shows no respect to anyone of lower rank, and you really have to earn it if you’re the same rank as him. But, he does have a since of loyalty, which is a lot to say for his kind. This is usually pertained to the higher-ranking Decepticons, as he does not have any leadership qualities, but will follow his orders despite any harm to him that could come. The only exception to this is his Berserker mode, in which no one wants to be anywhere near the Decepticon.

Abilities: Other than Zrcc’s Berserker mode, he is pretty much a war on treads. His Anti-Aircraft Missiles are a danger to the skies, and no Autobot (and several Decepticons for that matter) would want to meet him in hand-to hand combat. His claws may not be flexible, but he can stab and rip though most metals, and his grip can tear off limbs of weaker ‘bots. Besides near combat, the enemy may not fair much better from afar, mostly because of his heavy armor that blocks most laser attacks, and it also makes them in range of the gun from his tank mode, which sticks out of his chest. And that’s just his robot mode. In vehicle mode his frontal armor plates are bladed and rough, using them to clean up, or destroy, battle fields.

Weakness: Even though Zrcc’s armor seems to be invincible, it is not impenetrable and has a weak-spot in both of his forms. Robot Mode: The back of the legs lack any heavy armor, and a good shot can bring him to his knees. Vehicle Mode: There is absolutely no armor on the sides of the treads, if something is blocking them, his vehicle mode is rendered useless. (except for the giant tank-gun) Besides these two major weaknesses, he also has basic ones such as being slow in vehicle and robot mode, and being able to be out-smarted by smarter Transformers.

Sample Post:

RRRIIIPPPP!!! C-CRACCK! SHRRREEDDD!!! Those were some of Zrcc’s most favorite sounds, and they were coming out of the twisted Cybertronian metal that was now in ripped shambles behind him. These sounds pleased him, along with the scenery around him. Explosions rocked the planet as the battle waged on. Bullets whizzed past him as he made a path for the other Decepticons. Or maybe the shots were hitting him, he couldn’t tell, and it didn’t matter anyway. All Zrcc had ever cared about was what was exactly in front of him. SN-AAAPPP!! The metal curled under his might. Ah, that was another sound he loved.

He had no idea where they were, what battle this was, and what it was for. His superiors told him where to go, and he went. Run over this-he did. Smash that-he did. Kill those-he did with much delight. That was how it went, and that his how he liked it. Plain and simple.

KRERRR-SNAHHHH!!! His most favorite sound of all. The tank went up and down as Zrcc thought to himself, “Ah, that one must have been still living…”.


This guy breaks several rules with his stats, unfortunately.


A melee of 8 would require a higher dexterity than 4. 4 is below average and would assume a little bit of clumsiness. A melee of 8 is like an expert in a single martial art. Those two just don't mesh. Also the name isn't acceptable. Basically if you need a note of how to pronounce the name, then you should chose a new name.
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Postby FuzzymusPrime » Sat Nov 24, 2007 5:53 pm

The J Writer wrote:Unfortunately I can't approve a character that's borrowed so directly from another giant robot series. Inspiration is one thing, but this is a bit much. His alt mode (a melee weapon) is rather problematic as well.


Fair enough, I was being a little overly indulgent. I still have 2 canon character options, I think I'll try using one of them instead.

The pregen Seekers and Sweeps count as fanmades, right? Would a player be able to make their own seekers or sweeps in a similar fashion?
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Postby Depthscream » Sat Nov 24, 2007 8:37 pm

(The Protectobots will be complete if this is accepted, so I have my fingers crossed)

Groove

Allegiance: Autobot
Sub-Group: Protectobots
Function: Scout
Alt. mode: Cybertronian Motorcycle
Weapons: Photon Pistol, Twin Vaporators
Height: 22ft / 6.7m
Quote: "War is always a problem, never a solution."


Strength: 04
Intelligence: 09
Dexterity: 08
Speed: 05
Endurance: 07
Courage: 08
Firepower: 06
Accuracy: 07
Melee: 04
Tech Skill: 07
Charisma: 07
Rank: 06


Profile: A full fuel tank, clear skies, and open road - that's all Groove wants out of life. He's relaxed and easygoing, the kind of robot that is typically happy no matter where he is or who he's with. He doesn't like staying in any one place too long, so his attachments are short-lived. But he considers every new experience enriching, so he'd just as soon move on to the next one anyway. Although he's basically a loner, Groove never forgets he's an essential member of the Protectobots team in their struggle against the Decepticons. But he detests violence of any sort, and often finds it difficult to reconcile his pacifist beliefs with his sense of responsibility to his comrades. Certain that war is not the answer, he endlessly roams Earth's highways, hoping to find out what is the answer.

Abilities: In motorcycle mode, Groove can reach speeds of 140 miles per hour, with a range of 800 miles. He's extremely maneuverable. He carries twin vaporators, which shoot fine mists of various oxidizing, freezing, and corrosive liquids. The mists are emitted in a concentrated beam, so that Groove can target the vaporators on particularly vulnerable areas, such as joints and circuit connections, to disable his prey. In robot mode, Groove uses a photon pistol that shoots light bursts with the equivalent brightness of 5,000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. He combines with his fellow Protectobots to form the giant robot known as Defensor.

Weaknesses: When under attack, Groove is often reluctant to fight back as he seeks a non-violent response. This sometimes puts him in considerable danger.

Sample Post: (I decided to use my Decepticon, Swiftscreech in this since it's not the RPG canon)

Groove was in alt. mode, driving along a clear road. All of a sudden Swiftscreech came out from behind a corner "Stop, Autobot!" he said. Groove was hit by a swing of Swiftscreech's sword.

