TF-BATTLE-SEEKERS
4 posts
• Page 1 of 1
TF-BATTLE-SEEKERS
- Motto: ""Things change, but that doesn't mean they get better. You have to stop hoping things will change and change them yourself.""
- Weapon: Energon Crossbow
(This is a Game-time thing to Support Transformers: Generation change, Located here -->http://www.seibertron.com/energonpub/generation-change-p1217110.php#p1217110
Life Is A Small Price to Complete A Goal.
- ethanthunder
- Mini-Con
- Posts: 13
- Joined: Tue Mar 10, 2009 12:03 pm
- Strength: 4
- Intelligence: 9
- Speed: 2
- Endurance: 6
- Rank: 3
- Courage: 8
- Firepower: 7
- Skill: 8
Re: TF-BATTLE-SEEKERS
- Motto: ""Things change, but that doesn't mean they get better. You have to stop hoping things will change and change them yourself.""
- Weapon: Energon Crossbow
MORE SKILLS AND STAT CAPS COMING SOON.
This is sort of like Fantasy football, Except you have to choose three transformers,Each one has 100 S.P. (Special points) that can be used to deal EFFECTS. They also each have 100% health.
Two can be two from the Cartoons/Movies/comics/action figures, Except you have to make him special with Add ons,
You must give them Stats, You have 60 Stat-Points for each character, The stats to upgrade are...
STRENGTH: Increases the chance of dealing a critical hit in Combat, Also allows you to earn Skills as you progress throughout Levelship. Strength is hard to control, So for every strength point, you also risk dealing yourself 10 damage per hit to the Enemy, The risk can be lowered with CONTROL.
(Level cap for Strength: 100)
Skills Gained By Upgrading Strength: FistClench: Lowers enemy`s courage by 1, Can only be used once per battle. (Strength needed: 10)(SP Needed: 10)
KillSpree: If battle is won, Choose three skills of any stat and upgrade their power by 1%, Discharge power after next battle. (Strength needed: 99)(SP Needed: 60)
SPEED: Increases the chance of Damage and Dodge %1 per point. Increases chance of Hitting sell in attempt to deal damage to enemy by %1 per 15 Strength points. Chance can be lowered by training in CONTROL.
Level Cap for Speed: 100
Skills Gained By Upgrading Speed: Roll out: Allows user to transform into Transportation mode and get behind enemy, Giving enemy the effect of CONFUSION. The more control points, The more protection you get from the effect, TOTALED. If your speed and control do not make a maximum total of 30 or more, Deal Totaled effect, Dealing yourself -10 speed and -20 Health. (Needed Speed for Skill: 15 and 10 Control)(Needed SP: 10)
COURAGE: The more courage, The more missions and battles you can take on, And the more enemy`s with Higher stat levels then you, you can take on. Courage, Unlike others, Can be lowered OUTSIDE of a battle, If your transformer had an effect draining 5 courage in battle, Meaning you deal -5 damage then before, When the battle is finished, The effect stays, To restore your courage, Restore SP points. If your transformer is out of its Battle-Type place, Such as a Car transformer on a huge Cliff in the sky, Transformer loses 5 courage.
Max courage cap: 100
Skills that can be learned from upgrading COURAGE:
Unafraid: Your transformer can now battle and explore on an environment not its own for 5 Battles. (Courage needed: 60) (SP Needed: 20)
EFFECTS:
Confusion: Transformer is confused, And all stats go down 1% until enemy deals 2 attacks.
Afraid: Courage goes down 5%
Here is the Team Pages:
ETHANTHUNDERS TEAM
TRANSFORMER 1: Jetpoint (Customly created character)
TRANSPORTATION MODE: Jet
COURAGE: 20
SPEED: 30
Strength: 10
Weapons: Twin shoulder miniguns. +1 Damage per attack.
TRANSFORMER 2: SHOCKWAVE. (Custom)
Transportation: War Tank
COURAGE: 30
Speed: 10
Strength: 20
No weapons.
Bumblebee:
Transportation: 2011 Camaro.
Courage: 30
Speed: 20
Strength: 10
This is sort of like Fantasy football, Except you have to choose three transformers,Each one has 100 S.P. (Special points) that can be used to deal EFFECTS. They also each have 100% health.
