Robot abilities
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Robot abilities
- Motto: ""Tell me what's on your mind. Or I'll splatter it on the wall and see for myself!""
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first off, does intelligence actually provide any benefits in battle? also, in the help section under XP calculator, what are all those other tactics that dont appear, such as catch and stealth? when will they be obtainable or are they already available but not easy to get? and what are these new robot mode abilities? what exactly do they do?

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Blitzwing_99 - Minibot
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Re: Robot abilities
Blitzwing_99 wrote:first off, does intelligence actually provide any benefits in battle?
... I refuse to answer that question.
also, in the help section under XP calculator, what are all those other tactics that dont appear, such as catch and stealth? when will they be obtainable or are they already available but not easy to get?
Look for them in v2.
what are these new robot mode abilities? what exactly do they do?
Not yet revealed.
- Dr. Caelus
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Re: Robot abilities
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Blitzwing_99 wrote:first off, does intelligence actually provide any benefits in battle?
Wasn't int supposed to be used to help your mech decide who to attack? It's also supposed to be involved in the repair stat.
"Goalies Don't Smile" -- Ken Dryden
- Netminder
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Currently, all Int does is boost the Repair tactic. If you don't have the tactic, don't both with Int. This should change in v2.
Yes, I'm helping the enemy. I like my fights to be interesting.
Yes, I'm helping the enemy. I like my fights to be interesting.

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Kaijubot - Brainmaster
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Aside from boosting Repair, the int is only good for unlicking certain tactics for certain alt. classes (see the help->tactics page for more)
For autobots, Int can boost the damage received, too. :P
higher stats->higher level->more damage received
For autobots, Int can boost the damage received, too. :P
higher stats->higher level->more damage received
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Chaoslock - Faction Commander
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Chaoslock wrote:Aside from boosting Repair, the int is only good for unlicking certain tactics for certain alt. classes (see the help->tactics page for more)
For autobots, Int can boost the damage received, too. :P
higher stats->higher level->more damage received
I have got to know how you unlick something .... that has got to be pure entertainment to watch

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Mogwai Prime - Brainmaster
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Mogwai Prime wrote:Chaoslock wrote:Aside from boosting Repair, the int is only good for unlicking certain tactics for certain alt. classes (see the help->tactics page for more)
For autobots, Int can boost the damage received, too. :P
higher stats->higher level->more damage received
I have got to know how you unlick something .... that has got to be pure entertainment to watch
Live Free or Die!!!
I think that SERIOUSLY depends upon who's doing the unlicking.

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Re: Robot abilities
It is currently used in repair.Netminder wrote:Wasn't int supposed to be used to help your mech decide who to attack? It's also supposed to be involved in the repair stat.
I am designing it to also increase your chances of hitting the opponent with the highest XP.
- Omega Sentinel
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Chaoslock wrote:unlicking
Whoa.

Whoa.

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Me, Grimlock! - Godmaster
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Me, Grimlock! wrote:Chaoslock wrote:unlicking
Whoa.![]()
Whoa.
Oops... Stupid keyboard... Stupid english language...

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Chaoslock - Faction Commander
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Hey! I happen to lick our languageChaoslock wrote:Oops... Stupid keyboard... Stupid english language...

- Omega Sentinel
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Re: Robot abilities
Omega Sentinel wrote:It is currently used in repair.Netminder wrote:Wasn't int supposed to be used to help your mech decide who to attack? It's also supposed to be involved in the repair stat.
I am designing it to also increase your chances of hitting the opponent with the highest XP.
Doesn't also make it harder for the Judges to posses you?
My next vehicle is my avatar...
- chrisjbrandon
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Re: Robot abilities
chrisjbrandon wrote:Omega Sentinel wrote:It is currently used in repair.Netminder wrote:Wasn't int supposed to be used to help your mech decide who to attack? It's also supposed to be involved in the repair stat.
I am designing it to also increase your chances of hitting the opponent with the highest XP.
Doesn't also make it harder for the Judges to posses you?
If it doesn't! It definately should!

Finally hit 500!
- Kryptikore
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The Robot Abilities don't seem to affect leveling. Prowl needed +2 to get to level 8; I did 2 points under Robot Abilities and his level didn't budge.

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Prowl Pants - Mini-Con
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Deadboy wrote:At the moment the points in robot abilities do not count towards levelling.
So I should think of the robot abilities points as permenant minicons, then? Boosting stats and such?
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Prowl Pants - Mini-Con
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intresting thought
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Prowl Pants wrote:Deadboy wrote:At the moment the points in robot abilities do not count towards levelling.
So I should think of the robot abilities points as permenant minicons, then? Boosting stats and such?

It really could just as easily have said "Minicon Partner" with a Minicon Bot-mode as it could "Robot Abilities". It would be analogous to the character's permanent partner, and you'd be training-up their powerlink ability...
- Dr. Caelus
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Are these abilities even implemented yet or are they just for superficial value? I'm not seeing any better performances, and in fact my guys are performing less than they did before with these newfound "abilities."
Word.
Word.
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QuietStorm wrote:Are these abilities even implemented yet or are they just for superficial value? I'm not seeing any better performances, and in fact my guys are performing less than they did before with these newfound "abilities."
Word.
Same here, it seems more like robot abilities are being detracted instead of added.


- Stormwolf
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I haven't really noticed a marked difference one way or another on most of my bots, but Optimus Prime does seem to be performing slightly better since getting the robot abilities.
It's hard to tell whether it's a trend or just the current whim of the RNG, which does tend to be a capricious bitch.
It's hard to tell whether it's a trend or just the current whim of the RNG, which does tend to be a capricious bitch.
- Rat Convoy
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QuietStorm wrote:Are these abilities even implemented yet or are they just for superficial value? I'm not seeing any better performances, and in fact my guys are performing less than they did before with these newfound "abilities."
Word.
I have one strafer that seems to be doing better, though it is worth noting, that unlike my other characters, her RA points bring her to just under 10Fp rather than over it. That worries me a bit.
- Dr. Caelus
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I think they make a little add. My con did 16 damage unarmed - with zero strength but 6 ability on the power type-
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Chaoslock - Faction Commander
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I'm noticing a difference in a good way on all the cons I put points into the robot mode
Seems like you need to 4-5 points deep to notice though.

Seems like you need to 4-5 points deep to notice though.
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Or we just suck at HMW


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