"Not cool!" Groove said as he transformed after being knocked away.

Swiftscreech readied his plasma cannon. Groove got out his twin vaporators and dodged a blast from Swiftscreech. He shot the vaporators at Swiftscreech's feet, which froze to the ground. Groove transformed and took his chance to flee while Swiftscreech was still stuck.

War is always a problem, never a solution! Groove reminded himself.
Depthscream

Postby Frenzy15 » Sat Nov 24, 2007 11:03 pm

Name: Blade Buster
Allegiance: Decepticons
Function: Warrior
Alt. mode: Helicopter (army)
Weapons: Shock waves, Flame thrower, Mini-Missiles, Spinning Rotor blades, Lasers, Chest cannon
Special Abilities: Ability to create multiple holograms of large scale
Height: 25 feet
Quote: If its not a decepticon then you won't be seeing it anymore

STRENGTH: 8
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 9
ENDURANCE: 6
COURAGE: 8
FIREPOWER: 9
ACCURACY: 5
MELEE: 6
TECH SKILL: 7
CHARISMA: 6
RANK:

Profile: Blade Buster is a Decepticon that is a close realative of Blackout. Blade Buster is just a bit weaker.

Abilities: Blade Buster can make holograms are allmost real that their minor weapins are real! The chest cannon opens up and shoots at long distance auto-bots. Blade Busters rotor blades are powerful enough to slice a building in half. The flamethrower can melt down certain auto-bots. The lasers are programmed to blind others. The mini-missiles are to get hard to reach smaller enemies. The ultra plasma cannon is designed to blow up anything it hits.

Weaknesses: Bigger enemies

Sample Post: On a peaceful day in a cybertron city a distant sound is heard.......a helicopter, it comes into the city and lands it then transforms and starts to destroy the city one sitizen yells out HELP! ITS BLADEBUSTER!

No sigs in RPG forums -Devastron
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No. 2

Postby DarkJet » Sun Nov 25, 2007 1:49 am

It' been over a month since my last attempt at this. So here goes.


Name: Firebat
Allegiance: Decepticon
Function: Flamethrower
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (reverse wing) F-15 Eagle
Weapons: Flamthrowers
Special Abilities: Flight ability in robot mode
Height: 28 ft (8,35 meters)
Quote: "Rejoice! Rejoice in your fiery demise!"


Strength: 6
Intelligence: 4
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 8
Firepower: 9
Accuracy: 7
Melee: 7
Tech Skill: 4
Charisma: 3
Rank: N/A it says six


Appearance: Firebat is another Seeker with a dull conehead and a visor, while his frame is averagely built, and his main colors are yellow and red, evenly distributed along his hull.

Profile: Fellow Decepticons aren't exactly sure where Firebat's head really is at. Calling Firebat a typical pyromaniac is a major understatement. He sees fire as some sort of deity meant to be continually worshipped. All his victims, reduced to burning cinders and ashes are merely offerings to his insatisfiable master. He joined the Decepticons simply because it provided him with more opportunities to appease his "god". His comrades don't mind that Firebat is a certified wacko, as long as his "god" continually pushes him to burn all Autobots he comes across. Some wonder though, should Firebat run out of Autobots to incinerate, would he actually turn on fellow Decepticons?

Abilities: Firebat can reach the top speed of Mach 3.5 in his jet mode and maneuver skillfully. He is armed with dual flamethrowers that he uses with deadly efficiency. This high pressure weapon spills a highly flammable liquid that attaches to the target surface like glue and burns, thus extremely hard to escape.

Weaknesses: Firebat, given his "extraordinary" perception of the way of things, is not very popular. His fellow Decepticons are uncertain whether to trust him or not. His flamethrowers have a shorter range than most other weapons, setting him back in an entirely open fight. A direct hit to his weapons' fuel tanks can result in an explosion Firebat is not likely to get out of in one piece.

Post:
Unknown Battle field

Four Seekers are completely surrounded by Atoubot forces and are surely doomed...

"Sir we are out numbered and out gunned..." a nameless blue seeker pointed out, "what are your orders?

"Engage the enemy!!" their commander yelled heroically.

A younger seeker complains "But Sir. none among us could even make a dent in their forces..."

Just then a red and yellow seeker perks up. And with a wild look in his optic sensors he calmly says "no there is one... yes he could do it...."

The young seeker becomes hopeful "Who could do it?

"The Fire... yes he could do it..." Firebat mutters.

"What! This guy is crazy!!!" they had all come to the same conclusion.

Suddenly Firebat takes off and in a loud high pitched voice he proclaims "FIRE!!! Ahaa ha ha ha YES!!! FIRE!!! he he he!" and recklessly begins shooting huge amounts of burning liquid onto the surrounding Autobots laughing and screaming about Fire the whole time.

A muffled order is given from the Autobot commander, who's troops are running wildly trying to either to extinguish themselves or ruining from their friends that have already caught on fire, they reform around their leader and make for a hasty retreat.

Firebat, meanwhile doesn't even seem to care that he just saved his companions lives he is to busy watching the flames as they engulf one of the Autobot casualties. "Yes burn... do you like it? Of course you do." he mutters to himself as he stands awkwardly over the burning scrap that once was an Autobot warrior.
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Postby *Silverblade » Sun Nov 25, 2007 2:21 pm

Name: Breakdown
Allegiance: Decepticon
Sub-Group: Stunticons
Function: Scout
Alt. mode: (Cybertron) Car (Earth) Lamborghini Countach LP500S
Weapons: Concussion Cannons, Engine Vibration
Special Abilities:Vibration produced by engine can cause mechanical failures in other vehicles, In robot mode similar nature-a concussion cannon-to get the same results, with the cannon he's better able to target and the effects are more devastating.
Height: 26ft / 7.93m
Quote: "Keep your optical sensors to yourself."