Two can be two from the Cartoons/Movies/comics/action figures, Except you have to make him special with Add ons,
You must give them Stats, You have 60 Stat-Points for each character, The stats to upgrade are...
STRENGTH: Increases the chance of dealing a critical hit in Combat, Also allows you to earn Skills as you progress throughout Levelship. Strength is hard to control, So for every strength point, you also risk dealing yourself 10 damage per hit to the Enemy, The risk can be lowered with CONTROL.
(Level cap for Strength: 100)
Skills Gained By Upgrading Strength: FistClench: Lowers enemy`s courage by 1, Can only be used once per battle. (Strength needed: 10)(SP Needed: 10)
KillSpree: If battle is won, Choose three skills of any stat and upgrade their power by 1%, Discharge power after next battle. (Strength needed: 99)(SP Needed: 60)
SPEED: Increases the chance of Damage and Dodge %1 per point. Increases chance of Hitting sell in attempt to deal damage to enemy by %1 per 15 Strength points. Chance can be lowered by training in CONTROL.
Level Cap for Speed: 100
Skills Gained By Upgrading Speed: Roll out: Allows user to transform into Transportation mode and get behind enemy, Giving enemy the effect of CONFUSION. The more control points, The more protection you get from the effect, TOTALED. If your speed and control do not make a maximum total of 30 or more, Deal Totaled effect, Dealing yourself -10 speed and -20 Health. (Needed Speed for Skill: 15 and 10 Control)(Needed SP: 10)
COURAGE: The more courage, The more missions and battles you can take on, And the more enemy`s with Higher stat levels then you, you can take on. Courage, Unlike others, Can be lowered OUTSIDE of a battle, If your transformer had an effect draining 5 courage in battle, Meaning you deal -5 damage then before, When the battle is finished, The effect stays, To restore your courage, Restore SP points. If your transformer is out of its Battle-Type place, Such as a Car transformer on a huge Cliff in the sky, Transformer loses 5 courage.
Max courage cap: 100
Skills that can be learned from upgrading COURAGE:
Unafraid: Your transformer can now battle and explore on an environment not its own for 5 Battles. (Courage needed: 60) (SP Needed: 20)
EFFECTS:
Confusion: Transformer is confused, And all stats go down 1% until enemy deals 2 attacks.
Afraid: Courage goes down 5%
Here is the Team Pages:
ETHANTHUNDERS TEAM
TRANSFORMER 1: Jetpoint (Customly created character)
TRANSPORTATION MODE: Jet
COURAGE: 20
SPEED: 30
Strength: 10
Weapons: Twin shoulder miniguns. +1 Damage per attack.
TRANSFORMER 2: SHOCKWAVE. (Custom)
Transportation: War Tank
COURAGE: 30
Speed: 10
Strength: 20
No weapons.
Bumblebee:
Transportation: 2011 Camaro.
Courage: 30
Speed: 20
Strength: 10
Life Is A Small Price to Complete A Goal.
- ethanthunder
- Mini-Con
- Posts: 13
- Joined: Tue Mar 10, 2009 12:03 pm
- Strength: 4
- Intelligence: 9
- Speed: 2
- Endurance: 6
- Rank: 3
- Courage: 8
- Firepower: 7
- Skill: 8
Re: TF-BATTLE-SEEKERS
- Motto: ""Things change, but that doesn't mean they get better. You have to stop hoping things will change and change them yourself.""
- Weapon: Energon Crossbow
Fixed with battle instructions
Welcome to the awesomest thing EVER.
Recently, I created a Transformers RPG based on Numbers and stats, This is a starting post, Read it for the Effects, The skills, Stat Caps, Stats, And more.
MORE SKILLS AND STAT CAPS COMING SOON.
This is sort of like Fantasy football, Except you have to choose three transformers,Each one has 100 S.P. (Special points) that can be used to deal EFFECTS. They also each have 100% health.
Two can be two from the Cartoons/Movies/comics/action figures, Except you have to make him special with Add ons,
You must give them Stats, You have 60 Stat-Points for each character, The stats to upgrade are...