Strength: 6
Intelligence: 7
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 6

PERSONALITY
Thinks everyone is staring at him, even Earth cars and stoplights. His self-consciousness hurts his performance. Finds heavy traffic nerve-wracking. Would prefer to be human so he could fit in better. In car mode, engine emits vibrations that cause mechanical failures in other vehicles; prone to leaky fuel pump. In robot mode, carries concussion rifle, which also causes mechanical failures.
PROFILE
When Breakdown is in his car mode, he thinks everyone else is staring at him. Not just living creatures such as other Transformers and humans, but humans' cars, stoplights... anything mechanical. Heavy traffic can be a particularly nerve-wracking experience for him. His circuits sometimes get so overloaded with worry that he even stalls out. The root of his concerns is that someone will see him for what he really is- an alien on a strange world. Despite his earthly disguise, Breakdown is constantly aware that underneath the hood he is different, and the thought haunts him. He'd be happier if he were a human-that way he feels he could just anonymously fit in anywhere and be in a better position to help conquer the Earth!
ABILITIES
The rumbling vibration produced by Breakdown's engine while he's in car mode can cause mechanical failures in other vehicles. He can travel at speeds of up to 220 mph. In robot mode, he uses a weapon of a similar nature-a concussion cannon-to get the same results, except with the cannon he's better able to target his prey and the effects are more devastating.
WEAKNESSES
Often Breakdown's extreme self-consciousness negatively affects his performance, particularly in his role as a scout in which he must venture into numerous tension-producing situations. He also suffers from his own mechanical problems-a sometimes leaky fuel pump in both car and robot modes that can grind him to a halt.


Sample:


"I just cant do it..... No i swear to Primus that rock is watching me!"

Breakdown cringes and turns to Dead End.

"Don't you see it Its watching and it .... KNOWS!"

Still in vehicle mode Breakdown spins his tires and speeds away leaving Dead End to watch as the "Rock" gets up and walks away.

Dead End scratches his head.
"Well what do ya know the freak was right."
*Silverblade
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Postby The J Writer » Sun Nov 25, 2007 5:30 pm

Depthscream wrote:(The Protectobots will be complete if this is accepted, so I have my fingers crossed)

Groove

Allegiance: Autobot
Sub-Group: Protectobots
Function: Scout
Alt. mode: Cybertronian Motorcycle
Weapons: Photon Pistol, Twin Vaporators
Height: 22ft / 6.7m
Quote: "War is always a problem, never a solution."


Strength: 04
Intelligence: 09
Dexterity: 08
Speed: 05
Endurance: 07
Courage: 08
Firepower: 06
Accuracy: 07
Melee: 04
Tech Skill: 07
Charisma: 07
Rank: 06


Profile: A full fuel tank, clear skies, and open road - that's all Groove wants out of life. He's relaxed and easygoing, the kind of robot that is typically happy no matter where he is or who he's with. He doesn't like staying in any one place too long, so his attachments are short-lived. But he considers every new experience enriching, so he'd just as soon move on to the next one anyway. Although he's basically a loner, Groove never forgets he's an essential member of the Protectobots team in their struggle against the Decepticons. But he detests violence of any sort, and often finds it difficult to reconcile his pacifist beliefs with his sense of responsibility to his comrades. Certain that war is not the answer, he endlessly roams Earth's highways, hoping to find out what is the answer.

Abilities: In motorcycle mode, Groove can reach speeds of 140 miles per hour, with a range of 800 miles. He's extremely maneuverable. He carries twin vaporators, which shoot fine mists of various oxidizing, freezing, and corrosive liquids. The mists are emitted in a concentrated beam, so that Groove can target the vaporators on particularly vulnerable areas, such as joints and circuit connections, to disable his prey. In robot mode, Groove uses a photon pistol that shoots light bursts with the equivalent brightness of 5,000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. He combines with his fellow Protectobots to form the giant robot known as Defensor.

Weaknesses: When under attack, Groove is often reluctant to fight back as he seeks a non-violent response. This sometimes puts him in considerable danger.

Sample Post: (I decided to use my Decepticon, Swiftscreech in this since it's not the RPG canon)

Groove was in alt. mode, driving along a clear road. All of a sudden Swiftscreech came out from behind a corner "Stop, Autobot!" he said. Groove was hit by a swing of Swiftscreech's sword.

"Not cool!" Groove said as he transformed after being knocked away.

Swiftscreech readied his plasma cannon. Groove got out his twin vaporators and dodged a blast from Swiftscreech. He shot the vaporators at Swiftscreech's feet, which froze to the ground. Groove transformed and took his chance to flee while Swiftscreech was still stuck.

War is always a problem, never a solution! Groove reminded himself.


This looks fine to me. Approved; update your roll call post and start Groove in Iacon with the other Protectobots.
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Postby The J Writer » Sun Nov 25, 2007 5:33 pm

Frenzy15 wrote:Name: Blade Buster
Allegiance: Decepticons
Function: Warrior
Alt. mode: Helicopter (army)
Weapons: Shock waves, Flame thrower, Mini-Missiles, Spinning Rotor blades, Lasers, Chest cannon
Special Abilities: Ability to create multiple holograms of large scale
Height: 25 feet
Quote: If its not a decepticon then you won't be seeing it anymore

STRENGTH: 8
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 9
ENDURANCE: 6
COURAGE: 8
FIREPOWER: 9
ACCURACY: 5
MELEE: 6
TECH SKILL: 7
CHARISMA: 6
RANK:

Profile: Blade Buster is a Decepticon that is a close realative of Blackout. Blade Buster is just a bit weaker.

Abilities: Blade Buster can make holograms are allmost real that their minor weapins are real! The chest cannon opens up and shoots at long distance auto-bots. Blade Busters rotor blades are powerful enough to slice a building in half. The flamethrower can melt down certain auto-bots. The lasers are programmed to blind others. The mini-missiles are to get hard to reach smaller enemies. The ultra plasma cannon is designed to blow up anything it hits.

Weaknesses: Bigger enemies

Sample Post: On a peaceful day in a cybertron city a distant sound is heard.......a helicopter, it comes into the city and lands it then transforms and starts to destroy the city one sitizen yells out HELP! ITS BLADEBUSTER!

No sigs in RPG forums -Devastron


This one breaks several rules. Please have a look at the Rules and RPG History for some help.
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Re: No. 2

Postby The J Writer » Sun Nov 25, 2007 5:38 pm

DarkJet wrote:It' been over a month since my last attempt at this. So here goes.


Name: Firebat
Allegiance: Decepticon
Function: Flamethrower
Alt. mode: (Cybertron) Tetra jet/ (Earth) Modified (reverse wing) F-15 Eagle
Weapons: Flamthrowers
Special Abilities: Flight ability in robot mode
Height: 28 ft (8,35 meters)
Quote: "Rejoice! Rejoice in your fiery demise!"


Strength: 6
Intelligence: 4
Dexterity: 8
Speed: 9
Endurance: 8
Courage: 8
Firepower: 9
Accuracy: 7
Melee: 7
Tech Skill: 4
Charisma: 3
Rank: N/A it says six


Appearance: Firebat is another Seeker with a dull conehead and a visor, while his frame is averagely built, and his main colors are yellow and red, evenly distributed along his hull.

Profile: Fellow Decepticons aren't exactly sure where Firebat's head really is at. Calling Firebat a typical pyromaniac is a major understatement. He sees fire as some sort of deity meant to be continually worshipped. All his victims, reduced to burning cinders and ashes are merely offerings to his insatisfiable master. He joined the Decepticons simply because it provided him with more opportunities to appease his "god". His comrades don't mind that Firebat is a certified wacko, as long as his "god" continually pushes him to burn all Autobots he comes across. Some wonder though, should Firebat run out of Autobots to incinerate, would he actually turn on fellow Decepticons?

Abilities: Firebat can reach the top speed of Mach 3.5 in his jet mode and maneuver skillfully. He is armed with dual flamethrowers that he uses with deadly efficiency. This high pressure weapon spills a highly flammable liquid that attaches to the target surface like glue and burns, thus extremely hard to escape.

Weaknesses: Firebat, given his "extraordinary" perception of the way of things, is not very popular. His fellow Decepticons are uncertain whether to trust him or not. His flamethrowers have a shorter range than most other weapons, setting him back in an entirely open fight. A direct hit to his weapons' fuel tanks can result in an explosion Firebat is not likely to get out of in one piece.

Post:
Unknown Battle field

Four Seekers are completely surrounded by Atoubot forces and are surely doomed...

"Sir we are out numbered and out gunned..." a nameless blue seeker pointed out, "what are your orders?

"Engage the enemy!!" their commander yelled heroically.

A younger seeker complains "But Sir. none among us could even make a dent in their forces..."

Just then a red and yellow seeker perks up. And with a wild look in his optic sensors he calmly says "no there is one... yes he could do it...."

The young seeker becomes hopeful "Who could do it?

"The Fire... yes he could do it..." Firebat mutters.

"What! This guy is crazy!!!" they had all come to the same conclusion.

Suddenly Firebat takes off and in a loud high pitched voice he proclaims "FIRE!!! Ahaa ha ha ha YES!!! FIRE!!! he he he!" and recklessly begins shooting huge amounts of burning liquid onto the surrounding Autobots laughing and screaming about Fire the whole time.

A muffled order is given from the Autobot commander, who's troops are running wildly trying to either to extinguish themselves or ruining from their friends that have already caught on fire, they reform around their leader and make for a hasty retreat.

Firebat, meanwhile doesn't even seem to care that he just saved his companions lives he is to busy watching the flames as they engulf one of the Autobot casualties. "Yes burn... do you like it? Of course you do." he mutters to himself as he stands awkwardly over the burning scrap that once was an Autobot warrior.


This looks good to me. Approved; start Firebat in Polyhex (a.k.a. Seekerville ;) ).
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Postby The J Writer » Sun Nov 25, 2007 5:59 pm

*Silverblade wrote:Name: Breakdown
Allegiance: Decepticon
Sub-Group: Stunticons
Function: Scout
Alt. mode: (Cybertron) Car (Earth) Lamborghini Countach LP500S
Weapons: Concussion Cannons, Engine Vibration
Special Abilities:Vibration produced by engine can cause mechanical failures in other vehicles, In robot mode similar nature-a concussion cannon-to get the same results, with the cannon he's better able to target and the effects are more devastating.
Height: 26ft / 7.93m
Quote: "Keep your optical sensors to yourself."