STRENGTH: Increases the chance of dealing a critical hit in Combat, Also allows you to earn Skills as you progress throughout Levelship. Strength is hard to control, So for every strength point, you also risk dealing yourself 10 damage per hit to the Enemy, The risk can be lowered with CONTROL.
(Level cap for Strength: 100)
Skills Gained By Upgrading Strength: FistClench: Lowers enemy`s courage by 1, Can only be used once per battle. (Strength needed: 10)(SP Needed: 10)
KillSpree: If battle is won, Choose three skills of any stat and upgrade their power by 1%, Discharge power after next battle. (Strength needed: 99)(SP Needed: 60)
MIND: Mind can be used to just show off your brains.
Actually, It increases your chance to be a Good roleplayer if you just show you CARE about adding brains.
SPEED: Increases the chance of Damage and Dodge 1 per point. Increases chance of Hitting sell in attempt to deal damage to enemy by %1 per 15 Strength points. Chance can be lowered by training in CONTROL.
Level Cap for Speed: 100
Skills Gained By Upgrading Speed: Roll out: Allows user to transform into Transportation mode and get behind enemy, Giving enemy the effect of CONFUSION. The more control points, The more protection you get from the effect, TOTALED. If your speed and control do not make a maximum total of 30 or more, Deal Totaled effect, Dealing yourself -10 speed and -20 Health. (Needed Speed for Skill: 15 and 10 Control)(Needed SP: 10)
COURAGE: The more courage, The more missions and battles you can take on, And the more enemy`s with Higher stat levels then you, you can take on. Courage, Unlike others, Can be lowered OUTSIDE of a battle, If your transformer had an effect draining 5 courage in battle, Meaning you deal -5 damage then before, When the battle is finished, The effect stays, To restore your courage, Restore SP points. If your transformer is out of its Battle-Type place, Such as a Car transformer on a huge Cliff in the sky, Transformer loses 5 courage.
Max courage cap: 100
Skills that can be learned from upgrading COURAGE:
Unafraid: Your transformer can now battle and explore on an environment not its own for 5 Battles. (Courage needed: 60) (SP Needed: 20)
EFFECTS:
Confusion: Transformer is confused, And all stats go down 1% until enemy deals 2 attacks.
Afraid: Courage goes down 5, Can be cured by winning a battle, or Gaining SP.
MENTAL: After losing 5 battles in a row, Your character gains this, His courage goes down 10 points. Cure by restoring SP.
Here is the Team Pages:
ETHANTHUNDERS`s TEAM
TRANSFORMER 1: Jetpoint (Customly created character)
TRANSPORTATION MODE: Jet
COURAGE: 20
SPEED: 30
Strength: 10
Weapons: Twin shoulder miniguns. +1 Damage per attack.
TRANSFORMER 2: CYBERTRONIAN SHOCKWAVE. (Custom)
Transportation: War Tank
COURAGE: 30
Speed: 10
Strength: 20
No weapons.
Bumblebee:
Transportation: 2011 Camaro.
Courage: 30
Speed: 20
Strength: 10
Weapons: Bee-Stinger-Axe
RULES
This is mostly a Roleplaying game, You can choose your actions, Your characters are basically characters to be controlled by you.
Meaning, ONLY you, And you cant control OTHER characters.
Transformers have limits, And when they pass that limit, The roleplayer is responsible.
STATES:
There are two types of States, Physical, Or Mental, Physical takes a toll on your Health, While Mental decreases your Courage.
The PHYSICAL Effects are...
Death
Ener-Gone.
DEATH Is where instead of giving up a battle, you Battle until your Health is 0, You then enter the Physical State of Death.
Ener-Gone is where your SP is drained and you cannot use special attacks.
SP POINTS IN GENERAL
Sp points are used to do skills (Located Above).
However, These skills COST SPs.
SP`s are ENERGON, And the more you waste the SP, The more you are at risk for the Physical Effect, Ener-Gone.
If you need SP, You should just visit the ENERGON CHAMBER located in Any planet.
THE PLANETS:
The planets are...
CYBERTRON = Home of Autobots and Decepticons.
QWERT =Home of the Lizard Type transformers.
RE-TWR = Home of the various Animal based transformers.
EARTH = Home of the Humans.
DEATH: When you die, You`re probably screaming.
Dont. In an hours time, your Transformer will re-activate, But with the effect Ener-Gone, Hurry to the ENERGON CHAMBERS or you`ll run into another battle.
HOW TO BATTLE:
This is Fairly measured by Stats, Behold, The battle.
GUYONE
COURAGE: 10
STRENGTH10
SPEED: 20
BRAIN: 20
VS.
GUY2
(LVL2)
COURAGE: 20
STRENGTH: 20
SPEED:20
BRAIN:20
(The difference is, Guy2 Leveled up, And used more stat points he gained.)
GUY2 WINS.
The second half of the battle is the fun part, Choose all skills you`re going to do, And post, Wait for your enemy, The one that does the most damage, Wins. If no damage is done or it is a tie, Roleplay it out.
AND THE LORD SAID ITS TIME FOR MORE TALKING
So, The game is mostly a Compare = Showoff game, Where you gain 10%EXP Per battle you win.
Its also a respectable roleplaying game.
ROLEPLAYING RULES.
I`d like it if it were kept around PG PG-13, Because I`m not going to Game-master a game with swearing Tf characters.
I`d also like it if you didnt battle too much, Im trying to make the entire thing a BATTLE- AND-ROLEPLAY sort of thing. So you get it.
Welcome to the awesomest thing EVER.
Recently, I created a Transformers RPG based on Numbers and stats, This is a starting post, Read it for the Effects, The skills, Stat Caps, Stats, And more.
MORE SKILLS AND STAT CAPS COMING SOON.
This is sort of like Fantasy football, Except you have to choose three transformers,Each one has 100 S.P. (Special points) that can be used to deal EFFECTS. They also each have 100% health.
Two can be two from the Cartoons/Movies/comics/action figures, Except you have to make him special with Add ons,
You must give them Stats, You have 60 Stat-Points for each character, The stats to upgrade are...
STRENGTH: Increases the chance of dealing a critical hit in Combat, Also allows you to earn Skills as you progress throughout Levelship. Strength is hard to control, So for every strength point, you also risk dealing yourself 10 damage per hit to the Enemy, The risk can be lowered with CONTROL.
(Level cap for Strength: 100)
Skills Gained By Upgrading Strength: FistClench: Lowers enemy`s courage by 1, Can only be used once per battle. (Strength needed: 10)(SP Needed: 10)
KillSpree: If battle is won, Choose three skills of any stat and upgrade their power by 1%, Discharge power after next battle. (Strength needed: 99)(SP Needed: 60)
MIND: Mind can be used to just show off your brains.
Actually, It increases your chance to be a Good roleplayer if you just show you CARE about adding brains.
SPEED: Increases the chance of Damage and Dodge 1 per point. Increases chance of Hitting sell in attempt to deal damage to enemy by %1 per 15 Strength points. Chance can be lowered by training in CONTROL.
Level Cap for Speed: 100
Skills Gained By Upgrading Speed: Roll out: Allows user to transform into Transportation mode and get behind enemy, Giving enemy the effect of CONFUSION. The more control points, The more protection you get from the effect, TOTALED. If your speed and control do not make a maximum total of 30 or more, Deal Totaled effect, Dealing yourself -10 speed and -20 Health. (Needed Speed for Skill: 15 and 10 Control)(Needed SP: 10)
COURAGE: The more courage, The more missions and battles you can take on, And the more enemy`s with Higher stat levels then you, you can take on. Courage, Unlike others, Can be lowered OUTSIDE of a battle, If your transformer had an effect draining 5 courage in battle, Meaning you deal -5 damage then before, When the battle is finished, The effect stays, To restore your courage, Restore SP points. If your transformer is out of its Battle-Type place, Such as a Car transformer on a huge Cliff in the sky, Transformer loses 5 courage.
Max courage cap: 100
Skills that can be learned from upgrading COURAGE:
Unafraid: Your transformer can now battle and explore on an environment not its own for 5 Battles. (Courage needed: 60) (SP Needed: 20)
EFFECTS:
Confusion: Transformer is confused, And all stats go down 1% until enemy deals 2 attacks.