Strength: 6
Intelligence: 7
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 6
Charisma: 6
Rank: 6

PERSONALITY
Thinks everyone is staring at him, even Earth cars and stoplights. His self-consciousness hurts his performance. Finds heavy traffic nerve-wracking. Would prefer to be human so he could fit in better. In car mode, engine emits vibrations that cause mechanical failures in other vehicles; prone to leaky fuel pump. In robot mode, carries concussion rifle, which also causes mechanical failures.
PROFILE
When Breakdown is in his car mode, he thinks everyone else is staring at him. Not just living creatures such as other Transformers and humans, but humans' cars, stoplights... anything mechanical. Heavy traffic can be a particularly nerve-wracking experience for him. His circuits sometimes get so overloaded with worry that he even stalls out. The root of his concerns is that someone will see him for what he really is- an alien on a strange world. Despite his earthly disguise, Breakdown is constantly aware that underneath the hood he is different, and the thought haunts him. He'd be happier if he were a human-that way he feels he could just anonymously fit in anywhere and be in a better position to help conquer the Earth!
ABILITIES
The rumbling vibration produced by Breakdown's engine while he's in car mode can cause mechanical failures in other vehicles. He can travel at speeds of up to 220 mph. In robot mode, he uses a weapon of a similar nature-a concussion cannon-to get the same results, except with the cannon he's better able to target his prey and the effects are more devastating.
WEAKNESSES
Often Breakdown's extreme self-consciousness negatively affects his performance, particularly in his role as a scout in which he must venture into numerous tension-producing situations. He also suffers from his own mechanical problems-a sometimes leaky fuel pump in both car and robot modes that can grind him to a halt.


Sample:


"I just cant do it..... No i swear to Primus that rock is watching me!"

Breakdown cringes and turns to Dead End.

"Don't you see it Its watching and it .... KNOWS!"

Still in vehicle mode Breakdown spins his tires and speeds away leaving Dead End to watch as the "Rock" gets up and walks away.

Dead End scratches his head.
"Well what do ya know the freak was right."


Approved. Start his crazy butt in Tagan with the others.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby FuzzymusPrime » Sun Nov 25, 2007 8:37 pm

Well, I said I wanted to try for another canon autobot, and I can hardly pass up a chance like this, can I?

Slag

Allegiance: Autobot
Function: Flamethrower
Alt. mode: Robotic Triceratops: previously Cybertronian Tank
Weapons: Flamethrower, Electron gun, Energo-Sword
Height: 36ft / 11.6m
Quote: “I have no need for friends, even less for enemies.”


Strength: 09
Intelligence: 04
Dexterity: 04
Speed: 03
Endurance: 09
Courage: 07
Firepower: 07
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 02
Rank: 05


Profile: Slag is disruptive and foul-tempered, even compared to his comrades in the Dinobots. Anarchic, he rejects any orders that don't come from Grimlock. Slag is always angry, and only violence seems to release his pent-up energies. Bringing a Decepticon to a grisly end is one of the few things that can lift his spirits. If he has no enemies to smash, Slag wanders off to punch holes in the sides of mountains or even fellow Autobots whom he finds irritating. Concerned Autobots who inquire about Slag's well-being become victims of his fiery breath, or worse. Only his fellow Dinobots seem exempt from his perpetual rage, and even they aren't sure what causes it. Other comrades have wondered as well, questioning why Slag fights for the Autobots at all. Slag's answer is not forthcoming.

Abilities: Subject possesses incredible physical strength and is capable of shattering an entire reinforced concrete building with a wave of his hand or ramming it in tank mode. In dinosaur mode, his primary weapon is a 3,000 degree Centigrade flamethrower mounted in his mouth, its effective range is 80 feet. In robot mode, he wields an energo-sword and an electron gun that fires particle bursts that can tear through most Transformer armor.

Weaknesses: Subject is not very intelligent or fast, and his abusive attitude limits the number of Autobots who are willing to help him in combat situations.

Sample Post:

Recharging centre - Iacon

As the refugees from the Tagan Hieghts settled into their hopefully temporary stay at Iacon, many of them found themselves depleted from the battle and long drive, so the main Iacon recharge centre was quite busy, with dozens of mechs waiting in line for their much-needed energon.

"Out of Slag's way!!". The Dynobot flamethrower pushed his way past the lesser autobots in the room, forcing many to clear a path and knocking over a good half dozen, in his zeal to get to the energon pumps. There he tore out one of the main pipes and began sucking the raw energon in through his mouth, the idea of transforming to robot mode and hooking the pipe up to his systems apparently not occuring to him.

One of the minibots knocked over in his advance picked himself and walked in front of him, pointing accusingly. "What gives you the right to skip the queue and show such lax manners? We're Autobots just the same as you!"

Internally, Slag's response worked it's way around his compact brain. What gives me the right? How about the fact that I'm tougher than everyone in this room put together? That I've personally melted down more decepticons than you'll ever see? That a runt like you will never amount to anything more than a scout, while I'm the best fragging frontline warrior this no-good army's got?

Externally, this came out as "ME SLAG SAY SO!!!", accompanied by a belch of blue flame blooming around his already intimidating head. The minibot quite wisely backed off, while Slag picked up the smoldering end of the pipe and continued draining the recharge station.
User avatar
FuzzymusPrime
Headmaster Jr
Posts: 529
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Location: Limerick, Ireland

Postby Rebel Raven » Sun Nov 25, 2007 9:29 pm

Name: Flame War
http://www.seibertron.com/database/char ... ar_id=3347
http://transformers.wikia.com/wiki/Flamewar
Allegiance: Decepticons
Function: Scientist/Spy
Alt. mode: Light speeder
Weapons: 1x Mobile rail gun, 1x 6 tube guided missile launcher, 2x energon saber with pistol function
Special Abilities: Low level force field, Robot mode Flight
Height: 29ft / 9.15m
Quote: 'To forget the past is to doom the future.'

STRENGTH: 7
INTELLIGENCE: 9
DEXTERITY: 8
SPEED: 9
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 8
TECH SKILL: 9
CHARISMA: 6
RANK: 5

Profile: One part Wheeljack, one part Arcee, all Decepticon.

A veritable mastermind in her own right, she is one of the few that apply themselves towards the sciences more than seeking battlefields. Namely the science of destruction.
She is one of many responsible for the heavy militarization of many of the Decepticons even if they aren't aware of it. Weapons, armors, technology, little escapes her grasp.

Due to being one of the sources of Decepticon weapons, she has improved her own design including her weapons. She, despite her size, and frail appearance is very deadly.

Not only is she a scientist, she an excellent combatant and a capable spy.

She does not know this but she is almost the splitting image of the Autobot Arcee! Only a few differences of appearance and coloration would differentiate the two.
It's unknown if they share origins, both probably looking like Paradrons, or even if they're related, but odds are good they aren't going to have a happy meeting!

Abilities: She's been clocked at speeds some 400 mph or better in her alt mode. Her top speed is 415 mph.

Her main weapon is a weapon she designed herself.
It's a 15 round mobile rail gun based on the prototype that rocketed her to rank 5.
The wounds caused by this rail gun gives very little trauma as it impales and penetrates cleanly as they travel at mach 8 up to 200 miles away with little stopping them.
Recently she refined this weapon to carry a small explosive charge in the round that optionally shatters the steel spikes creating a shotgun style weapon that uses kinetic energy to deliver a deadly blast of shrapnel, though the latter is slightly weaker in impact since the kinetic energy is spread out by the small charge.
It has a secondary mode of fire using energy rounds in place of the solid rounds but these lack the solid punch of the steel rounds rather making more traumatic wounds with heat and energy.
She usually only uses this firing mod when she is completely out of solid round reloads. The secondary firing mode creates more heat than the solid rounds and is more draining on the internal battery.

Despite the Rail Gun's massive range and kinetic power, she is not an expert marksman, but she is far from a poor shot. Augmenting her aiming ability she can interface with a scope built in with a zoom feature allowing her to aim better as if the scope were a third eye.

She carries a missile launcher which fires up to 6 small guided missiles which are good for taking out enemy aircraft, and hard targets.

The two weapons can be linked together in a mock energon longbow, or used individually. They both mount to her arms or legs in robot mode, or to the main body of her alt mode.

Her other weapons are there as fallback weapons. They are a pair of Energon Sabers that she has ingeniously rebuilt so that they can fire portions of it's energy as shattered energon blade and super heated plasma. In either mode they are a fairly close range weapon.

Among her triumphs is a low level force field that, while not giving much protection, reduces friction allowing her to move at high speeds in either form.

Weaknesses: She carries no major weaknesses short of the fact her past experiences tend to cloud her current judgments.

Sample Post:
With an energon goodie hanging from her teeth she looks up at a view screen and at a schematic of a Seeker. A ranking member of the Seekers that commissioned her to make a new weapons system custom for him.
She adjusts the calculations, and watches the predicted energy flow.

"FLAME WAR!"
She jumps out of her daze snapping the energon goodie. Half hits the control panel, she chews down the rest before she swivels in her office chair from her view screen. "Yes, " she looked over the shouting person reclined, and her legs crossed. Great, a commander. "Commander?" she adds after seeing who it was.

"Have you finished that weapons system I ordered?!" He barked at her.

"I have some kinks to work out. Wouldn't want an overload blowing you to slag, hm?" She sounded slightly annoyed. He checked in every Mega-cycle on the mega-cycle though she told him it'd take a while.

He sounded equally annoyed by the sound of his grunt, then he leaves to wait on his new toys.

She really did enjoy making weapons, weapons systems, and the sort. Design, building, even repairs and installation, but the impatient patients are the downside.

What was really great about her job was that she could spend her time doing the mad scientist routine. She practically had tenure, let alone free run of the lab. She truly did make devastating weapons.
Unfortunately a lot of these weapons, while powerful didn't always suit the tastes of the Decepticons.
And with the shortage of resources and power, few of her weapons got off the blueprint screen, left to be in the reserves, just in case.
She kept them encrypted, too. Even if the Autobots got it, they'd have to decode everything, and then get the resources to make the horrifying weapons.

Even with her massive intellectual capacity in many areas, she took requests. Even vague ones. Even if it was just to prove she could create a weapon for the job at hand. But that doesn't mean they actually -got- those weapons. No, some things took special notations. If she got authorization to build anything any time, and Primus forbid, the resources, she could have split Cybertron in half like a molten ball bearing by now.

And with the knowledge of building weapons she needed knowledge in metallurgy. That gave her some knowledge in creating armors, which she applied to herself.

Mixing armor and technology together, she's made force fields and the sort. Though a lot of that is still in the experimental phases and what few are made are for very large craft, and light protection. Again, she applied a prototype to herself.

One thing leads to another, and she's become a fairly respected scientist, though low in rank.

Supplementing her knowledge towards creation, she learned to use her weapons, and is a cunning fem-bot. She passed Decepticon Combat training some time in her illustrious career though she rarely used that training.
She's pretty flexible in terms of roles, though flexing that versatility is a rarity.