Afraid: Courage goes down 5, Can be cured by winning a battle, or Gaining SP.
MENTAL: After losing 5 battles in a row, Your character gains this, His courage goes down 10 points. Cure by restoring SP.
Here is the Team Pages:
ETHANTHUNDERS`s TEAM
TRANSFORMER 1: Jetpoint (Customly created character)
TRANSPORTATION MODE: Jet
COURAGE: 20
SPEED: 30
Strength: 10
Weapons: Twin shoulder miniguns. +1 Damage per attack.
TRANSFORMER 2: CYBERTRONIAN SHOCKWAVE. (Custom)
Transportation: War Tank
COURAGE: 30
Speed: 10
Strength: 20
No weapons.
Bumblebee:
Transportation: 2011 Camaro.
Courage: 30
Speed: 20
Strength: 10
Weapons: Bee-Stinger-Axe
RULES
This is mostly a Roleplaying game, You can choose your actions, Your characters are basically characters to be controlled by you.
Meaning, ONLY you, And you cant control OTHER characters.
Transformers have limits, And when they pass that limit, The roleplayer is responsible.
STATES:
There are two types of States, Physical, Or Mental, Physical takes a toll on your Health, While Mental decreases your Courage.
The PHYSICAL Effects are...
Death
Ener-Gone.
DEATH Is where instead of giving up a battle, you Battle until your Health is 0, You then enter the Physical State of Death.
Ener-Gone is where your SP is drained and you cannot use special attacks.
SP POINTS IN GENERAL
Sp points are used to do skills (Located Above).
However, These skills COST SPs.
SP`s are ENERGON, And the more you waste the SP, The more you are at risk for the Physical Effect, Ener-Gone.
If you need SP, You should just visit the ENERGON CHAMBER located in Any planet.
THE PLANETS:
The planets are...
CYBERTRON = Home of Autobots and Decepticons.
QWERT =Home of the Lizard Type transformers.
RE-TWR = Home of the various Animal based transformers.
EARTH = Home of the Humans.
DEATH: When you die, You`re probably screaming.
Dont. In an hours time, your Transformer will re-activate, But with the effect Ener-Gone, Hurry to the ENERGON CHAMBERS or you`ll run into another battle.
HOW TO BATTLE:
This is Fairly measured by Stats, Behold, The battle.
GUYONE
COURAGE: 10
STRENGTH10
SPEED: 20
BRAIN: 20
VS.
GUY2
(LVL2)
COURAGE: 20
STRENGTH: 20
SPEED:20
BRAIN:20
(The difference is, Guy2 Leveled up, And used more stat points he gained.)
GUY2 WINS.
The second half of the battle is the fun part, Choose all skills you`re going to do, And post, Wait for your enemy, The one that does the most damage, Wins. If no damage is done or it is a tie, Roleplay it out.
AND THE LORD SAID ITS TIME FOR MORE TALKING
So, The game is mostly a Compare = Showoff game, Where you gain 10%EXP Per battle you win.
Its also a respectable roleplaying game.
ROLEPLAYING RULES.
I`d like it if it were kept around PG PG-13, Because I`m not going to Game-master a game with swearing Tf characters.
I`d also like it if you didnt battle too much, Im trying to make the entire thing a BATTLE- AND-ROLEPLAY sort of thing. So you get it.
Life Is A Small Price to Complete A Goal.
- ethanthunder
- Mini-Con
- Posts: 13
- Joined: Tue Mar 10, 2009 12:03 pm
- Strength: 4
- Intelligence: 9
- Speed: 2
- Endurance: 6
- Rank: 3
- Courage: 8
- Firepower: 7
- Skill: 8
Re: TF-BATTLE-SEEKERS
- Motto: "Follow your instincts and your common sense."
Well, this went nowhere!
- snavej
- Gestalt
- Posts: 2906
- Joined: Wed Jul 13, 2005 12:24 pm
- Location: United Kingdom
- Alt Mode: Small starship - able to traverse entire universe.
- Strength: 8
- Intelligence: 9
- Speed: 3
- Endurance: 3
- Rank: 2
- Courage: 9
- Skill: 8
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