Who knows why she never got promoted too far. Ah well.
Then again she was happy enough. She had room to ply her trade, and has little interest in other things like advancement. As long as she can do what she wants she is happy.
Rebel Raven
Fuzor
Posts: 247
Joined: Sun Aug 26, 2007 1:17 pm

Postby Frenzy15 » Sun Nov 25, 2007 11:51 pm

The J Writer wrote:
Frenzy15 wrote:Name: Blade Buster
Allegiance: Decepticons
Function: Warrior
Alt. mode: Helicopter (army)
Weapons: Shock waves, Flame thrower, Mini-Missiles, Spinning Rotor blades, Lasers, Chest cannon
Special Abilities: Ability to create multiple holograms of large scale
Height: 25 feet
Quote: If its not a decepticon then you won't be seeing it anymore

STRENGTH: 8
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 9
ENDURANCE: 6
COURAGE: 8
FIREPOWER: 9
ACCURACY: 5
MELEE: 6
TECH SKILL: 7
CHARISMA: 6
RANK:

Profile: Blade Buster is a Decepticon that is a close realative of Blackout. Blade Buster is just a bit weaker.

Abilities: Blade Buster can make holograms are allmost real that their minor weapins are real! The chest cannon opens up and shoots at long distance auto-bots. Blade Busters rotor blades are powerful enough to slice a building in half. The flamethrower can melt down certain auto-bots. The lasers are programmed to blind others. The mini-missiles are to get hard to reach smaller enemies. The ultra plasma cannon is designed to blow up anything it hits.

Weaknesses: Bigger enemies

Sample Post: On a peaceful day in a cybertron city a distant sound is heard.......a helicopter, it comes into the city and lands it then transforms and starts to destroy the city one sitizen yells out HELP! ITS BLADEBUSTER!

No sigs in RPG forums -Devastron


This one breaks several rules. Please have a look at the Rules and RPG History for some help.


Is it the weapons cos I read your aloud more weapons if you have high firepower and strength.
Frenzy15
Mini-Con
Posts: 37
Joined: Fri Nov 23, 2007 11:26 pm

Postby Depthscream » Mon Nov 26, 2007 12:04 am

The J Writer wrote:
Depthscream wrote:(The Protectobots will be complete if this is accepted, so I have my fingers crossed)

Groove

Allegiance: Autobot
Sub-Group: Protectobots
Function: Scout
Alt. mode: Cybertronian Motorcycle
Weapons: Photon Pistol, Twin Vaporators
Height: 22ft / 6.7m
Quote: "War is always a problem, never a solution."


Strength: 04
Intelligence: 09
Dexterity: 08
Speed: 05
Endurance: 07
Courage: 08
Firepower: 06
Accuracy: 07
Melee: 04
Tech Skill: 07
Charisma: 07
Rank: 06


Profile: A full fuel tank, clear skies, and open road - that's all Groove wants out of life. He's relaxed and easygoing, the kind of robot that is typically happy no matter where he is or who he's with. He doesn't like staying in any one place too long, so his attachments are short-lived. But he considers every new experience enriching, so he'd just as soon move on to the next one anyway. Although he's basically a loner, Groove never forgets he's an essential member of the Protectobots team in their struggle against the Decepticons. But he detests violence of any sort, and often finds it difficult to reconcile his pacifist beliefs with his sense of responsibility to his comrades. Certain that war is not the answer, he endlessly roams Earth's highways, hoping to find out what is the answer.

Abilities: In motorcycle mode, Groove can reach speeds of 140 miles per hour, with a range of 800 miles. He's extremely maneuverable. He carries twin vaporators, which shoot fine mists of various oxidizing, freezing, and corrosive liquids. The mists are emitted in a concentrated beam, so that Groove can target the vaporators on particularly vulnerable areas, such as joints and circuit connections, to disable his prey. In robot mode, Groove uses a photon pistol that shoots light bursts with the equivalent brightness of 5,000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. He combines with his fellow Protectobots to form the giant robot known as Defensor.

Weaknesses: When under attack, Groove is often reluctant to fight back as he seeks a non-violent response. This sometimes puts him in considerable danger.

Sample Post: (I decided to use my Decepticon, Swiftscreech in this since it's not the RPG canon)

Groove was in alt. mode, driving along a clear road. All of a sudden Swiftscreech came out from behind a corner "Stop, Autobot!" he said. Groove was hit by a swing of Swiftscreech's sword.

"Not cool!" Groove said as he transformed after being knocked away.

Swiftscreech readied his plasma cannon. Groove got out his twin vaporators and dodged a blast from Swiftscreech. He shot the vaporators at Swiftscreech's feet, which froze to the ground. Groove transformed and took his chance to flee while Swiftscreech was still stuck.

War is always a problem, never a solution! Groove reminded himself.


This looks fine to me. Approved; update your roll call post and start Groove in Iacon with the other Protectobots.


Thanks, J Writer! I will do what you ask!
Depthscream

Postby Optimist Prime » Tue Nov 27, 2007 3:46 pm

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
I hope it's not to soon to start playing a second character. :grin:

Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Cybertronian Armed Transport
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK: ?


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.


Sample Post:

Iacon ~ an Abandoned Warehouse

Surveying the job at hand, Brawn cracked his knuckles loosening the servo motors. “This looks like a big job. Perfect for me,” he said to no one in particular because he was all the way out here on his own. The task had fallen to him to bring down this old energon storage facility so that the other Autobots could recover the material to put towards the war effort. Not that Brawn minded being in combat alongside his friends, but it was nice to get back to some real work for a change. At least this building wouldn’t move when he got his strong hands on a girder or two.

Blasted spawn of Unicron! Brawn thought to himself. Those Deceptibums never stand and fight ‘bot to ‘con. Always running this way and that, and they have the gall to call us cowards. If I ever get my hands on them, I’ll show them what for. And, we can use them for spare parts instead of having to knock down old buildings.

Heading inside the warehouse, Brawn proceeded to survey recyclable materials that might be useful. Bending over, he picked up a 10 ft steel girder that had fallen in the doorway to wield as a bludgeon. With a mighty heave he swung the girder and ripped down a 30x30 ft section of the wall to reveal delicate fiber optic cable running floor to ceiling. He dropped the girder and grabbed hold of the loose cable. Pulling with all his might, the cable mountings broke free allowing him to pull massive amounts of the stuff out onto the floor. He coiled the cable and carried it outside with little difficulty despite the fact that the pile of cable was taller than him.

Brawn dutifully continued his meticulous, yet destructive, approach to manhandling any useful materials into the neat piles outside. Luckily, He wasn’t the one who had to haul all the stuff away. Happily smiling away, he prepared for his favorite part of the job – bringing the rest of the building down. He was glad that he was alone for this part; otherwise he might have to be careful. Running back inside, he started punching out all the support pillars. The building began to shake and sway. Laughing at himself, he ran through the building dodging debris as it fell from above. Many of his friends had assumed he wasn’t very agile because of his slow alt form. He relished the chance to have a good work out.

Looking about quickly, Brawn tried to spot his exit. To his left he spied a hole in the wall big enough for him to get out. Legs pumping he ran with all his might to escape the deafening roar of the collapsing building. Even though he was at a full sprint, he could not make it out before a section of flooring fell to cover his exit. His thoughts drifted to his friends. He wasn’t thinking about whether he would see them again. He was wondering what they would say when he told them how he escaped what might mean permanent stasis lock to many Autobots. He redoubled his effort running toward the wall, and at the last second he dropped his shoulder into the section of flooring blocking his escape. With a great yell he plunged through the layers of steel flooring emerging intact and safe on the other side.

Getting back to his feet, Brawn brushed off the rust dust and admired his new paint scratches. Turning back to the settling rubble of the warehouse, he admired his handiwork. “Not bad for half a Mega-Cycle’s work,” he confidently proclaimed. Opening a communications channel to Autobase Prime, he informed the rest of the Autobots on the completion of his appointed task. Taking one last look at the twisted metal figure he said, “I’m coming back to base, and I have a great story to tell you.”
User avatar
Optimist Prime
Headmaster Jr
Posts: 518
Joined: Tue Oct 30, 2007 7:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Postby Devastron » Tue Nov 27, 2007 6:43 pm

Weapon: Energo-Sword
FuzzymusPrime wrote:Well, I said I wanted to try for another canon autobot, and I can hardly pass up a chance like this, can I?

Slag

Allegiance: Autobot
Function: Flamethrower
Alt. mode: Robotic Triceratops: previously Cybertronian Tank
Weapons: Flamethrower, Electron gun, Energo-Sword
Height: 36ft / 11.6m
Quote: “I have no need for friends, even less for enemies.”


Strength: 09
Intelligence: 04
Dexterity: 06
Speed: 03
Endurance: 09
Courage: 07
Firepower: 07
Accuracy: 06
Melee: 08
Tech Skill: 04
Charisma: 02
Rank: 05


Profile: Slag is disruptive and foul-tempered, even compared to his comrades in the Dinobots. Anarchic, he rejects any orders that don't come from Grimlock. Slag is always angry, and only violence seems to release his pent-up energies. Bringing a Decepticon to a grisly end is one of the few things that can lift his spirits. If he has no enemies to smash, Slag wanders off to punch holes in the sides of mountains or even fellow Autobots whom he finds irritating. Concerned Autobots who inquire about Slag's well-being become victims of his fiery breath, or worse. Only his fellow Dinobots seem exempt from his perpetual rage, and even they aren't sure what causes it. Other comrades have wondered as well, questioning why Slag fights for the Autobots at all. Slag's answer is not forthcoming.

Abilities: Subject possesses incredible physical strength and is capable of shattering an entire reinforced concrete building with a wave of his hand or ramming it in tank mode. In dinosaur mode, his primary weapon is a 3,000 degree Centigrade flamethrower mounted in his mouth, its effective range is 80 feet. In robot mode, he wields an energo-sword and an electron gun that fires particle bursts that can tear through most Transformer armor.

Weaknesses: Subject is not very intelligent or fast, and his abusive attitude limits the number of Autobots who are willing to help him in combat situations.

Sample Post:

Recharging centre - Iacon

As the refugees from the Tagan Hieghts settled into their hopefully temporary stay at Iacon, many of them found themselves depleted from the battle and long drive, so the main Iacon recharge centre was quite busy, with dozens of mechs waiting in line for their much-needed energon.

"Out of Slag's way!!". The Dynobot flamethrower pushed his way past the lesser autobots in the room, forcing many to clear a path and knocking over a good half dozen, in his zeal to get to the energon pumps. There he tore out one of the main pipes and began sucking the raw energon in through his mouth, the idea of transforming to robot mode and hooking the pipe up to his systems apparently not occuring to him.

One of the minibots knocked over in his advance picked himself and walked in front of him, pointing accusingly. "What gives you the right to skip the queue and show such lax manners? We're Autobots just the same as you!"

Internally, Slag's response worked it's way around his compact brain. What gives me the right? How about the fact that I'm tougher than everyone in this room put together? That I've personally melted down more decepticons than you'll ever see? That a runt like you will never amount to anything more than a scout, while I'm the best fragging frontline warrior this no-good army's got?

Externally, this came out as "ME SLAG SAY SO!!!", accompanied by a belch of blue flame blooming around his already intimidating head. The minibot quite wisely backed off, while Slag picked up the smoldering end of the pipe and continued draining the recharge station.


Looks good with the adjustment I made. Start him in Iacon with the other Dinos in the hangar bay.
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